• Log in with Twitter Log In with Google
  •    Sign In   
  • Create Account

You are viewing the forum as a guest. For a better experience, please sign in or create an account.

Forum Search New Content Forum Rules Boards Status Updates Fan-made Images Fan-made Videos Livestreams Chatroom

Search Results

There were 277 results tagged with KH3

Sort by                Order  
  1. Game Informer interviewed Yoko Shimomura about Kingdom Hearts Orchestra - World Tour -, her career, and Kingdom Hearts III

    Kimberley Wallace from Game Informer recently interviewed Kingdom Hearts composer Yoko Shimomura during her visit to Los Angeles for the Kingdom Hearts Orchestra - World Tour - concerts. During this interview, Yoko talked about her career, touching on some of her favorite pieces and moments during the time spent with Kingdom Hearts, the World Tour, and a possible hint of what's to come for Kingdom Hearts III.

    You can check out the full interview below:

    Kingdom Hearts recently celebrated its 15th anniversary. What has the series has meant to you, and what impact has it had on you as a musician?

    Kingdom Hearts was the first franchise that I’ve actually worked on that’s a series. Up until then, I was never able to handle a full-on series, so it is definitely very memorable in that aspect. In terms of its impact on me as a composer, there are many different Disney worlds inside the game and so many memorable songs within the Disney world. I wanted to make sure I was living up to that expectation, [creating] something that wouldn’t pale in comparison, while also being mindful of the [unique] aspect of Kingdom Hearts and combining it with the world that Disney music already has. Adding the original spin to it gives me the purpose. [It's] a sense of accomplishment to able to work on those songs, and they give me new challenges to take on. So it has definitely helped with my own growth. It’s a very inspirational series.

    You’ve been in the business a long time now, nearing three decades. How has the process changed over time for game music?

    When asked if the process has changed or evolved over time – because my stance toward composing has been stable – mentally I feel the stance hasn’t changed so much. So I can’t say for sure when asked if there’s been a change or evolution. But physically speaking, technology advances and my PC gets better and I get to upgrade my equipment. Things have become very convenient over time. And so, there are areas where I can borrow that newer technology and do what I wanted to do in further detail.

    What are some of your favorite memories from working on Kingdom Hearts?

    This may have been something I mentioned prior, but “Lazy Afternoon” – I just never got that song to a point where Mr. Nomura would give me the final approval. He kept saying there’s a not enough melancholy or a longing for – that sort of emotional aspect of it. So I actually stood on my patio and just stared at the sunset and took it in and tried to bring out that nostalgic melancholy kind of feel and finally was able to come up with the song.

    When composing music for Disney worlds, how much inspiration do you draw from the original scores?

    Of course, there are times I listen to the original music that goes with whichever world we’re depicting and I would think about, ‘Oh yeah, this kind of song would match this kind of scene’ and reference some of the original songs for the world. But even if a particular song matches within the same realm, you also have to have your battle music, so that’s not necessarily a song that’s prepared in the Disney works. So it might not be a 1:1 reference; it might be a little difficult to find a direct reference for those songs. In that case, I take not the song itself, but think, ‘What does the world entail?’ I make sure it matches the world we’re depicting in the game. I know that's vague, but I listen to the original and imagine and expand from there.

    Don't think hard about this. Pick three of your favorite songs/themes/melodies from the Kingdom Hearts series.

    This has been asked by many people before, but all my songs are like my children. I love them all. It’s like trying to pick three children – these three are cute, but the rest are not. It is so hard for me to do. If it would be okay, I’d like to say all of my songs are very important and I love all of my songs.

    Pieces like "Dive into the Heart" and "Organization XIII" are much heavier and dramatic in tone than ones like "Traverse Town." Is it challenging to find the right balance of emotion for these scores?

    It actually isn’t a matter of wanting to intentionally create something that’s completely different. There’s also the consideration of what type of theme fits the stage best. That feeling is at the core of how I approach those songs. For example, with “Traverse Town” as you have mentioned, that’s something that you’ll be listening to over and over again. Having something that’s sad and somber playing over and over again might seem a little weird, so there was a slight intention of wanting to have something more lighthearted for that area. It’s not something that’s deliberate like, ‘I want to make a heavy song for this area.’ It’s more, ‘What does this stage entail? How does it feel like to me? And what kind of music fits it the best?’

    Between all your major projects, such as the Kingdom Hearts games and Final Fantasy XV, you have also produced new music for many Kingdom Hearts compilation titles (2.8 with the 0.2 chapter, for example). How do you keep all these worlds and characters separated in your mind to write for each project?

    This kind of relates to what we just talked about with finding a song that fits each particular area with Kingdom Hearts. It’s similar thinking for different games as well. Each game has its own world and its own lore, and so when I’m writing songs for a particular game, I would just fill my head with the lore and the world of the game. It’s not about ‘This is a different game, so I will make a different song.’ It’s not about separating or compartmentalizing, but it’s Kingdom Hearts has its own world and Final Fantasy has its own world, so when I’m creating songs for either one of those titles it just came naturally when I’m immersed in that world. I’m hoping that I was able to accomplish that through the music.

    Very few franchises get their own exclusive concert series. Your colleague Uematsu-san has had the honor with the "Distant Worlds" series, for example. Now, you have your own with the Kingdom Hearts Orchestra World Tour. What are your feelings about this, and how much did you contribute to the process?

    To answer your first question about how I’m feeling... I’m simply happy about this whole thing happening. At first, I was only thinking with the mindset of, ‘Oh, if I can only do one or two concerts in Japan that would be nice.’ Now we have the series and it’s a world tour! I’m just blown away. I’m just surprised and having so many people come to see the concert just makes me so happy. In terms of how much I contributed, there were certain elements I wanted to incorporate in this concert series, including the songs and the setlist. I made the first proposal of the setlist and I wanted to make sure it had a sense of drama – that the listeners would go in there as if they were enjoying this one big video game from start to finish. I wanted to have a story and have an ending, so I really wanted to bring that out. I’m hoping we executed that. In terms of the different songs that were included in the setlist, I did all the supervising. I feel like I have been a major part of the process.

    Do you plan on attending all the shows? How exciting is it to see all the different fans around the world come together for Kingdom Hearts music?

    Yes, I have been attending all the concerts and do plan to attend all the future planned ones. In terms of the fan reaction, it’s just beyond what I could imagine. When I enter the stage and the applause erupts, that is just wonderful. There have been opportunities to meet-and-greet with the fans and people have just been wonderful. They’re so passionate about their love for Kingdom Hearts and they would rave about the music. Some people were just shaking and they’re about to cry, handing over their CD to be autographed. It’s just way over expectation. I’m just floored to see so many people just so passionate about Kingdom Hearts music and just thinking about that fills my heart as well.

    The Kingdom Hearts fan base is very dedicated and passionate. The music is very important to that experience. Does that put pressure on you, or does the importance of the music to them motivate you?

    If I say no that would be a lie, but I don’t want to be restricted or in fear from that pressure because that would restrict me from producing music naturally. I try not to focus too much on the sense of pressure. In terms of how I make sure I’m responding to the fans’ expectations, I definitely don’t want to betray their trust, especially with this concert series. I don’t want this to be something where the fans come in and are like, “This is not what I expected!’ As a creator, I love to make music, but I don’t want it to just be my personal view. I want to make sure I am looking at this from the fans’ perspective, making sure the fans are enjoying what they’re listening to. That’s not just the approach I take for the concert series, but also any songs that are arranged or rearranged for different installments within the game. Same goes for new songs. I do my best to keep that in mind.

    For people who can’t make it to the show, has there been any discussion about putting out a live CD or Blu-Ray of the performance?

    A live concert CD has not been created yet, but in advance of the concert series, we do have an orchestra arrangement CD. Now, this is not all the songs that are being performed at the concert series, but an excerpt of some of the songs. So we do have a CD for those who are not able to attend our concert. In terms of recording it into any sort of media, when we’re thinking of capturing images or sound from live performances, we also have to consider if we want to include live footage. There may be some hurdles to overcome in terms of the logistics of getting that put together. But, if there is a very high demand for it, if there are a lot of voices that we hear from our fans, if it is something we can overcome and make clear, [it's possible]. I didn’t imagine there was going to be a CD with the orchestral arrangement, but this is proof that if we work at it hard enough we can execute something like that. If there is a demand from our fans, we will consider it.

    I have to ask. How is work going on Kingdom Hearts III? How does it feel to finally be working on that game after all this time?

    I actually recently saw some reference materials and I am very excited for this project. And yes, everybody is aware this is our first numbered title in a while, and so again I’d be lying if I say there is no pressure, but I’m more excited. My excitement goes beyond that sense of pressure. I’m hoping that just like the finished product of the game, the music is going to be something that people will listen to and feel that it’s wonderful. I can’t wait until we’re able to make the announcement, so I ask for your additional patience and understanding as we get ready to be able to make any further announcements.


    What was your favorite part about this interview? Let us know in the comments below.

    • Jul 16 2017 10:36 PM
    • by Leamax
  2. Tetsuya Nomura to provide "final information" on Kingdom Hearts III at D23 Expo 2017

    Tonight at the Kingdom Hearts Orchestra - World Tour - in LA, the Kingdom Hearts series' director Tetsuya Nomura has made another appearance. As translated by the official concert interpreter, Nomura tells fans that he will return in a month for D23 Expo 2017 on July 15, 2017, with "final information" on Kingdom Hearts III. We do not yet know the content of this final information, but we do know that at D23 Expo 2017 we will see a new world reveal as well as a new trailer, as was announced in the most recent Kingdom Hearts III trailer from yesterday's LA concert.

    UPDATE 1: At yesterdays Kingdom Hearts Orchestra - World Tour - in LA, Kingdom Hearts director Tetsuya Nomura made his third appearance. According to @SkywardWing on Twitter, who was at the concert, Nomura tells fans that, as translated by the official concert interpreter, "If this month's announcements made you happy, next month's will make you even happier." He is referring to the upcoming news and trailer at next month's D23 Expo 2017 on July 15th.

    UPDATE 2: During the final Kingdom Hearts Orchestra - World Tour - in Osaka, Japan, Kingdom Hearts series director Tetsuya Nomura stated that they raised expectations high for the new Kingdom Hearts III information and news being revealed at D23 2017. He makes sure to note that it will be "normal" Kingdom Hearts III news, and he would like people to spread this word.

  3. Coverage: Kingdom Hearts at E3 2017

    Welcome to KH13.com's live coverage of Kingdom Hearts at E3 2017! E3 is the biggest annual international trade fair for the video game industry, with opportunities by companies such as Square Enix to showcase upcoming technologies in the interactive entertainment industry. It will take place on June 13-15 this year at the Los Angeles Convention Center for the public, with business days stretching from June 10-12.

    This year, staff members Raxaimus (@RaxaimusKH13) and Toominator (@ToominatorKH13) will be representing KH13.com on the show floor! The News Team will be doing live updates on any information pertinent to Kingdom Hearts, so please feel free to keep yourself updated with our coverage here on KH13 and on our social media channels!

    Twitter | Facebook | Tumblr | Google+


    Kingdom Hearts III Orchestra Trailer

    <3 <3 <3



    Updates

    <3 <3 <3


    Pre-show
    (June 10, 2017 - 10:36 PM PDT) A new Kingdom Hearts III trailer was shown at the Kingdom Hearts Orchestra - World Tour - premiere in Los Angeles!
    (June 11. 2017 - 1:22 PM PDT) Tetsuya Nomura interviewed with Famitsu.
    (June 12, 2017 - 7:16 PM PDT) Unfortunately, Kingdom Hearts III did not make an appearance at either the Microsoft or Sony press conferences.

    Day 1 Public
    (June 13, 2017 - 12.03 PM PDT) Kingdom Hearts II Limit Form Sora has been spotted at E3!
    (June 13, 2017 - 1:58 PM PDT) Kingdom Hearts III's orchestra trailer has appeared in Square Enix's 'Square Enix Presents' E3 trailer line-up!
    (June 13, 2017 - 2:44 PM PDT) Kingdom Hearts III's orchestra trailer has been spotted at Square Enix's E3 booth!
    (June 13, 2017 - 2:44 PM PDT) Kingdom Hearts 2.8 Final Chapter Prologue wall scrolls are available to purchase at Square Enix's booth!

    Day 2 Public
    (June 14, 2017 - 7:15 AM PDT) Raxaimus went to the Square Enix Booth yesterday and found some Kingdom Hearts merchandise for sale, many of them at discounted prices!

    Day 3 Public
    (June 15, 2017 - 7:00 PM PDT) This concludes our E3 coverage. Please join us on July 14-16 for coverage at D23 Anaheim!

  4. Kingdom Hearts III confirmed to be at D23 Expo 2017 Anaheim

    During the Kingdom Hearts Orchestra - World Tour -, a new trailer for Kingdom Hearts III was shown. At the end of it, a message was shown confirming that on July 15th, at the D23 Expo in Anaheim, California, a new world and a new trailer would be shown for the game.

    Be sure to keep an eye at our website as we will update with anything new shown in the following days!

    UPDATE: Kingdom Hearts III will be at the "Level Up! The Walt Disney Company's Video Game Showcase" at 1:00 PM PDT at the D23 Expo Arena.

    Posted Image

    • Jul 16 2017 10:48 PM
    • by neil98
  5. New Kingdom Hearts III trailer shown at the Kingdom Hearts Orchestra - World Tour - premiere in Los Angeles

    With the surprise appearance of series director Tetsuya Nomura on stage, the Kingdom Hearts Orchestra - World Tour - showcased a new Kingdom Hearts III trailer today at its North American premiere in Los Angeles, California. The trailer showcased exciting new gameplay from the upcoming game and some cutscenes. The trailer was soon uploaded on the internet by the official Square Enix YouTube channel in Japanese. You can view the trailer with English subtitles below:


    The trailer ended with a message that a new world and a new trailer will be available at the D23 Expo on July 15, 2017.

    Square Enix Press Center describes the trailer as follows:

    Earlier at the KINGDOM HEARTS Orchestra –World Tour– concert in Los Angeles, SQUARE ENIX® and Disney Interactive dazzled fans with a new KINGDOM HEARTS III gameplay trailer featuring never before seen footage based on Disney’s animated hit, “Hercules,” which celebrates its 20th anniversary this year.

    In this action-packed trailer, Sora, Donald Duck and Goofy help Hercules battle various forms of Heartless on Mount Olympus through gorgeous visuals and gameplay. Fans will see Sora in a new form, which allows him to perform special powerful solo and joint attacks on his enemies. A new glimpse into the game’s storyline reveals a reunion with Disney villains Hades, Maleficent and Pete as they discuss the location of a mysterious item while Sora is faced with a dilemma in an effort to bring back an old friend.


    We will be updating this article with any new information.

    Below is the trailer with no subtitles.


    Check out over 100 screenshots from the trailer, going frame by frame! All in High Quality.

    KH3 E3 Trailer h264 013 KH3 E3 Trailer h264 016 KH3 E3 Trailer h264 017 KH3 E3 Trailer h264 018 KH3 E3 Trailer h264 019 KH3 E3 Trailer h264 020 KH3 E3 Trailer h264 021 KH3 E3 Trailer h264 022 KH3 E3 Trailer h264 023 KH3 E3 Trailer h264 024 KH3 E3 Trailer h264 025 KH3 E3 Trailer h264 026 KH3 E3 Trailer h264 027 KH3 E3 Trailer h264 028 KH3 E3 Trailer h264 029 KH3 E3 Trailer h264 030 KH3 E3 Trailer h264 031 KH3 E3 Trailer h264 032 KH3 E3 Trailer h264 033 KH3 E3 Trailer h264 034 KH3 E3 Trailer h264 035 KH3 E3 Trailer h264 036 KH3 E3 Trailer h264 037 KH3 E3 Trailer h264 038 KH3 E3 Trailer h264 039 KH3 E3 Trailer h264 040 KH3_E3_Trailer_h264 041.jpg KH3_E3_Trailer_h264 042.jpg KH3_E3_Trailer_h264 043.jpg KH3_E3_Trailer_h264 044.jpg KH3_E3_Trailer_h264 045.jpg KH3_E3_Trailer_h264 046.jpg KH3_E3_Trailer_h264 047.jpg KH3_E3_Trailer_h264 048.jpg KH3_E3_Trailer_h264 049.jpg KH3_E3_Trailer_h264 050.jpg KH3_E3_Trailer_h264 051.jpg KH3_E3_Trailer_h264 052.jpg KH3_E3_Trailer_h264 053.jpg KH3_E3_Trailer_h264 054.jpg KH3_E3_Trailer_h264 055.jpg KH3_E3_Trailer_h264 056.jpg KH3_E3_Trailer_h264 057.jpg KH3_E3_Trailer_h264 058.jpg KH3_E3_Trailer_h264 059.jpg KH3_E3_Trailer_h264 060.jpg KH3_E3_Trailer_h264 061.jpg KH3_E3_Trailer_h264 062.jpg KH3_E3_Trailer_h264 063.jpg KH3_E3_Trailer_h264 064.jpg KH3_E3_Trailer_h264 065.jpg KH3_E3_Trailer_h264 066.jpg KH3_E3_Trailer_h264 067.jpg KH3_E3_Trailer_h264 068.jpg KH3_E3_Trailer_h264 069.jpg KH3_E3_Trailer_h264 070.jpg KH3_E3_Trailer_h264 071.jpg KH3_E3_Trailer_h264 072.jpg KH3_E3_Trailer_h264 073.jpg KH3_E3_Trailer_h264 074.jpg KH3_E3_Trailer_h264 075.jpg KH3_E3_Trailer_h264 076.jpg KH3_E3_Trailer_h264 077.jpg KH3_E3_Trailer_h264 078.jpg KH3_E3_Trailer_h264 079.jpg KH3_E3_Trailer_h264 081.jpg KH3_E3_Trailer_h264 080.jpg KH3_E3_Trailer_h264 082.jpg KH3_E3_Trailer_h264 083.jpg KH3_E3_Trailer_h264 084.jpg KH3_E3_Trailer_h264 085.jpg KH3_E3_Trailer_h264 086.jpg KH3_E3_Trailer_h264 087.jpg KH3_E3_Trailer_h264 088.jpg KH3_E3_Trailer_h264 089.jpg KH3_E3_Trailer_h264 090.jpg KH3_E3_Trailer_h264 091.jpg KH3_E3_Trailer_h264 092.jpg KH3_E3_Trailer_h264 093.jpg KH3_E3_Trailer_h264 094.jpg KH3_E3_Trailer_h264 096.jpg KH3_E3_Trailer_h264 095.jpg KH3_E3_Trailer_h264 097.jpg KH3_E3_Trailer_h264 098.jpg KH3_E3_Trailer_h264 099.jpg KH3_E3_Trailer_h264 100.jpg KH3 E3 Trailer h264 101 KH3 E3 Trailer h264 102 KH3 E3 Trailer h264 104 KH3 E3 Trailer h264 103 KH3 E3 Trailer h264 106 KH3 E3 Trailer h264 105 KH3 E3 Trailer h264 107 KH3 E3 Trailer h264 108 KH3 E3 Trailer h264 109 KH3 E3 Trailer h264 110 KH3 E3 Trailer h264 112 KH3 E3 Trailer h264 111 KH3 E3 Trailer h264 113 KH3 E3 Trailer h264 114 KH3 E3 Trailer h264 115 KH3 E3 Trailer h264 116 KH3 E3 Trailer h264 124 KH3 E3 Trailer h264 127 KH3 E3 Trailer h264 132 KH3 E3 Trailer h264 135 KH3 E3 Trailer h264 146


    What do you think of the new trailer? let us know in the comments!

  6. Kingdom Hearts III and Final Fantasy VII Remake to be launched in "the next three years or so"

    Square Enix CEO, Yosuke Matsuda, gave a statement about upcoming titles, including Kingdom Hearts III, during the Financial Results Briefing of the FY 2017 Financial Briefing Report back on May 11, 2017.

    Matsuda said that the games that were listed on the FY 2018 and beyond column on the Digital Entertainment-HD Games slide, which currently list Kingdom Hearts III, Final Fantasy VII Remake, and the currently unnamed Marvel IP Project, are planned to be released within "the next three years or so." Read the full quote below:

    "This slide shows our release lineup for FY2017/3 as well as for FY2018/3 and beyond. We plan to launch each of these upcoming titles in the next three years or so."


    Posted Image


    This “release window" for Kingdom Hearts III is exciting! What do you guys think? Let us know how you feel in the comments down below!

    Thanks to Gematsu for the tip!

    • Jul 16 2017 10:57 PM
    • by Qrow
  7. Kingdom Hearts III listed under "FY 2018 and Beyond" in Square Enix's FY 2017 report

    Square Enix Holdings have released their Financial Briefing Report for Fiscal Year 2017, which began on April 1st, 2016 and ended on March 31st 2017. Kingdom Hearts III is listed as "To Be Announced" under the "FY 2018 and Beyond" column on the Digital Entertainment-HD Games section of the report, along with the Final Fantasy VII Remake and a currently unnamed Marvel IP Project.

    The slide was previously used in the U.K. Road Show report back in February.

    Posted Image

    • Jul 16 2017 11:07 PM
    • by Leamax
  8. Addressing rumors: New Kingdom Hearts III trailer at E3 2017 and apparent release deadline set for 2018

    On May 8, 2017, Twitter user José Álamo (@Jose_Strife), a reporter for the website Koi-nya, claimed to have apparent leaked information coming straight from the development team of Kingdom Hearts III (the Osaka Team). The information he provided, in a series of tweets, has been translated as follows.

    Please keep in mind that these are unconfirmed and lack solid evidence, and have therefore been classified as rumors until proven otherwise.

    “Seems like Nomura is still ‘in his teens’ with not advancing with Kingdom Hearts III’s development due to his ‘perfectionism’. If everything goes according to plan, there will be a trailer at E3 and the game will be released in 2018, even if it’s unfinished. Seems like it has been exhausting for the Osaka Team to have worked on a home console Kingdom Hearts game. On a flip note, Nomura seems to be more interested in what comes after Kingdom Hearts III than in Kingdom Hearts III itself. The Kingdom Hearts III development team was obsessed with releasing a trailer last April and launching it [the game] around 2017 Fall/holidays with removed content. And, to the surprise of no one, all of this is due to the development hell of Versus*. All of these details came [to me] with a delay of 1-2 weeks, keep this in mind as things can change quickly in-house at Square Enix. The E3 presentation is almost confirmed and Nomura should be at the event in some way or another.”


    He also added:

    “As many of you may know, Kingdom Hearts II, Birth by Sleep, and Dream Drop Distance ended up having removed content, so it is nothing new for Kingdom Hearts. All that was planned won’t be in Kingdom Hearts III, simple.”


    Today, he tweeted some clarifications in English due to some people being confused by his statements because of mistranslations.

    “Square Enix is not rushing KH3, that reports [sic] are incorrect. I said that they may cut things, but I didn’t say they are in a rush. People change my words. If they can’t finish something when they hit the deadline, it’ll be cut. There is no rush when you delay a game twice. Reports about KH3 being in development hell like Versus* are also inaccurate. I said that the development of Versus was a hell. And as Nomura has said so many times, this affected him and SE**. If Nomura was a [sic] Osaka Team resident and he set his goals accurately, the game would be out in December like planned. Nomura, as you should know, is working with a lot of teams in SE** in a lot of games/projects.”


    KH13.com has contacted José Álamo for further clarifications.

    José Álamo’s rumors on Kingdom Hearts III go way back to January 30, 2017, where he stated the following:

    “Development on Kingdom Hearts III seems to not be going as well as expected and development team is using assets with subject to change. It should be playable by August and they still don’t have various sections ready. WELP. It is possible that launch (in March of next year) won’t be affected, but they will have to work a lot for it. Kingdom Hearts III’s problem resides in all of the content they have to include: levels, animations, models… And they are very slow in doing it… Every time they make a build, they review it and Nomura says: “No, we should work more on this” and back to work, when there are assets from PlayStation 2 still to be worked on, untouched levels and things of the sort.”


    He added: “Obviously, this perfectionism from Nomura assures certain quality standards and the finished parts from the game look really good. In that sense we shouldn’t be worried. Slow, but safe.”

    On March 16, 2017, Álamo also talked about a cancelled presentation for Kingdom Hearts III, (which has also been classified as a rumor):

    “Seems like Square Enix has cancelled/delayed a presentation for Kingdom Hearts III for the press… The closeness to E3 and other factors could be the reason for this decision. They are looking for a more efficient marketing campaign. Nomura had prepared two trailers: one for the end of last year and one for the beginning of this year. At E3/after E3 we should start getting details and, when Square Enix announces the release date, the big marketing campaign will begin.”


    José Álamo is known for having leaked a few things in the past, such as the reveal for The Last of Us Part II a week before its official announcement at PlayStation Experience 2016, and a new Fire Emblem game releasing for Nintendo Switch before the end of 2018.
    He also has some other unconfirmed rumors, such as a Pokémon announcement being delayed, a new Assassin’s Creed game announcement coming up on the week of May 15, 2017, a new Animal Crossing and a new Metroid (Prime-style) games coming to the Switch before the end of 2018, and Square Enix internally discussing The World Ends With You IP.

    It is also worth noting that in June 2016, there were some leaks in 4chan about the plot and overall game of Final Fantasy XV. Álamo stated that an inside source of his had confirmed that all those leaks were fake, but when the game released, all of those leaks turned out to be true.

    With all this in mind, we advise our readers to take what they just read with a grain of salt, as they are all rumors at this point in time that could eventually be proven wrong.

    *Final Fantasy Versus XIII, which was officially renamed in 2013 as Final Fantasy XV.
    **Square Enix

    • Jul 16 2017 11:08 PM
    • by neil98
  9. Interview from Famitsu with Tetsuya Nomura discussing Kingdom Hearts III, Kingdom Hearts Orchestra - World Tour - and Kingdom Hearts Union χ

    Famitsu has posted an article that has an interview with the Kingdom Hearts series' Director Tetsuya Nomura discussing the recent Kingdom Hearts Orchestra - World Tour -, Kingdom Hearts III information, and Kingdom Hearts Union χ. You can read the interview below, translated by goldpanner.

    KH3 news somewhere along the World Tour...
    On March 10th 2017, the Kingdom Hearts (hereon KH) orchestra concert tour Kingdom Hearts Orchestra -World Tour- kicked off at the Tokyo International Forum. After the very first show in Tokyo, we were able to get a little time with director of the KH series, Tetsuya Nomura. Here is a mini-interview with him where we asked about interesting parts of the concert and things to come.
    —Did you have any orders regarding the choice of music for the concert?
    Nomura: (Ms Yoko) Shimomura was the one who made the setlist for the show this time. I might have tweaked some things, but the setlist stayed basically the same. I had the order of some things changed based on the performances by the voice actors and such, that was about it. The setlists for both the wind concert last summer and this concert were made at the same time, and we treated them both like two halves of one whole, so I thought about how their structure should match. The way both the last concert ended with and this one began with Hikari was one way it was structured to reflect that.
    —So, on the whole, you were mainly in charge of the videos and the dramatic readings, right?
    Nomura: Yes. We only just barely got it ready on time, but we made it (dry laughter). For the acting guidance of the dramatic readings, we asked external sound supervisor Mr (Yoji) Shimizu, just like with the games. This concert counts as one of the works in the series, after all. Overseas, we will play recordings of Ms Toyoguchi and Ms Uchida's voices, with subtitles on the videos.
    —Our interest was piqued by how the video that played during Kairi's reading was the only one done in live-action.
    Nomura: Kairi is speaking pretty specifically about events happening during KH3, so we didn't have any cinematics that really worked. So, we matched it to a live-action video that fit the vibe. There are pieces of imagery that link to the content of what she is saying, for example, how it shows a scene of a sunset at the part where she says, "He stares at my face."
    —On the first day, we were surprised when you came on between performances and blessed us with your talk. During the trailer that played, the hall went pretty wild when Ventus came on screen.
    Nomura: Well, the first day is special (laughs). It was perfect timing with the announcement planned at an event overseas, so I decided to have it debut at the concert that was happening a few hours earlier. Of the five new Union Leaders, the remaining two will be revealed from April on. I've finished writing the story for the 4th and am about to start on stuff for the 5th, so please look forward to it.
    There was also an announcement that information about KH3 would be revealed during the world tour.
    Nomura: We announced that KH Unchained χ will become KH Union Cross right after the release of KH -HD 1.5+2.5 -ReMix-, so we have touched a little on KH3. Please wait for more information on this.

    • Mar 23 2017 09:01 PM
    • by neil98
  10. Exclusive canon back story for Kingdom Hearts III shown at Kingdom Hearts Orchestra - World Tour - in Japan

    During the Kingdom Hearts Orchestra - World Tour - in Japan, the Japanese voice actress of Kairi and Xion, Risa Uchida, came onstage and performed lines. The Japanese voice actress for Aqua, Megumi Toyoguchi, later came onstage and performed some lines as well. These lines are canon to the story of Kingdom Hearts and explain some back story for Kingdom Hearts III.

    You can view the translated Kairi lines thanks to @momo_krys on Twitter below:

    Kairi:

    I didn't notify you but you might've already heard from Yen Sid-sama.
    I've come to train to become a Keyblade wielder.
    Until now, I've only been waiting for you guys to come back from your journey.
    Maybe with this I can at least help out a little.

    The magician Merlin-sama can use magic that surpasses time.
    Here, we can forget about the flow of time.
    Isn't it great?

    Lea's training with me.
    He apologized to me over and over again.
    It's alright,
    I'd say,
    But he'd keep on apologizing...

    At first I was a bit scared but
    As we trained together we started talking to each other.
    I found out Lea also has a best friend he wants to save.
    I felt like, he's not a person that I can bring myself to hate...

    Sometimes..... He'd stare at my face
    So I'd ask him, what's wrong?
    "I don't know, but I feel like it's something I must recall", He'd say...

    Your journey is a journey that will help many people
    and the people you'll meet from now on
    I have a feeling these people you meet will also need your help

    The journey might be hard but
    Please stay as the cheerful and bright Sora I know
    Because your smile, will save many hearts.....

    *end*


    You can view the translated Xion lines thanks to @momo_krys on Twitter below:

    Xion:

    On the day you first called my name
    It made me feel like I had a heart
    If I hadn't met the two of you
    I wonder how my "everyday" would've been.

    Day by day, repeating the days which were the same as every other,
    Even so,
    The red, setting sun,
    The taste of ice cream.
    Those days when nothing happened were the most precious to me

    All of it is my treasure.

    Thank you for calling out my name.
    Thank you for inviting me to the clocktower.
    Thank you for picking up shells for me.
    Thank you for coming to bring me back.
    Thank you for letting me be your friend.

    I wish... those same old days could have continued on longer....

    We wanted to go to the sea....

    *end*


    @momo_krys hasn't translated Aqua's lines, but he says they were pretty much something like "Ven, Terra, become the light that will guide me through the darkness!" He says that it was essentially just her saying that she wanted Ventus and Terra to guide her in her darkness and to become the light that shines her path.

    If you didn't know, last year during the Kingdom Hearts Concert - First Breath - in Japan, a similar situation to this happened. The Japanese voice actor of Terra and the Japanese voice actress of Naminé came onstage and performed some canon lines for Terra and Naminé. You can view those lines here.

    UPDATE 1: View images of Kairi and Xion's voice actress, Risa Uchida, and Aqua's Japanese voice actress, Megumi Toyoguchi, performing their lines thanks to Game Watch below:

    Risa Uchida Megumi Toyoguchi


    UPDATE 2: For all the other orchestras around the world, they played recordings of these voices with English subtitles. The recording of Kairi's voice played while Dearly Beloved played, the recording of Xion's voice played while Vector to the Heavens played, and the recording of Aqua's voice played while Wave of Darkness played.

    UPDATE 3: After performing at the final Kingdom Hearts Orchestra - World Tour - in Osaka, Japan, Risa Uchida expressed her feeling of gratitude on Twitter and provided a couple photos of herself at the event.

    1 2

  11. Tetsuya Nomura Interviewed by Famitsu, discusses Kingdom Hearts III and Final Fantasy VII Remake.

    During MAGIC 2017, Famitsu had the opportunity to interview Kingdom Hearts series director Tetsuya Nomura about Kingdom Hearts III and Final Fantasy VII Remake. During the interview, he stated that the Heartless found in the latest Kingdom Hearts III screenshot is called the "Rock Troll" and it serves as a middle boss. You can view the interview here. Translations will be made available as soon as possible.

    KH3 Magic Screenshot 3

    Big thanks to @churroz for the tip!

    UPDATE: We now have translations, thanks to Katie Armstrong! View the translations of the Kingdom Hearts section of the interview below:

    Famitsu: Now, if I can ask about some recently published new images. In KH3, we’ve seen a battle scene in Thebes, in Olympus Coliseum. Is that enormous Heartless (Sora) is fighting a boss?

    Nomura: It’s a Rock Troll Heartless. We’re treating it as a mid-level boss.

    Famitsu: You told us that the Keyblade would be able to transform into two ‘patterns’ (forms). Is this the case for all Keyblades?

    Nomura: The ones we’re making right now have two transformations. Still, even though this Keyblade turns into a tank and a shield, [Keyblade forms] won’t necessarily be ‘attack’ and ‘defense’. The Keyblade in the previous video turns into two bow guns and a bazooka. The transformations depend on the Keyblade.

    Famitsu: So you’ll have to properly learn your way around them. And about that “Link” in the Commands…

    Nomura: Ah, that...next time we release more info, I’ll explain that. (Laughs)


    UPDATE 2: Here's the full translation for you to read. Thanks to Catherine Mueller (nichiei.translations@gmail.com)for the translations!

    Announcement Details from Tetsuya Nomura on [Kingdom Hearts III] and [Final Fantasy VII Remake] at [MAGIC 2017]

    From Monaco's Grimaldi Forum on 2/18/2017, “MAGIC 2017,” an entertainment event focusing on games and anime, opened, and Square Enix's Tetsuya Nomura made an appearance. We were able to ask him a few things, so we'll show you those answers here.

    An interview with Tetsuya Nomura on games in development

    --Before at MAGIC, Hashimoto-san was also able to come, it seems, but for you, this is the first time you've come. It's also the first time you've come to Monaco, isn't it?

    N: Yes. My schedule has been tightly packed and hasn't allowed me the chance to come before--I haven't looked around very much, but it seems to be a lovely place.

    --There are also other special guests here besides you, Nomura-san. Have you been able to mingle with them yet?

    N: I like Mike Mignola (Hellboy), so I was very happy to be standing with him today. He also greeted me on the day before MAGIC. Actually, several years ago, I received a signing from him via an acquaintance, and he had written “It'd be a pleasure to do work together someday.” It was very moving to be with him at the event.

    -- Did the event also receive international attention?

    N: I got the impression that there were a lot of people asking about the Japanese game industry. I answered that, currently in Japan, there are not enough people to develop HD titles, so the upside of this is that I can greater feel the splendor of international titles.

    --I see. Your fans are also excited right now. They gave you a standing ovation at the talk event, and there was also a long line for signings.

    N: I don't really go to Europe often, so I felt that the fans were very energetic. I did not have a interpreter with me this time, so it's possible I mistranslated or misunderstood some things that the fans told me while we were talking, but many fans brought very rare goods with them to the signings, so I was very happy.

    --With Cloud's design, you broke it down into five big steps, there was a phantom sixth step, and we heard a lot of stories we had yet to hear before at the talk event.

    N: It seemed like the perfect chance to talk about it. The “sixth” step for Cloud is made to be a bit more realistic, and his sword was made to look more western and was given more detail. We fixed up his head and body as well as added detail to his muscles, so he looks quite brawny (laughs). I didn't have a lot of time, so I actually wrote the script for the talk event late the night before, starting from details that had yet to be discussed, and the marketing team helped me make the slides... … The preparations lasted through the morning of the talk event, so it was tough (bitter laugh).

    --The result, though, was that everyone seemed to enjoy it. Not only did you talk about your own character's designs, but you also showed new images, etc.

    N: I was surprised, as I did not exactly imagine myself talking a lot. I really wanted to make sure everyone enjoyed themselves, so I talked about the PV making among other things that hadn't really been touched on yet.

    --The fans asked about the mysteries behind the making of the PV you helped with, right?

    N: When I handle the PVs, I have a pattern of assessing them emotionally. I change my feelings to the feelings of fans seeing it for the first time, hard-core fans, and indifferent people as I watch the PV over and over again. With the feelings of first-time fans especially, I repeat that action many times. Since they are thinking of the PV and the game as part the same production, that way thinking [when watching the PV] is the same.

    --Really, after seeing the PV so many times, if someone commanded me to watch it as if it's the first time each time, I don't think I could do it (laughs). Now, could I ask you about the new images you released to the public? For [Kingdom Hearts III], you showed a battle scene taking place in the city of Thebes in Olympus. The enemy was a giant Heartless, but was that a boss?

    N: It's a battle with the Rock Troll. It will be a mid-boss.

    --You told us before that the keyblade can change in two patterns, but into what kind of keyblade?

    N: The keyblade he's using here is in the two patterns. In addition, it won't always be an offensive and defensive division like the tank and shield keyblade we showed this time. The keyblade that came out in the PV before changed into a bow-gun and a bazooka. The transformations will vary depending on the keyblade itself.

    --So you can walk around using those for different things. The “link” display on the command menu is...

    N: That part we will explain next time we release news (laughs)

    --We'd also like to hear a bit about [Final Fantasy VII Remake]. In the screenshot, Cloud was taking cover action.

    N: As the story goes, there's a situation where he must sneak in someplace, so that means he can't just continue in the middle of the road the whole time. In the original there were random encounters, and with that we relied on imagination, but since we can smoothly transition into the infiltration, we decided it was an important factor for the game's realism. You can now hide behind things to let soldiers pass, or take their weapons and eliminate them. Of course, people who find that to be annoying can just push straight ahead and fight their way through.

    --Can Barrett also perform cover action?

    N: He can. However, I still can't say the details about this, but as a gunner, he has a special factor.

    --Is that so? The scene with Barrett and Cloud fighting the Guard Scorpion also left an impact.

    N: The scaffolding isn't the only place the battle occurs, but rather, we've developed it so that you can use the map's large space, and you can fight as you switch between Cloud and Barrett. For instance, for enemies that Cloud can't reach with his sword, changing over to Barrett will be more beneficial, so the fighting has become more strategic. The Guard Scorpion changes it's mode partway through, and it has behaviors that weren't in the original game. In this time's screenshot, you should be able to see that missiles and other things are falling. It's a very flashy fight.

    ^ Besides seeing that missiles are falling during the fight with Guard Scorpion, we can also see red circles showing where they will fall.

    --That's true. With the battles being so full of action, it seems like the gameplay will be quite different from the original.

    N: Parts of the map and other objects will be destroyed, and once you defeat a limb of the Guard Scorpion, it becomes destroyed.

    --The UI portions aren't completed yet, but the ATB gauge shows three stock slots, and I also noticed a technique name and level (TN: I don't know the name for the technique, but it appears to be something like “Critical Attack”). I also noticed the “materia” slot...

    N: We'll talk more about ATB and techniques another time. You could think of materia as something like a skill. It's different than magic, and you can use it when you've set materia that you're holding for battle use.

    --We're all anxiously awaiting more news about both [Kingdom Hearts III] and [Final Fantasy VII Remake].

    N: We were able to prepare some new material for the MAGIC event. Since the advertising plans for both titles have been decided, I could not tell you much now, but we've strengthened our organization and work is smoothly continuing, so please wait just a little longer.

  12. Square Enix lists a new job opening for Kingdom Hearts III

    Square Enix Japan's 3rd Business Division has listed a new job opening for Kingdom Hearts III on their website for the role of a System Programmer.

    Translations for this new job description will be made available soon. What do you think of this new job listing? Let us know!

    UPDATE: The job description has been translated thanks to Goldpanner!

    #3BD: System Programmer
    【Job Description】

    Developing, optimising and maintaining systems necessary during development of the game Kingdom Hearts III.

    Responsibilities:
    Development of game systems to support a 3D action game
    Optimisation of all kinds of performance
    Maintaining the test environment

    Location: Osaka

    Employment type: Contract employee (with potential to be promoted to regular employee)

    【Conditions】
    Hours: Flex time.
    Holidays and time off: Saturdays, Sundays, National Holidays, period of New Year's, annual paid leave (※3 days upon starting work, 7 days after 6 months), summer vacation, bereavement leave etc.
    Salary: Will take into consideration experience and skill, regardless of age, according to company regulations. Will also take into consideration each time skill and results demonstrated as necessary after joining.
    Support/welfare programme: Travel expenses covered, complete social insurance, corporate health insurance association, physical examinations

    【Required skills and experience】
    Practical experience developing programs with C++
    System development experience
    3 years or more experience with game development or equivalent

    【Welcomed skills and experience】
    Practical experience game programming for high end consoles
    Experience developing 3D action games
    Experience developing with Unreal Engine
    Maths and/or physics knowledge

  13. Kingdom Hearts III - Bring Arts Sora Available in June for Japan; August 2017 for North America

    A six inch PVC figurine of Sora from Kingdom Hearts III will be available June 17th, 2017 for the Japanese audience.

    A number of Sora's poses from the game can be recreated, according to the official Square Enix e-Store for Japan the model attempts to replicate the in-game CG. Along with Sora and his new Keyblade (name unknown as of this article), the Bring Arts features the Two Shot Blasters (unofficial name), a replacement face and six replacement hands. The figurine is priced at $61, £48 or €57 including tax and can be purchased here, however AmiAmi has listed the figurine at a price of $45, £36 or €42. Please be sure to double check AmiAmi for any extra costs such as shipping.

    You can view the Bring Arts Sora below.

    IMG 0724 IMG 0725 IMG 0726 IMG 0727



    UPDATE: The Kingdom Hearts III Sora Bring Arts figure is now available for pre-order on the North American Square Enix store. It has an approximate release of August 2017 and is available at a price of $69.99 USD.




    You can check out the official English description below.

    This action figure of Sora, the protagonist of KINGDOM HEARTS III, has been re-created with great detail even though it stands at only six inches tall. This easy-to-carry figure is so compact it fits right in the palm of your hands!
    With a wide range of motion in the articulated joints, you can recreate action poses and scenes from the game. Sora’s Keyblade, which comes in two separate forms, as well as plenty of other interchangeable hands and face parts are included with the figure to make him even more fun to pose.
    Paintwork that faithfully recreates the in-game CG, such as the crisp contrast of colors, creates a small but impressive figure.
    Figure includes display stand.

  14. Kingdom Hearts HD 2.8 Final Chapter Prologue story details, gameplay tips, and interview with director Tetsuya Nomura featured in Famitsu Weekly

    The most recent issue of Famitsu Weekly has a large spread on Kingdom Hearts HD 2.8 Final Chapter Prologue, which has recently released in Japan. The spread features a few story details, character bios, as well as a few gameplay tips for both Birth by Sleep 0.2 -A Fragmentary Passage- and Dream Drop Distance, including a full list of the challenge locations in BbS 0.2.

    Famitsu Weekly also interviewed Kingdom Hearts series director Tetsuya Nomura on Kingdom Hearts HD 2.8 Final Chapter Prologue, Kingdom Hearts III, Final Fantasy VII Remake and the Kingdom Hearts series as a whole.

    Translations for both the spread and the interview will be posted as soon as they are available. Images from the spread and interview can be found below.

    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 interview 1 interview 2 interview 3 interview 4 interview 5 interview 6 interview 7 interview 8

  15. Series director Tetsuya Nomura says that Kingdom Hearts III's release is still a while away

    Speaking with Famitsu Weekly magazine this week, Tetsuya Nomura, the director of the Kingdom Hearts series had some words to say about the Kingdom Hearts series, and the development status of Kingdom Hearts III.

    Nomura stated that Kingdom Hearts III (along with Final Fantasy VII Remake, which he is also working on) still has "a ways to go", with some worlds that remain untouched so far, and other unannounced worlds advancing in production. The relevant excerpt from the interview can be seen below, originally provided by Hachima and translated by Siliconera.

    --What’s the development status on Kingdom Hearts III?

    Nomura: “The production process is different than what we’ve had up until now, so I can’t just give you a general idea, but I can say that there are worlds that still remain untouched. We’ve advanced on the production of worlds that have yet to be announced, so we can’t show them for now. As far as development status goes, there’s still a ways to go.”

    --What’s the development status on Final Fantasy VII Remake?

    Nomura: “We’re making steady progress on its production. While we are indeed working on it, I think we’ll have you guys wait a little longer for both Kingdom Hearts III and Final Fantasy VII Remake.

    I do apologize for that, but we’ll make up for it by making it into something that will meet expectations.

    We didn’t share much information on either of the two titles last year, but I hope to show its progress at some event this year.

    The release of these titles will still be a while. However, we have many titles releasing this year, and we hope you look forward to any ‘surprises’.”


    The quote appears to imply that Kingdom Hearts III will definitely not be releasing in 2017, although, Nomura aims to show some of the game's progress off sometime this year.

    Translations of the full interview can be found under the cut thanks to Catherine Mueller (nichiei.translations@gmail.com). Be warned that there are spoilers for Kingdom Hearts HD 2.8 HD Final Chapter Prologue!

    Spoiler

  16. New AI Programmer hired in December 2016 for Kingdom Hearts III

    According to a LinkedIn profile, in December 2016 a new AI Programmer was hired for Kingdom Hearts III. Their profile describes their responsibilities in this role as focusing on programming AI nodes and working with planners to script enemy AI behavior. Square Enix was previously hiring for Kingdom Hearts III back in July of 2016, with their focus then being on an Assistant Director, Effect Designer, Production Planner, as well as a Lighting Artist.

    What's your guess for Kingdom Hearts III's development based off of this new information? Let us know in the comments below!

  17. Birth by Sleep 0.2 -A Fragmentary Passage- ends with a lengthy scene leading into Kingdom Hearts III

    In Game Informer's review for Kingdom Hearts HD 2.8 Final Chapter Prologue, it is stated that Birth by Sleep 0.2 -A Fragmentary Passage- ends with a lengthy cutscene that presumably leads into the beginning of Kingdom Hearts III. Gameinformer describes the scene as characters "embarking on the next part of their journey" and that the scene overall moves the story forward.

    What do you think we'll see at the end of Birth by Sleep -A Fragmentary Passage-? Let us know in the comments below!

  18. Nomura hints at customization being a possible element in Kingdom Hearts III during interview with Dengeki

    In an extended version of Dengeki PlayStation's interview with Kingdom Hearts series director Tetsuya Nomura, the question was asked of whether or not Kingdom Hearts III would also have customization as a game feature.

    Tetsuya Nomura answered that it would be considered depending on the reaction towards the feature in Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage- as well as the consideration of whether or not they have the time to implement it.

    You can find the direct quote from the interview below, with translations thanks to Catherine Mueller (nichiei.translations@gmail.com).

    --The character decoration is the first in the series and is a novel component.

    I thought that we needed something fun to play around with even in with the game's jam-packed volume, so the staff devised this at the last minute for me. It really changes the character's look, so please gather a lot of items and design your own Aqua.

    --Will you use the decoration feature in [KHIII]?

    We knew we could insert that feature into the game this time, but whether or not we can with [KHIII]...we have other priorities ahead of us so it depends on time, but we'll look at the reaction with [KH0.2] and consider it.


    Would you like to see customization in Kingdom Hearts III? Let us know in the comments!

  19. Tetsuya Nomura confirms Riku's new outfit in Kingdom Hearts III from KHX 3rd anniversary artwork; King Mickey also receives a new outfit in Kingdom Hearts III

    In an interview with Dengeki Online, Tetsuya Nomura, director of the Kingdom Hearts series, was able to discuss a bit about Kingdom Hearts III alongside Kingdom Hearts HD 2.8 Final Chapter Prologue. In the interview, Riku's new outfit for Kingdom Hearts III was touched upon a bit. Tetsuya Nomura confirms to Dengeki Online that Riku's new outfit has been completed, and that it's indeed based off of the Kingdom Hearts χ[chi] 3rd anniversary artwork from July of 2016. Nomura also confirms that King Mickey also receives a new outfit for Kingdom Hearts III.

    The direct quote for the interview can be found below with translations thanks to Catherine Mueller (nichiei.translations@gmail.com).

    --There was also a scene with Riku and the King in new clothes, and I'm looking forward to their debut in [KHIII].

    The costume design is already done, and it's really nice. Just between you and me, the outfit that Riku is wearing in the [KH X] three-year anniversary illustration was used as the base.


    Posted Image

    • Dec 31 2016 11:29 PM
    • by Jake
  20. Utada Hikaru's music label confirms involvement on Kingdom Hearts III intro song

    Utada Hikaru's manager and father, Utada Teruzane, has announced through his Twitter account, @u3music, that work on the Kingdom Hearts III intro song has begun! In 2013, Teruzane stated that Utada's involvement was undecided at the time. On December 22nd 2016, a curious fan followed up on this message, receiving a reply from Teruzane later that day.

    Posted Image


    Utada made her return to the Kingdom Hearts series earlier this year, collaborating with PUNPEE to create "Hikari/Simple and Clean -Ray of Hope MIX-", included in the opening for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-.

    UPDATE: Utada Teruzane has retracted the confirmation for Kingdom Hearts III, saying that they would like to be involved but aren't sure quite yet. You can find a screenshot of the tweet below. The original tweet confirming their involvement is still available on the U3 Twitter account.

    U3 music correction


    Are you excited to have a new Kingdom Hearts intro song? Let us know in the comments!

  21. Nomura interview with Dengeki discussing Kingdom Hearts 2.8, Kingdom Hearts III, and series' 15th Anniversary.

    Kingdom Hearts director Tetsuya Nomura was interviewed in this week's issue of Dengeki. In the interview, he discusses about the importance of 2.8, the status of Kingdom Hearts III, and what we may expect for the KH 15th anniversary.

    An image of the cover featuring the art of the acrylic stands that are pre-order bonuses for Kingdom Hearts HD 2.8 Final Chapter Prologue in Japan has been uploaded to Twitter by Kojima Productions! Thanks to @aibo_ac7 for the tip!

    Scans can be viewed below. Translations for the preview are available thanks to goldpanner.

    He also spoke about how the story of KH3 has already begun in 2.8.

    Pre-release wrap-up special article with info on the 3-in-1 title etc.

    Special limited editions runs include a chibi colour illustration on the cover and title page of the article.

    Includes interview with director Tetsuya Nomura.

    - Remasters tend to be neglected, but the staff dedicated themselves to putting in as much content as they could without affecting making progress on KH3

    - In 0.2 they followed on from the premise from the first title, that the worlds of BBS fell to darkness, but they went to great lengths to balance the volume of the new maps, as it's boring to have similar locations over and over

    - One feature is that they put in a lot of varying platforms, Nomura is secure in his faith in the development team's high ability to compose maps

    - Gameplay-wise, 0.2 does differ from KH3 in some fundamental ways, but it's an opportunity to get a feel for KH in PS4 quality

    - Regarding lighting, he's currently considering how to do it on current gen consoles without damaging the vibe, and is going at it through trial and error, such as getting guidance from Visual Works, so it's going to look even better than it does now

    - Regarding Situational Commands, there's been some trial and error, how to make sure it doesn't look like a simple quick time event etc.

    - Situational Commands are the evolved form of KH2's Reaction Commands, and pivotal to KH3

    - In 0.2 you can use higher level magic early, but he doesn't think KH3 will work like that

    - Regarding the characters that appeared in the final trailer - look forward to experiencing it in the game

    - Cutscenes created for next-gen consoles look unfamiliar in ways, but he thinks it's coming together, they have to remake all the character models which is a big job

    - Characters in KHBC have faces hidden with masks, so he made sure to give them all individual personalities

    - Keen players may have noticed that 'sin' is the keyword of KHUχ

    - KH3D, with flowmotion and a light-paced scenario, was a turning point, so KH3 starts there

    - The boxart for KHHD1.5 and 2.5 connects, so he's probably not doing a special illustration

    - Regarding development for KH3, they're battling through remaking all the models but it's moving along so he'd like you to not to worry. He's currently working on the timing for announcing new information. He'd like to tie it into the KH 15th anniversary event but it's not decided yet

    - He wants you to play 0.2 after having seen KH3D's secret movie, KHBC is completely stand-alone so you can enjoy it any time

    - KH2.8, as the title suggests, is the prologue to the final chapter: the story of KH3 has already begun

    Those are the topics that appear.


    Full translations of the extended version of the interview posted on Dengeki Online have been provided by Catherine Mueller (nichiei.translations@gmail.com).

    --The Situation Command in the battle system is a really interesting combination of the old reaction commands and command styles.

    That was definitely a trial and error process. When I watched the Situation Command in the PV, I saw that the triangle mark came out more as a QTE (Quick Time Event) marker.

    However, when we displayed the command window to the side, it was hard to see whether or not it was usable, and we were unsure of what to do. We settled into adding the message “STANDING BY” in the end.

    It's not “push it,” it's more of a “you can push it now” kind of feeling.

    --The Situation Command is a command that matches up to a player's fulfillment of certain conditions, right?

    We had thought to put that method into [KHIII] while working on its beginning stages. There are many commands you can put into use, and we decided to make it so that the player can chose the command in a certain length of time.

    I think that the system has come to hold a lot of breadth in battles, when thinking of this as the progression of the [KHII] reaction commands. In [KHIII], we're thinking that this system will become a large axis.

    --It seems like you can use the higher level magic skills like “Firaga” and “Thundaga” in the Situation Commands.

    [KH0.2]'s system is tightly packed with content, so the player's character suddenly can use higher magic, but even if the same content appears in [KHIII], I don't think you'll be able to use it so suddenly.

    --While playing [KH0.2], I couldn't believe that the Heartless could do that much damage. (laughs)

    The Realm of Darkness influences the Shadows to increase their strength at times. In the E3 trial game, you could fight against a conglomeration of Shadows as a boss, but the reason we were able to create that boss fight with so much movement on screen was definitely because of the current hardware's spec.

    --The character decoration is the first in the series and is a novel component.

    I thought that we needed something fun to play around with even in with the game's jam-packed volume, so the staff devised this at the last minute for me. It really changes the character's look, so please gather a lot of items and design your own Aqua.

    --Will you use the decoration feature in [KHIII]?

    We knew we could insert that feature into the game this time, but whether or not we can with [KHIII]...we have other priorities ahead of us so it depends on time, but we'll look at the reaction with [KH0.2] and consider it.

    --There was also a meeting between Aqua and King Mickey shown, as well as them fighting together.

    In the Realm of Darkness, the fact that Aqua and King Mickey met is something that the fans have grasped up to this point, I think. Until meeting King Mickey, Aqua was on her own, so it was hard to write dialogue for it all. After meeting the King, the conversation becomes more lively.

    --In the final trailer, we briefly saw Terra and Terranort...

    You can look forward to the details when you play. By the way, the Terra in that scene is connected to the official concert “First Breath” and his conversation with Namine.

    --We were also able to see Sora, Donald, and Goofy in the final trailer, and I think that was a really happy moment for fans.

    Even now, I'm starting to get used to the next game's event scenes a bit, but I've still got a ways to go, I think. The [KH] series up to this point is using the first game's character models and scenery as a work base.

    But, since the hard spec of [KHIII] is so different, we have to start from the ground up, and it's been difficult.

    --There was also a scene with Riku and the King in new clothes, and I'm looking forward to their debut in [KHIII].

    The costume design is already done, and it's really nice. Just between you and me, the outfit that Riku is wearing in the [KH X] three-year anniversary illustration was used as the base.

    The new characters leave an impression in just one glance!

    --[KHBC] is a brand-new theatrical production, so what did you become aware of while making the event scenes?

    All of the Foretellers' faces are hidden behind masks, and you can't even see the mouths of the Master or Luxu. In other words, you can't see their expressions, but we were conscious of giving them personalities that would give each character charm as they are.

    The main characters are mostly appearing for the first time, as well as being voiced for the first time, so we had to empathize with the users during this short production.

    --The scene with the Master speaking really surprised me with a mood that hasn't appeared in the [KH] series so far. (laughs)

    That's just the Master's personality, so we can't help that. (laughs)

    --The Master's light way of speaking stands out, but he also has an eeriness to him in which you can't read his thoughts.

    A very cool and calculative character is maybe too easy to understand. Thinking of all of this, the embodiment of “a strangely amazing guy” inside of me became the Master.

    He is incredibly sincere, so whatever he's up against, won't he conduct himself in that way?

    --I think that the Master's personality is also influenced by the performance of Tomokazu Sugita.

    We worried about the cast a lot. Since we had decided on how we wanted to picture the Master, after that, we searched for someone who could perform that kind of drama.

    When I was thinking of someone who could really handle the gaps in conversation, I thought that maybe Sugita-san was qualified. We recorded each voice actor one by one, but that doesn't make it feel like a conversation.

    --We also saw a lot of unique dialogue, but was there any ad-lib by the voice actors?

    There was no ad-lib. So, the dialogue was all scripted. However, there is one line by Aced that isn't by the script.

    In the scene with the Master and Aced talking, Aced bites back his words, but we thought it fit the scene and was interesting, so we were allowed to use it.

    --With voices and movements, I think the players' impression of the Fortellers will change.

    With some of the players of [KH X] and [KH Unchained X], their impressions of the Foretellers might be firm, so I also worried about that reaction when I watched [KHBC]. They might come to hate Aced...

    --We also saw a scene in the trailer where Aced's emotions erupted.

    Still, I think if you follow the story calmly you'll understand, but actually, Aced is always making sound arguments. After writing the scenes for [KHBC], I became watchful of making sure none of the characters could be perceived as very bad or very good.

    However, Ava is still a good girl in the end, huh? (laughs) Well, Ava is the one pulling the most strings of tension in the story, so that doesn't mean she's without sin, either.

    --In [KH Unchained X], if you use the strength bangle to change your guilt into strength, it seems like “sin” becomes a keyword...?

    I think users who pay attention will pick up on that as well. It means an important preface has already begun.

    --We got a bit of a close-up of Ephemer, but will he appear more in [KH Unchained X]?

    Both Ephemer and Skuld will come to be pretty important in season 2 of [KH Unchained X]. The story of [KH X] is over, and [KH Unchained X] is following another storyline, but their relationship will be talked about more in season 2, so please wait for a follow-up.

    --Since the story of [KH Unchained X] is continuing on, is there the possibility of making a sequel to [KHBC] in regards to the back side of the story...?

    We don't think so right now. In regards to the Foretellers, we plan to delve deeper into their characters during [KH Unchained X].

    --The prototype of [KHDDD]-- [KH3D]--is a four year old game, but do you have any memories from that time?

    I think that for me, [KH3D] was a turning point in our action aspect and scenario aspect. We tried doing dynamic jumps with the Free Flow Action in the action aspect, and in the scenes we tried to add a lighter feel.

    It's a title that also determines the direction of future [KH] titles, so for me, [KHIII] started from [KH3D].

    -- In the HD remaster, there are three new Spirits added, right?

    It's kind of a lively addition. Pondanyan, Biitopoi, and Yuagari Penkin were chosen from a number of different plans. It's kind of funny that Yuagari Penkin isn't actually living up to its name. (laughs) (TN: Yuagari means “having just gotten out of the bath”)

    --There are over fifty Spirits in the game, but do you have a favorite one?

    It's probably Wandanyan. Each time we create a new species of enemies, there's always one base (for Heartless, it's the Shadows, for Nobodies, the Dusks), but for the Dream Eaters, it was Wandanyan, so I have a lot of memories with it.

    A bit earlier, for a display at Artnia (the official cafe/shop of Square Enix), I was searching for the original picture, and at that time I found my original picture for Wandanyan, and to be honest, it looked more like a doodle... I'm surprised at how cute he's become in the end from that design.

    --At the time of [KH3D]'s release, you could obtain AR cards with Spirits in them, but how does it work with [KHDDD]?

    All of the Spirits that were in the AR cards are obtainable in the game.

    --In March of 2017, you'll be releasing [KH HD 1.5 + 2.5], but is there anything that has changed in the games?

    It's the same content as the previous two HD remasters. Since all six games have been combined into one disc for the PS4, it's easier to play.

    --Do you think you'll design a special package illustration for [KH 1.5 + 2.5]?

    I probably won't. Since the three package illustrations for [1.5], [2.5], and [2.8] are all connected, to draw a new one would mean that it's not connected with that.

    To the people thinking, “What is he talking about?”, please look at the three illustrations lined up next to each other.

    --After [KH2.8] has released, it's finally time to start the wait for [KHIII].

    As I mentioned before about the development, we've had to start all the models over from scratch with a large volume, so it's been very difficult, but please be at ease, because it is progressing. I have a lot of new information I want to share with you all, but now it's just a matter of timing.

    2017 is the [KH] series' fifteenth anniversary, and there will be all kinds of anniversary events shown at the concert, so if possible I'd like to take those chances to tie in news about [KHIII], but that still has yet to be decided. We're sorry to make you wait, but please wait just a little longer.

    --Please give a message to the fans waiting to buy [KH2.8].

    Not just to those who have not played [KH3D], but to those who have already played it and remember the story, please give [KHDDD] a play. If you can get it, I recommend playing [KH0.2] after watching the secret movie (for [KHDDD]).

    For the fans waiting for [KHIII], [KH0.2] has some content I'd really like you to try out. [KHBC] is a little bit separated from the original story, so I think you can enjoy that one whenever you'd like.

    As the title says, [KH2.8] is certainly the final “prologue.” The story of [KHIII] has already begun.



    cover Aqua And screenshots Capture Chirithy Ephemer close Up Of Art 1 close Up Of Art 2 customization flick rush foretellers kh3d Luxu screenshots mickey And screenshots more screenshots Bbs 0.2 part 2 more screenshots Bbs 0.2 part 3 more screenshots Bbs 0.2 New dream eaters page 9 And 10

    • Jan 01 2017 12:38 PM
    • by Leamax
  22. New Kingdom Hearts III screenshots released

    Square Enix have released new Kingdom Hearts III screenshots! These show Sora in a new Drive Form, titled Guard Form.

    Posted Image

    Posted Image

    Are you excited for this new form? Let us know in the comments!

  23. Kingdom Hearts HD 1.5 & 2.5 ReMIX + HD 2.8 Final Chapter Prologue cover artwork have a hidden message toward Kingdom Hearts III

    During an interview with Dengeki PlayStation, Tetsuya Nomura, director of the Kingdom Hearts series has revealed that the cover artwork for Kingdom Hearts HD 1.5 ReMIX, 2.5 ReMIX, & HD 2.8 Final Chapter Prologue all connect together as a hidden message for Kingdom Hearts III.

    4663KH15_Keyart

    cover

    KH2.8 2D PS4


    Tetsuya Nomura says that the 3 pieces of artwork start with Sora sitting, then standing, and finally walking. There is also a flow of time with the 3 pieces of artwork, where 1.5 is sunset becoming night, 2.5 is in the middle of the night, & 2.8 is night breaking into dawn. All of this connects to a hidden message for Kingdom Hearts III.

    You can read Nomura's answer below, thanks to Catherine Mueller (nichiei.translations@gmail.com) for the translations.

    --You also revealed a gorgeous package art.

    Nomura: There are actually two secrets about the illustrations from [KH1.5] until [KH2.8]. Extremely attentive KH fans might have already discovered them, but one is that Sora's movements change from sitting, to standing, to walking. One more is that when you line up the three illustrations, you'll notice that they show the flow of time with changes in the sky. [KH1.5] is sunset becoming night, [KH2.5] is the middle of the night, and [KH2.8] is night breaking into dawn. Those three illustrations have a message regarding the final chapter, [KHIII].

    --So you planned all this from the time of [KH1.5]'s release, then?

    Nomura: We worried a long time about the package art for [KH2.5], and we worked on trying to connect the three productions in a continual manner. It seems like there were a lot of people who figured out Sora's movements, but there were not very many people who noticed the connection between the skies. There are two meanings to “sora” (I.E. one being the protagonist's name, and the other meaning “sky”).


    While it is uncertain what this message is, this is something for fans to think about as we wait for the release of Kingdom Hearts III.

    What do you think this hidden message could be? Let us know in the comments below!

    • Oct 12 2016 03:12 PM
    • by Jake
  24. Tetsuya Nomura says Kingdom Hearts HD 2.8 Final Chapter Prologue will support 4K resolution through PS4 Pro, theme song for KH3 undecided, no new KH3 news till after KH2.8's release, & more in latest Dengeki PlayStation issue

    In the latest issue of Dengeki PlayStation, which released on October 12th, 2016, Tetsuya Nomura, director of the Kingdom Hearts series, talks about some of his various upcoming titles, such as Kingdom Hearts HD 2.8 Final Chapter Prologue, releasing on January 12th, 2017 in Japan and January 24th, 2017 to the rest of the world, and Kingdom Hearts III.

    The previous day before the interview had been released, hokanko-alt, a Japanese blog website, gave us a summary of Tetsuya Nomura's interview with Dengeki PlayStation. In the interview, Tetsuya Nomura has stated that Kingdom Hearts HD 2.8 Final Chapter Prologue will be PS4 Pro enhanced once again, however, he also states that the title will be in 4K as well. We're unsure if the 4K will be upscaled or native. Furthermore, Nomura states that the new remix for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- was able to be done as Utada Hikaru, singer of the Kingdom Hearts theme songs, had recently returned to her music work. A new theme song for Kingdom Hearts III is currently undecided, Nomura says. Aside from all that, Tetsuya Nomura has also confirmed that Kingdom Hearts III news will be released after the release of Kingdom Hearts HD 2.8 Final Chapter Prologue.

    The interview has now been published in the latest issue of Dengeki Playstation and you can view an image of the interview below as well as a full translation thanks to Catherine Mueller (nichiei.translations@gmail.com). The sections focusing on Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III have been bolded.

    full page large

    The prototype of [WOFF] was an entirely different game?!


    --[World of Final Fantasy] (from hereon, WOFF), which you first showcased at E3 2015, is going to be sold soon, but what about the details of remaking original game?

    Tetsuya Nomura (hereon shortened to Nomura): There is concept art on our official Twitter, but we originally wanted to create a different game with that world. It was more of a simulation game, completely different from [WOFF]. During that other game's development, we made characters that are now our Primero and Oobito (TN: Everyone seems to be calling it this, but to me it sounds more like Orbit?), and we connected them both into the setting of the game, and then proposed a system in which one could freely switch between them.

    --Primero and Oobito were originally from a different game's system, right?

    Nomura: We had a lot of troubles, and the game was temporarily reduced to a blank slate, and we decided to go ahead and use the loads of chibi character designs for [Pictlogica FF] instead. After that, Chiba (Director Hiroki Chiba) was the one who decided to include Primero and Oobito in the newly designed [WOFF].

    --What characters did you design for [WOFF]?

    Nomura: I designed the main characters Reynn and Lann, as well as Enna Kros. There's also one other character, making it a total of four female characters. I also drew the female key characters on the engraved PS Vita model “Oobito Edition.” By the way, since Enna Kros was a character first designed for that other game I mentioned before, she's been around quite a while.

    --Was there anything you were particularly fussy about with the characters' designs?

    Nomura: We still haven't revealed everything about the four characters I've drawn, but where I'm allowed to touch up things is up to Chiba (laughs). Since these characters are included in the colossal world inside of Chiba's head.

    --We've seen past [FF] characters with voices, but will there be a lot of new characters with voiced parts, too?

    Nomura: That's right, Edgar and Faris, and also, though these aren't characters, the cactuars etc. will have voiced parts. There are also characters like Eiko, who didn't have a voice in the original but had one in other productions (in Eiko's case, she first had hers in [Road of Vermillion]).

    --Did you decide the cast?

    Nomura: Yes, I was involved in both the casting and registration (TN: not sure what this means in game terms!!). When we added character voices to previous [FF] games, we checked the opinions of the users. We see opinions like, “If they ever voice this game, this character reminds me of this voice actor/actress” quite a lot. As far as what I'm involved in creating, I put a heavy focus on the characters' images. For example, with Shadow's voice in [FFVI], I had an image of him in my head alongside Kefka, so in [Dissidia FF Opera Omnia], I asked Yoshito Yasuhara to represent that image.

    --Did you have any parts that you requested for this game?

    Nomura: As far as the content goes, I'm entrusting that to the staff. I occasionally ask them to show me things, but rather than giving them instructions, I'm just checking for problems. I guess I just have specifically nudged at the battle tempo and the ability to easily see the UI.

    --Are there any scenes or events that left an impression with you?

    Nomura: I suppose it would be the entirety of the serious scenes? Because, through the entirety of the [FF] series there is occasionally humor added into some of the more serious stories, but in [WOFF]'s collection of humorous scenes, there is occasionally a serious atmosphere added in (laughs). I think that the serious scenes might look better.

    --Were the PVs gathered and made with that small amount of serious scenes?

    Nomura: That's how it seems (laughs). All of the gags in Chiba's scenes are long, so if we try to show one exchange until the joke happens, the trailer length doesn't fit to scale. Also, when I was checking event scenes, I watched them and thought, “Wasn't it fine to end the joke earlier?!”

    --When they've actually played it, there might be people who are surprised at the mood of some of the scenarios, then?

    Nomura: The world is overflowing with serious stories of a protagonist who must carry out a great destiny, and [WOFF] has that setting, too, but every so often having a fun story like this might not be so bad, I think. It shows the “color” of the director.

    --Please give a message to everyone waiting on the release!

    Nomura: I think a lot of companies are releasing various titles at the end of this year and beginning of the next, but [WOFF] is becoming a production that will not be buried in those other games, and you'll be able to enjoy it for a long time. Since it will be released on the PS Vita, allowing you to play it outside without a heavy system, please try it out and enjoy.

    The HD3 Packaging has a meaning in “Sora (written with katakana)” and “Sora (written with the kanji for “sky”)”!

    --You presented the release date for [Kingdom Hearts HD 2.8 Final Chapter Prologue (hereon, KH2.8)] at the September SIE press conference, right?

    Nomura: We sincerely apologize for prolonging the release date from December 2016 to January 2017. We wrote it in the comments on the official Twitter, but due to several titles that are coming out one on top of another, this is what it's become.

    --You also revealed a gorgeous package art.

    Nomura: There are actually two secrets about the illustrations from [KH1.5] until [KH2.8]. Extremely attentive KH fans might have already discovered them, but one is that Sora's movements change from sitting, to standing, to walking. One more is that when you line up the three illustrations, you'll notice that they show the flow of time with changes in the sky. [KH1.5] is sunset becoming night, [KH2.5] is the middle of the night, and [KH2.8] is night breaking into dawn. Those three illustrations have a message regarding the final chapter, [KHIII].

    --So you planned all this from the time of [KH1.5]'s release, then?

    Nomura: We worried a long time about the package art for [KH2.5], and we worked on trying to connect the three productions in a continual manner. It seems like there were a lot of people who figured out Sora's movements, but there were not very many people who noticed the connection between the skies. There are two meanings to “sora” (I.E. one being the protagonist's name, and the other meaning “sky”).

    --Since the illustrations were blown up for display at Tokyo Game Show, they really stood out.

    Nomura: Since we were told that we needed to finish the art in time to have it on display at the Game Show, I drew it with my fighting spirit. In result, we finished the package illustration with unprecedented progress.

    --The trial version you presented at Tokyo Game Show seemed to basically be the same as what was at [E3 2016], right?

    Nomura: That's right. It's the version that was revised right after [E3]. The new short cuts functions, etc. from [Kingdom Hearts Dream Drop Distance HD] are the same thing. The master version is having a lot of things brushed up from the TGS version. The production is continuing according to plan, so soon you'll be able to master-up.

    --We got a taste of the evolution of action on the PS4 with [KH0.2] at TGS, but will [KHIII] see an even deeper improvement of action from there?

    Nomura: That's what will happen. Since there is an overwhelmingly large amount of things one can do while playing as Sora in [KHIII] timewise, compared to playing as Aqua. Aqua cannot change her keyblade as the story progresses, but Sora can, and that will in result change the action.

    --The exploration and battles in the latest PV, are those the developments that came after crossing the bridge in the TGS trial play?

    Nomura: Yes. Like what you were able to play in the trial, there is a map waiting up ahead with more added to it. The Osaka production team cleverly placed it as an object, and they're good at making maps with areas outside one's exploration.

    --Let me ask about things connected to [KH X], too. First, the browser game [KH X] ended its service at the end of September, but what are your thoughts on that three years of continued service?

    Nomura: It's too bad that service ended so early, but I think having continued for three years served as a great amount of strength to us. Looking at the user number, there were more people playing the smart phone app [KH Unchained X], so we will now focus on that. As we've already announced, we are planning a season two of [KH Unchained X], so we are continuing its service. In October there will be new worlds available, and we are working on the planned multiplayer function for January release, so please look forward to it.

    --You laid out the last scene of [KH X] to us, but will [KH Unchained X] develop in the same way?

    Nomura: That was only the development for [KH X]. The story for [KH Unchained X] will deviate midway to a different story.

    --In the latest trailer of [KH X Back Cover], there was a figure wearing a black cloak, separate from the five Foretellers, but...?

    Nomura: As we've already revealed in [KH X], that is a character named Luxu. Since he's wearing that black coat, it seems like a lot of people mistook Luxu for the Master of Masters, but they're two different people. The one holding a dandelion on the package art and in the trailer is the Master of Masters, and the other person wearing a black cloak is Luxu. Their relationship is more clearly drawn out in [KH X Back Cover].

    -- Since they serve as a road to [KHIII], you really can't overlook any of the productions included in [KH2.8].

    Nomura: Even among players, there seemed to be some people who were just now hearing about [KH2.8] at the Game Show and seemed troubled, but please, we'd like you to play [KH2.8]. Since it is a prologue to [KHIII], just as it says in the title, you'll need to play to smoothly enjoy [KHIII]!

    --In the latest trailer, we got to hear a new arrangement of Utada Hikaru's “Hikari,” so that stirred up our hopes.

    Nomura: Since I heard that Utada has returned from hiatus, I thought it was perfect timing, and I requested an arrangement from her. We have yet to decide the main theme for [KHIII].

    --By the way, will [KH2.8] be supported on the PS4 Pro, too?

    Nomura: It supports 4K, so it should cleanly play without any problems. Anything else detailed about support, we will showcase next time.

    --Also, when will you be presenting more interesting news on [KHIII]?

    Nomura: We spoke of this a bit at E3, but we are waiting to speak more about [KHIII] after releasing [KH2.8], so we have currently released all available information. Please wait shortly for new news.

    --Since 2017 is the [KH] series' 15th anniversary, we're hoping for a lot of developments!

    Nomura: We are thinking of a lot of plans heading toward the 15th anniversary. Next year's January release of [KH2.8] will be the start, and from March the full orchestra's world tour will commence. It will be a year's worth of non-stop [KH] news, so we look forward to speaking with you again.

    --Finally, please tell us more about the [FFVII REMAKE] that has caught the world's attention.

    Nomura: If it had past materials like [KH], the basics would have been easy to understand, and the staff can understand the hurdles we've had to overcome, but at any rate, the battles in [FFVII] have greatly changed from the original, since they're something with more action in them. The next time I release information about [FFVII REMAKE], I think that I'll definitely have to explain the specifics of what the battle system has become to the players. I think right now that nobody is really able to imagine a concrete battle, so I'm in the middle of coming up with steps that I can show and explain to people, “It's this kind of battle.”

    --Sounds like you're breaking your backs over remaking what was originally a command-based battle system into an action style battle system.

    Nomura: We've heard a lot of [FFVII] fans also say that they want to play the game with the original ATB style, but for the remake we're proceeding toward an action-heavy style. Of course, we've added systems that future fans will be able to enjoy, so people who are bad at action-style battles, please don't worry. For those who excel at action-style battles, we're working to make this a system that's different than what you've used before and can still enjoy. Recently, we checked the Guard Scorpion at the beginning of the game, and I think you'll be satisfied with the realism you'll feel there.

    --2017 is also the 20th anniversary of [FFVII].

    Nomura: Like with the 15th anniversary of [KH], I'm thinking I'd like to plan something or other. It's just that, since we've been keeping busy with productions, including the game [WOFF] that I showcased today, I don't think I will be able to share any new news until after things calm down.


    Would you like a new Kingdom Hearts III theme song with Utada Hikaru? Will you be playing Kingdom Hearts HD 2.8 Final Chapter Prologue in 4K? Let us know in the comments below!

    • Oct 12 2016 01:55 PM
    • by Jake