• Log in with Twitter Log In with Google
  •    Sign In   
  • Create Account

You are viewing the forum as a guest. For a better experience, please sign in or create an account.

Forum Search New Content Forum Rules Boards Status Updates Fan-made Images Fan-made Videos Livestreams Chatroom

Search Results

There were 257 results tagged with KH3

Sort by                Order  
  1. Utada Hikaru's music label confirms involvement on Kingdom Hearts III intro song

    Utada Hikaru's manager and father, Utada Teruzane, has announced through his Twitter account, @u3music, that work on the Kingdom Hearts III intro song has begun! In 2013, Teruzane stated that Utada's involvement was undecided at the time. On December 22nd 2016, a curious fan followed up on this message, receiving a reply from Teruzane later that day.

    Posted Image


    Utada made her return to the Kingdom Hearts series earlier this year, collaborating with PUNPEE to create "Hikari/Simple and Clean -Ray of Hope MIX-", included in the opening for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-.

    UPDATE: Utada Teruzane has retracted the confirmation for Kingdom Hearts III, saying that they would like to be involved but aren't sure quite yet. You can find a screenshot of the tweet below. The original tweet confirming their involvement is still available on the U3 Twitter account.

    U3 music correction


    Are you excited to have a new Kingdom Hearts intro song? Let us know in the comments!

  2. Nomura interview with Dengeki discussing Kingdom Hearts 2.8, Kingdom Hearts III, and series' 15th Anniversary.

    Kingdom Hearts director Tetsuya Nomura was interviewed in this week's issue of Dengeki. In the interview, he discusses about the importance of 2.8, the status of Kingdom Hearts III, and what we may expect for the KH 15th anniversary.

    An image of the cover featuring the art of the acrylic stands that are pre-order bonuses for Kingdom Hearts HD 2.8 Final Chapter Prologue in Japan has been uploaded to Twitter by Kojima Productions! Thanks to @aibo_ac7 for the tip!

    Scans can be viewed below. Translations for the preview are available thanks to goldpanner.

    He also spoke about how the story of KH3 has already begun in 2.8.

    Pre-release wrap-up special article with info on the 3-in-1 title etc.

    Special limited editions runs include a chibi colour illustration on the cover and title page of the article.

    Includes interview with director Tetsuya Nomura.

    - Remasters tend to be neglected, but the staff dedicated themselves to putting in as much content as they could without affecting making progress on KH3

    - In 0.2 they followed on from the premise from the first title, that the worlds of BBS fell to darkness, but they went to great lengths to balance the volume of the new maps, as it's boring to have similar locations over and over

    - One feature is that they put in a lot of varying platforms, Nomura is secure in his faith in the development team's high ability to compose maps

    - Gameplay-wise, 0.2 does differ from KH3 in some fundamental ways, but it's an opportunity to get a feel for KH in PS4 quality

    - Regarding lighting, he's currently considering how to do it on current gen consoles without damaging the vibe, and is going at it through trial and error, such as getting guidance from Visual Works, so it's going to look even better than it does now

    - Regarding Situational Commands, there's been some trial and error, how to make sure it doesn't look like a simple quick time event etc.

    - Situational Commands are the evolved form of KH2's Reaction Commands, and pivotal to KH3

    - In 0.2 you can use higher level magic early, but he doesn't think KH3 will work like that

    - Regarding the characters that appeared in the final trailer - look forward to experiencing it in the game

    - Cutscenes created for next-gen consoles look unfamiliar in ways, but he thinks it's coming together, they have to remake all the character models which is a big job

    - Characters in KHBC have faces hidden with masks, so he made sure to give them all individual personalities

    - Keen players may have noticed that 'sin' is the keyword of KHUχ

    - KH3D, with flowmotion and a light-paced scenario, was a turning point, so KH3 starts there

    - The boxart for KHHD1.5 and 2.5 connects, so he's probably not doing a special illustration

    - Regarding development for KH3, they're battling through remaking all the models but it's moving along so he'd like you to not to worry. He's currently working on the timing for announcing new information. He'd like to tie it into the KH 15th anniversary event but it's not decided yet

    - He wants you to play 0.2 after having seen KH3D's secret movie, KHBC is completely stand-alone so you can enjoy it any time

    - KH2.8, as the title suggests, is the prologue to the final chapter: the story of KH3 has already begun

    Those are the topics that appear.


    Full translations of the extended version of the interview posted on Dengeki Online have been provided by Catherine Mueller (nichiei.translations@gmail.com).

    --The Situation Command in the battle system is a really interesting combination of the old reaction commands and command styles.

    That was definitely a trial and error process. When I watched the Situation Command in the PV, I saw that the triangle mark came out more as a QTE (Quick Time Event) marker.

    However, when we displayed the command window to the side, it was hard to see whether or not it was usable, and we were unsure of what to do. We settled into adding the message “STANDING BY” in the end.

    It's not “push it,” it's more of a “you can push it now” kind of feeling.

    --The Situation Command is a command that matches up to a player's fulfillment of certain conditions, right?

    We had thought to put that method into [KHIII] while working on its beginning stages. There are many commands you can put into use, and we decided to make it so that the player can chose the command in a certain length of time.

    I think that the system has come to hold a lot of breadth in battles, when thinking of this as the progression of the [KHII] reaction commands. In [KHIII], we're thinking that this system will become a large axis.

    --It seems like you can use the higher level magic skills like “Firaga” and “Thundaga” in the Situation Commands.

    [KH0.2]'s system is tightly packed with content, so the player's character suddenly can use higher magic, but even if the same content appears in [KHIII], I don't think you'll be able to use it so suddenly.

    --While playing [KH0.2], I couldn't believe that the Heartless could do that much damage. (laughs)

    The Realm of Darkness influences the Shadows to increase their strength at times. In the E3 trial game, you could fight against a conglomeration of Shadows as a boss, but the reason we were able to create that boss fight with so much movement on screen was definitely because of the current hardware's spec.

    --The character decoration is the first in the series and is a novel component.

    I thought that we needed something fun to play around with even in with the game's jam-packed volume, so the staff devised this at the last minute for me. It really changes the character's look, so please gather a lot of items and design your own Aqua.

    --Will you use the decoration feature in [KHIII]?

    We knew we could insert that feature into the game this time, but whether or not we can with [KHIII]...we have other priorities ahead of us so it depends on time, but we'll look at the reaction with [KH0.2] and consider it.

    --There was also a meeting between Aqua and King Mickey shown, as well as them fighting together.

    In the Realm of Darkness, the fact that Aqua and King Mickey met is something that the fans have grasped up to this point, I think. Until meeting King Mickey, Aqua was on her own, so it was hard to write dialogue for it all. After meeting the King, the conversation becomes more lively.

    --In the final trailer, we briefly saw Terra and Terranort...

    You can look forward to the details when you play. By the way, the Terra in that scene is connected to the official concert “First Breath” and his conversation with Namine.

    --We were also able to see Sora, Donald, and Goofy in the final trailer, and I think that was a really happy moment for fans.

    Even now, I'm starting to get used to the next game's event scenes a bit, but I've still got a ways to go, I think. The [KH] series up to this point is using the first game's character models and scenery as a work base.

    But, since the hard spec of [KHIII] is so different, we have to start from the ground up, and it's been difficult.

    --There was also a scene with Riku and the King in new clothes, and I'm looking forward to their debut in [KHIII].

    The costume design is already done, and it's really nice. Just between you and me, the outfit that Riku is wearing in the [KH X] three-year anniversary illustration was used as the base.

    The new characters leave an impression in just one glance!

    --[KHBC] is a brand-new theatrical production, so what did you become aware of while making the event scenes?

    All of the Foretellers' faces are hidden behind masks, and you can't even see the mouths of the Master or Luxu. In other words, you can't see their expressions, but we were conscious of giving them personalities that would give each character charm as they are.

    The main characters are mostly appearing for the first time, as well as being voiced for the first time, so we had to empathize with the users during this short production.

    --The scene with the Master speaking really surprised me with a mood that hasn't appeared in the [KH] series so far. (laughs)

    That's just the Master's personality, so we can't help that. (laughs)

    --The Master's light way of speaking stands out, but he also has an eeriness to him in which you can't read his thoughts.

    A very cool and calculative character is maybe too easy to understand. Thinking of all of this, the embodiment of “a strangely amazing guy” inside of me became the Master.

    He is incredibly sincere, so whatever he's up against, won't he conduct himself in that way?

    --I think that the Master's personality is also influenced by the performance of Tomokazu Sugita.

    We worried about the cast a lot. Since we had decided on how we wanted to picture the Master, after that, we searched for someone who could perform that kind of drama.

    When I was thinking of someone who could really handle the gaps in conversation, I thought that maybe Sugita-san was qualified. We recorded each voice actor one by one, but that doesn't make it feel like a conversation.

    --We also saw a lot of unique dialogue, but was there any ad-lib by the voice actors?

    There was no ad-lib. So, the dialogue was all scripted. However, there is one line by Aced that isn't by the script.

    In the scene with the Master and Aced talking, Aced bites back his words, but we thought it fit the scene and was interesting, so we were allowed to use it.

    --With voices and movements, I think the players' impression of the Fortellers will change.

    With some of the players of [KH X] and [KH Unchained X], their impressions of the Foretellers might be firm, so I also worried about that reaction when I watched [KHBC]. They might come to hate Aced...

    --We also saw a scene in the trailer where Aced's emotions erupted.

    Still, I think if you follow the story calmly you'll understand, but actually, Aced is always making sound arguments. After writing the scenes for [KHBC], I became watchful of making sure none of the characters could be perceived as very bad or very good.

    However, Ava is still a good girl in the end, huh? (laughs) Well, Ava is the one pulling the most strings of tension in the story, so that doesn't mean she's without sin, either.

    --In [KH Unchained X], if you use the strength bangle to change your guilt into strength, it seems like “sin” becomes a keyword...?

    I think users who pay attention will pick up on that as well. It means an important preface has already begun.

    --We got a bit of a close-up of Ephemer, but will he appear more in [KH Unchained X]?

    Both Ephemer and Skuld will come to be pretty important in season 2 of [KH Unchained X]. The story of [KH X] is over, and [KH Unchained X] is following another storyline, but their relationship will be talked about more in season 2, so please wait for a follow-up.

    --Since the story of [KH Unchained X] is continuing on, is there the possibility of making a sequel to [KHBC] in regards to the back side of the story...?

    We don't think so right now. In regards to the Foretellers, we plan to delve deeper into their characters during [KH Unchained X].

    --The prototype of [KHDDD]-- [KH3D]--is a four year old game, but do you have any memories from that time?

    I think that for me, [KH3D] was a turning point in our action aspect and scenario aspect. We tried doing dynamic jumps with the Free Flow Action in the action aspect, and in the scenes we tried to add a lighter feel.

    It's a title that also determines the direction of future [KH] titles, so for me, [KHIII] started from [KH3D].

    -- In the HD remaster, there are three new Spirits added, right?

    It's kind of a lively addition. Pondanyan, Biitopoi, and Yuagari Penkin were chosen from a number of different plans. It's kind of funny that Yuagari Penkin isn't actually living up to its name. (laughs) (TN: Yuagari means “having just gotten out of the bath”)

    --There are over fifty Spirits in the game, but do you have a favorite one?

    It's probably Wandanyan. Each time we create a new species of enemies, there's always one base (for Heartless, it's the Shadows, for Nobodies, the Dusks), but for the Dream Eaters, it was Wandanyan, so I have a lot of memories with it.

    A bit earlier, for a display at Artnia (the official cafe/shop of Square Enix), I was searching for the original picture, and at that time I found my original picture for Wandanyan, and to be honest, it looked more like a doodle... I'm surprised at how cute he's become in the end from that design.

    --At the time of [KH3D]'s release, you could obtain AR cards with Spirits in them, but how does it work with [KHDDD]?

    All of the Spirits that were in the AR cards are obtainable in the game.

    --In March of 2017, you'll be releasing [KH HD 1.5 + 2.5], but is there anything that has changed in the games?

    It's the same content as the previous two HD remasters. Since all six games have been combined into one disc for the PS4, it's easier to play.

    --Do you think you'll design a special package illustration for [KH 1.5 + 2.5]?

    I probably won't. Since the three package illustrations for [1.5], [2.5], and [2.8] are all connected, to draw a new one would mean that it's not connected with that.

    To the people thinking, “What is he talking about?”, please look at the three illustrations lined up next to each other.

    --After [KH2.8] has released, it's finally time to start the wait for [KHIII].

    As I mentioned before about the development, we've had to start all the models over from scratch with a large volume, so it's been very difficult, but please be at ease, because it is progressing. I have a lot of new information I want to share with you all, but now it's just a matter of timing.

    2017 is the [KH] series' fifteenth anniversary, and there will be all kinds of anniversary events shown at the concert, so if possible I'd like to take those chances to tie in news about [KHIII], but that still has yet to be decided. We're sorry to make you wait, but please wait just a little longer.

    --Please give a message to the fans waiting to buy [KH2.8].

    Not just to those who have not played [KH3D], but to those who have already played it and remember the story, please give [KHDDD] a play. If you can get it, I recommend playing [KH0.2] after watching the secret movie (for [KHDDD]).

    For the fans waiting for [KHIII], [KH0.2] has some content I'd really like you to try out. [KHBC] is a little bit separated from the original story, so I think you can enjoy that one whenever you'd like.

    As the title says, [KH2.8] is certainly the final “prologue.” The story of [KHIII] has already begun.



    cover Aqua And screenshots Capture Chirithy Ephemer close Up Of Art 1 close Up Of Art 2 customization flick rush foretellers kh3d Luxu screenshots mickey And screenshots more screenshots Bbs 0.2 part 2 more screenshots Bbs 0.2 part 3 more screenshots Bbs 0.2 New dream eaters page 9 And 10

    • Jan 01 2017 12:38 PM
    • by Leamax
  3. New Kingdom Hearts III screenshots released

    Square Enix have released new Kingdom Hearts III screenshots! These show Sora in a new Drive Form, titled Guard Form.

    Posted Image

    Posted Image

    Are you excited for this new form? Let us know in the comments!

  4. Kingdom Hearts HD 1.5 & 2.5 ReMIX + HD 2.8 Final Chapter Prologue cover artwork have a hidden message toward Kingdom Hearts III

    During an interview with Dengeki PlayStation, Tetsuya Nomura, director of the Kingdom Hearts series has revealed that the cover artwork for Kingdom Hearts HD 1.5 ReMIX, 2.5 ReMIX, & HD 2.8 Final Chapter Prologue all connect together as a hidden message for Kingdom Hearts III.

    4663KH15_Keyart

    cover

    KH2.8 2D PS4


    Tetsuya Nomura says that the 3 pieces of artwork start with Sora sitting, then standing, and finally walking. There is also a flow of time with the 3 pieces of artwork, where 1.5 is sunset becoming night, 2.5 is in the middle of the night, & 2.8 is night breaking into dawn. All of this connects to a hidden message for Kingdom Hearts III.

    You can read Nomura's answer below, thanks to Catherine Mueller (nichiei.translations@gmail.com) for the translations.

    --You also revealed a gorgeous package art.

    Nomura: There are actually two secrets about the illustrations from [KH1.5] until [KH2.8]. Extremely attentive KH fans might have already discovered them, but one is that Sora's movements change from sitting, to standing, to walking. One more is that when you line up the three illustrations, you'll notice that they show the flow of time with changes in the sky. [KH1.5] is sunset becoming night, [KH2.5] is the middle of the night, and [KH2.8] is night breaking into dawn. Those three illustrations have a message regarding the final chapter, [KHIII].

    --So you planned all this from the time of [KH1.5]'s release, then?

    Nomura: We worried a long time about the package art for [KH2.5], and we worked on trying to connect the three productions in a continual manner. It seems like there were a lot of people who figured out Sora's movements, but there were not very many people who noticed the connection between the skies. There are two meanings to “sora” (I.E. one being the protagonist's name, and the other meaning “sky”).


    While it is uncertain what this message is, this is something for fans to think about as we wait for the release of Kingdom Hearts III.

    What do you think this hidden message could be? Let us know in the comments below!

    • Oct 12 2016 03:12 PM
    • by Jake
  5. Tetsuya Nomura says Kingdom Hearts HD 2.8 Final Chapter Prologue will support 4K resolution through PS4 Pro, theme song for KH3 undecided, no new KH3 news till after KH2.8's release, & more in latest Dengeki PlayStation issue

    In the latest issue of Dengeki PlayStation, which released on October 12th, 2016, Tetsuya Nomura, director of the Kingdom Hearts series, talks about some of his various upcoming titles, such as Kingdom Hearts HD 2.8 Final Chapter Prologue, releasing on January 12th, 2017 in Japan and January 24th, 2017 to the rest of the world, and Kingdom Hearts III.

    The previous day before the interview had been released, hokanko-alt, a Japanese blog website, gave us a summary of Tetsuya Nomura's interview with Dengeki PlayStation. In the interview, Tetsuya Nomura has stated that Kingdom Hearts HD 2.8 Final Chapter Prologue will be PS4 Pro enhanced once again, however, he also states that the title will be in 4K as well. We're unsure if the 4K will be upscaled or native. Furthermore, Nomura states that the new remix for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- was able to be done as Utada Hikaru, singer of the Kingdom Hearts theme songs, had recently returned to her music work. A new theme song for Kingdom Hearts III is currently undecided, Nomura says. Aside from all that, Tetsuya Nomura has also confirmed that Kingdom Hearts III news will be released after the release of Kingdom Hearts HD 2.8 Final Chapter Prologue.

    The interview has now been published in the latest issue of Dengeki Playstation and you can view an image of the interview below as well as a full translation thanks to Catherine Mueller (nichiei.translations@gmail.com). The sections focusing on Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III have been bolded.

    full page large

    The prototype of [WOFF] was an entirely different game?!


    --[World of Final Fantasy] (from hereon, WOFF), which you first showcased at E3 2015, is going to be sold soon, but what about the details of remaking original game?

    Tetsuya Nomura (hereon shortened to Nomura): There is concept art on our official Twitter, but we originally wanted to create a different game with that world. It was more of a simulation game, completely different from [WOFF]. During that other game's development, we made characters that are now our Primero and Oobito (TN: Everyone seems to be calling it this, but to me it sounds more like Orbit?), and we connected them both into the setting of the game, and then proposed a system in which one could freely switch between them.

    --Primero and Oobito were originally from a different game's system, right?

    Nomura: We had a lot of troubles, and the game was temporarily reduced to a blank slate, and we decided to go ahead and use the loads of chibi character designs for [Pictlogica FF] instead. After that, Chiba (Director Hiroki Chiba) was the one who decided to include Primero and Oobito in the newly designed [WOFF].

    --What characters did you design for [WOFF]?

    Nomura: I designed the main characters Reynn and Lann, as well as Enna Kros. There's also one other character, making it a total of four female characters. I also drew the female key characters on the engraved PS Vita model “Oobito Edition.” By the way, since Enna Kros was a character first designed for that other game I mentioned before, she's been around quite a while.

    --Was there anything you were particularly fussy about with the characters' designs?

    Nomura: We still haven't revealed everything about the four characters I've drawn, but where I'm allowed to touch up things is up to Chiba (laughs). Since these characters are included in the colossal world inside of Chiba's head.

    --We've seen past [FF] characters with voices, but will there be a lot of new characters with voiced parts, too?

    Nomura: That's right, Edgar and Faris, and also, though these aren't characters, the cactuars etc. will have voiced parts. There are also characters like Eiko, who didn't have a voice in the original but had one in other productions (in Eiko's case, she first had hers in [Road of Vermillion]).

    --Did you decide the cast?

    Nomura: Yes, I was involved in both the casting and registration (TN: not sure what this means in game terms!!). When we added character voices to previous [FF] games, we checked the opinions of the users. We see opinions like, “If they ever voice this game, this character reminds me of this voice actor/actress” quite a lot. As far as what I'm involved in creating, I put a heavy focus on the characters' images. For example, with Shadow's voice in [FFVI], I had an image of him in my head alongside Kefka, so in [Dissidia FF Opera Omnia], I asked Yoshito Yasuhara to represent that image.

    --Did you have any parts that you requested for this game?

    Nomura: As far as the content goes, I'm entrusting that to the staff. I occasionally ask them to show me things, but rather than giving them instructions, I'm just checking for problems. I guess I just have specifically nudged at the battle tempo and the ability to easily see the UI.

    --Are there any scenes or events that left an impression with you?

    Nomura: I suppose it would be the entirety of the serious scenes? Because, through the entirety of the [FF] series there is occasionally humor added into some of the more serious stories, but in [WOFF]'s collection of humorous scenes, there is occasionally a serious atmosphere added in (laughs). I think that the serious scenes might look better.

    --Were the PVs gathered and made with that small amount of serious scenes?

    Nomura: That's how it seems (laughs). All of the gags in Chiba's scenes are long, so if we try to show one exchange until the joke happens, the trailer length doesn't fit to scale. Also, when I was checking event scenes, I watched them and thought, “Wasn't it fine to end the joke earlier?!”

    --When they've actually played it, there might be people who are surprised at the mood of some of the scenarios, then?

    Nomura: The world is overflowing with serious stories of a protagonist who must carry out a great destiny, and [WOFF] has that setting, too, but every so often having a fun story like this might not be so bad, I think. It shows the “color” of the director.

    --Please give a message to everyone waiting on the release!

    Nomura: I think a lot of companies are releasing various titles at the end of this year and beginning of the next, but [WOFF] is becoming a production that will not be buried in those other games, and you'll be able to enjoy it for a long time. Since it will be released on the PS Vita, allowing you to play it outside without a heavy system, please try it out and enjoy.

    The HD3 Packaging has a meaning in “Sora (written with katakana)” and “Sora (written with the kanji for “sky”)”!

    --You presented the release date for [Kingdom Hearts HD 2.8 Final Chapter Prologue (hereon, KH2.8)] at the September SIE press conference, right?

    Nomura: We sincerely apologize for prolonging the release date from December 2016 to January 2017. We wrote it in the comments on the official Twitter, but due to several titles that are coming out one on top of another, this is what it's become.

    --You also revealed a gorgeous package art.

    Nomura: There are actually two secrets about the illustrations from [KH1.5] until [KH2.8]. Extremely attentive KH fans might have already discovered them, but one is that Sora's movements change from sitting, to standing, to walking. One more is that when you line up the three illustrations, you'll notice that they show the flow of time with changes in the sky. [KH1.5] is sunset becoming night, [KH2.5] is the middle of the night, and [KH2.8] is night breaking into dawn. Those three illustrations have a message regarding the final chapter, [KHIII].

    --So you planned all this from the time of [KH1.5]'s release, then?

    Nomura: We worried a long time about the package art for [KH2.5], and we worked on trying to connect the three productions in a continual manner. It seems like there were a lot of people who figured out Sora's movements, but there were not very many people who noticed the connection between the skies. There are two meanings to “sora” (I.E. one being the protagonist's name, and the other meaning “sky”).

    --Since the illustrations were blown up for display at Tokyo Game Show, they really stood out.

    Nomura: Since we were told that we needed to finish the art in time to have it on display at the Game Show, I drew it with my fighting spirit. In result, we finished the package illustration with unprecedented progress.

    --The trial version you presented at Tokyo Game Show seemed to basically be the same as what was at [E3 2016], right?

    Nomura: That's right. It's the version that was revised right after [E3]. The new short cuts functions, etc. from [Kingdom Hearts Dream Drop Distance HD] are the same thing. The master version is having a lot of things brushed up from the TGS version. The production is continuing according to plan, so soon you'll be able to master-up.

    --We got a taste of the evolution of action on the PS4 with [KH0.2] at TGS, but will [KHIII] see an even deeper improvement of action from there?

    Nomura: That's what will happen. Since there is an overwhelmingly large amount of things one can do while playing as Sora in [KHIII] timewise, compared to playing as Aqua. Aqua cannot change her keyblade as the story progresses, but Sora can, and that will in result change the action.

    --The exploration and battles in the latest PV, are those the developments that came after crossing the bridge in the TGS trial play?

    Nomura: Yes. Like what you were able to play in the trial, there is a map waiting up ahead with more added to it. The Osaka production team cleverly placed it as an object, and they're good at making maps with areas outside one's exploration.

    --Let me ask about things connected to [KH X], too. First, the browser game [KH X] ended its service at the end of September, but what are your thoughts on that three years of continued service?

    Nomura: It's too bad that service ended so early, but I think having continued for three years served as a great amount of strength to us. Looking at the user number, there were more people playing the smart phone app [KH Unchained X], so we will now focus on that. As we've already announced, we are planning a season two of [KH Unchained X], so we are continuing its service. In October there will be new worlds available, and we are working on the planned multiplayer function for January release, so please look forward to it.

    --You laid out the last scene of [KH X] to us, but will [KH Unchained X] develop in the same way?

    Nomura: That was only the development for [KH X]. The story for [KH Unchained X] will deviate midway to a different story.

    --In the latest trailer of [KH X Back Cover], there was a figure wearing a black cloak, separate from the five Foretellers, but...?

    Nomura: As we've already revealed in [KH X], that is a character named Luxu. Since he's wearing that black coat, it seems like a lot of people mistook Luxu for the Master of Masters, but they're two different people. The one holding a dandelion on the package art and in the trailer is the Master of Masters, and the other person wearing a black cloak is Luxu. Their relationship is more clearly drawn out in [KH X Back Cover].

    -- Since they serve as a road to [KHIII], you really can't overlook any of the productions included in [KH2.8].

    Nomura: Even among players, there seemed to be some people who were just now hearing about [KH2.8] at the Game Show and seemed troubled, but please, we'd like you to play [KH2.8]. Since it is a prologue to [KHIII], just as it says in the title, you'll need to play to smoothly enjoy [KHIII]!

    --In the latest trailer, we got to hear a new arrangement of Utada Hikaru's “Hikari,” so that stirred up our hopes.

    Nomura: Since I heard that Utada has returned from hiatus, I thought it was perfect timing, and I requested an arrangement from her. We have yet to decide the main theme for [KHIII].

    --By the way, will [KH2.8] be supported on the PS4 Pro, too?

    Nomura: It supports 4K, so it should cleanly play without any problems. Anything else detailed about support, we will showcase next time.

    --Also, when will you be presenting more interesting news on [KHIII]?

    Nomura: We spoke of this a bit at E3, but we are waiting to speak more about [KHIII] after releasing [KH2.8], so we have currently released all available information. Please wait shortly for new news.

    --Since 2017 is the [KH] series' 15th anniversary, we're hoping for a lot of developments!

    Nomura: We are thinking of a lot of plans heading toward the 15th anniversary. Next year's January release of [KH2.8] will be the start, and from March the full orchestra's world tour will commence. It will be a year's worth of non-stop [KH] news, so we look forward to speaking with you again.

    --Finally, please tell us more about the [FFVII REMAKE] that has caught the world's attention.

    Nomura: If it had past materials like [KH], the basics would have been easy to understand, and the staff can understand the hurdles we've had to overcome, but at any rate, the battles in [FFVII] have greatly changed from the original, since they're something with more action in them. The next time I release information about [FFVII REMAKE], I think that I'll definitely have to explain the specifics of what the battle system has become to the players. I think right now that nobody is really able to imagine a concrete battle, so I'm in the middle of coming up with steps that I can show and explain to people, “It's this kind of battle.”

    --Sounds like you're breaking your backs over remaking what was originally a command-based battle system into an action style battle system.

    Nomura: We've heard a lot of [FFVII] fans also say that they want to play the game with the original ATB style, but for the remake we're proceeding toward an action-heavy style. Of course, we've added systems that future fans will be able to enjoy, so people who are bad at action-style battles, please don't worry. For those who excel at action-style battles, we're working to make this a system that's different than what you've used before and can still enjoy. Recently, we checked the Guard Scorpion at the beginning of the game, and I think you'll be satisfied with the realism you'll feel there.

    --2017 is also the 20th anniversary of [FFVII].

    Nomura: Like with the 15th anniversary of [KH], I'm thinking I'd like to plan something or other. It's just that, since we've been keeping busy with productions, including the game [WOFF] that I showcased today, I don't think I will be able to share any new news until after things calm down.


    Would you like a new Kingdom Hearts III theme song with Utada Hikaru? Will you be playing Kingdom Hearts HD 2.8 Final Chapter Prologue in 4K? Let us know in the comments below!

    • Oct 12 2016 01:55 PM
    • by Jake
  6. Yoko Shimomura discusses new music for Kingdom Hearts HD 2.8 Final Chapter Prologue and soundtracks for Kingdom Hearts III

    On October 6th, 2016, in London, UK, Symphonic Fantasies was held featuring music from various franchises including Kingdom Hearts. At the Symphonic Fantasies concert, Yoko Shimomura, composer of the Kingdom Hearts series, discussed music for Kingdom Hearts. Many wondered about the music for Kingdom Hearts HD 2.8 Final Chapter Prologue, releasing on January 24th, 2017, and the anticipated Kingdom Hearts III. Shimomura says that she has written new music for Kingdom Hearts HD 2.8 Final Chapter Prologue and that she has a ton of tracks planned for Kingdom Hearts III with the high expectations in mind.
    Shimomura also addressed Kingdom Hearts in general and some of her experiences as she developed and composed the music for the games.

    You can check out her responses below. Thanks go to KH13 News Team members AndrewHankinson & Aquaberry for attending and taking note of the responses given by Yoko Shimomura. You can also check out some of the pictures they took below.

    14536788 1817443155134433 1937662416 O 14550527 1817443175134431 604807556 O 14550795 1817443178467764 239109548 O 14571994 1817443108467771 688808898 O 14572099 1817443148467767 734799764 O 14585572 1817443128467769 1319143756 O 14599825 1817443141801101 1073573560 O 14600715 1817443208467761 1896384034 O 14618629 1817443165134432 693513988 O 14572053 1817448411800574 198923365 O 14593436 1817448408467241 1640739056 N 14610780 1817448431800572 1532213325 N 14610843 1817448415133907 2040859408 N 1


    [UPDATE] KH13 News Team Member AndrewHankinson has added the questions from the audience members and answers from Yoko Shimomura including a question asked by KH13 News Team Member Aquaberry. Please let us know if you asked one of the question on the night!

    GARETH DAVIES (Interviewer/Principle Flute player and Chairman in the London Symphony Orchestra)
    Now, your career in video gaming has spanned over 3 decades. The industry now is changed beyond all recognition since you started composing for games. When you decided not to accept the job as a piano teacher, but you decided to compose for games instead, how did you colleagues and family react?

    YOKO SHIMOMURA
    Yes, now-a-days you have all these games and concerts, and so many people come to listen to them. And everyone knows about game music, but back then it was a really minor profession when I started and so the reaction I got from other people was…”You’re going to do what?” “What, you’re going to make little bleepy noises?” They just didn’t understand what it was I was going to be doing.

    GARETH DAVIES
    Now, the London Symphony Orchestra, as you know, has played lots of film soundtracks like Star Wars, Harry Potter, and now-a-days we do quite a lot of film music concerts and film music has been…it’s gradually being more accepted on the Classic FM Hall of Fame. Do you find that gaming music is finally now taken more seriously by people who go to other kind of concerts?

    YOKO SHIMOMURA
    I started checking the charts a couple of years back and I’ve been keeping an eye on it for the last year or two. And when I first saw one of my own compositions on there 2 years ago, it was a really moving experience. I thought I’m standing side by side, shoulder to shoulder with Beethoven. Hearing my music played by the LSO, by such an amazing and respected orchestra is really an honour for me. I’ve always loved orchestras since I was a child and it just makes me really happy.

    GARETH DAVIES
    Thank you. That’s really kind of you. We love playing your music too. Especially my flute solos.

    YOKO SHIMOMURA
    I actually used to play the flute as a high-school student.

    GARETH DAVIES
    Oh wow!

    YOKO SHIMOMURA
    I’m not about to play for you. Maybe in another life I can be your pupil.

    GARETH DAVIES
    If you teach me composing, yes. Speaking of standing shoulder to shoulder with Beethoven, what a lot of people may not know (I don’t know if you know!) is that you are, in the Classic FM Hall of Fame, the highest female composer, ever!

    YOKO SHIMOMURA
    What an honour! I’ve hardly ever been number one at anything. I always thought that happiness was to carry on doing what you love whether or not I got to number one or number two or number three or number four. But that was happiness and so it’s a real surprise to be number one and I’m very very grateful because it’s of everyone here.

    GARETH DAVIES
    Now, after graduating in Osaka in 1988, you found success very very quickly, composing many now legendary soundtracks including I have to say one of the games I used to spend hours playing when I should have been practicing flute at college: Street Fighter 2. That’s up there! Now, Street Fighter 2 was the first score that you wrote that’s actually released as a stand alone soundtrack album, which is quite a huge thing particularly for gaming music at the time. Can you tell us how important that was for you and how important you think it was for the development of the way gaming music was accepted? Sorry, they’re very long questions.

    YOKO SHIMOMURA
    Yes, Street Fighter 2 was such a big hit and the soundtrack did so well, and it’s an honour for me that they continue to use my music all the way through. It’s really something that has a lot of memories for me. But back then they weren’t using the internet like they do now; there wasn’t Facebook, there was no Twitter. So we didn’t really know if my music was successful or not.

    GARETH DAVIES
    That’s really interesting. So since the internet has been invented (yes, some of us remember when it wasn’t!) have you found that’s been a really useful tool for keeping in contact with fans and seeing how they feel about your music?

    YOKO SHIMOMURA
    I think in a way it’s because of the internet, that I’ve got to where I am today. That I’m sitting here on this stage because as a composer what you do is quite solitary. You’re shut away, you’re plugging away at composition and you don’t have a chance to hear what people think about what you do. So sometimes if I’m feeling down or if I’m going down in the middle of the night, I just type in I wonder what people think about such and such a piece. All these amazing positive comments and that really cheers me up and gives me that need to carry on.

    GARETH DAVIES
    Oh, there you are. So ladies and gentlemen; you know what to do! Get on Twitter straight away! …Don’t forget to tag London Symphony Orchestra!
    Now in 1993, when you joined what’s now Square Enix, when you started working for the them the kind of games that you composed for seemed to change to more fast role-playing games which also seemed to coincide with the change in style in your music. Writing for the games which have a more complex narrative; something which attracted you to Square Enix as apposed to the not so complex narrative of Street Fighter 2, I think is fair to say.

    YOKO SHIMOMURA
    I’ve always like classical music so writing/composing those pieces with the drums and guitars wasn’t really my strong suit. But I did somehow ended up starting writing for all those fighting games and it was fun, but I did want to try something that was more suited to me. That was more classical and I also wanted to try composing for role-playing game and yeah there was a sense in which Square did have those kind of games that appealed to me.

    GARETH DAVIES
    It is very beautiful music and it’s interesting because hearing it in the orchestra. It’s like the whole thing expands.!What I do find fascinating about your music is the many many different themes for all the characters. There are so many individual motifs that are all different but they all fit together in the same way. When you compose a new game score, tell us how you do it, how you start? Do you see the gameplay, do you get shown pictures of the characters? Do you see characters and ideas for themes popping to you head? How do you start with such a huge project?

    YOKO SHIMOMURA
    That’s a hard question, but it’s difficult to answer because I don’t really think too hard about it, when I’m composing for a new game. I will have pictures of the characters, the story, I might see some background art, and then all of that combined stimulus comes together and I don’t really try to compose it. I just wait for something to appear.

    GARETH DAVIES
    Oh wow! So it’s easy?

    YOKO SHIMOMURA
    It’s easy if something comes to me.

    GARETH DAVIES
    So do ideas come to you when you’re sitting down at your piano or your desk or when you walk around? Do you have to lock yourself in room and just wait?

    YOKO SHIMOMURA
    I never know when the ideas are going to come to me. I don’t know when they’ll appear, I don’t know when they’ll disappear, so it’s really about how I just seize them when they do show up.

    GARETH DAVIES
    Well you’ve seized a lot! If you have an idea, write it down!

    YOKO SHIMOMURA
    If I get an idea right now I’ll have to go backstage and try to write it down before I forget.

    GARETH DAVIES
    Now in 2002 you composed the music to Kingdom Hearts. [crowd applause] I know where this is going! Now, it’s amazingly a game that solds 4 million copies; it’s an incredible amount of people playing it! Now, famously it’s with the Disney characters. They are already really well loved characters, but also have a lot of very famous musical themes. We’ve all whistled various Disney themes, my daughter never stops. Was that a daunting prospect, going from one set of well loved characters to another and having to integrate them?

    YOKO SHIMOMURA
    I would be lying if I said I wasn’t nervous, but I would also be lying if I said that it was really daunting and that I’d feel like I’d be under a lot of pressure. I had seen a lot of Disney films myself and I had my reactions to those; you know I was moved by them or I found them sweet. I just wanted to get those feelings across in the music with their reactions. So bits of it were difficult but a lot of it was wonderful as well!

    GARETH DAVIES
    It’s great. That’s some of my favourite music CDs! Now, nobody's listening…but the eagerly awaited Kingdom Hearts III? Now for a game franchise that you’ve been involved with for such a long time, how’s it been revisiting some of those characters?

    YOKO SHIMOMURA
    Yeah, there’s a lot of expectations to live up to and think there are people that are hoping for great things and of course Tetsuya Nomura is doing his best as well. So I think I will be writing a lot of music for that, but before that there’s actually 2.8 which is coming out, and I’ve already been writing new music for that – quite a lot! It has been a while since I’ve done it and so I just hope it will live up to people’s expectations. And yeah, just watch this space!

    GARETH DAVIES
    [indicating to the audience] You can see how excited they all are!
    Now, Kingdom Hearts is regularly listed as one of top game soundtracks, and I personally would like to know do you have a favourite soundtrack of your own that you’ve written, and also a favourite by another composer?

    YOKO SHIMOMURA
    That’s such a tough question and I can never answer it because when it comes of my music and my soundtracks, they’re like my children and I love them all the same even the naughty ones. The particularly bad, but I love them all and they’re all important to me and I can’t say I like this one more than that one, so I can’t answer that question. Sorry. When it comes to other people’s music, again there’s so much that I like and it’s hard to pick just one off the top of my head so I’m going to have to apologise again and say I can’t answer that one either.

    GARETH DAVIES
    When you come back next time, you can think about it.

    YOKO SHIMOMURA
    I’ll have a think. I’ll be ready!

    GARETH DAVIES
    Excellent! Now before we open the floor to questions with my two beautiful assistants with microphones, it has been a pleasure talking to you and it’s a pleasure playing your music! I’m sure that there might be some young people out there who would also like to compose for games. Is there something that you wish you’d known when you were starting out that you know now that you would be able to give them some advice?

    YOKO SHIMOMURA
    Well now-a-days I think people have much better technology than I had back then and I think the more familiar you are with that, the more technology you take on board, the better; the more you’ll be able to improve! But that’s not so much something I wish I knew back then, and neither is this, but I guess I would say just don’t give up doing what you love! Stay strong, keep passionate and value small things! Small responses; things that move you however small they are in the music. It’s there in music that you write; there’s something that moves you and that what you need to respect and to know it. Because it’s there.


    GARETH DAVIES
    That is very good advice for everybody I think. Thank you very much!




    QUESTIONS FROM AUDIENCE



    GARETH DAVIES
    Now, I’m sure, everyone’s shifting in their seats! I’m sure lot of you may have some questions that you would like to put to our guest!

    QUESTION 1
    Hello. Thank you for joining us in London. Thank you for coming to see us and speak to us. I would like to know the story of how you composed the boss battle music for Final Fantasy XV?

    YOKO SHIMOMURA
    That was 2007 Tokyo Game Shows. That was about 9 years ago? Yes I’m really glad that’s finally been used! At that time I wrote it for a trailer at the Tokyo Game Show and I really wanted it to be used for a game and I wanted it to be a battle song. That’s why it’s got that intense rhythm and it’s very dramatic and fast-paced, but I also wanted you to be able to go through that whole emotion in just one piece. That’s how it came about!

    QUESTION 2
    What composers and artists in general have inspired you?

    YOKO SHIMOMURA
    When I started this work, I already loved classical music and I’d listen to so much classical music that I don’t know if I could have told you who’d written what there was so much of it and it’s all had influence on my music. As a child I just loved classical music and I loved the piano of course, so I think some of the famous piano composers like Chopin, like Rachmaninoff. Those are some of the big influences but there are so many. So so many!

    QUESTION 3
    Hello. You’ve had such a wonderful career. What three words would you use to describe your journey you’ve been on during that time and why have you chosen those words?

    YOKO SHIMOMURA
    Give me a minute. …Sounds a bit corny maybe but love, passion, feelings.

    QUESTION 4
    I was just thinking, you were saying there just before that you decided to be a composer, you were thinking of going to be a piano teacher. I was just wondering what made you decide not to take that easy path? What made you think, no this composition thing is a good idea?

    GARETH DAVIES
    I’m not sure piano teaching is quite as easy.

    YOKO SHIMOMURA
    Well I did like games and then there were a lot of people becoming piano teachers and I thought it’s going to be hard to stand out and be a really good piano teacher amongst so many. So I wanted to do something that was different from what everyone else was doing and I thought no one’s really writing video game music, and I like games so why not give it a go.

    GARETH DAVIES
    I think it’s the other way round now; everybody wants to compose music for video games!

    QUESTION 5 (Aquaberry’s question)
    Hi. I met you 3 years ago so I’m really happy to see you again in London. This question is actually from my friend who lives in America; she told me "You have to ask her this!" Also she told me "You have to tell her that I love her!" because she’s very inspired by [you] because she also wants to be a composer. Her name’s Becca by the way, and Becca asks: when you were composing Vector to the Heavens, what sort of feelings did you go through or what was your journey to composing such a powerful piece? Because I know that there’s a lot of love and a lot of pain in that music, so we’re all very interested hearing how you composed it.

    YOKO SHIMOMURA
    If you’re familiar with Kingdom Hearts you’ll know how important that music is in the story and I really wanted to get across the sadness of Xion’s destiny and the sort of sense of unfulfillment. It’s really hard to describe in words; you’ll have to listen to the music to get it. But just the whole of the character and what they go through I wanted to get it there in the music and I would almost always be crying with tears in my eyes as I was composing that music. I also had tears in my eyes because of all the requests coming from Tetsuya Nomura!

    QUESTION 6
    Video game music is very different in certain ways from all other kinds of music because the player interacts with the game and because of that, the music as well has to be very flexible to be able to repeat, to be fade in and out as the situation changes. I was wondering as a composer how have you had to sort of shape your style around those challenges where it has to be flexible in a way that a lot of other music just doesn’t have to be; where it has to be scripted to a set scene or where it has to fit a lot of different scenarios?

    YOKO SHIMOMURA
    Yeah there are various challenges for example in the first Kingdom Hearts in the question/answer bit with the stain-glass, where based upon what the player chooses, that determines what the next step is, all that music is connected but you have to set up so that you can jump from there to different other pieces. [It’s] The same with the last boss battle; you have to be able to jump to different bits for the music.

    QUESTION 7 (Asked by DarkSeekerCosplay, a Xemnas cosplayer)
    What gave you the idea when composing Xemnas’ theme (Disappeared)? What emotion did you have for that sort of theme?

    YOKO SHIMOMURA
    Is that the fast one? They showed me the battle scene for that one and my impression was it was really fast and the attacks came really quickly so I knew it had to be a fast-paced piece that would latch to the action in the battle scene.

    GARETH DAVIES
    I love the fact that you’ve written so much music you have to ask everyone how it goes.

    QUESTION 8
    This is actually a question for Gareth. I was wondering when LSO gets music that’s new, temporary or whatever next concert you do like tonight, what’s the process i.e. how far in advance do you get the piece to read through and look at or does it come naturally because they’re such professionals?

    GARETH DAVIES
    Oh, we’re just amazing! But seriously, it’s slightly different for concerts; we’ve been rehearsing this for a couple of days, but when we do film soundtracks and video games, we turn up at Abbeyway Studios usually at 10 o’clock in the morning, or 5 to 10, and at 10 o’clock a whole pad of music about that thick [indicates with his fingers an inches’ width] appears on the stand and we sightread it and they put the red light on and they record it. So when I said we were amazing I wasn’t that far! The LSO recorded the very first soundtrack in 1934 for H.T. Mell’s film and have recorded films ever since. We are now officially the most extremed orchestra in the world. So really we’re very very quick, we get given music and it’s very quick; when you hear quite often we do a lot of education work with the London Symphony and we go to schools and we recorded music for the Harry Potter films, and there’s the moment when Dobby dies which is my flute solo. I apologise if that’s a plot spoiler! Quite often when children find out that we’ve done films like that, they’ll say could you play me that bit from the film, and the truth of the matter is I probably only played three times in my life. So the answer is you get the music on the day, and you sight read it and then you record it, and that’s it! Good question, thank you!

    QUESTION 9
    I’m going to ask a specific question about the Kingdom Hearts soundtrack. So you write a lot of music obviously, so first of all, when you wrote the main theme Dearly Beloved, were there any pieces that you wrote and discarded or did you come to Dearly Beloved straight away? Did any of those first drafts or second drafts get reused in the game? And also this is a slightly separate question, what’s your sort of workflow? How much music do you write in a day?

    YOKO SHIMOMURA
    Dearly Beloved came to me quite quickly. The opening shoot it was based on was meant to be the sea and so I think the idea of the first Kingdom Hearts but also there was this instrument back then, I don’t know if you know, it was called the sound canvas. And one of the sound effects was the sea shore and so I just used that in the demo that I created.
    In terms of workflow, it really varies as to how much I can process in a day or how long I spent doing it. If it’s all going well I might write 7 pieces in a day or if it’s not going so well I might spend a few days without completing one piece. I’ve never really tried to stick to a rule like I must finish 3 a day or anything like that. If there’s a deadline coming up then that can make it a bit difficult but it’s quite flexible.

    QUESTION 10
    Hello. Thanks for writing so much music. I’ve got your music on loop on a daily basis; it really helped me throughout my education and work as well! My question is when Final Fantasy versus 13 became 15, what had they told you and what happened to most of your music? Also what opinions do you have regarding this change because it changed quite a lot in regards to story?

    YOKO SHIMOMURA
    I guess everyone was surprised by that change of title. I was surprised to be honest. When it became 15, most of the music is just carried through apart from a very small part of music that wasn’t quite right, but it’s mostly still all there because the basic world of the music is the same! So, there may have been concerns, but as far as the music goes, there’s no need for concern. It’s still there, just carried on; my feelings for it are just the same.

    QUESTION 11
    Hi. So basically I was wondering with Birth by Sleep, in regards to the main trio of protagonists (Terra, Aqua and Ven), we’ve heard snippets of them at the secret ending of Kingdom Hearts II: Final Mix (Fate of the Unknown). I was wondering had the you and the team decided then or did you pick them out afterwards?

    YOKO SHIMOMURA
    The themes for Terra and Aqua were arrangements part for that secret ending because I predicted that it was going to be their story coming up next when composing for that secret ending. So I wanted to be able to connect it through to their themes.
    So I already had that in mind but at that stage it was just me thinking of what I thought might happen but when it did actually happen then I got permission from Tetsuya Nomura to use those phrases for Terra and Aqua’s theme songs and that’s how it came about.

    GARETH DAVIES
    Ladies and gentlemen, at the beginning of this talk, our composer was worried that we wouldn’t have enough time, that we’d have TOO much time and then nobody would have had anything to say or have any questions, but I think we could probably could go on all night! However it almost time to let the music do the talking which is the other thing you’ve came here for. So, before we just wrap up here can you please give a huge round of applause for Yoko Shimomura!

    • Oct 08 2016 06:18 AM
    • by Jake
  7. PlayStation Experience 2016 announced, with a possible appearance by Square Enix

    PlayStation Experience, Sony's annual PlayStation-oriented event, has been given a date and a venue. Occurring on December 3rd and 4th, PlayStation Experience 2016 will be held at the Anaheim Convention Center in Anaheim, CA. Attendees of this event will have the chance to get hands-on experience with the PlayStation 4 Pro, PlayStation VR, and much more.

    At PSX 2015, Square Enix made a surprise appearance with a trailer for Final Fantasy VII Remake. Earlier this year, it was revealed that fans will be receiving announcements regarding Kingdom Hearts III "this winter", so it is likely that Square Enix will return for this year's PSX, along with plenty of Kingdom Hearts III news.

    Will you be attending PlayStation Experience 2016? What do you think Square Enix might have in store? Let us know in the comments!

  8. Tetsuya Nomura mentions recording for Kingdom Hearts underway during Dissidia Livestream

    During a Dissidia Final Fantasy Livestream on NicoNico, series director Tetsuya Nomura mentioned Kingdom Hearts recording was underway along with the Final Fantasy VII Remake, and Dissidia Final Fantasy while discussing the progress of his latest projects.

    Tetsuya Nomura also makes sure to clarify that mentioning the recordings of "Sora and the others" is not in reference to Dissidia, but to Kingdom Hearts. However, it is unclear if the recording that he is talking about is for Kingdom Hearts HD 2.8 Final Chapter Prologue or Kingdom Hearts III.

    Thank you to Twitter user @aibo_ac7 for the tip and thanks to Catherine Mueller (nichiei.translations@gmail.com) for clarification on the translation of the Tweet!

    What do you make of Tetusya Nomura's comments about the recordings? Let us know in the comments!

  9. Director and writer of scrapped Kingdom Hearts animated series posts picture of a completed tape and speaks of interest for future projects in reference to Kingdom Hearts III

    Seth Kearsley, the director and writer of the scrapped animated series for Kingdom Hearts posted an image of a tape with footage from the show. You can find an image of the tape below:


    Posted Image



    Seth then went on to speak with Twitter user @SHIELD_DRAWS, who asked several questions about the scrapped series as well as the possibility of an animated series tie-in with Kingdom Hearts III, referencing the Brotherhood anime that was produced for Final Fantasy XV.

    Seth went on to explain that all characters were voiced by their original voice actors and had completed recording with the exception of Sora, who was to be voiced by a sound-alike for Haley Joel Osment. Seth also answered that he has talked with Walt Disney Animation Studios about the possibility of another project, but that there doesn't seem to be much interest at the current time.

    Do you think there should be an animated series or any sort of other tie-in produced with Kingdom Hearts III? Let us know in the comments!

  10. PlayStation 4 Pro announced, boasting improved game performance

    At the PlayStation Meeting on September 7th, Sony announced an enhanced version of their PlayStation 4 console, the PlayStation 4 Pro. This new console is incredibly powerful compared to its predecessor, demonstrating the capability to render upcoming games in 4K resolution. Other improvements were also shown. For those without a 4K television or monitor, some developers are implementing an alternate mode for their games, allowing them to be rendered at 1080p with a significantly improved framerate. Additionally, some previously released games may also be patched to offer improved performance on the PlayStation 4 Pro.

    While it is not confirmed that Kingdom Hearts HD 2.8 Final Chapter Prologue or Kingdom Hearts III would benefit from the new hardware in terms of either resolution or framerate, Sony had this to say about the new features:

    "Following PS4 Pro's launch on November 10 in North America, virtually all new PS4 game releases moving forward will be able to take advantage of PS4 Pro capabilities on day one, or in some cases shortly after launch via a downloadable update."

    Sony notes that while most games will certainly utilize this new hardware after the launch date, there is the slight possibility that some games, possibly including the upcoming Kingdom Hearts releases, might not take advantage of it. However, since Final Fantasy XV was also shown briefly at this event, chances are high that Square Enix will fully utilize the improvements that the PlayStation 4 Pro offers.

    The PlayStation 4 Pro launches in North America on November 10th, 2016.

    Do you think we will see enhanced performance in games such as Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III? Let us know in the comments!

  11. [UPDATED] Kingdom Hearts III listing removed from Xbox's Japanese website

    UPDATE: The Kingdom Hearts III listing on the Xbox Japanese store is back online.


    The Xbox One listing for Kingdom Hearts III has recently been removed from Xbox Japan's website. When attempting to view the link, an error message appears stating that the URL may be incorrect or that the page has moved to a different location.

    Despite this, Xbox One is still listed on the official Japanese Kingdom Hearts III webpage and is still up for pre-order on the North American Microsoft Store.

    We will keep you updated on any further news regarding this information as we receive it.

    What do you think this means for Kingdom Hearts III in Japan? Let us know in the comments.

  12. Kingdom Hearts III Sora and Organization XIII Roxas Play Arts Kai prototypes and more shown at Gamescom 2016

    Gamescom 2016 in Cologne, Germany, is now open to trade and media visitors, two days prior to opening its doors to all. Press visitors such as Finaland have managed to sneak a peak at the Square Enix products in display at the event, including a prototype for Kingdom Hearts III Sora Play Arts Kai, which was recently announced and is available for pre-order at the North American branch of the Square Enix Store.

    Prototypes for Organization XIII Roxas Play Arts Kai and Kingdom Hearts Static Arts figures of Kingdom Hearts II Sora, Chirithy, Shadow, and Meow Wow are also in display; these were previously revealed at the San Diego Comic Con.

    Kingdom Hearts HD 2.8 Final Chapter Prologue will also be playable as a demo at the event.

    You can view the pictures of the Play Arts Kai and Static Arts display below, courtesy of @Finaland_, @KHfansite, and @Servant_Serah.


    by @Finaland_ by @Finaland_ by @Finaland_ CqD2FzDXEAA4SZ CqD2GdJWYAAiStk CqD2HG2XYAAPDDg bigtrailer1 bigtrailer2 demo1 demo2 demo3 demo4 PAK1 PAK2 PAK3 PAK4 PAK6 PAK7 PAK5 PAK9 PAK8 PAK999 PAK99 PAK9999

    Gamescom will be open to everyone from August 19th to August 21st. Will you be attending? Let us know in the comments!

  13. Kingdom Hearts III Sora & hooded Riku & Kairi featured in new Kingdom Hearts χ[chi] Key Art by Tetsuya Nomura

    After maintenance was concluded in Kingdom Hearts χ[chi], brand new Key Art by Tetsuya Nomura, director of the Kingdom Hearts series, was released. In the Key Art, it shows a Kingdom Hearts III Sora illustrated, as well as a hooded Riku & Kairi. In addition, there appears to be Chirithy, Skuld, and Ephemera in the key art, as well as what appears to be Roxas (or Ventus) in a new outfit.

    You can check out the Key Art below.

    Posted Image


    Besides the new Key Art, you can also obtain armor in-game depending on what union you are in. The armor that is included in-game is in resemblance to the armor introduced originally in Kingdom Hearts Birth by Sleep.

    You can check out images from the recent maintenance below.

    ohggNxGVD ohzjNlmrl ohg6Ny9ha ohg2NFYdX ohmvNJVzB ohmrNuIcZ oh6yNCv8g 3rd Anniversary Postcard


    Do you think those outfits drawn by Nomura for Riku & Kairi are their new Kingdom Hearts III outfits? Let us know in the comments below!

    • Jul 22 2016 05:40 PM
    • by Jake
  14. New Organization XIII Roxas Prototype & Kingdom Hearts III Sora Play Arts Kai shown at San Diego Comic-Con 2016 + more

    San Diego Comic-Con 2016 has begun! Starting on July 20th for a preview night, and running through the 24th, San Diego Comic-Con is an annual event where various video game demos are available for attendees and Play Arts Kai figures are on display. This year, Square Enix has decided to display a never before-seen Organization XIII Roxas Play Arts Kai prototype, along with the recently announced Kingdom Hearts III Sora Play Arts Kai.

    In addition to those two Play Arts Kai figures, new Kingdom Hearts Static Arts figure prototypes were revealed of Kingdom Hearts II Sora, Chirithy, Shadow, and Meow Wow.

    Kingdom Hearts HD 2.8 Final Chapter Prologue is also available as a playable demo for those who are attending. Don't forget to check it out!

    You can check out pictures of all the Play Arts Kai displays below, in our gallery.

    Cn2bfPzUsAAYkhn Cn2blS1VIAAy 0G Cn2blT6UAAA0aL4 Cn2bQ OVYAA2jsy Cn2bXKYUMAA Nwq Cn2cXOCUMAAS7yR Cn2c KPUEAAW7 M Cn2c KPUkAAZL4K Cn2c KQUMAAC1Vu Cn2drN2VIAAZWzR Cn2drOIVMAAs3qM Cn2drOJUEAAt32A Cn2drOxUAAAwGVz Cn2c9gCUAAI7WJb Cn2hkciUAAAirXJ Cn2hkVJVIAE0RHi Cn2hkaDVYAAXXZw Cn2jJweVMAA3E5I Cn6B6dRVIAA1V L Cn68tNhUMAAtUi0 sdcc1 sdcc2 sdcc3 sdcc5 sdcc4 sdcc6 CoJy5KmVYAAwWRA CoJy5K5UsAAxBkj CoJy5KpUMAA T5X CoJy5MhVIAATPE8

    • Jul 20 2016 11:14 PM
    • by Jake
  15. (UPDATE) New Kingdom Hearts III Sora Play Arts Kai releasing January 30th 2017 available for pre-order at the Square Enix Store NA, box contains KH3 story teaser

    Update 1: The official Square Enix Japan online store has updated with the Kingdom Hearts III Sora Play Arts Kai. It is listed on the store as 15,240 yen with tax included, which translates to about $142 USD. The release date for the Play Arts Kai figure is scheduled for a November 6, 2016 release, which is about 2 months earlier than the North American release.

    Update 2: An English foretext is provided within the packaging of the Kingdom Hearts III Sora Play Arts Kai figure. It reads as follows:

    PLAY ARTS KAI ACTION FIGURE

    With the world under the control of a single Master, the final struggle for true peace begins.

    Through countless adventures across many worlds in his long battle against the darkness, Sora, once a little boy who only dreamed worlds beyond his island even existed, has grown up to be a dashing young man. Now he is realizing that that battle has played out exactly as Master Xehanort had planned, and the second Keyblade War, the final struggle between light and dar, looms ahead. To counter the overwhelming darkness, Sora and his friends must gather the seven guardians of light. His best friend Riku and King Mickey seek out a battle-scarred Keyblade wielder, while Sora, Donald, and Goofy set off on a journey to find "the Key to Return Hearts." Never-before-featured Disney worlds set the stage for another daring adventure to save the universe!


    Chosen by the Keyblade, he is the one whose heart's light never fails to shine as a beacon of hope.

    Sora, the brave hero chosen by the Keyblade, has always had a strong sense of justice. Through his many battles against darkness, he has grown and learned about the world immensely. Drawn to his light, many friends have lent him their support and granted him their powers to counter the darkness: Riku, the childhood friend he grew up with on Destiny Islands; Donald and Goofy, the two comrades with whom he has shared his adventures from the very beginning; and King Mickey, who unfailingly supports Sora with his own mighty strength. As the world becomes enveloped in another battle against darkness, the Keyblade wielder and his friends must rise up against Master Xehanort and thwart his plot to incite another Keyblade War.


    The text has been procured thanks to @ArikaMiz.

    Update 3: The figure is now available on Amazon, with a listed release date of February 22nd, 2017, and a price of $149.99!

    The original article follows.

    A new Play Arts Kai of Kingdom Hearts III Sora, to be released on January 30th, 2017, is now available for pre-order at the North American branch of the Square Enix Store at $149.99 retail price. The figure displays Sora in his Kingdom Hearts III outfit wielding an unnamed Keyblade that was previously featured in the trailer released during E3 2015. Pictures are shown below.



    1 2 3 4 5 6 7 8 9


    A description of the figure follows:

    From the latest chapter in the globally beloved KINGDOM HEARTS series by Disney and Square Enix, KINGDOM HEARTS III, the protagonist Sora now makes an appearance to the Play Arts Kai action figure line!

    Accompanying the improvements in the graphic technology of the game, our designers have paid close attention to expressing the minute details in the sculptwork of Sora in his slightly more mature and grown-up figure.

    The costume design is based on the look of Sora’s KINGDOM HEARTS II outfit, with the predominantly red and black color scheme of KINGDOM HEARTS 3D: DREAM DROP DISTANCE.

    He is highly poseable due to the utilization of flexible materials. The Keyblade that can change form into a double crossbow – which could be called the trademark of this title — is also included as an accessory part. With all these features and more, this figure is certainly an eagerly awaited collector’s item for fans.

    Figure includes display stand.

    Figure Size (inches): W 3.14" x D 2" x H 8.8" tall

    Release: January 30, 2017


    What Play Arts Kai figures do you own? Will you be adding this Kingdom Hearts III Sora to your collection? Let us know in the comments!

  16. Square Enix lists new jobs for Kingdom Hearts III; Positions focus on post-production

    Square Enix recently updated their job opportunities in the career section of their website, and some of these new listings are for positions on the Osaka team of Square Enix Business Division 3, which is the team currently working on Kingdom Hearts III. We previously reported on the majority of the listings found on the site, but four new positions on the Kingdom Hearts team have opened up. The titles of the positions and brief descriptions of the jobs are listed below, thanks to R Kane.

    Assistant Director: Responsible for planning, administration, and management assistance on BD3's new and/or existing projects.

    Effect Designer: Duties include effect creation using the company's customized version of Unreal Engine 4.

    Production Planner: Duties include camera and production work during explanations of maps, the game player's skills; introductions, advancement, and completion of missions and battles.

    Lighting Artist: Duties include working on KH3's lighting and general post-production.


    Interesting to note is the role of the Lighting Artist, which hints at a role in post-production. For those who don't know, post-production usually implies the final stages of the development process, which are used to polish and tweak minor things before development ends. Major thanks goes to KH13 user SnowPint7Fourths for the tip!

    Based on these new job openings, how far along do you think Kingdom Hearts III is? Let us know in the comments below!

  17. Tai Yasue discusses Kingdom Hearts HD 2.8 Final Chapter Prologue & Kingdom Hearts III with GamesBeat, KH 2.8 slated for early December

    GamesBeat, a video game-related website, recently interviewed Tai Yasue, co-director of the Kingdom Hearts series. In their interview, they discuss topics such as the combat system in the Kingdom Hearts series, the console exclusivity for Kingdom Hearts HD 2.8 Final Chapter Prologue, and more. One important quote by Tai Yasue is that he states that Kingdom Hearts HD 2.8 Final Chapter Prologue is slated for an early December release. This means that we shouldn't have to wait too long into the month of December to get our hands on the game.

    You can check out the full interview below.

    GamesBeat: One of the things I find interesting about Kingdom Hearts is the combat system. It’s gotten a bit flashier and more complex as the series goes along. Is that a challenge when designing the Final Chapter Prologue and Kingdom Hearts III? Is it something that you felt the need to rein in, or did you want to make more complex?

    Tai Yasue: With our handheld games, we did a lot of experimentation with new systems. With 0.2 and 2.8 we’re coming back to the basics, I guess, but at the same time, Kingdom Hearts 0.2 is sort of a continuation of Birth By Sleep. So we wanted to incorporate a lot of the moves from Birth By Sleep. Aqua’s magical spells, for example, and her style changes. We wanted to change toward an enhanced version of that.

    The moves look a lot flashier, but at the same time not too difficult. We have the same sort of command menu as the numbered titles, II and III. That’s very similar in 0.2. It’s sort of a mixture between Birth By Sleep and Kingdom Hearts III, both aspects of that coming together.

    GamesBeat: Kingdom Hearts II came out in America in 2006. Since then, the series has seen a number of games on handhelds, and they’re still important to overarching story. Do these compilations make it easier for players to catch up?

    Yasue: Definitely. The story is very complex. There’s a lot of threads. Right now we’re sort of depicted the Dark Seeker side, and all the portables as well. We wanted — when we were planning for Kingdom Hearts III, we wanted all of our previous Kingdom Hearts titles in HD so everyone could play them again, and new players could be introduced to the Kingdom Hearts series story.

    GamesBeat: Kingdom Hearts II.8 was at E3, but Kingdom Hearts III hasn’t made much of an appearance at the show. Is a reason to hold it back from E3?

    Yasue: It was a difficult decision for us. We want to share as much as possible. We’re excited about Kingdom Hearts III. But II.8 we’re releasing globally at the beginning of December. We wanted to concentrate on that first. We want what’s best for the moment. We’re currently making III and 2.8 at the same time, but we wanted to concentrate on 2.8 right now.

    GamesBeat: You talked about experiments with the battle system. It’s seen a lot of variety. It had a mana system, like in the first game, and cooldowns in some of the recent games. What works best for Kingdom Hearts?

    Yasue: Each has its own fun aspects, but I think the magical points system, using MP, is very accessible. That’s worked well. But we don’t want to do the same thing over and over again. In Kingdom Hearts III and 0.2 we wanted to enhance this system for the next generation. Using magical spells, we wanted the environments and enemies to react in a meaningful way. It doesn’t just explode. It lingers on afterward. If you shoot a Blizzard, for example, it creates a place where you can skate on the ground. We wanted the magic to dynamically interact with the environments.

    GamesBeat: When the series started, the Final Fantasy element was very important — not just in story, but in gameplay. The magic came directly from Final Fantasy, as did the summons. A lot of those aspects seem less prominent now that Kingdom Hearts has developed more of its own identity. Is it fair to say you’re doing more things that are unique to Kingdom Hearts?

    Yasue: As a whole, the story and the worlds and the gameplay — everything we incorporate, we want aspects of the Disney world throughout. For the combat systems as well, we don’t have that much for 0.2, but having Disney aspects combined with Sora’s aspects is important. Obviously the worlds, for example, we don’t want them all to be Kingdom Hearts original worlds. We want the rich Disney worlds as well as the original worlds.

    GamesBeat: At this point we’ve had a lot of playable Keyblade users. First Sora, then Riku, and many more. How do you differentiate all these characters from a gameplay standpoint?

    Yasue: When we first come up with ideas for the characters, we have an easy sort of concept. For 0.2 Aqua, she’s a female character, she’s related to water, and she’s very strong with magic. She’s also very strong and elegant. You have these keywords for each character, enemies and player characters alike, to define them. That’s very much linked up to the story. We want to integrate those keywords into her movement and her abilities. Aqua uses powerful magic in a flashy way because she’s a magical character.

    GamesBeat: Why focus on Aqua for 0.2?

    Yasue: For 0.2, that was sort of the untold story that we hadn’t shown our users yet. At the end of Birth By Sleep, she was trapped in the dark world. We felt we had to explain her story. When you have a good story, it makes you care about each character. Sora’s adventure is intertwined with Aqua’s story as well. We wanted to give players a reason to care about Aqua and her adventure. That way, when you play Kingdom Hearts III, you understand Aqua’s standpoint, and that makes Sora’s experience richer as well.

    GamesBeat: With Kingdom Hearts III tying up all these plot threads and being the last installment in this series of Kingdom Hearts, would you say there’s a lot of pressure on that game specifically?

    Yasue: Definitely. There’s a lot of strings and a lot of strands in the previous Kingdom Hearts. They all come together. Right now we’re depicting the Dark Seeker saga, with Xehanort and his group that Sora’s battling. Them and the other Keyblade masters will have a sort of showdown. And so I think all the — everything is going to come together at the conclusion of the Dark Seeker saga in part III.

    GamesBeat: A lot of people want to know what’s the next Disney thing for Kingdom Hearts III. Has it been stressful to keep so many secrets about development?

    Yasue: Like I said about not showing much of Kingdom Hearts III at this time, there’s always a right time for everything. We want each announcement to be special. We want to exceed our fans’ expectations and we want to do it in a good way. We want to plan things out, the way we announce things. It’s not that stressful, at least for me.

    GamesBeat: Do you think there’s a chance that I.5, II.5, and 2.8 could ever be bundled together into one package?

    Yasue: We haven’t really decided on bundles or how we’ll set up things for how we’ll sell those. No decision or announcement has been made.

    GamesBeat: 2.8, is that just PlayStation 4, or is it also Xbox One?

    Yasue: It’s PlayStation 4 only.

    GamesBeat: But Kingdom Hearts III is multiplatform.

    Yasue: Right.

    GamesBeat: Is there any fear of Xbox One owners feeling left out?

    Yasue: Kingdom Hearts III is very much — it’s a game that will be better if you understand all the other stories. But at the same time, you can enjoy it without following the whole arc. As you know, all the Kingdom Hearts stories have a conclusion at the end of each Disney world. You can still enjoy that as well. For the whole arc, it might help to understand, but there’s still a lot of fun in each Disney world.

    GamesBeat: What would you say makes up the Kingdom Hearts fanbase? Is it Square Enix fans, or Disney fans, or this unique combination of the two?

    Yasue: We have great fans. They’re very passionate, very warm, very supportive. They’re very special. For me, I think they’re the reason why we’re doing this, more than anything. Compared to other games — it’s hard to compare. But I feel they’re warmer, nicer on the whole. That’s my honest opinion. They seem a lot nicer than some others.

    GamesBeat: They’ve got a bit of Disney in them.

    Yasue: I guess! They’re wonderful. Today I talked to a lot of people, and they’ve been very supportive


    What was your favorite part of the interview? Let us know in the comments below!

    • Jul 16 2016 11:25 AM
    • by Jake
  18. Kingdom Hearts at E3 2016 summary

    With E3 2016 coming to an end, this means it's time to wrap our coverage of Kingdom Hearts at E3! This year's E3 was filled with announcements by Square Enix, including the big one that Kingdom Hearts HD 2.8 Final Chapter Prologue will have a worldwide release date, yes you heard right -- The first Kingdom Hearts title to have a simultaneous worldwide release! Could Kingdom Hearts III join that group in the future? Let's hope! Additionally, Kingdom Hearts Unchained χ has been released in Europe! Exciting news, isn't it?

    Check out all the interviews, trailers, and more from E3 2016!

    Kingdom Hearts III/Kingdom Hearts HD 2.8 Final Chapter Prologue

    <3 <3 <3


    - New Kingdom Hearts HD 2.8 Final Chapter Prologue trailer released announcing December release WW; Kingdom Hearts III news coming this winter
    - Square Enix announces playable demo of Kingdom Hearts HD 2.8 Final Chapter Prologue at E3 2016
    - Kingdom Hearts HD 2.8 Final Chapter Prologue banner spotted within LA Convention Center; Background includes similar item included in the E3 2015 Kingdom Hearts III trailer
    - Kingdom Hearts HD 2.8 Final Chapter Prologue confirmed to appear in the next Famitsu Weekly article
    - Impressions of the Kingdom Hearts 0.2 -A Fragmentary Passage- E3 demo by Toominator!

    Kingdom Hearts Unchained χ

    <3 <3 <3


    - Kingdom Hearts Unchained χ to release in Europe at 12 AM, USA PDT! Aqua medal to be gifted to all players at 12 AM PDT as well!


    Tetsuya Nomura & Tai Yasue Interviews

    <3 <3 <3


    - Dengeki releases interview with Tetsuya Nomura about Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III!
    - No Final Fantasy based worlds will be featured in Kingdom Hearts III says Tai Yasue
    - Tai Yasue says Kingdom Hearts HD collections on PS4 not ruled out completely!
    - Famitsu posts interview with Tetsuya Nomura focusing on Kingdom Hearts HD 2.8 Final Chapter Prologue and it's connections to Kingdom Hearts III!
    - Square Enix Presents discusses Kingdom Hearts HD 2.8 Final Chapter Prologue with Tai Yasue!

    Trailers

    <3 <3 <3


    Kingdom Hearts HD 2.8 Final Chapter Prologue - E3 2016 Trailer



    Kingdom Hearts HD 2.8 Final Chapter Prologue - E3 2016 Gameplay Trailer



    SEP (x) Tai Yasue

    <3 <3 <3



    Screenshots

    <3 <3 <3


    W3UkgKU kh2.8 Art 2 better kh2.8 banner banner by square_portal 0.2 demo shot 1 0.2 demo shot 2 0.2 demo shot 3 0.2 demo shot 4 tumblr o8s0o6s2pl1qe5rzzo1 1280 tumblr o8s0o6s2pl1qe5rzzo2 1280 tumblr o8s0o6s2pl1qe5rzzo3 1280 tumblr o8s0o6s2pl1qe5rzzo5 1280 tumblr o8s0o6s2pl1qe5rzzo4 1280 tumblr o8s0o6s2pl1qe5rzzo6 1280 tumblr o8s0o6s2pl1qe5rzzo7 500 tumblr o8s0o6s2pl1qe5rzzo8 1280 tumblr o8s0o6s2pl1qe5rzzo9 1280 tumblr o8s0o6s2pl1qe5rzzo10 1280 0.2 demo shot 5 0.2 demo shot 6 Ck71WfyVEAMODbA Ck72THjVEAEv0fe Ck72oVbVEAAcbKY Ck726RlUYAAUMPK Ck72 JjVAAAQeDX ClHEdqNUkAAkY3g


    Even though E3 2016 has ended, we will more than likely receive even more Kingdom Hearts HD 2.8 Final Chapter Prologue news in the fall as it nears its release, and we will definitely be receiving Kingdom Hearts III this winter. Expect our News Team to continue providing coverage for Kingdom Hearts throughout the 2016 year. We hope you enjoyed this year's E3 and we hope to see Kingdom Hearts at next year's E3!

    • Jun 25 2016 02:47 PM
    • by Jake
  19. Famitsu Interviews series Director Tetsuya Nomura about Kingdom Hearts HD 2.8 Final Chapter Prologue, Discusses Progress on English Recording

    Kingdom Hearts series director Tetsuya Nomura recently sat down with Famitsu to give an interview on Kingdom Hearts HD 2.8 Final Chapter Prologue, focusing on specific details in each of the three portions of the collection. Though the interview covered many of the same topics as the earlier Dengeki interview, Famitsu's team managed to pose some interesting questions, and received equally interesting responses.

    Here is a summary of each of Nomura's responses in the interview. A full translation will be added as soon as possible.

    In regards to Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage-:

    • Nomura remarked on the ability for the product to be easily altered with Unreal Engine 4, especially in regards to lighting, as previously mentioned in Dengeki.
    • What is in the demo will be in the retail version of the game. He wanted to give the players something to explore in the demo, someplace where they would have to get up high to get a lay of the land before proceeding. Nomura says KH3 will have a similar feel, where free-running to a high place and scoping out the map will be necessary.
    • Nomura states that time has stopped in this place only, and that moving to different locations will result in different 'effects'.
    • As in the Dengeki article, Nomura explains the battle system, and also says that the concept of Command Styles has been transferred to Keyblade Transformations in Kingdom Hearts III.
    • Nomura calls the Heartless Swarm a 'Devils Wave', mentions they've been present since the first KH3 trailer, and that they're still not at full power.
    • Aqua will only gain strength through leveling up--there are no new Keyblades for her to obtain. (Famitsu's interviewer hypothesizes that this is why the Command Styles remain in 0.2, when they won't really be present in KH3, where you can change Keyblades. Nomura doesn't remark on this point one way or another.)
    • When discussing the length of Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage-, Nomura says that it will feature a lot of cutscenes.
    • The intended play order is Dream Drop Distance, then -A Fragmentary Passage-, then Kingdom Hearts III.
    • Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage- is not exactly scrapped content from Kingdom Hearts III. It was something he felt the need to make, but Nomura didn't want to bog down the pace of storytelling in KH3 with backstory, so he separated it out and created a separate installment around it.
    • Kingdom Hearts III will have a short prelude before the game really starts to make sure everyone is caught up.
    In regards to Kingdom Hearts Dream Drop Distance HD:
    • Nomura mentions the Catanuki, explaining it was something the Osaka team really wanted to add to the game. He also discusses PS4 trophies, 60fps, and the difficulties in transitioning to a game without two screens to work with. He mentions the 'spirit' of developing for the unique properties of the 3DS continues, in now developing for the unique properties of the PS4.
    In regards to Kingdom Hearts χ Back Cover:
    • Kingdom Hearts χ Back Cover is being made with the same tech as Kingdom Hearts III.
    • Famitsu asked directly if the Black Coat is the Foreteller's Master. Nomura says yes! He is a 'unique glue' between them, and he apparently has nicknames for each of the Foretellers.
    • Kingdom Hearts Unchained χ has recently hit 4 million downloads, and after the North American release, there was a very strong demand to release in the EU. He is happy for this chapter of Kingdom Hearts to be brought to fans all over the world.
    • Nomura also hints that the Kingdom Hearts Unchained χ story will soon branch from the Kingdom Hearts χ [chi] story. Kingdom Hearts χ [chi] is complete, but Kingdom Hearts Unchained χ can be considered 'Season 2'.
    • Nomura anticipates that Kingdom Hearts III may hit Japan slightly earlier than the rest of the world, but it will be nearly simultaneous.
    • Kingdom Hearts HD 2.8 Final Chapter Prologue is in the final stages of production, with English recording currently being mastered and timed. He also told fans to please be patient and anticipate this winter for new Kingdom Hearts III information, and focus on Kingdom Hearts HD 2.8 Final Chapter Prologue for now.
    • Next year is the 15th anniversary of Kingdom Hearts, and also the 30th anniversary of Final Fantasy; he told fans to anticipate a lot of features next year relating to those series.

    Which of these answers has you most intrigued? Let us know in the comments!

  20. No Final Fantasy based worlds will appear in Kingdom Hearts III

    When asked by Gamespot about the possibility of Final Fantasy based worlds in Kingdom Hearts III, co-director Tai Yasue answered that they would not be adding any.

    Tai Yasue's quote follows:

    "We're not adding any Final Fantasy worlds. A lot of the original [to Kingdom Hearts] worlds [Hollow Bastion, Traverse Town, e.t.c.] had Final Fantasy characters in them. At this moment, we are not really coming up with any plans for that, we're making original worlds and Disney worlds."


    Yasue also went on to add that worlds are often selected for gameplay and how well they would mesh in with the Kingdom Hearts series, going on to say that they want to make sure there's a variety, with Disney worlds that are recognized but also distinct and unique.

    Co-director Tai Yasue will be featured in a Square Enix Presents livestream during E3 on June 15th, 2016 dedicated to discussing Kingdom Hearts HD 2.8 Final Chapter Prologue. This livestream will take place from 4:00 to 4:30 PDT. For all the latest E3 news, please check out our coverage article.

    How do you feel about this news and what Final Fantasy character cameos would you like to see in Kingdom Hearts III? Let us know in the comments!

  21. New Interview with series Director Tetsuya Nomura about Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III

    Following the official start of E3 2016, Dengeki has posted a new interview with Kingdom Hearts series director Tetsuya Nomura focusing on the newly revealed Kingdom Hearts HD 2.8 Final Chapter Prologue demo that premiered at E3 2016 as well as other details surrounding the game and it's development in conjunction with Kingdom Hearts III.

    Here are a few snippets gathered from the interview.

    • Even though the news is not incoming as quickly as fans would hope, development is not delayed
    • Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage- being the length of one world pertains more to the length of one world in Kingdom Hearts III. Tetsuya Nomura promises that this volume will be a decent length.
    • The battle system in Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage- is a mixture of Birth by Sleep as well as Kingdom Hearts III; the command deck is not present but special attacks and such consume MP as they would in previous games like Kingdom Hearts II. Magic will effect the surrounding area, as previously talked about for Kingdom Hearts III. Using magic in different sequences will also create different effects on enemies (such as using Blizzard and then Thunder).
    • Lighting is something they focused on a lot during design for Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III even though it hasn't been much of a major focus previously in the series.
    • Height within the playable features of the world is something that was also focused on for these games.
    • Kingdom Hearts Dream Drop Distance HD plays with 60 frames per second.
    • A new Dream Eater is introduced in the version of Dream Drop Distance included in Kingdom Hearts HD 2.8 Final Chapter Prologue named Catnuki (or Pondanyan in Japanese) which is a combination of a cat and a racoon dog (more commonly known as a Tanuki)
    • Tetsuya Nomura would like to give more Kingdom Hearts III news but at the moment it is important to focus on Kingdom Hearts HD 2.8 Final Chapter Prologue so he asks fans to please look forward to winter of this year for more news.
    • Information will be released regularly from Autumn until launch in December for Kingdom Hearts HD 2.8 Final Chapter Prologue
    • Tetsuya Nomura is hoping to get a playable demo for their Japanese audience to experience.
    Correction to the previous translation: Tetsuya Nomura talks about the possibility of another installment of TWEWY itself (as in a sequel) being difficult rather than it's involvement in the Kingdom Hearts series.

    Some screenshots of Kingdom Hearts HD 2.8 Final Chapter Prologue were also included with the interview. You may find those below.

    dengeki five dengeki four dengeki One dengeki three dengeki Two


    What are you most excited for in Kingdom Hearts HD 2.8 Final Chapter Prologue in relation to it's relationship with Kingdom Hearts III? Let us know in the comments!

  22. Coverage: Kingdom Hearts at E3 2016

    Our official coverage for Kingdom Hearts at E3 2016 has begun! Held from June 14-16, E3 2016 is a gaming trade show where many companies will be showing off their announcements, including Square Enix. We will be including a livestream of all important E3 conferences on our YouTube channel, with Churro (@Churroz) and Logan (@ToominatorKH13) representing us on the E3 floor. As those two are representing KH13 at E3, our wonderful News Team will be updating live with all coverage on Kingdom Hearts from E3 here on KH13 and all our social media channels (Twitter, Facebook, Tumblr, Google+), so stay tuned!

    Livestream

    <3 <3 <3

    Kingdom Hearts HD 2.8 Final Chapter Prologue Gameplay

    <3 <3 <3

    Kingdom Hearts HD 2.8 Final Chapter Prologue Trailer

    <3 <3 <3



    Updates

    <3 <3 <3


    Pre-E3
    (June 7th, 2016 - 10:02 AM, USA EST) - New mystery medal to be released in Kingdom Hearts Unchained χ Japan on 6/9; New Kingdom Hearts HD 2.8 trailer coming 6/8
    (June 8th, 2016 - 8:00 AM, USA EST) - New Kingdom Hearts HD 2.8 Final Chapter Prologue trailer released announcing release date; Kingdom Hearts III news coming this winter
    (June 8th, 2016 - 8:10 AM, USA EST) Square Enix announces playable demo of Kingdom Hearts HD 2.8 Final Chapter Prologue at E3 2016
    (June 8th, 2016 8:26 AM, USA EST) Mystery medal in Kingdom Hearts Unchained χ revealed!
    (June 8th, 2016 7:39 PM, USA EST) Kingdom Hearts HD 2.8 Final Chapter Prologue set to be featured on Square Enix Presents program on Wed. June 15th from 4:00-4:30pm PDT
    (June 9th, 2016 3:46 PM, USA EST) Kingdom Hearts HD 2.8 Final Chapter Prologue trailer recapped in Square Enix's The Road to E3 2016 Part 3 blog post, mentions playable demo at E3 booth
    (June 10th, 2016 6:35 PM, USA EST) Kingdom Hearts HD 2.8 Final Chapter Prologue banner spotted within LA Convention Center
    (June 12th, 2016 5:40 PM, USA EST) Churro picks up his badge for E3!
    (June 12th, 2016 6:30 PM, USA EST) Clearer image taken of Kingdom Hearts HD 2.8 Final Chapter Prologue banner, depicts item similar to one shown in last year's Kingdom Hearts III trailer
    (June 13th, 2016 11:20 AM, USA EST) AU/NZ retailer MightyApe lists possible release date for Kingdom Hearts HD 2.8: December 6, 2016

    Day 0
    (June 13th, 2016 10:34 AM, USA EST) 2 hours till Microsoft's E3 conference, with Churro and Logan receiving their showcase bands!
    (June 13th, 2016 6:56 PM, USA EST) KH13 & KHInsider group picture at E3 featured on YouTube Live at E3

    Day 1
    (June 14th, 2016 3:00 PM, USA EST) Dengeki releases interview with Tetsuya Nomura about Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III!
    (June 14th, 2016 3:09 PM, USA EST) First image of the Kingdom Hearts HD 2.8 Final Chapter Prologue demo appears! For the Dream Drop Distance part of the demo, you can play as Sora in Traverse town or in The Grid/Cite des Cloches with Riku.
    (June 14th, 2016 3:11 PM, USA EST) Gears in the BbS 0.2 demo will set the clock back! There are five in total to collect.
    (June 14th, 2016 3:12 PM, USA EST) Shot lock returns in BbS 0.2!
    (June 14th, 2016 3:15 PM, USA EST) Double Jump/Flight returns!
    (June 14th, 2016 3:17 PM, USA EST) Some footage of Dream Drop Distance HD's demo!
    (June 14th, 2016 3:18 PM, USA EST) Footage of playing as Riku in Cite des Cloches
    (June 14th, 2016 3:19 PM, USA EST) Footage of a brand new Dream Eater named Catnuki in Dream Drop Distance HD!
    (June 14th, 2016 3:20 PM, USA EST) Another look at the Kingdom Hearts HD 2.8 Final Chapter Prologue banner as well as one for Kingdom Hearts Unchained χ!
    (June 14th, 2016 3:21 PM, USA EST) After obtaining the 5 gears in the BbS 0.2 demo, the road to the Castle of Dreams is restored and Aqua learns Spellweaver!
    (June 14th, 2016 3:22 PM, USA EST) Spellweaver in action!
    (June 14th, 2016 3:25 PM, USA EST) Footage of Aqua walking towards the Castle of Dreams
    (June 14th, 2016 3:26 PM, USA EST) An image of Terra in BbS 0.2!
    (June 14th, 2016 3:26 PM, USA EST) Footage of the scene involving Terra in BbS 0.2!
    (June 14th, 2016 3:30 PM, USA EST) Churro's screenshots of gameplay!
    (June 14th, 2016 3:31 PM, USA EST) An image of Rhyme from The World Ends With You in Dream Drop Distance HD!
    (June 14th, 2016 3:32 PM, USA EST) A closer look at Catnuki!
    (June 14th, 2016 3:40 PM, USA EST) More footage of BbS 0.2!
    (June 14th, 2016 3:45 PM, USA EST) Footage of BbS 0.2's boss battle!
    (June 14th, 2016 4:00 PM, USA EST) Footage of opening scene for BbS 0.2 [SPOILER WARNING]
    (June 14th, 2016 9:16 PM, USA EST) Kingdom Hearts HD 2.8 Final Chapter Prologue confirmed to appear in the next Famitsu Weekly article
    (June 14th, 2016 9:33 PM, USA EST) No Final Fantasy based worlds will be featured in Kingdom Hearts III
    (June 14th, 2016 9:49 PM, USA EST) Tai Yasue says Kingdom Hearts HD collections on PS4 not ruled out completely
    (June 14th, 2016 10:39 PM, USA EST) Famitsu posts interview with Tetsuya Nomura focusing on Kingdom Hearts HD 2.8 Final Chapter Prologue and it's connections to Kingdom Hearts III

    Day 2
    (June 15th, 2016 2:30 AM, USA EST) Impressions of the Kingdom Hearts 0.2 -A Fragmentary Passage- E3 demo
    (June 15th, 2016 4:00 PM, USA EST) KH13.com, KHInsider, KH Union and Project Destati take over the official Kingdom Hearts Twitter account!
    (June 15th, 2016 4:10 PM, USA EST) Churro and Branden from KH Union surprise attack Co-Director Tai Yasue with a χ Back Cover question!
    (June 15th, 2016 4:21 PM, USA EST) A big Kingdom Hearts family photo including KH13.com, KHInsider, KH Union, Project Destati, Co-Director Tai Yasue, and Producer Rie Nishi!
    (June 15th, 2016 7:39 PM, USA EST) Kingdom Hearts Unchained χ to release in Europe at 12 AM, USA PDT! Aqua medal to be gifted to all players at 12 AM PDT as well!

    Day 3
    (June 16th, 2016 7:58 PM, USA EST) Kingdom Hearts HD 2.8 Final Chapter Prologue given awards and nominations from Gamerspack, LEVELCAMP, and Monstervine!




    Screenshots

    <3 <3 <3


    W3UkgKU kh2.8 Art 2 better kh2.8 banner banner by square_portal 0.2 demo shot 1 0.2 demo shot 2 0.2 demo shot 3 0.2 demo shot 4 tumblr o8s0o6s2pl1qe5rzzo1 1280 tumblr o8s0o6s2pl1qe5rzzo2 1280 tumblr o8s0o6s2pl1qe5rzzo3 1280 tumblr o8s0o6s2pl1qe5rzzo5 1280 tumblr o8s0o6s2pl1qe5rzzo4 1280 tumblr o8s0o6s2pl1qe5rzzo6 1280 tumblr o8s0o6s2pl1qe5rzzo7 500 tumblr o8s0o6s2pl1qe5rzzo8 1280 tumblr o8s0o6s2pl1qe5rzzo9 1280 tumblr o8s0o6s2pl1qe5rzzo10 1280 0.2 demo shot 5 0.2 demo shot 6 Ck71WfyVEAMODbA Ck72THjVEAEv0fe Ck72oVbVEAAcbKY Ck726RlUYAAUMPK Ck72 JjVAAAQeDX ClHEdqNUkAAkY3g

    • Jun 16 2016 06:59 PM
    • by Jake
  23. Voice actor Quinton Flynn claims he has not started recording for Kingdom Hearts III

    In a recent tweet, Axel/Lea voice actor Quinton Flynn claims that he has not begun recording for Kingdom Hearts III. This comes just a few months after other voice actors in the series, namely Jim Cummings (Pete, Tigger, Winnie the Pooh) and Bill Farmer (Goofy), claim they have finished their recording process, or at least some of it. You can view the tweet made by Quinton Flynn below:


    Posted Image

    Flynn confirms that he is referencing Kingdom Hearts III and not Kingdom Hearts HD 2.8 Final Chapter Prologue in another tweet:

    Posted Image


    With the information given to us by these voice actors, how far along do you believe Kingdom Hearts III is? Feel free to discuss in the comments!

  24. Steve Burton, voice actor for Cloud, claims to be recording for Kingdom Hearts III in the coming weeks

    In response to a fan on Twitter, voice actor Steve Burton, the voice of Cloud in the Kingdom Hearts series, claims he will be recording for Kingdom Hearts III "in a few weeks". This would obviously mark the return of Cloud in Kingdom Hearts III, and seems to validate recent remarks from Jim Cummings and Bill Farmer, who both also claim they have done some recording for Kingdom Hearts III.

    You can view the tweet itself below:

    Posted Image


    What do you make of all these English voice actors claiming to be recording for Kingdom Hearts III? Are you taking this all with a grain of salt, or is Kingdom Hearts III closer to releasing than we think? Feel free to discuss in the comments below!

  25. Bill Farmer interviewed about Kingdom Hearts and confirms he recorded for Kingdom Hearts III in 2015

    Bill Farmer, the voice actor for Goofy in the Kingdom Hearts series, was recently interviewed on an episode of the "2 Men and The Mouse" podcast. The host asks Bill about his experience with the Kingdom Hearts series, and Bill explains the process and why he thinks Kingdom Hearts is so popular. Bill is then asked about recording for Kingdom Hearts III. He confirms that he has been recording for Kingdom Hearts III off and on for "years, now", thus solidifying his questionable tweet made last year in which he claimed he was finished recording for Kingdom Hearts III and that it would release in 2015. In this podcast, he again clarifies it was Kingdom Hearts III he was referencing in his tweet, and not one of the side games. According to Bill, since he was done recording, he figured the game would be released relatively soon. He is now unsure when the game will release, and is also unsure if he will be recording for Kingdom Hearts III again soon.

    You can listen to the entire podcast here. The questions regarding Kingdom Hearts begin at 57:54, and the question regarding Kingdom Hearts III begins at 1:03:00.