With the 1st anniversary of the Japanese version of Kingdom Hearts Unchained χ passing by and Kingdom Hearts χ[chi] coming to an end, new story elements have begun to develop in Kingdom Hearts Unchained χ. The first part of these new story elements is the introduction of a new world - Castle of Dreams.
Based off of the Disney film Cinderella, Castle of Dreams is the 1st of 3 worlds that will be newly introduced into Kingdom Hearts Unchained χ. This new world will be introduced in-game in October.
Did you also think Castle of Dreams would make an appearance in Kingdom Hearts Unchained χ? Let us know in the comments below!
- Sep 04 2016 11:48 PM
- by Jake
New artwork featuring Ventus, Ephemer, and Skuld drawn by Tetsuya Nomura to commemorate the Japanese version of Kingdom Hearts Unchained χ's 1st anniversary
On September 3rd, 2015, Kingdom Hearts Unchained χ was released in Japan. It has been 1 year since then, and with that, Tetsuya Nomura, director of the Kingdom Hearts series, has drawn some new artwork featuring Skuld, Ephemer, and Ventus. The artwork also includes two mysterious characters. You can check it out below.
Tetsuya Nomura also included a message with his artwork:
It's been one year? Thank you for the one year anniversary. With the various announcements brewing, please continue to enjoy. @Nomura #KHUX
Who do you think is the two mysterious characters in the artwork? Do you like the artwork? Let us know in the comments below!
- Sep 02 2016 10:52 PM
- by Jake
First Anniversary of Kingdom Hearts Unchained χ in Japan brings news of new worlds, multiplayer modes, and a message from Tetsuya Nomura
Square Enix Bridge has recently updated with various exciting announcements for the Japanese version of Kingdom Hearts Unchained χ to celebrate its first anniversary.
Some of the announcements include new worlds including what seems to be Castle of Dreams and the announcement that one of the worlds will be from a Disney world that has not been previously included in any Kingdom Hearts game thus far. Another announcement also includes the introduction of new multiplayer modes.
Last but not least, it was also confirmed that it was Ventus in the art that was released for Kingdom Hearts χ[chi]'s 3rd anniversary. Spoilers for Kingdom Hearts χ[chi]'s Final and Special episodes follow:Spoiler
The official international Twitter account for Kingdom Hearts Unchained χ also made a tweetpromising that exciting announcements were coming soon as well!
A message from Tetsuya Nomura was also included with these announcements and can be viewed below thanks to Katie Armstrong.Spoiler
- Aug 30 2016 11:07 PM
- by soraspromise
The Beast's Castle introduced to international version of Kingdom Hearts Unchained χ with 25 new story quests
On August 25th at 12:00 AM (PT), 25 new story quests were added to the international version of Kingdom Hearts Unchained χ. With this new story update, a new world is also introduced starting with story quest 426: The Beast's Castle. Players also obtain the Divine Rose Keyblade after quest 433.
While meeting up with your favorite characters from Walt Disney's Beauty and the Beast, don't forget you'll receive receive Orichalcum after completing these 25 quests.
Are you excited to explore this new world? Let us know in the comments!
- Aug 25 2016 11:21 AM
- by soraspromise
New Official Kingdom Hearts merchandise available for pre-order through Amazon Japan & Square Enix Japan e-store
Update: The official Japanese Square Enix e-store has updated with the Kingdom Hearts mugs, as well as Lea's Keychain from Kingdom Hearts 3D Dream Drop Distance. The release date for the mugs is September 10, 2016, and the Keychain will be available on November 28, 2016.
The original article follows.
New Kingdom Hearts series merchandise has made it's way on to Amazon Japan's website for pre-order, including 2 new mugs and a keychain of Lea's Keyblade featured in Kingdom Hearts 3D Dream Drop Distance. The mugs feature artwork of a Shadow Heartless and Sora's crown surrounded by a pattern based on Kingdom Hearts Unchained χ. Last but not least, there is also a new wallet style smart phone case decorated with a KHUX design now available for pre-order through the Japanese Square Enix E-Store.
The two mugs will be available in September of 2016 for 2,200 yen each, while the keychain of Lea's Keyblade will be available in November of 2016 for 1,900 yen. The smart phone case will be available first, with a release date of August 30th, 2016 at the price of 4,940 yen.
You can find images of all the new merchandise below. Thanks to Twitter user @aibo_ac7!
Which item do you want to get your hands on the most? Let us know in the comment!
- Aug 10 2016 07:18 AM
- by soraspromise
25 New Story Quests coming to International version of Kingdom Hearts Unchained χ including quests featuring Ephemer and Master Ava
On August 4th, 2016 at 2:00 AM (PT), 25 new story quests will be added to the international version of Kingdom Hearts Unchained χ! The official international Twitter account teases: "What does Foreteller Ava know about Ephemer's disappearance? 25 new quests coming at 2AM (PT)! #KHUX".
While you delve deeper into the story of Kingdom Hearts Unchained χ, don't forget you'll earn more Orichalcum after completing the newest 25 quests!
Are you ready to face off with Master Ava? Let us know in the comments!
- Aug 04 2016 12:16 AM
- by soraspromise
The official International Twitter account for Kingdom Hearts Unchained χ, covering both the North American and European versions of the game, has announced that the next 25 quests to be added will take place in Wonderland and will focus on Alice getting into trouble with the Queen of Hearts once again.
The 25 new quests will be added at 12:00 AM PST July 14th, 2016 and don't forget that you'll receive Orichalcum after completing them!
Are you looking forward to returning to Wonderland? Let us know in the comments!
- Jul 13 2016 10:13 PM
- by soraspromise
25 new story quests added to North American version of Kingdom Hearts Unchained χ which introduce Ephemera
On June 30th, 2016, 25 new story quests were added to the North American version of Kingdom Hearts Unchained χ. This is an important story update, seeing as it continues the story in Daybreak Town and introduces a new character to the Kingdom Hearts series: Ephemera.
Upon completing these quests, players will also earn another Orichalcum. What do you think of the story progression in Kingdom Hearts Unchained χ so far? Let us know in the comments!
- Jun 30 2016 02:11 AM
- by Toominator
Update: Famitsu has kindly provided us with more details on the new update for Kingdom Hearts Unchained χ.
This includes a new "Proud Mode" setting, allowing players to experience missions on a harder difficulty. Currently, only missions 1-50 are available in proud mode. More will be added on soon.
Aside from proud mode, there will be a new "high score" event, where you battle enemies for the highest scores against other players. Those who rank high in the event get a voiced Maleficent medal.
Lastly, the second half of the new Alice event has begun. Those who complete it get a new "Alice & Cheshire" medal.
The original article is as follows.
On June 30th, at 10:00 AM JST (9:00 PM USA EDT, 6:00 PM USA PDT, on the 29th), Kingdom Hearts Unchained χ will be updated to Version 1.3.0, introducing a new Keyblade, which is the Sleeping Lion Keyblade originally in Kingdom Hearts II. Aside from a new Keyblade, there will be new events, a new 'mystery' medal, and more.
Are you excited for the new update? Let us know in the comments below!
- Jun 29 2016 05:52 PM
- by Jake
With E3 2016 coming to an end, this means it's time to wrap our coverage of Kingdom Hearts at E3! This year's E3 was filled with announcements by Square Enix, including the big one that Kingdom Hearts HD 2.8 Final Chapter Prologue will have a worldwide release date, yes you heard right -- The first Kingdom Hearts title to have a simultaneous worldwide release! Could Kingdom Hearts III join that group in the future? Let's hope! Additionally, Kingdom Hearts Unchained χ has been released in Europe! Exciting news, isn't it?
Check out all the interviews, trailers, and more from E3 2016!
Kingdom Hearts III/Kingdom Hearts HD 2.8 Final Chapter Prologue
- New Kingdom Hearts HD 2.8 Final Chapter Prologue trailer released announcing December release WW; Kingdom Hearts III news coming this winter
- Square Enix announces playable demo of Kingdom Hearts HD 2.8 Final Chapter Prologue at E3 2016
- Kingdom Hearts HD 2.8 Final Chapter Prologue banner spotted within LA Convention Center; Background includes similar item included in the E3 2015 Kingdom Hearts III trailer
- Kingdom Hearts HD 2.8 Final Chapter Prologue confirmed to appear in the next Famitsu Weekly article
- Impressions of the Kingdom Hearts 0.2 -A Fragmentary Passage- E3 demo by Toominator!
Kingdom Hearts Unchained χ
- Kingdom Hearts Unchained χ to release in Europe at 12 AM, USA PDT! Aqua medal to be gifted to all players at 12 AM PDT as well!
Tetsuya Nomura & Tai Yasue Interviews
- Dengeki releases interview with Tetsuya Nomura about Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III!
- No Final Fantasy based worlds will be featured in Kingdom Hearts III says Tai Yasue
- Tai Yasue says Kingdom Hearts HD collections on PS4 not ruled out completely!
- Famitsu posts interview with Tetsuya Nomura focusing on Kingdom Hearts HD 2.8 Final Chapter Prologue and it's connections to Kingdom Hearts III!
- Square Enix Presents discusses Kingdom Hearts HD 2.8 Final Chapter Prologue with Tai Yasue!
Kingdom Hearts HD 2.8 Final Chapter Prologue - E3 2016 Trailer
Kingdom Hearts HD 2.8 Final Chapter Prologue - E3 2016 Gameplay Trailer
SEP (x) Tai Yasue
Even though E3 2016 has ended, we will more than likely receive even more Kingdom Hearts HD 2.8 Final Chapter Prologue news in the fall as it nears its release, and we will definitely be receiving Kingdom Hearts III this winter. Expect our News Team to continue providing coverage for Kingdom Hearts throughout the 2016 year. We hope you enjoyed this year's E3 and we hope to see Kingdom Hearts at next year's E3!
- Jun 25 2016 02:47 PM
- by Jake
Players team up with Hercules & Cloud to defeat Hades in new Kingdom Hearts Unchained χ story update
Kingdom Hearts Unchained χ in North America will be receiving 25 new story quests in a new story update being released by Square Enix! In the new story quests, you will be able to team up with Hercules and Cloud to finish off Hades and advance along in the story even further. With these 25 new quests, you will receive an Orichalcum upon completion. The new story update will be released on June 16th, 2016 at 2:00 AM USA PDT.
Are you excited for this new story update? Let us know in the comments below!
- Jun 15 2016 10:10 PM
- by Jake
Kingdom Hearts Unchained χ releasing in Europe at Midnight PDT June 15th, 2016 and new Kingdom Hearts HD 2.8 Final Chapter Prologue Aqua medal to be gifted to all players
During the Square Enix Presents discussion about Kingdom Hearts HD 2.8 Final Chapter Prologue, it was announced by Kingdom Hearts Unchained χ producer Hironori Okayama that Kingdom Hearts Unchained χ will release June 16th, 2016 at midnight PDT in Europe! With this release, Kingdom Hearts Unchained χ will be made available in over 100 countries (listed below).
On top of that news, it was also announced that all players will be gifted the Kingdom Hearts HD 2.8 Final Chapter Prologue Aqua medal that was previously only available in Japan at 4:00 AM PDT on June 16th, 2016 as well.
European fans, what are you most excited to try out first in Kingdom Hearts Unchained χ? Let us know in the comments!
- Jun 16 2016 09:14 AM
- by soraspromise
Update: To commemorate Kingdom Hearts Unchained χ releasing in Europe, series director Tetsuya Nomura released a new drawing of characters from the game. You can view the image below:
The original article follows.
Square Enix has just announced that Kingdom Hearts Unchained χ will be coming to Europe. Currently, the game is available on iOS and Android devices for North America and Japan. More details are to follow soon with the European version.
- Jun 21 2016 10:26 AM
- by Jake
New mystery medal to be released in Kingdom Hearts Unchained χ Japan on 6/9; New Kingdom Hearts HD 2.8 trailer coming 6/8
Update: The mystery medal was in fact revealed to be a new render of Aqua in Kingdom Hearts HD 2.8 Final Chapter Prologue by Dengeki! From 4:00 JST on June 9th until 3:59 JST on June 20th, all players will receive the new Aqua medal simply by logging into the Japanese version of Kingdom Hearts Unchained χ.
Additionally, from 7:00 JST on June 9th until 23:59 JST on June 19th, there will also be a special event board and having the Aqua medal in your deck will attract event coins and treasure chests to help you strengthen it rapidly.
The original article follows:
Just a week before E3, the official Japanese Kingdom Hearts Unchained χTwitter account for the game launched a mystery medal campaign. With an image showing the silhouette of the new medal, the Twitter account announced that if their Tweet achieved 10,000 Retweets by June 7th, then they would unveil the new medal.
The Tweet reached 10,000 Retweets several hours after the Tweet was initially posted on 6/6 in Japan, and the account announced that the new medal will be released on 6/9 for Japanese players. It will be a part of the daily login bonus on 6/9.
Many are speculating that this could be the new look for Aqua in Kingdom Hearts HD 2.8 Final Chapter Prologue. It just so happens that the official Japanese Twitter account for Kingdom Hearts tweeted that a new Kingdom Hearts HD 2.8 Final Chapter Prologue trailer will release on 6/8 at 21:00 JST (8:00am EST, 5:00am PDT). The tweet promises that the trailer will reveal lots of new material, so look forward to it!
With a new trailer for Kingdom Hearts HD 2.8 Final Chapter Prologue set to release the day before the medal is distributed, it is very likely to be a new render of Aqua from Kingdom Hearts 2.8.
What do you think the mystery medal could be? What are you looking forward to in the new trailer? Let us know in the comments below!
- Jun 08 2016 07:59 AM
- by Toominator
As of June 2nd, 2016, 25 new story quests have been added to the North American version of Kingdom Hearts Unchained χ! These new story quests focus on the main tournament starting in the Olympus Coliseum and introduce Cloud to the Kingdom Hearts Unchained χ story line.
Along with the story update, the Olympia Keyblade's level cap has been raised.
Last but not least, the addition of 25 new quests also means you will earn another Orchalicum after clearing the new stages.
What's your favorite thing about Kingdom Hearts Unchained χ so far? Let us know in the comments!
- Jun 02 2016 09:46 AM
- by soraspromise
On May 19th, 2016, 25 new story quests will be added to the NA version of Kingdom Hearts Unchained χ. These new quests will conclude the storyline in Dwarf Woodlands. After completing these 25 quests, you will also earn another Orichalcum!
So far, there has been a trend of story updates coming in every two Thursdays, with either 25 or 50 new story updates.
Do you think this trend will continue and how long do you think it will take the NA version of Kingdom Hearts Unchained χ to catch up to the Japanese version? Let us know in the comments!
- May 18 2016 01:17 PM
- by soraspromise
Square Enix has just announced that Kingdom Hearts Unchained χ has exceeded 2 million downloads just under a month since its release in North America.
Kingdom Hearts Unchained χ released on April 7, 2016 in North America and is available to download on iOS and Android devices.
Have you enjoyed the game thus far? Let us know in the comments below!
- May 11 2016 08:55 AM
- by Jake
Kingdom Hearts Unchained χ producer Hironori Okayama talks about Kingdom Hearts Unchained χ's development
Siliconera recently interviewed with Kingdom Hearts Unchained χ's producer Hironori Okayama. They discuss the development of Kingdom Hearts Unchained χ, what it was like taking the series onto mobile platforms, and more. You can read the full interview below:
How has it's reception for Kingdom Hearts: Unchained X been so far?
Hironori Okayama, Producer: I’m surprised and happy that a lot of users are saying that it’s a really fun game.
You’ve changed from developing PC games for Square Enix to mobile. How does that feel different for you?
First off, just going to a mobile platform – it was thrilling because there’s a lot more users on a mobile platform nowadays. But, as for me, as a producer and game creator, (this is not specific to Kingdom Hearts) I like games that are connected to a network, like an MMO-type game, where you can play with others.
I’ve been making games like that for more than ten years. So, regardless of the platform, whether it be PS4 or smartphones, I continually want to make those types of games.
What were your thoughts in shifting the Kingdom Hearts experience to mobile? How do you make that experience work with that larger possible player base?
Instead of catering to a specific demographic, I thought more about how to incorporate the touchscreen game play within the player's daily lives. That’s how I came up with the different stages. Like, how you clear different stages, which is completely new to Kingdom Hearts.
Kingdom Hearts: Unchained X was planned to be a browser game at one point, but you’ve shifted focus to just mobile. What prompted that change?
It’s just that the mobile game platform has a lot more users now worldwide, and that’s why I wanted to take it over to the mobile platform.
Before I created the prototype of this game, I actually presented it to certain people by putting the PC game into a surface and I cut out a window in a cardboard box to make it as small as a smartphone’s size. Then, I showed it to people – “This is how it will probably feel on a mobile platform.” – and everyone liked that. So, that’s how this project started.
How does it affect your approach to creating game play when it’s being played on a smartphone versus PC/console?
Because it is a mobile game, I tried to design it in a way so that each of the stages don’t take as much time to clear.
When people have to go on the train to go to work or what-not and they haven’t finished and have to get off at a stop, I made it so that you can close the game but go back to it whenever you can. That is also why I went for more of a turn-based kind of game rather than real-time action.
The game play itself, I believe that you can feel that it is still Kingdom Hearts in its essence. It has that kind of action feeling. I believe I was able to get that with this game.
We had heard that you were taking and implementing feedback for the Western audience. What sort of changes were made from that feedback?
One thing is that, right after we created the prototype, we tested the game in the US with American players, and so it was more about getting feedback from the US players, or US audience, and then adjust the game from there to release in Japan and in America later on.
The greatest change might be the medals, actually. In the PC browser game, it used to be cards. We received feedback that cards would probably be a bit too geeky for a mobile game. Given that feedback, we thought about what we could do to make it a little bit different and not use cards.
What we ended up with was medals, and when I saw the cool medals that were created for the game, I was very happy because I thought “This is it.”.
The feedback we got was when users explained the game to people – to tell people that it’s fun – when they say that it’s a card game, some people might get put off by that. That’s the type of feedback that I got, so that’s why I decided to do away with the cards.
I love trading card games, though.
What got you excited to work with the Kingdom Hearts franchise?
It might be just to work with Disney for the first time.
When I brought the prototype to America to do the first test play, Disney was kind enough to take me to one of their animation studios, and I felt “Oh, this is great!”.
What was it like to work with Disney? Was it fun? Challenging in any way?
It is both fun and challenging. The Kingdom Hearts series is definitely a title where Disney and Square Enix all really discuss with each other to make the best game that we can. It is a very cherished title for both of the companies, so they always discuss how to improve the quality of the game with each other.
Did the other Kingdom Hearts team members have any suggestions on things they wanted to add to the game?
Everyone on this Unchained X project, aside from myself, has always been working with Kingdom Hearts, so they’re veterans in the series. So, rather than them giving me advice or suggestions, it was more like we were working together as a team.
I feel that it was probably the avatar system – where you could create your own avatar – that is definitely a first in the series.
How did that come about? The story in Kingdom Hearts is focused on very specific characters. Now, to tell a story in the past but leave those characters out seems like a big decision.
For the story, or how the game plays, or how the characters appear, they’re all being discussed by Tetsuya Nomura, and he did think through it. So, rather than a big decision point, it was more like a natural thing for them to decide to do. And, for fans of the Kingdom Hearts series, they’ll definitely see how it will lead up to the Kingdom Hearts series.
Right now, at least, no one has really gotten into the depth of that story with Unchained X, but it will lead you to understand how it ended up like that. We’ll definitely be constantly updating the story in Unchained X, and so I would love for everyone to look forward to seeing how that rolls out within the game.
Does working in the Kingdom Hearts series’ past give a lot of freedom to do what you like with story and game play?
So, aside from the story, which I didn’t really work on so I can’t talk about that, but the game system, at least, because it is the first game (in the Kingdom Hearts narrative history), I was really able to work pretty freely to create the game’s systems and concept behind it. There are a couple of things that I have to follow, but I was able to do things pretty freely.
What are you most proud of that you’ve done with this game?
If you defeat the enemy before you finish up using all of your medals – pretty much before the enemy strikes back – you’ll get a reward called a ‘One Turn Triumph’. To get that objective cleared, you really have to strategize and figure out which medals you want to use because, obviously, it gets more difficult as you play. I really like that in the game because it adds a puzzle element. It adds a lot of depth to the game.
Kingdom Hearts: Unchained X is supposed to connect to Kingdom Hearts 3. How does a game in the far past connect to this one in the future?
I actually want to know, too! I feel that if you play Unchained X, as well as the other titles, then you will realize what the connections are, but that’s all I can say at this moment.
Will the answers become clearer as you issue story updates to the game?
I wouldn’t say that everything will become clear, but there will be some things that will be revealed through this game. I am also looking forward to the future stories in this game.
Will any characters like Chirithy or others from this game show up in later titles?
I am not working on other titles, so I can’t say.
Kingdom Hearts X Back Cover will be a part of Kingdom Hearts HD 2.8. Will players be missing out on anything by not playing the mobile game themselves?
The story is written in a different perspective in Unchained X than 2.8 Back Cover. Unchained X is written from a player’s point of view, whereas Back Cover is written from the Foretellers’ point of view. So, they are from the same story, but from different perspectives.
I would love for everyone to try to take a look at both.
What is your favorite character from the series?
Because he’s the most interesting.
What’s the plan for you next, in this game and as a developer? Will you keep working on new story elements for Unchained X?
As far as Unchained X, I would love to keep on creating new elements to it as long as it’s popular. I’m also working on other titles as a producer.
My team members, they all really like to create new things and so they will all definitely want to pursue making more new elements to the game going forward. As well as the story, of course. I’d also like to do more collaborations with Disney like they did in Japan for Zootopia moving forward.
Thanks go to KH13 member Sora96 for the tip. In what way do you think Kingdom Hearts Unchained χ's story will connect to Kingdom Hearts III? Sound off in the comments below!
- May 04 2016 09:23 AM
- by Xadec
For a limited time, those playing the North American version of Kingdom Hearts Unchained χ can obtain outfits and medals inspired by the latest Disney animated movie, Zootopia.
From 5/2 - 5/15, a new Event quest has been added. Simply go to Menu -> Quests -> Events to access this new event. The quest involves defeating the Queen Bee Raid Boss for event coins which you can then spend to unlock Zootopia snuggly accessories. They have also included a Raid Bonus Time; Every day during the duration of the event, from 7:00pm - 8:59pm PST, the appearance rate of the raid boss doubles, the AP cost of the quest is halved, and the Lux rewards for defeating the raid boss is doubled.
Also from 5/2 - 5/15, two new avatar boards can be purchased for 3000 jewels each. The avatar boards are used to unlock Judy Hopps and Nick Wilde outfits, as well as new Judy Hopps and Nick Wilde medals.The boards can be purchased only between 5/2 and 5/15 but they will remain after the event if you purchase them.Obviously, as you would expect, the Nick Wilde avatar board grants the Nick Wilde medal, and the Judy Hopps board grants the Judy Hopps medal.
What do you think of this event? Are you surprised to see such a recent movie in Kingdom Hearts Unchained χ? Let us know in the comments!
- May 04 2016 01:24 AM
- by Toominator
Square Enix has just announced that rankings in Kingdom Hearts Unchained χ have been suspended due to the recent hacking issues in the game. As the suspension is carried on for rankings, they are working to resolve the hacker issue, and handing out disciplinary action on those who have hacked the game. You can check out the information on the suspension of rankings below.
- Weekly Solo Rankings starting from May 2, 2016
- Weekly Party Rankings starting from May 2, 2016
- Coliseum Rankings starting from May 1, 2016
- May 01 2016 10:47 AM
- by Jake
Interview with Kingdom Hearts Unchained χ producer Hironori Okayama by The Koalition at PAX East 2016
While at PAX East 2016 last week, Senior Editor of The Koalition, Jakejames Lugo, was able to sit down and have a little chat with Hironori Okayama, the producer of Kingdom Hearts Unchained χ. Okayama discussed gameplay features, such as how he drew inspiration from other Kingdom Hearts games, the reasoning behind creating a turn-based battle system, and the process behind designing medals. He also mentioned wanting to implement real-time multiplayer battles over the current individual raid boss fights with shared HP reductions and rewards. Following up on Gamer Escape's interview also at PAX East 2016, Okayama reiterated that the game was created based on North American user feedback. He plans to use results from future user surveys to identify areas of demand in order to implement further changes. Okayama also pointed out that there are completion bonuses in the game that might yet have to be discovered.
You can watch the video posted by The Koalition and listen to the full interview below:
- Apr 30 2016 03:14 PM
- by Aquaberry
The official Kingdom Hearts YouTube account has posted a new video featuring a message from the Kingdom Hearts Unchained χ development team. This video features the development team working on animations of Heartless as well as making final touches to some of the outfits you can unlock through Avatar Boards, various gameplay demos, and a group of players enjoying the game on their phones.
You can view the video below:
- Apr 27 2016 11:54 PM
- by soraspromise
Interview with Kingdom Hearts Unchained χ Producer Hironori Okayama at PAX East includes content release schedule
Gamer Escape was present at PAX East 2016 this week, and caught up with Hironori Okayama, the producer of Kingdom Hearts Unchained χ. In the interview, he stated that the North American version of the game will receive 50 new missions per month, and made an announcement that the promotional Zootopia medals recently released in Japan are planned for release in the North American version of the game on May 2nd. Okayama also discussed the choices made when Kingdom Hearts χ was being remade for mobile devices, how the team decides which medals to make, and the release of future content for both versions of the game.
The full interview can be read below:
Gamer Escape: Kingdom Hearts Unchained χ started out as a web browser game when it was released in Japan in 2013. Were there any big changes to the game when it made the move over to mobile devices?
Okayama: The game is actually completely different from the browser version. We decided to bring it to the mobile devices because there are a lot more users on smartphone devices now. I wanted as many people as possible to be able to play the game. The way that you want people to play the game would be different going from a computer screen to a smartphone touch screen and so we had to create the rules from the ground up for the mobile version.
Gamer Escape: More and more games are releasing globally these days, was there any reason why the game launched first in Japan before arriving in North America?
Okayama: People might think “aw Japan first again?” But our prototype was actually in English first. We brought it to the States to do a user test in America and that’s how we tested and built up the game. Now, the reason it released in Japan first well, we’re a Japanese team and so it was a lot faster to create that version first. But the prototype was in English so we always had the mentality of releasing in America.
Gamer Escape: As new content is released, is that global? or will it be similarly staged?
Okayama: One characteristic of a Kingdom Hearts game is that it has a really deep story. When you think about having the correct nuance in English, and we have an on-going discussion with Disney all the time – but if we have to do English and Japanese at the same time it would decrease the speed that the content would come out with and I don’t want that to happen as much as possible. I’d like to release it as simultaneously as possible, but there could be delays when it comes to story content.
Gamer Escape: Why did you decide on a game that’s free to download with micro-transactions instead of a game that you would pay once for?
Okayama: One big role that Kingdom Hearts Unchained χ has is to have players who have never touched Kingdom Hearts before to get into the series and now Kingdom Hearts. When I looked at the users on the mobile platform, the most popular monetization system was the Free to Play. So it was pretty much one choice for me.
Gamer Escape: What kind of end-game content is there in the game?
Okayama: As far as the main story line goes, there’s not really any end-content to it because it will be constantly updated. There are two things on the development side we consider end content. One is the Coliseum – which we used to call the infinite coliseum internally – but you figure out how high of a level you can challenge and it resets every month, but you challenge yourself to see how far you can get each month. The other is the raid boss that appears in the tutorial. The raid bosses you’d like to try and kill with party members because it gets stronger and stronger as you defeat it. This resets every month as well, and it can go up to level 99. So trying to defeat those raid bosses and gaining more experience points or “looks” as well call them, to raise your party ranking, that’s what we want people to enjoy as end content.
Gamer Escape: Was there a process for determining the characters that appeared on the medals?
Okayama: When we decide medals, the battle system comes first when we think about it. We think about what kind of skills are necessary to move through the story and quests and we decide which character might fit the kind of action or skills they want so it’s a bit of a reversed way of looking at it. For Kingdom Hearts Unchained χ, we made it in a way so that any character that has appeared in the Kingdom Hearts series can still fit into this world. We hear alot from the medal team that they don’t know which character to use next because of how many there are to choose from.
Gamer Escape: Is there a lot of interaction with Disney for that at all?
Okayama: It’s a long running series and so we’ve always been in talks with Disney. It’s nothing new when it comes to this title.
Gamer Escape: Will we see any more worlds added in future updates?
Okayama: In regards to the stages in the quests, we do plan to release at minimum, 50 stages per month. There will also be seasonal events as well. As far as the worlds go, it is a Kingdom Hearts game so we do plan to maybe add more but we have nothing concrete now. It is very difficult to create a new world.
Gamer Escape: I saw online last week that new medals would be making their way into the Japanese version of the game for Zootopia. Is that something that North American players can expect to see?
Okayama: May 2nd.
Gamer Escape: That was a lot more specific of an answer than I thought we would get!
Okayama: We haven’t told anyone else yet. We do plan to release it on May 2nd, of course it is subject to change.
Gamer Escape: How many stages are there right now?
Okayama: It’s around 250 right now.
Gamer Escape: We have a lot to go then. How many quests are in the Japanese version right now?
Okayama: It’s 500 right now in Japan.
Gamer Escape: Is there anything you're excited for or something you’d like to share with our readers?
Okayama: There are actually hidden Mickeys in the stages that you can look for.
Gamer Escape: Like the shape?
Okayama: Yes, it might be very difficult to find them but they are in there. They’re not in every stage though.
- Apr 26 2016 08:08 PM
- by Katie Armstrong
First Story Update coming to NA version of Kingdom Hearts Unchained χ on April 21st, another update coming in early May
At 2 AM PDT on April 21st, 50 new story quests will be added to the North American version of Kingdom Hearts Unchained χ as announced by the official Twitter and Facebook pages. This update will focus on quests taking place in Wonderland as well as Daybreak Town.
The official Kingdom Hearts Facebook page also announced that more quests will be added in early May with even more content to follow soon after that.
What do you hope to see in Kingdom Hearts Unchained χ in the future? Let us know in the comments!
- Apr 20 2016 06:09 PM
- by soraspromise
The North American Square Enix Store has added a listing for a Chirithy plush to their website, following the announcement of the Chirithy plush for the Japanese Square Enix Store last month. The Chirithy plush is currently up for pre-order with a limit of one per customer and is expected to ship towards the end of August 2016.
You can find a few images of the Chirithy plush below, including all new stock images:
Will you be pre-ordering Chirithy? Let us know in the comments!
- Apr 22 2016 12:50 AM
- by soraspromise