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  1. Boxart for Kingdom Hearts HD 1.5 + 2.5 has been revealed by Amazon Canada

    The boxart for the upcoming Kingdom Hearts HD 1.5 + 2.5 ReMIX has been revealed via its listing on Amazon Canada. You can view the image below, thanks to reddit user m0rtadello.


    1.52.5boxart

    Nomura previously stated that no new art would be made for this collection, and based off of this new image, it seems as though that holds true. What do you think of the boxart? Let us know in the comments!

    UPDATE 1: The boxart for Kingdom Hearts HD 1.5 + 2.5 ReMIX has been uploaded and fixed by Square. The original upload had Xion's hand mysteriously disappear in this air. You can check it out below.


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    UPDATE 2: The back of the box has been shown off thanks to @K_Everwood on Twitter! View it below:


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  2. Kingdom Hearts 15th Anniversary Box announced

    A Kingdom Hearts 15th Anniversary Box was revealed on the Square Enix Japan e-Store, exclusively available for fans who preorder Kingdom Hearts HD 1.5+2.5 ReMIX. This box features the cover artwork pieces for Kingdom Hearts HD 1.5 ReMIX, Kingdom Hearts HD 2.5 ReMIX, and Kingdom Hearts HD 2.8 Final Chapter Prologue. The box is intended to store players' copies of KH2.8, as well as the upcoming Kingdom Hearts HD 1.5+2.5 ReMIX, set to be released in March.

    In his most recent interview with Famitsu Weekly, series director Tetsuya Nomura discussed plans to release a commemorative box for fans to store the games in, providing a special treat to collectors.

    This box will be available in limited quantities, and it is not currently known if an identical or similar product will be available in other regions.

    15th Anniversary Box 1 15th Anniversary Box 2 15th Anniversary Box 3


    Are you excited for such a special way to store your Kingdom Hearts collection? Let us know in the comments below!

  3. Tetsuya Nomura sends Holiday Greetings to all the Kingdom Hearts fans

    Kingdom Hearts series director Tetsuya Nomura sent out a message to all Kingdom Hearts fans, wishing everybody a happy holiday season! Despite being ashamed of his bed hair and wearing a hat to cover it, Nomura talked about the upcoming Kingdom Hearts HD 2.8 Final Chapter Prologue, the 15th anniversary of Kingdom Hearts, the upcoming Kingdom Hearts HD 1.5 + 2.5 Remix (which Nomura almost mistakenly called 1.8), and a possible new development in Kingdom Hearts Unchained x.



    What do you guys think about this video? Let us know in the comments!

    • Dec 27 2016 01:00 AM
    • by Leamax
  4. Jump Festa 2017 lineup to include Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts HD 1.5 + 2.5 ReMIX

    Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts HD 1.5 + 2.5 ReMIX have been confirmed to appear at Jump Festa 2017, which will be taking place at December 17 and 18, 2016, in Tokyo, Japan. Both games will have trailers at the event, but neither will have a stage show or a demo on the show floor. The following screenshots were shared with the lineup:




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    As Jump Festa approaches, we here at KH13 will be counting down daily on our social media pages, which you can check out below.

    OUR SOCIAL MEDIA PAGES


    KH13 Facebook


    KH13.com Twitter


    KH13 Community Twitter


    KH13 Chi Twitter


    KH13 Tumblr


    KH13 YouTube


    KH13 Google Plus


    In addition to counting down on our social media pages, we will also be posting any news/content on there so make sure to follow us on all our social media pages, as well as staying tuned here on KH13 for any news and updates for Kingdom Hearts!

    Kingdom Hearts HD 2.8 Final Chapter Prologue releases on the PlayStation 4 in Japan on January 12, 2017, and worldwide on January 24, 2017. Kingdom Hearts HD 1.5 + 2.5 ReMIX releases on the PS4 in Japan on March 9, 2017, North America on March 28, 2017, and in Europe and Australia on March 31, 2017.

  5. Shinji Hashimoto discusses Kingdom Hearts at Lucca Comics & Games; Improvements in graphics in Kingdom Hearts HD 1.5 + 2.5 ReMIX for PS4; No "2.9" after Kingdom Hearts HD 2.8 Final Chapter Prologue; and more

    Kingdom Hearts series producer and Final Fantasy series brand manager Shinji Hashimoto was in attendance at a conference at Lucca Comics & Games 2016 in Italy last month. During this conference, Hashimoto was able to discuss and answer questions relating to the upcoming Kingdom Hearts releases.

    The translations below have been provided by Aquaberry.

    Hashimoto noted that the cinematic movie Kingdom Hearts χ Back Cover, present in the Kingdom Hearts HD 2.8 Final Chapter Prologue collection, will fill up a missing space in the Kingdom Hearts timeline and that it will be comprehensible even to those who have not played Kingdom Hearts Unchained χ for smartphone.

    He commented on Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-, saying that its story will connect directly to the story that will be presented in Kingdom Hearts III. He also said that the duration of the game will partly depend upon the player's abilities. While it may seem a short game, it has a substantial amount of playable content.

    He also noted that there will be no "Kingdom Hearts 2.9" after Kingdom Hearts HD 2.8 Final Chapter Prologue as "it will proceed directly to [Kingdom Hearts] 3."

    Hashimoto discussed Kingdom Hearts HD 1.5 + 2.5 ReMIX, saying that the idea for the compilation was due to fans all around the world commenting on the complexity of the plot of the Kingdom Hearts series. The PlayStation 4 release will address this issue by enabling the fans to own the entire collection on the same console. Furthermore, he indicated that the PS4 re-release will contain some differences from the PS3 releases; it will have much better graphics.

    Hashimoto was also asked to comment on the legitimacy of the story surrounding the conception of Kingdom Hearts in an accidental meeting in an elevator with a Disney employee who worked in the same building. Hashimoto answered that this is a matter he has been asked about many times. He clarified that while Square were working in the same building as Disney, it was the latter that approached with a proposal for a collaboration that later became the Kingdom Hearts series.

    As reported previously, Hashimoto confirmed that Kingdom Hearts HD Dream Drop Distance will be fully translated in Italian and Spanish; this is a novel development as Kingdom Hearts 3D: Dream Drop Distance for Nintendo 3DS was not fully localised in these languages. The game, originally intended for two screens, will certainly be playable in one screen on the PS4.

    Hashimoto also reminded fans that the Sora DLC for World of Final Fantasy will be available for only a limited time only this winter.

    Lastly, Hashimoto reflected on his contentment towards the evolution of the Kingdom Hearts series, saying that he is happy about the success of the series reflected by fans across the world.

    A full video of the conference can be viewed below, thanks to GamerClick.it.


    What are your expectations from Kingdom Hearts HD 2.8 Final Chapter Prologue? Are you excited to play Kingdom Hearts HD 1.5 + 2.5 ReMIX on PS4? Let us know in the comments below!

  6. Kingdom Hearts HD 1.5 & 2.5 ReMIX announced for the PlayStation 4, releasing in 2017

    Kingdom Hearts HD 1.5 & 2.5 ReMIX has been announced for the PlayStation 4, and will released on March 9, 2017 in Japan, March 28, 2017 in North America and March 31 in Europe. The games will all run at 60 frames per second.

    You can view the trailer below.


    The game logo can be seen here:

    Posted Image

    Screenshots from the collection can be seen below.

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    Kingdom Hearts HD 1.5 + 2.5 ReMIX is available on the North American Square Enix store for US$49.99.

    Square Enix have launched the official Japanese website for Kingdom Hearts HD 1.5 + 2.5 ReMIX, and this lists the retail price for the Japanese version of the game at ¥6,800 (approximately US$64.71).

  7. Kingdom Hearts HD 1.5 & 2.5 ReMIX + HD 2.8 Final Chapter Prologue cover artwork have a hidden message toward Kingdom Hearts III

    During an interview with Dengeki PlayStation, Tetsuya Nomura, director of the Kingdom Hearts series has revealed that the cover artwork for Kingdom Hearts HD 1.5 ReMIX, 2.5 ReMIX, & HD 2.8 Final Chapter Prologue all connect together as a hidden message for Kingdom Hearts III.

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    cover

    KH2.8 2D PS4


    Tetsuya Nomura says that the 3 pieces of artwork start with Sora sitting, then standing, and finally walking. There is also a flow of time with the 3 pieces of artwork, where 1.5 is sunset becoming night, 2.5 is in the middle of the night, & 2.8 is night breaking into dawn. All of this connects to a hidden message for Kingdom Hearts III.

    You can read Nomura's answer below, thanks to Catherine Mueller (nichiei.translations@gmail.com) for the translations.

    --You also revealed a gorgeous package art.

    Nomura: There are actually two secrets about the illustrations from [KH1.5] until [KH2.8]. Extremely attentive KH fans might have already discovered them, but one is that Sora's movements change from sitting, to standing, to walking. One more is that when you line up the three illustrations, you'll notice that they show the flow of time with changes in the sky. [KH1.5] is sunset becoming night, [KH2.5] is the middle of the night, and [KH2.8] is night breaking into dawn. Those three illustrations have a message regarding the final chapter, [KHIII].

    --So you planned all this from the time of [KH1.5]'s release, then?

    Nomura: We worried a long time about the package art for [KH2.5], and we worked on trying to connect the three productions in a continual manner. It seems like there were a lot of people who figured out Sora's movements, but there were not very many people who noticed the connection between the skies. There are two meanings to “sora” (I.E. one being the protagonist's name, and the other meaning “sky”).


    While it is uncertain what this message is, this is something for fans to think about as we wait for the release of Kingdom Hearts III.

    What do you think this hidden message could be? Let us know in the comments below!

    • Oct 12 2016 03:12 PM
    • by Jake
  8. Tai Yasue says Kingdom Hearts HD collections on PS4 not ruled out completely

    In a recent interview with Gamespot at E3, Tai Yasue, co-director of the Kingdom Hearts series, says that Kingdom Hearts HD collections (1.5 & 2.5) have not been ruled out completely for the PS4. You can read what he said below.

    We haven't come to decision and nothing is announced yet. We listen to our fans and our players and see what they think about it--and, yeah, I'm not ruling it out, but we're not making an announcement just yet.


    In addition to stating that about the possibility of HD collections on the PS4, he also says that Kingdom Hearts III is going smooth right now.

    Are you excited to hear the possibility of Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX coming to the PS4? Let us know in the comments below!

    • Jun 14 2016 08:55 PM
    • by Jake
  9. KH13.com interviews VGO CEO/Producer, Shota Nakama

    I was given the honour of interviewing the CEO/Producer of VGO - Video Game Orchestra, Shota Nakama on behalf of KH13.com. VGO is a combined orchestra and rock band that performs contemporary arrangements of video game music. They're located in Boston, United States where they have in recent years recorded the soundtracks for Square Enix games, Lightning Returns: Final Fantasy XIII, Kingdom Hearts HD 2.5 ReMIX and now Final Fantasy XV. I asked him about how he started working with Square Enix, what its like playing the games after working on their soundtracks, differences between working on Lightning Returns: Final Fantasy XIII's and Kingdom Hearts HD 2.5 ReMIX's soundtrack, what its like working with Masashi Hamauzu, the lead composer of the Final Fantasy XIII series and Yoko Shimomura, the composer of the Kingdom Hearts series and more. You can read the entire interview below. Big thanks to VGO for making this happen.

    Sora96: Firstly, how did you first start working with Square Enix? How did you get the honour of working on Lightning Returns: Final Fantasy XIII's soundtrack?

    Shota: Masashi Hamauzu and I became good friends after our first encounter back in 2012. VGO had an opportunity to perform with his project, Imeruat, at a large anime convention over in Chicago called Anime Central. We had such a great time there performing, talking about our life and everything. Shortly after, he called me saying if I want to work on “that”, which I had no idea what it was about. Of course I said yes just like I do to pretty much everything. That is how the collaboration began, and that was the first time I worked with SQEX.

    By the way, I must mention that Masashi Hamauzu is one of the very few gifted composers in the video game industry who writes music at such a high level of artistry. His music is just at a different level and I truly love his works.

    Sora96: During the development of Lightning Returns did you work with all 3 composers or just Masashi Hamauzu?

    Shota: We did not work with the other two although I got to meet both of them during some production meetings over in SQEX.

    Sora96: How do you communicate with the composers with the language barrier? Do you have translators working at your studio or do Square Enix have theirs work with you?

    Shota: As my name kind of implies, I was born and raised in Japan. Being bilingual both in English and Japanese really did help. We do have an assistant, Maho Azuma, who is native in both languages and also a diehard video game fan, helping out sessions too.

    Sora96: What was it like working on Lightning Returns' soundtrack? Were you daunted at all by the prospect of working on such a massive franchise? Or were you simply excited by working on it?

    Shota: When something new comes up, it is always exciting regardless of what the project is. For that particular gig, yes personally I was more excited because it is Final Fantasy that I played so much when I was a kid.

    Sora96: Was it much different working on Kingdom Hearts HD 2.5 ReMIX's soundtrack than Lightning Returns'? What were some similarities or differences?

    Shota: The working method itself was not that different, but there were several differences between those projects such as the instrumentation and how we managed the entire production. By the time we did KH2.5, we knew what not to do so everything went a lot smoother.

    Sora96: Do you get to meet directors or producers of the titles you're working on? Eg. Motomu Toriyama or Yoshinori Kitase for Lightning Returns or Tai Yasue for HD 2.5 ReMIX?

    Shota: I actually did not get to meet them. I am sure they were all busy trying to complete the games. Maybe someday!

    Sora96: What's it like playing the games after working on the soundtrack?

    Shota: It is a pure glory. Every scene that played our music made me smile and reminded me great moments while we were in the production.

    Sora96: What are your favourite Final Fantasy and Kingdom Hearts games?

    Shota: Final Fantasy 6 is the best one of all to me. The story is so dark and there is pure evil guy who is unforgettable. I actually played the game in real time (I am an old school) and leveled everyone up way too much. The mighty Kefka was defeated in 3 turns after many 9,999 damages.

    My favorite Kingdom Hearts was the second one, but now it is 2.5 because of the story and music.

    Sora96: What's the best part of getting to work with Square Enix on such amazing titles?

    Shota: I was a huge Squaresoft and Enix fan when I was a teenager. I can tell you that I played most of their games that came out in the 90s… the Dragon Quest series, FF series, Front Mission, Live a Live, Hanjuku Hero, and so many others. It is such an honor to be a part of their history.

    Sora96: After working with legendary composers like Masashi Hamauzu and Yoko Shimomura have your admiration of them raised to new heights?

    Shota: Definitely. Shimomura-san is so amazing at creating beautiful melodies especially when she writes a piano piece. Hamauzu-san always denies it when I say it yet he is truly a gifted composer. I love his music and I don’t know how he can come up with something so dynamic but delicate and sophisticated.

    Sora96: What are your favourite Final Fantasy and Kingdom Hearts songs? Blinded by Light is a particular favourite of mine and I loved your recent performance you uploaded to YouTube of it.

    Shota: Thanks for your kind words! I have always loved their epic battle music such as Blinded by Light and Big Bridge in Final Fantasy. For Kingdom Hearts, The Other Promise is the best one for me. The Shimomura-ness really shines there.

    Sora96: If a new entry in the Final Fantasy X series were to be created would you like to work on its soundtrack?

    Shota: I would love to. I don’t think anyone can decline an FF project.

    Sora96: What are you most excited for in Final Fantasy XV?

    Shota: The gameplay and music. The gameplay is just so different from the past numbering titles, and I am looking forward to see some innovative ideas in that. For the music, I cannot wait to listen to Shimomura-san unleashing her inner musical genius-ness. Music really does dictate the emotional expression of video games (and films and anime too) and it sometimes is more important than having the best graphics. I am really looking forward to the game.

    • Aug 08 2015 05:59 AM
    • by Sora96
  10. Nomura: No plans to release Kingdom Hearts HD 1.5 ReMIX or HD 2.5 ReMIX on PlayStation 4

    Back in December, Tai Yasue, the co-director of the Kingdom Hearts series revealed that both Kingdom Hearts HD 1.5 ReMIX & HD 2.5 ReMIX could make their way to PlayStation 4. However, in an interview with Ruliweb, Tetsuya Nomura, the director of the Kingdom Hearts series has stated there are no plans to do so.

    Ruliweb: It's been two years since the first official announcement of Kingdom Hearts 3.

    Nomura: Usually, most of the reactions from the KH fans and media consist of "Please put [this world] in the game!" (Laughs) Rather than comments on the game system itself, we get requests for "Put this world in, put my world in!" much more. Whichever world is a popular map should determine whether or not the masses will greatly enjoy Kingdom Hearts 3. Recently, we also received a significant increase in requests for the Kingdom Hearts 1.5 Remix and Kingdom Hearts 2.5 Remix to be released on the PS4. Unfortunately, we don't have any plans for that.


    The most likely reason for this appears to be that they do not want to delay Kingdom Hearts III, as both HD 1.5 ReMIX & HD 2.5 ReMIX were both developed by the Kingdom Hearts team for unknown reasons. Tai Yasue stated in the interview linked above that they did not want Kingdom Hearts III delayed. Another likely reason is that the PlayStation 4 requires all games to have digital versions while both HD 1.5 ReMIX & HD 2.5 ReMIX did not on PlayStation 3, likely due to licensing issues.

    Thanks go to @RedMakuzawa for the tip, Jess from Tumblr and Amber from Tumblr for the translation.

    • Oct 03 2015 08:52 AM
    • by Sora96
  11. Yasue says 1.5 & 2.5 were 'good training' for Kingdom Hearts III & sharing ideas with FFXV team

    In an interview with Kotaku at last month's European launch event for Kingdom Hearts HD 2.5 ReMIX, Tai Yasue the co-director of the Kingdom Hearts series spoke about Kingdom Hearts HD 1.5 ReMIX & HD 2.5 ReMIX being good training for new staff members in preparation for Kingdom Hearts III. He also discusses respecting source material and sharing ideas with the Final Fantasy XV team for the new hardware. You can read the interview below.

    "We have been working on 3 and 2.5 at the same time," he explains, "so a lot of people are crossing over and doing both. There are also a lot of new people working on both. In a way, we've learned what was good about our previous Kingdom Hearts [games] by making 2.5."

    "For 3, we want to evolve it in a new direction, but at the same time we don't want to change what is fundamental about Kingdom Hearts. We're hiring new people continuously, so they are learning about Kingdom Hearts through making 2.5. It's a good learning experience."

    Kingdom Hearts is a unique thing to be working on, says Yasue, due to the necessity of finding a balance between respecting the Disney properties and incorporating original, creative ideas - so the training has been necessary.

    "There's a lot to get used to working with the Disney content," he says. "You have to have a lot of dedication and respect for their visual IPs for example, and when you play Kingdom Hearts 2 you see that: when you summon a character or use a spell there's a lot of love and care that goes into the presentation. When you see Stitch coming out of the screen, for example, it's very true to the original movie. That dedication is something you learn through the process or remaking 2."

    It must surely be restrictive working within those constraints, but Yasue enjoys the challenge that they introduce. "As Square-Enix, if someone else was making a Final Fantasy or a Dragon Quest, we'd be very protective of that too," he ventures. "So we really understand the importance of not changing the brand and respecting the fans. We want to make it true to Disney - we don't want to change it fundamentally. We always strive to make original content, but with Kingdom Hearts you have to really respect the source material, and that's something people really like about the series."

    "As someone who creates games I think the constraints make you really think. They are what make you strive to come up with new ideas - ideas that are acceptable to Disney, and also fun. That balancing act leads to a lot of surprises. It's very challenging, but we work on it daily. We continuously talk with Disney and see what they think is acceptable… but we constantly want to surprise our players, too, so we need flexibility. It is challenging and makes you think."

    The Kingdom Hearts team also benefits from sharing expertise with the other Square-Enix development units, including the Final Fantasy XV team, Yasue says - even though Kingdom Hearts development is based in Osaka. "We trade ideas - especially for PS4, Xbox One, new gen stuff," says Yasue. "We're trying to move in leaps obviously, so there is a lot to learn and a lot to explain to other people. That exchange of ideas and technology is very important and we're doing that inside Square Enix, with other teams."

    • Jan 23 2015 09:22 AM
    • by Sora96
  12. Kingdom Hearts HD 2.5 ReMIX sells 275,000 copies in North America during December 2014

    The NPD sales results for North America during December 2014 have been leaked. This has revealed that Kingdom Hearts HD 2.5 ReMIX sold 275,000 copies in North America during December 2014. Thanks go to NeoGAF user Nirolak for the leak.

    For reference, Kingdom Hearts HD 1.5 ReMIX sold 270,000 copies in it's first month on the market in North America in one week less. The numbers aren't bad but they did not exceed Square Enix's expectations as revealed in Square Enix's 2014 Annual Report in which Square Enix mentions all releases which exceeded their sales expectations.

    • Jan 16 2015 08:59 AM
    • by Sora96
  13. New details on the Book of Prophecies revealed in the last Kingdom Hearts χ[chi] update

    In the most recent Kingdom Hearts χ[chi] update, a very important new story was added. This story gives us some very important info on the Book of Prophecies. Kingdom Hearts χ[chi] is still exclusive to Japan and currently has no plans to be localized. Thankfully, you can now view the translated walkthrough below thanks to Kingdom Hearts χ[chi] team members Everglow and SkyKeybladeHero.


    What are your thoughts on Kingdom Hearts χ[chi] being extremely connected to the rest of series, as the Book of Prophecies was mentioned in the HD version of Kingdom Hearts Re:coded from Kingdom Hearts HD 2.5 ReMIX? What do you think about Ephemera and that Chirithy turning darker? On a first impression it seems like Chirithies aren't so innocent after all.

  14. The Kingdom Hearts team has shared a special holiday message

    Kaori Takasue, Product Manager at Square Enix Japan Studios, has shared a special "Happy Holidays" message from the Kingdom Hearts team on Sony's PlayStation blog. The message promotes Kingdom Hearts HD 2.5 ReMIX and highlights the team's good feelings about bringing everyone together for the game's launch trailer. This message can be read below.

    Happy Holidays, PlayStation.Blog readers! The Kingdom Hearts team would like to wish you a very merry holiday to you and your loved ones. The launch of Kingdom Hearts HD 2.5 ReMIX on December 2nd has brought together countless people and the #feels have spread in good spirits.

    The magical saga continues in three remastered journeys… and each individual’s journey with the Kingdom Hearts franchise has been quite unique. For those who have seen the Kingdom Hearts launch trailer, you saw fans across the globe expressing their love and passion to the creators of Kingdom Hearts. To shoot the trailer in North America, 293 people came out to voice their experience with the game. In EU it was a very special few dozen of fans from England, France, Germany and Spain, and in Japan I counted at least 50 smiling faces of the development team.


    Posted Image

    Working with the North America team, I’ve never had the chance to actually meet all the artists, programmers, character creators, storywriters, producers, and art-directors that have been working on Kingdom Hearts since its birth 14 years ago. Let alone, I’ve never really had full conversations with a group of savvy Kingdom Hearts fans at once! Thanks to our very sweet counterpart in Japan, we were successfully able to coordinate a surprise reaction video shoot with Japan. The US and EU team eagerly anticipated to see the faces behind the creativity and work that goes into our games.

    Oh boy… it was extremely hard to cut the developer reaction from hours into literally one minute. Developer reactions stating that they felt “love from around the world” were no surprise and some of the comments they had about the “cool style” of our fans were super sweet. What we didn’t get to add into the trailer was that the Japan staff initially thought that all of the fans were actors! Everyone’s “labor of love” really made a piece that just cannot be scripted.

    Thank you Kingdom Hearts fans for embracing your voice and experiences through life. We found through getting to know you that we all have overcome so many obstacles in life. The way you cheer each other on and support fellow Kingdom Hearts fans is such a special gift. In closing, as this very special game brought all of us together please remember… no matter where we go, we will always be connected.



  15. Disney creates "Which Kingdom Hearts Character Are You?" quiz

    Disney has posted a "What Kingdom Hearts Character Are You?" quiz on Oh My Disney as a promotion for Kingdom Hearts HD 2.5 ReMIX. The quiz has ten questions, and ends by naming a Kingdom Hearts character that best fits your answers. Which character did you get?

  16. Kingdom Hearts HD 2.5 ReMIX European launch event recap video released

    Square Enix has released a recap video for the Kingdom Hearts HD 2.5 ReMIX European launch event which was held in London on December 3rd. In the video recap you hear from Tai Yasue, the co-director of the Kingdom Hearts series and Rie Nishi, the producer of the Kingdom Hearts series along with thoughts from various fans. You can view this below.


    Square Enix has also released some photos from the event. You can view them below.

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    • Dec 16 2014 08:09 AM
    • by Sora96
  17. Kingdom Hearts HD 1.5 & 2.5 ReMIX Original Soundtrack unboxing & Shimomura's message translated

    The Kingdom Hearts HD 1.5 & 2.5 ReMIX Original Soundtrack Box was released on November 26. Containing seven discs of Kingdom Hearts music it's definitely a must have product for Kingdom Hearts music fans. KH13 member tothecikpah has kindly uploaded a bunch of unboxing photos which you can view below. KH13 translator SkyKeybladeHero has also kindly translated all of Yoko Shimomura, the composer of the Kingdom Hearts series' messages, you can read them below.

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    Hello! Yoko Shimomura here. Thank you for purchasing this CD!

    It’s been 13 years since I was given the task of writing songs for Kingdom Hearts. I think it was in 2001. I’ve already mentioned this many times, but the first music I wrote for the series was the one used for the PV, “Destati”. At the time, I thought if it was okay to make such a dark song for a game where Disney characters would be present, as Tetsu-san had ordered. It’s been a long time since then. Time really goes by too fast (laughs).

    And after 11 years, the game was beautifully remastered in HD. At first, I was going to leave the original pieces as is. However, I thought it wasn't the right thing to do, since the graphics would become so beautiful (at the time, since the game specifications didn't support streaming, I was making do with little memory to play the songs.

    So, that’s what I thought. I pressured myself to do the right thing.

    Above everything, it was in HD! I though not to care about storing capacities! (not that it’s ok to completely ignore that). Since it is a streaming reproduction I can play at my best be it an orchestra, piano or guitar. I wanted to do that. I really, really wanted to. Of course I had an affective attachment to the original sound sources whose sound waves I compressed the most I could, put all together like a puzzle and had a really hard time tuning. But I wanted people to play the game with an even better music! That was the natural flow. Then, starting with Mr. Kawashima, who has helped me countless times, I consulted the Sound Members. And finally, I managed to do it! Almost all soundtracks, newly recorded!

    Actually, I thought it was nearly impossible to do it. But the the help and enthusiasm from the people around me was outstanding. They often told me “Let’s make an amazing work!”, “You better be prepared, Shimomura-san!” Oh boy…

    The thing we most treasured was not to disappoint the fans out there who liked the old music. Unexpectedly, when doing music for games, you’re told a lot things like “hmmm, you shouldn’t have done a musical arrangement.” In order for that not to happen, I really treated the original soundtracks with utmost care while recording them anew.

    So, how did it pay off? We, the Kingdom Hearts Sound Team have made it with a lot of passion. 11 years’ worth of feelings, along with what we want and need to do from here on. We deliver you this Soundtrack with all of these filled in it.

    All the people who have assisted me in the production of 1.5’s music, the instrumentalists and you, who’s acquired this CD. I thank you all from the bottom of my heart.

    Now then, once upon a time, when the tempestuous production of Kingdom Hearts –HD 1.5 ReMIX- was becoming nothing more than a good memory, I receive a call from the magnificent key person of Kingdom Hearts Sound Team: Mr. Kawamori. Ahh, I knew this day was coming. Yes, this day!!

    More than anticipation, I was kind already waiting for the blow (laughs). If there is a 1.5, then of course there should be a 2.5, right? But 2.5 has so much music. What am I going to do?? Hmmm, well, let’s think of about when it happens. Yes, only then.

    …and that “then” was finally upon me.

    The newly recorded music for 1.5 became so popular and I received so many requests to make a Soundtrack. In truth, the circumstances in which we did 1.5’s music were, in various meanings, reckless challenges. So, if that was well received, then, if work on 2.5 started, we’d make it be even better received and it would be easier to make. That’s what I believed. And I was told “you’re recording ALL the music anew, right?” as if it was obvious (laughs).Well, I wanted to but… I did want to do it, but… Somewhere inside me I was like “Ohhhhhh, right….” (laughs).

    Don’t get me wrong. I’m really happy. Really really happy!!! …This job is really hard, you know (laughs).

    But if I decide I’ll do something, I’ll see it to the end! First I had to decide which instrument of which music should be recorded again. (Including all the different versions, it was more than 100 soundtracks). Well, how should I say it? For example, while cleaning the room I would find really nostalgic stuff and stop working or while throwing manga away I’d starting reading here and there… That situation. “Oh, this is so nostalgic, oh yeah, I remember this one and what we did back then.” I listened to the soundtracks while remembering these kinds of things and when it was over, my Excel list was still empty! Hey, hey, get to work, me!

    The most earnest part was that VGO, who was responsible for the musical performance in LIGHTNING RETURNS, offered help. There’s quite a distance from Boston to Tokyo, but nowadays one can be in Tokyo and record in Boston! The advance of technology is amazing. But the recording would start at midnight. I felt the time difference being in Japan. Can’t technology do something about that too? (Laughs)

    Well then, even though I had more flexibility than in 1.5, I and the Kingdom Hearts Sound Team made the new Soundtracks thinking about making you who play the games happy. I’d be happy if you enjoy the music that links to KHIII.

    All the people who have assisted me in the production of 2.5’s music, the instrumentalists and you, who’s acquired this CD. I thank you all from the bottom of my heart.


    Some messages were also included in the soundtrack's booklet in English. You can read them below thanks to Social Media Team member AndrewHankinson.

    1.5 BOOKLET
    Thanks Mom and Dad,
    my brother, friends, loved ones, and Chief,
    the whole “Kingdom Hearts –HD 1.5 ReMIX–” staff,
    and the whole “Kingdom Hearts –HD 1.5 ReMIX– Original Soundtrack” staff, too.
    Thanks for giving me a stage on which to perform,
    and for all the joys that have made me who I am.
    Thanks for the ocean, the mountain, the earth, the wind,
    the sky, the sun, music…
    …and you.

    Yoko Shimomura’s Website http://www.midiplex.com/

    2.5 BOOKLET
    Thanks Mom and Dad,
    my brother, friends, loved ones, and Chief,
    the whole “Kingdom Hearts –HD 2.5 ReMIX–” staff,
    and the whole “Kingdom Hearts –HD 2.5 ReMIX– Original Soundtrack” staff, too.
    Thanks for giving me a stage on which to perform,
    and for all the joys that have made me who I am.
    Thanks for the ocean, the mountain, the earth, the wind,
    the sky, the sun, music…
    …and you.

    Yoko Shimomura’s Website http://www.midiplex.com/

    • Dec 14 2014 10:03 PM
    • by Sora96
  18. Behind the scenes of the Kingdom Hearts HD 2.5 ReMIX launch trailer, Favorite Fan Moments shared

    A new video showing behind the scenes footage from the launch trailer for Kingdom Hearts HD 2.5 ReMIX trailer, various outakes from shooting the launch trailer along with many fans sharing their favourite moments has been released. You can view it below. What are some of your favorite moments in the Kingdom Hearts series? Let us know below.

    • Jun 23 2015 04:42 AM
    • by Sora96
  19. Kingdom Hearts HD 2.5 ReMIX is the 3rd top-selling PS3 title in the UK this week

    GFK Chart-Track has released their sales info for the week ending on December 6, 2014 in the United Kingdom, and with this we now have our first indication of how the English release of Kingdom Hearts HD 2.5 ReMIX is selling. HD 2.5 ReMIX came in at 3rd place on the list of the top selling full-price PlayStation 3 titles for the week, and 28th or 31st for all platforms overall, depending on whether you look at the full-price or all-inclusive charts.

    It is worth noting that these charts typically don't track sales directly from the publisher, so all sales of the Kingdom Hearts HD 2.5 ReMIX Collector's Edition would not have been taken into account.

  20. Yasue discusses Kingdom Hearts III's switch from Luminous to Unreal Engine 4, Nomura's involvement, & Disney properties being considered

    In an interview with Eurogamer, Tai Yasue, the co-director of the Kingdom Hearts series, has discussed Kingdom Hearts III in the lead up to Kingdom Hearts HD 2.5 ReMIX's release in Europe. Here, Yasue explained the switch from Luminous Engine to Unreal Engine 4 and its effects on Kingdom Hearts III's development, Tetsuya Nomura's involvement in the development so far, and the prospect of various Disney properties being used in the game. These important portions of the interview can be read below, with a big thanks to Eurogamer.

    On Unreal Engine 4:

    Yasue: "The technology is moving forward a lot. That's something we've learned from the West, I think, in a big way. We're using Unreal Engine 4 right now, and that really has changed the way we make the game. There was nothing wrong with the Luminous engine at all. We decided that Unreal 4 was right for us. There was a huge network of people actually using it, we were communicating with the Japanese people at Epic a lot - it was like a complete product."

    Yasue: "It was easy to shift to, but at the same time though, there was a lot of stuff specific to Kingdom Hearts that we couldn't really do on Unreal 4 at first. So we had a lot of co-operation from Epic - they did a lot - at the same time we were doing a lot of customisation of the engine as well, to suit our needs. A lot of painstaking detail - the shadows for example, the really vivid colours, that sort of thing - we couldn't really do at the beginning, so we had to remake/customise the engine and add a lot of parameters."

    Eurogamer: Given that the game began life on Luminous, does that mean work on the initial teaser from E3 2013 had to be completely scrapped?

    Yasue: "We use the same graphical assets, so we didn't throw any of that away, and I guess a lot of the experience we got from making that for E3, that experience really translated to our development now. It was in our initial production stage, so I think we were learning a lot of stuff while using the Luminous engine."

    On Nomura's involvement since stepping down from being the director of Final Fantasy XV:

    Yasue: "Nothing has really changed. The development team is in Osaka, and Nomura-san didn't really do a lot of the detailed stuff, as he's really the sort of creative visionary. We communicate as much as we did previously, so our working relationship hasn't changed at all. We are speeding up things for development, obviously, on Kingdom Hearts 3 as we move along, but I don't think it has anything to do with Final Fantasy."

    Eurogamer: Has Disney made anything off-limits to the team at Square yet?

    Yasue: "At our current stage, they have not said no. There's a lot to choose from, a lot of wonderful new IPs. No specifics but there are a lot of new IPs that we are considering and there's a lot on our table, and Disney hasn't said no - we don't have any trouble with that."

    On the purpose of the HD collections:

    Yasue: "It's been 12 years since the original Kingdom Hearts came out in 2002; it's been a long while. We want new users to be able to understand the story before going into Kingdom Hearts 3, so I guess that was the plan - making Kingdom Hearts 3 but making it more accessible by making 1.5 and 2.5."

  21. Coverage: Kingdom Hearts HD 2.5 ReMIX European launch event in London

    Last month, Square Enix announced a European launch event for Kingdom Hearts HD 2.5 ReMIX in London, England on December 3, 2014. News Team member, AndrewHankinson attended the event and has written up what occurred at the event. You can read this below with edits by Sora96. Photos can also be viewed below.

    Approximately 170 people were at the event. A few people were dressed in Kingdom Hearts cosplay like Sora, Christmas Town Sora, Roxas, Aqua, Hayner, Kairi etc). Photos can be seen below.

    STRUCTURE OF EVENT
    5:30 Already people queuing outside for the event
    6:00 People were let into the venue
    6:15 People were allowed into the presentation room
    6:25 PRESENTATION STARTED

    • Host (Dan Seto, Square Enix Europe community manager for Japanese titles) taking scroll from a green bottle and reciting Kairi’s message “Thinking of you wherever you are…”
    • Introduction and welcome; and no film/photography during any of it!
    • Launch trailer from around the world; had secret project footage from Disneyland Paris in it.
    • Q&A with Tai Yasue (co-director of the Kingdom Hearts series) and Rie Nishi (producer of the Kingdom Hearts series). Dan Seto asked questions about their previous work and their opinions about questions like they’re favourite game, key moment in games that stood out to them most, the best part of working with Kingdom Hearts, have they ever gone to Disneyland/world to ‘research’ for Kingdom Hearts games, etc
    RAFFLE:
    • 5 framed drawings of Roxas and Sora (out of 50 in the world)
    • 2 Roxas figures and 2 Sora figures
    • 3 Kingdom Hearts HD 2.5 ReMIX Collector’s Editions with signatures from both Tai Yasue and Rie Nishi
    • 3 manga storylines of Kingdom Hearts HD 1.5 ReMIX
    • Kingdom Hearts III footage (same as the North American launch event)
    • Dan Seto ending with "The heart may be weak and sometimes it even give in, but I've learned that deep down there's a light that never goes out!"
    7:00 PRESENTATION ENDED
    Slots throughout night when people could get signatures/photos from Tai Yasue and Rie Nishi
    10:00 EVENT ENDED

    FEATURES AT EVENT:
    • Twilight Town Clock Tower platform for people to pose and get photos and free prints. Photos are available to view on the Square Enix official Kingdom Hearts Facebook page.
    • 4 screens to play demos; 2 for Kingdom Hearts II Final Mix and 2 for Kingdom Hearts Birth by Sleep Final Mix. Same demos as other events.
    • Lots of merchandise selling out quickly. With most purchases, people got a Kingdom Hearts Roxas Avatar Mascot Strap free.
    • Pies and drink supplied by ‘pieminister’ inclusive with the event.
    • Green screen for people to be filmed and create a flip book out of it. Choice of 3 backgrounds, one from each game. Kingdom Hearts II Final Mix: 1000 heartless at Hollow Bastion; Birth by Sleep Final Mix: Keyblade Graveyard; and Re:coded: in Hollow Bastion where you fight Riku (Where you fight Maleficent in Kingdom Hearts)
    • Choose either to get signatures on free A4 poster (HD 2.5 ReMIX game cover design) or get photo with Tai Yasue and Rie Nishi.
    • Pose with Keyblade for photos.
    • Kingdom Hearts HD 2.5 ReMIX wall where people can write their comments on.
    • A lot of cameras (photography and film camera so could be a video soon of the launch event)


    Photos

    Spoiler


    Update: Full impressions of the new Kingdom Hearts III footage can be seen here.

    Update 2: Twilight Town Clock Tower photos from the European launch event can be seen here.

    • Dec 08 2014 02:03 PM
    • by Sora96
  22. Kingdom Hearts HD 2.5 ReMIX launch trailer released, titled "Inside the Kingdom, with Heart"

    Square Enix has released the International launch trailer for Kingdom Hearts HD 2.5 ReMIX. This trailer titled "Inside the Kingdom, with Heart", "highlights the emotions that are evoked through the Kingdom Hearts franchise". The trailer features footage of Kingdom Hearts HD 2.5 ReMIX in 1080p, people from North America and Europe sharing their personal experiences with the Kingdom Hearts series, and the Japanese development staff reacting to this footage. You can view the new trailer below!


    You can view all trailers, commercials and promotional videos for the English version of Kingdom Hearts HD 2.5 ReMIX in our trailer archive.

    Update: Square Enix Europe has revealed that the secret project back in October at Disneyland Paris was for this launch trailer. They have also posted some behind the scenes photos from the event, you can view them below.

    2cb86abeecbf3f4efdbaec40b217f949 3dc2fb098993f804eda0834aa4cda8ad 3f9512841d996fff5b09ca40d28c6a06 30a53912dc59201bc288e22546244323 67b8474fa865f1265818bb6861ae1435 79eaefcd3183a210ae83ca2b70e4f1d8 686cfd8ff872ef2be894d9bcc0d983e6 d1ad8b249df68c1f3cd2588095814535 dda8707d65844247881c86d99f1b7d7d

    • Dec 10 2014 11:43 AM
    • by Sora96
  23. Kingdom Hearts HD 2.5 ReMIX International website redesigned

    Square Enix has just rolled out a complete redesign of the International website for Kingdom Hearts HD 2.5 ReMIX. The website now features links to the Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts III International websites, information on the series and HD collections, new images and more. You can view the images below.

    Screenshots

    Spoiler

    Character renders

    Spoiler

    World renders

    Spoiler

    • Dec 02 2014 08:35 PM
    • by Sora96
  24. Tai Yasue reveals Kingdom Hearts HD 1.5 & 2.5 ReMIX could come to PlayStation 4 & Xbox One

    Tai Yasue, the co-director of the Kingdom Hearts series has revealed in an interview with IGN that the Kingdom Hearts HD collections, Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX could be ported to PlayStation 4 and Xbox One in the future. Yasue mentions he understands what the fans want and that it is something they will explore but they also don't want to delay Kingdom Hearts III's development. You can read what Yasue said in full below. IGN has announced they will have more with Yasue later in the week.

    "When we first came up with the idea for Kingdom Hearts III, it was always 1.5, then 2.5 and we were always thinking about those three titles at the same time," he explains. "I think [putting the games on PS4] is something we’ll explore. We understand what our players want, so we will explore the possibility. I’m not making any announcements though, we can’t make any announcements yet!"

    But while Sony gamers would likely appreciate the refresher, with Kingdom Hearts III heading to Xbox One as well as PS4, arguably it's Xbox owners that need the earlier installments of the game more than anyone else. When asked about whether an Xbox One edition of 1.5 and 2.5 could ever see the light of day, Yasue was hesitant. While the initial reasoning behind this was thought to be the initial exclusivity deal with Sony, it seems resources play just as much of a part.

    "It’s a big old question," he says. "There’s a lot of things we need to think of when we consider consoles. One of them is what our players want, so we will definitely consider that. But there’s also schedule constraints, as we really don’t want the development of Kingdom Hearts III going later, so we have that to think about. We’ll consider all these things and come to a decision."

    • Dec 03 2014 03:37 AM
    • by Sora96