Kingdom Hearts III has appeared in the latest issue of Dengeki PlayStation magazine with the latest screenshots of the game as well as an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. We're currently working to get this interview translated and once we have we'll let you know. You can enjoy the article below thanks to RPGSite.net and @RedMakuzawa.
- Jun 24 2015 10:22 PM
- by Sora96
New Famitsu article on Kingdom Hearts III & Unchained χ now available, new screenshots and Sora render shown
A new Famitsu article concerning the Kingdom Hearts series is now available, revealing two new screenshots of Kingdom Hearts III not seen in the previous E3 trailer. A render of Sora in his Kingdom Hearts III clothes was also shown. The article discusses both Kingdom Hearts III & Kingdom Hearts Unchained χ. You can view the new screenshots and render below.
- Jun 24 2015 03:40 PM
- by Soravids
PlayStation Access has posted a new video concerning Kingdom Hearts III. The video focuses on 8 aspects of Kingdom Hearts III, and discusses each one. The hosts of the video have interviewed Tetsuya Nomura, and they discuss the questions they asked him and expand on his responses, while describing their own personal desires for the game. This video is very interesting, seeing as we learn many things that suggest the game is quite far into development. You can view the video below, plus a complete list of the discussion topics.
Q1. The world selection process is discussed. The video explains that Square Enix have the unique permission to view screenings of Disney movies before they come out.
Q2. There are Final Fantasy characters Nomura would love to put in, but he cannot comment on it.
Q3. Development is smooth, but they don't feel comfortable estimating a percentage. The key gameplay mechanics and ideas they want to put in the game are finalized, so the full development stage is underway.
Q4. The PS4 hardware allows for lots of shaders, lighting techniques, larger maps, and a more responsive environment.
Q5. AI is really improved in combat, both for party members and enemies. One improvement, for example, is how enemies can team up and work together.
Q6. There is a possibility of including side quests. The team is working on lots of stuff, and they are having loads of fun.
Q7. The next topic is about character development and a leveling system. Nomura feels Kingdom Hearts II was simple and easy, and Kingdom Hearts III builds on this by giving other components the ability to be leveled up, such as Keyblades.
Q8. Discussion about the Final Fantasy VII Remake.
- Jun 24 2015 02:20 PM
- by Soravids
In a recent interview for Dengeki PlayStation magazine, Tetsuya Nomura, director of the Kingdom Hearts series, has stated that almost all worlds apart from the Olympus world in Kingdom Hearts III will be new. Although considered obvious from the trailer, this seemingly confirms for the first time that Olympus is indeed one of the worlds in Kingdom Hearts III.
The other notable point from this is re-confirmation that the majority of the worlds we visit in Kingdom Hearts III will be new to the series. With that in mind, what worlds yet to be seen in the Kingdom Hearts series do you think will be visited by Sora and company? Let us know in the comments!
Thanks go to @htmk73 for the interview summary, and to goldpanner for English translations of Nomura's comments, which can be read below.
[Asked about the battle gameplay of KH3]
Nomura: The battle gameplay returns to commands such as 'attack' and 'magic' rather than deck commands. I thought that king of gameplay styles had the royal right to be used in a numbered Kingdom Hearts title.
[Asked about worlds]
Nomura: I can't speak in detail, but apart from Olympus Coliseum, nearly all the worlds are new.
[About Sora's movement in the trailer]
Nomura: For this title we are implementing free running so Sora's mobility isn't ordinary (laughs). Most things can be overcome with jumping and free running, and you can charging up walls and such
- Jun 23 2015 02:14 PM
- by Toominator
Nomura is still deciding on the Secret Movie and ending for Kingdom Hearts III, which will finish the fight with Xehanort but not end the series
In the latest issues of Famitsu Weekly and Dengeki PlayStation, Tetsuya Nomura, the director of the Kingdom Hearts series has talked about the plot for Kingdom Hearts III. Nomura confirmed he is still deciding on the ending and Secret Movie for the game, and also re-confirmed that Kingdom Hearts III will finish the fight with Xehanort, but will not be the end of the Kingdom Hearts series.
Thanks to @htmk73 for the interview summary, and to goldpanner for translating this interview summary into English, Nomura's comments can be read below:
[Asked about the game scenario]
Nomura: Since KH3 was to settle the final confrontation with Xehanort the general framework was already decided, but it's not the end of the KH series.
Nomura: I'm worrying over how to bring KH3 to a close. I have already decided on my plans for the directions of the characters fans care about. I don't want to make something too short that only settles the main dispute.
[Asked about the development stage]
Nomura: It's moving along steadily. I'm currently deciding what to do about the ending and secret movies and such.
What do you expect for the end of Kingdom Hearts III, and the future of the series? Will the game's Secret Movie provide a hint at a future title, or will it just bring more closure to the game's plot? Let us know what you think in the comments below.
- Jun 23 2015 02:32 PM
- by Sora96
Tetsuya Nomura, the director of the Kingdom Hearts series has revealed in the latest issue of Dengeki PlayStation magazine that they have decided upon a release date for Kingdom Hearts III but they cannot announce it yet. Since Dengeki PlayStation is a Japanese magazine, this is likely in reference to the Japanese release date of the game.
Thanks go to @htmk73 for the find, to @xenosaga7 for the tip, and to goldpanner for an English translation of the interview summary:
[Asked about a release date]
Nomura: We've reached an agreement, but I still can't say anything. I plan to give new information at the Kingdom Hearts Fan Event that will be held on the 3rd of November.
Do you think they'll reveal the release date for Kingdom Hearts III at an upcoming event such as D23 Expo Japan 2015, where the game is confirmed to be featured? Let us know in the comments below.
- Jun 23 2015 02:32 PM
- by Sora96
Two Kingdom Hearts III screenshots that were shown in Square Enix Presents' Spotlight on Kingdom Hearts last week at E3 2015 have been released in high quality. These are not featured in the E3 2015 trailer but have been since in various Japanese magazines. You can view them below.
- Jun 23 2015 05:08 AM
- by Sora96
Nomura talks Kingdom Hearts III gameplay in Famitsu interview preview, confirms abilities such as Glide returning & each Keyblade has its own transformation
Famitsu.com has posted a preview to their E3 2015 interview with Tetsuya Nomura, director of the Kingdom Hearts series. This part of the interview discusses some of the exciting gameplay in Kingdom Hearts III. You can read the part concerning Kingdom Hearts III below, which has been translated by goldpanner. The full interview will be included in the next issue of Famitsu Weekly.
The Keyblade Transformation Gameplay in KHIII
--- Despite the great number of enemies and all the special effects happening, the movement in the battle scenes in the trailer was so smooth, not jerky at all.
Nomura: For this title we are implementing free running, charging up walls and such, so Sora's mobility isn't ordinary (laughs). Most things can be overcome with jumping and free running, and as in previous games there are of course abilities such as Glide that you can unlock as you go along.
---As equally eye-catching as Attraction Flow were the Keyblade transformations. Despite gaining a befitting power from the Mark of Mastery exam, can Sora really command such amazing transformations all of a sudden?
Nomura: I can tell you all about that. Game-wise, it's possible from early on. However, each individual Keyblade has a different way of transforming. Basically, it's possible to get the option to make your Keyblade change shape once you complete specific requirements during battle. Then, the way it actually works is that transforming a Keyblade will change it into a specific form, such as the chariot from the trailer, and you use the abilities of that form.
- Jun 22 2015 02:09 AM
- by Sora96
Kingdom Hearts III has appeared in the latest issue of Weekly Shōnen Jump magazine. The article recaps E3 2015 but also reveals a new screenshot of Sora using a Keyblade transformation. You can view it below thanks to @okikuta4.
- Jun 22 2015 02:03 AM
- by Sora96
E3 2015 has concluded, and we can imagine that all of you are still recovering from the massive amounts of Kingdom Hearts III and Kingdom Hearts Unchained χ news, interviews and media that we received. Stay tuned though, there's more– we're very excited to announce that we, along with many other fansites in the Kingdom Hearts space, had the chance to interview the director of the Kingdom Hearts series, Tetsuya Nomura!
Churro, representing KH13, along with Mike & Andy from DisneyExaminer, Alex from Kingdom Hearts Destiny, Branden from Kingdom Hearts Union, and Cecily, Sophearum and Arielle from KHInsider all participated in a roundtable discussion with Nomura, and were able to ask him a number of questions about Kingdom Hearts. With a big thanks to Square Enix and Tetsuya Nomura, here it is!
--How did magic evolve for Kingdom Hearts 3?
Nomura: When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass.
We are hoping to achieve those types of lasting effects in the world with the new magic skills, so please look forward to them.
--Are there any plans for further communication with fans online as a means of delivering news, such as through livestreaming (example: Final Fantasy’s Letter to the Producer / Active Time Report) or the Message to the Kingdom blog?
Nomura: Unfortunately, that is not possible for us. The reason for this is because of the risks involved when we actually do livestreaming for Kingdom Hearts. While we are able to hold livestreams frequently for Final Fantasy, it is a much more different process with due consideration to Disney. Even participating in Square Enix Presents here at E3 is a very delicate situation due to the risk of revealing information accidentally.
--What was your inspiration for Chirithy in Kingdom Hearts X[chi]?
Nomura: When we were developing Kingdom Hearts X[chi], the development staff really wanted to introduce a guide for the Player character that would aid them throughout their journey. I thought a lot about how this character would appear as. This all took place before I acquired my own cats, but I had always wanted a Scottish Fold and decided to create Chirithy based off of that breed.
--How do you select which attractions to use for Attraction Flow, and which rides do you like the best?
Nomura: We look at all the attractions in the Disney parks worldwide, particularly the ones that appear to be popular. We revealed a new Attraction Flow in the latest trailer based off of the Mad Tea Party with Sora, Donald and Goofy spinning around in teacups, but I was actually very surprised by the overwhelming positive feedback from the Western fans for them, as they are not as flashy as the other rides.
As for my favorite rides, I really like Disney World’s Tower of Terror and Rock ‘n’ Roller Coaster.
--In Kingdom Hearts I & II we were used to have a Disney character joining our party in each new world Sora and his friends visit. Will this mechanic be present in Kingdom Hearts 3?
Nomura: Right, the idea of having a Disney character joining your party was an important part of KH 1 & 2, so, yes you will be able to have Disney characters joining your team across the game, not just as a temporary party member in the worlds, but also as summons.
--How is the Kingdom Shader being used in Kingdom Hearts 3?
Nomura: The goal of the Kingdom Shader is to evoke the feel of the brush paintings in each unique Disney world, just as we had always aimed to do. We are working to accomplish all of these different styles so that they will be properly reflected in each world in order to do the Disney properties justice, and we also have to decide if we will use them or go for a more realistic shader in certain worlds. The original worlds, however, will continue to use the same style.
--How was your time at E3? Were you able to check out any other games?
Nomura: Unfortunately I was too busy with interviews and was not able to see the other games being exhibited. I did, however, watch the first party press conferences online. I particularly liked Guerrilla Game’s Horizon: Zero Dawn and Ubisoft’s Tom Clancy’sGhost Recon.
--Was Kingdom Hearts 3 always planned to be released for the new generation of consoles?
Nomura: To be honest, it was not. It just so happened that the timing happened to work out in this situation. When the time came that we were ready and able to begin work on Kingdom Hearts 3, the Playstation 4 and Xbox One had just been introduced, so the best decision for us was to develop KH3 for the new consoles.
Don't forget to visit our friends on their websites:
Lastly, Churro was also lucky enough to get his KH13 press badge signed by the man himself! This can be seen below.
- Jun 22 2015 02:05 AM
- by DChiuch
Dengeki Online interviews Tetsuya Nomura once again and through the interview, Tetsuya Nomura reveals that Quick Time Events (reaction commands) will not be present in Kingdom Hearts III. Nomura says he wants players to experience fierce battles, giving them the ability to make their own choices. Quick Time Events will not be present for any boss battle. You can view a translation of Nomura's response below thanks to KH13 member SkyKeybladeHero.
People who saw the intended battles in the trailer may have thought there were plenty of Quick Time events, but in reality, all of those moves are done by the players themselves. So Quick Time Events (when you are prompted to press a button shown in the screen to perform an especific action) won't be present this time.
With this news, are you glad of this decision to remove Quick Time Events or not? Let us know in the comments below!
- Jun 20 2015 12:45 AM
- by Jake
With E3 2015 coming to an end, it's time to wrap up our coverage with a summary of all the Kingdom Hearts news that appeared at E3 2015. A ton of Kingdom Hearts news appeared at E3 2015 and we have you covered with all the interviews, trailers, & announcements! Below you will find all articles pertaining to Kingdom Hearts at E3 such as interviews with Tetsuya Nomura, Kingdom Hearts E3 2015 trailers, & more.
Kingdom Hearts III articles
As E3 progressed, we posted all the news pertaining to Kingdom Hearts III. You can view all the news articles below.
- New Kingdom Hearts III trailer shown at E3 2015, Tangled world announced, Sora's new look shown, & gameplay revealed
- Old Kingdom Hearts III footage appears in Sony's E3 2015 intro
Kingdom Hearts Unchained χ articles
Check out all the Kingdom Hearts Unchained χ articles from E3 2015 below.
- A Kingdom Hearts Unchained χ poster has been spotted in Square Enix France's conference room at E3 2015
- Kingdom Hearts Unchained χ announced for overseas release, a free-to-play title for iPhone, iPad & Android
- Kingdom Hearts Unchained χ announcement at E3 2015 was for North America only, release elsewhere is "still TBC"
KH13.com's Kingdom Hearts III's trailer analysis
We decided to look more in-depth at the Kingdom Hearts III E3 2015 trailer and come up with our very own analysis. Credit goes to the community for helping us out with our analysis articles which you can view below!
- An in-depth look at the new Kingdom Hearts III footage from E3 2015
- Kingdom Hearts III trailer analysis: Could the calendar in the background be hinting to a future date?
- Kingdom Hearts III trailer analysis: Do the chess pieces represent the lights/darknesses?
- Kingdom Hearts III trailer analysis: The magic & abilities
Interviews with Tetsuya Nomura
We have posted all interviews with Tetsuya Nomura as he discusses Kingdom Hearts III and Kingdom Hearts Unchained χ. You can view all interview articles below.
- Nomura discusses Kingdom Hearts III trailer with Dengeki, explains Attraction flow & more about the conversation scene
- Destructoid interviews Tetsuya Nomura, reveals that Drive Forms are being considered for Kingdom Hearts III
- Nomura talks Kingdom Hearts III with Engadget
- Nomura discusses the possibility of a Star Wars world in Kingdom Hearts III
- Gameblog interviews Tetsuya Nomura, states that the development of Kingdom Hearts III is at an advanced level
- Nomura says basic foundation for Kingdom Hearts III is 'close to complete'
- 4Gamer.net talks Kingdom Hearts III and Unchained χ with Testuya Nomura - summons, load times, and spinoffs discussed
- Dengeki interviews Nomura, reveals that Quick Time Events will not be present in Kingdom Hearts III
- Nomura discusses Kingdom Hearts III & more in group Kingdom Hearts fansite interview
Recently, we uploaded all the Kingdom Hearts E3 2015 trailers to our YouTube channel in stunning 1080p. Check them out below!
Kingdom Hearts III screenshots
We have uploaded all the Kingdom Hearts III screenshots at E3 2015 to our gallery. You can view all the screenshots below.
Kingdom Hearts Unchained χ screenshots
All HD screenshots of Kingdom Hearts Unchained χ at E3 2015 have been uploaded to our gallery. You can view them below.
With all the Kingdom Hearts news that appeared at E3 2015, expect more to come throughout 2015, also expect our News Team to update you with all Kingdom Hearts news that comes by!
- Jul 20 2015 11:56 AM
- by Jake
4Gamer.net talks Kingdom Hearts III and Unchained χ with Tetsuya Nomura - summons, load times, and spinoffs discussed
4Gamer.net has posted an interview with Tetsuya Nomura, where he shares some very interesting details about Kingdom Hearts III and Kingdom Hearts Unchained χ. Nomura confirms that there will be no load times between areas in worlds, discusses the popularity of the series, and talks summons. He also shares his thoughts on the near 10 year gap between the release of Kingdom Hearts II and Kingdom Hearts III. He shares some details about Kingdom Hearts Unchained χ as well. You can read the fully translated interview bellow thanks to goldpanner.
Enjoy action that has evolved more and more on bigger maps in Kingdom Hearts III
4Gamer: Thank you very much for speaking with us. At E3 2015 you released a trailer for Kingdom Hearts III, which is the first new information on it in a while, so let's start by talking about that.
There were quite a lot of scenes of gameplay in this trailer, so we were finally able to see what sort of game it is shaping up to be. What are the features and points you'd like us to pay attention to for Kingdom Hearts III?
Tetsuya Nomura: When it comes to Kingdom Hearts, that would have to be the story and the battle, wouldn't it. I still cannot say anything about the story, but there were a lot of new flashy techniques in this trailer, so I think I was able to convey that end of things.
4Gamer: There were various techniques that strongly resembled theme park attractions, weren't there?
The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer.
4Gamer: It sounds as though even from within the 'action' format battling has become quite varied.
Nomura: On top of that there are also techniques like the 'summon' command and other abilities of Sora's, so there are quite a lot of choices when it comes to battle. There was a scene in the trailer where Sora ran up a wall to fight - that freerunning is also something you can connect techniques to for bold moves.I think that an exhilarating feel is important to battle in Kingdom Hearts, so we are making battles that you can enjoy by unleashing lots of crisp techniques.
4Gamer: Kingdom Hearts III is the first title in the series to release on PlayStation 4 or Xbox One. Are there any features you included specifically to take advantage of the new hardware?
Nomura: Being able to move around flashily on large maps, like in that scene I think there is where Sora jumps off a cliff, is something we could do because of the new hardware. Up until now there have been load times when moving between areas, but now they connect seamlessly and the maps are also bigger, so you can do even flashier actions.Also, the AI during battle has been enhanced quite a bit. There was that scene where Donald and Sora are moving with Goofy has he wields his shield - you don't only execute that sort of thing yourself, Goofy and Donald can invite you into it too. On the other hand, the enemy AI is also more advanced, and we are also including the element of mutual enemies working together, so for example they can join together to charge at you and things like that.
4Gamer: Even though you weren't able to announce the release date this time, how is development coming along?
Nomura: The gameplay and world assignments have been decided, and the foundations are already done, so now we are at the stage of putting our effort into all details.
4Gamer: We are looking forward to more information. Kingdom Hearts is a title that is very popular overseas. What was the reaction on-location like at E3 when the trailer was shown?
Nomura: The reaction was amazing. There are so many fans overseas, I think perhaps it rivals that of Final Fantasy in popularity.
4Gamer: Why do you think Kingdom Hearts has earned so much popularity overseas?
Nomura: I have no clue (laughs).
4Gamer: What an immediate reply (laughs).
Nomura: I wonder why it's so popular? I think maybe the Disney look means it’s familliar and easy to feel affection towards for people overseas. But, I've spoke with people at Disney before who told me that the story of Kingdom Hearts is very Japanese.
4Gamer: Perhaps there's a feel to it that isn't in foreign games that projects appeal.
Nomura: Also, it's been about thirteen years since the first Kingdom Hearts title came out, and about ten years since KH2, so I've heard quite a few people say "Kingdom Hearts was the first game I played." Perhaps these games mean a lot to fans because they are part of their childhood memories.
4Gamer: You mentioned ten years just now. Why did there end up being such a long gap between KH2 and KH3?
Nomura: I personally didn't intend for so much time to pass after KHII. When people around me said it'd been ten years, I was so surprised, like, has there really been such a gap? See, I've been working on Kingdom Hearts titles this whole time. But in the midst of making spin-offs I ended up with fans saying "Another spin-off? When is KHIII coming out?" and yeah, ten years had actually passed. This is bad, I thought.
4Gamer: So that's why you decided to develop the long-awaited legitimate sequel.
4Gamer: You aren't only working on development of Kingdom Hearts III, but also Kingdom Hearts Unchainedχ (hereon Unchainedχ), aren't you? Although Unchainedχ is set the furthest back of any game in the series, it connects to KH3. How does that work?
Nomura: In the world of Kingdom Hearts so far the phrase 'Keyblade War' has come up a few times, which refers to a legend regarding a huge war fought between Keyblade Wielders. Even in the trailer we just released for Kingdom Hearts III, those two boys are talking about the Keyblade War. The world of Unchainedχ is set during the age just before that war. If you play Unchainedχ you will enjoy KH3 even more, so I would by all means love for you to play it while you are waiting for KH3 to be released.
4Gamer: Unchainedχ is the first title in the Kingdom Hearts series to be developed for smartphones. Are there any things you devised for smartphone use?
Nomura: When I play social games, I hate things that are a bother. Sometimes I think, 'this could have been done with just one tap.' So, we are taking care to try and make something that won't be stressful. I especially hate getting frustrated with load times, so we in the development team have been getting passionate, going, "Fast and light! Let's aim to make the fastest game ever!"
4Gamer: With the battles of Unchainedχ, there's the 'one turn finish' element where you try to end battles in short turns. Is that also the result of trying to cut down on bother?
Nomura: Yes, that's right. Any process that requires lots of compact operations on a little screen is going to be a bother, right? We consumer developers end up wanting to keep fiddling with things. In the beginning I was actually thinking of going with an even more different combat system, like fighting by tapping in time or something like that. But that was stupid (laughs).
4Gamer: It seems that polishing your tactics in the opening setup and thinking of how to defeat the enemy in one turn for points will be a fun part of battling.
Nomura: Before, there have been times when I played other smartphone games and thought, "where is the catharsis (for the players) meant to come from?" And then, the bit that made me think "from here!" was when you did something and points started increasing with incredible vigour. When it comes to the operation, it's important to get a response that feels good.From the beginning, in Kingdom Hearts we directed it so that when you defeat enemies prizes come bursting out, and we wanted to translate that kind of good response into a smartphone game. So then, the good feeling from one-shotting an enemy with a one turn finish is incorporated as one of the charms of the battles of Unchained χ.
- Jun 19 2015 10:26 PM
- by Soravids
GamesRadar has posted an article where Testuya Nomura confirms that the basic foundation for Kingdom Hearts III is nearly complete. Nomura confirms mini-games, and the current stage of development for the game. You can read Nomura's response below.
For the most part, we've established the foundation - the basic system and mechanics of what's going to go into the game, the development of that is close to complete.
Since this title is in HD, building resources and the mass-production of areas and other elements, including mini-games and other various smaller items, [takes time]. Some of them are polished to a close-to-final state. At the same time, some elements are still in the planning phases and we haven't laid out the groundwork yet.
But the basic structure of what's going to go into the game is set. It's now a matter of mass-production of the different elements [within the game].
- Jun 19 2015 02:04 PM
- by Soravids
In the recent trailer of Kingdom Hearts III, we saw some of the magic and abilities that Sora, Donald, and Goofy have to offer. We're going to take a closer look to see what those abilities are!
As soon as the conversation between Young Xehanort and Young Eraqus ends, we see Sora climb over a ledge to continue forward. With a quick eye, you can see some sparkles right before Sora reaches the ledge. We can assume that this means Sora can't regularly jump over it, so he has to use a certain ability to get over it.
After encountering the new water-type Heartless in this world, we see Sora casting multiple Fire spells on the enemies and casting a large Fire spell after doing an air-combo. The Fire was most likely used as a Finisher.
With the battle between the flying Heartless enemies, Fire was used off-screen, so we can assume that it was Donald who used it.
When Sora and the group encounter the new Gladiator-type Heartless, it appears that Sora, Donald, and Goofy are using a Trinity version of the Goofy Charge, and they use it against the Heartless.
In the next scene, we see Sora running up a wall and heading toward the Rock Titan with rocks falling toward him. Sora is using the new ability called "free run".
Once Sora reaches the top of the cliff, Sora moves from the feet of the Rock Titan to the head area.
After an attack on the foot of the Titan, Sora summons the Big Magic Mountain attraction that we saw in the D23 Expo Japan trailer, and her starts to attack the Titan.
After Sora and the gang reach the Tangled world, with Sora donning his new clothes, they're faced against dandelion-like Heartless, and Sora uses an Aero spell as an offensive attack.
Soon after that, Sora uses a Keyblade Transformation and transforms his new Keyblade, which looks like the Keyblade many people saw at the Kingdom Hearts HD 2.5 ReMIX launch party, into the Two Shot Blaster, and then into a large cannon.
The next scene shows Sora once again using Aero spells, but moving at the same time.
Next, we see Sora summoning the Pirate Ship and defeating the Heartless in the world.
In Twilight Town, Sora uses Blizzard and slides on the trail it left, into a Blizzard jump-pad, and Sora comes down using the Two Shot Blaster and, we're assuming, Blizzard.
In the same scene, Sora bounces off the wall, where the covered up hole is, and attacks the Big Body similarly to how Sora attacks in Dream Drop Distance with Flowmotion.
Still in Twilight Town, Sora summons three giant Teacups, similar to the Mad Tea Party ride in the Magic Kingdom theme park, and Sora, Donald, and Goofy are inside of them spinning until they come together to use a Finish.
Lastly, Sora transforms his Keyblade, that seems to be obtained from the Hercules world, from a giant sword, to a shield, to chariot with Pegasus leading it while lightning strikes the enemies.
So what do you think of our analysis? And if we missed anything, please tell us in the comments below!
- Nov 11 2015 04:12 AM
- by Power Jusho
To continue on with our trailer analysis series, let's take a look at the chess pieces Young Xehanort and Young Eraqus are using in the Kingdom Hearts III E3 2015 trailer.
Each piece seems to have a symbol on the top, which we noticed could correspond to characters in the Kingdom Hearts series, more specifically, the seven lights and the thirteen darknesses. Thanks to Tumblr user freeshooterxig, some of these symbols have been depicted with their corresponding characters:
We also noticed that there are duplicates of the "Ansem, Seeker of Darkness" pieces - one to represent Ansem, and the other to possibly represent his Guardian. Also, we found two "Vanitas" pieces, possibly signifying Vanitas and the Vanitas Remnant.
KH13 user, PrinceNoctis, gives his analysis:
Another interesting thing to note is which pieces eliminate each other. It's hard for us to tell, but one move that is certain is the "Sora" piece eliminating one of the "Ansem, Seeker of Darkness"/"Guardian" pieces. If you can make out any other eliminations, let us know!
We would just like to clarify that this is based purely on speculation. However, it seems too perfect in our eyes. So, what do you think of all of this? Can you depict any symbols we missed? Sound off in the comments below!
- Jun 18 2015 05:07 PM
- by Toominator
Gameblog interviews Tetsuya Nomura, states that the development of Kingdom Hearts III is at a relatively advanced level
Gameblog, a French website was given the chance to interview Tetsuya Nomura, director of the Kingdom Hearts series. During the interview, Nomura discussed that the development of Kingdom Hearts III is at a relatively advanced level and that the development of Final Fantasy VII Remake will not effect the development of Kingdom Hearts III as they are being developed by two separate teams. You can view an unofficial translation of Nomura's answer regarding Kingdom Hearts III's development below thanks to KH13 user Sora-.
About the potential difficulties caused by his role as director of Kingdom Hearts III and Final Fantasy VII Remake, Tetsuya Nomura confirms that they won't impact each other. Both titles are being developed by two different teams that don't interfere with each other. The development of Kingdom Hearts III being at a relatively advanced level, and that of FFVII which began recently, Kingdom Hearts III won't monopolize all the attention of its creator.
- Jun 18 2015 08:29 AM
- by Jake
Destructoid interviews Tetsuya Nomura, reveals that Drive Forms are being considered for Kingdom Hearts III
Destructoid was given the opportunity to interview Tetsuya Nomura and asked him a few questions concerning Kingdom Hearts III. The interview with Nomura revealed that the concept of Drive Forms are being considered to return in Kingdom Hearts III. Along with the concept of Drive Forms, Nomura was also asked about the possibility of certain Disney worlds making an appearance in Kingdom Hearts III. You can view the full interview below, with the questions asked and the response Nomura gave to them.
Mr. Nomura, I see that Sora is dressed in new duds. With your history of costume design, are we going to see changing outfits to go with form changes like in Kingdom Hearts II?
Nomura: Yes. Form changes are being considered to bring back. I have enjoyed making different designs for different abilities in the past.
What is the process like when deciding which Disney levels are going to be in the game? Does Disney often intervene to make sure you're utilizing certain properties?
Nomura: Disney sometimes does make suggestions, but the development staff has more sway over worlds and gameplay mechanics.
When KH began, Disney was a large pool to pool from, but now with the additions of the Star Wars and Marvel properties, it is goddamn huge. Has this made it difficult to parse between which franchises you would like to insert into the ever-expanding universe?
Nomura: The fact that we have to pick, and the difficulty associated with that, is something we have faced with each installment since the beginning. We pick more IPs than necessary and consult the schedule and feasibility of actually getting our designs to work. It’s been a repeating process.
Do you believe Drive Forms should return in Kingdom Hearts III? Let us know in the comments below!
- Jun 17 2015 03:51 PM
- by Jake
Engadget has posted their interview with Tetsuya Nomura, as he discusses Disney worlds, gameplay, online multiplayer, and more. Nomura expresses his desire for online multiplayer and reveals that more worlds are prepared to be in Kingdom Hearts III than that of Kingdom Hearts II. Nomura also says core battle controls won't be vastly different than Kingdom Hearts II. You can read the full interview below.
The game's been teased for two years, so what's happening now with Kingdom Hearts 3?
Tetsuya Nomura: Compared to the initial first look at the game, in the trailer we're showing now, the visual aspects have evolved a lot. Not only the particle effects within the battles, but also the sheer scale of it. While the world may not be comparable to massively open-world titles, it's far bigger than previous Kingdom Hearts titles. There's a huge decrease in load times too. In previous games, you'd run to the end of an area and it would go dark before transitioning to the next stage -- now it's become seamless, as you can see in the trailer when Sora jumps off the mountain you've just battled up. The environments themselves, in KH3, things will be affected by real-time actions, a tornado spell will swirl the blades of grass surrounding it.
Given that the game is coming to PS4 and Xbox One, how are you tackling online?
TN: Online is certainly part of my wish list -- we want gamers to play for a while and an online component helps this. While we may be focusing on the main campaign at the moment, but it's not as if we're going to tack on an online function at the end. In fact, we've already got plenty of ideas brewing at the moment. However, we're still not at the point where we can test these ideas inside the main game.
Why didn't we see many Disney characters in the new game?
TN: Well, Donald and Goofy were there -- and we've announced that we're collaborating with Tangled, something we touched upon in our E3 presentation. Compared to previous titles that we folded into Kingdom Hearts, we have a lot of creators still alive. The process of gaining approvals then is pretty different. Because the animation studios are actively involved, we want to polish up anything we meet to the standards we demand, before taking it to Disney to approval. The hair of [Tangled's] Rapunzel is so unique -- we want to make sure we can realize the vision before we show it.
So how about Frozen?
TN: We're not saying anything on titles not yet announced.
Can we expect far more worlds in Kingdom Hearts 3?
TN: With every Kingdom Hearts title, we plan to deliver more worlds than actually appear in game -- so we have something in our pockets to work with. Then as we begin to hone these worlds and stages, and some do get cut. [At this point], we have prepared more worlds, in that respect, than Kingdom Hearts 2.
Any worlds that weren't realized in KH2?
TN: Man, KH2 was quite a while ago. ... Typically, worlds that we weren't able to put into a game are usually picked up again for work in the sequel. We prepare each stage, planning to include it in a game -- and we love the worlds we come up with.
Is anything going to change with how you play the game?
TN: Nothing's set in stone, although naturally, the PS4's controller has that touchpanel, and that's something we're going to have to consider within the control scheme. Coming from Kingdom Hearts 2, there won't be a huge difference in battle controls -- we're not going to change how you jump or anything -- it'll be more of an evolution. Depending on how we utilize the touchpanel, we may not need other forms of control [for certain actions].
Having said that, control preferences are different from person to person. Especially with cameras. We took an internal survey at Square Enix about this: and the result was an almost precise split, 50:50. We're going to have to look into this pretty carefully.
- Jun 18 2015 08:15 AM
- by Soravids
In an interview between Tetsuya Nomura and Gamesbeat, Gamesbeat was able to have the chance to talk to Nomura at E3 and discuss the possibility of a Star Wars world in Kingdom Hearts III. At first, they were told they were not allowed to talk about the matter, but eventually Nomura did mention some things about the subject.
[About Star Wars]
Of course, Disney Interactive and Square Enix [are the] publisher. They’re combining their forces to bring Kingdom Hearts. So, the other associated companies under Disney [are] not something that is as simple as us consulting with Disney Interactive. So, unfortunately, the lineup is kind of considered as different.
The licensing isn't exactly the easiest, according to Nomura. What he means is that both Disney Interactive and Square Enix both have to contact their mother company Disney and Lucasfilm for permission to use any of the characters and locations. It isn't as simple as just requesting Disney for their first party licenses. It was also said that it could also be more expensive requesting these licenses as well. Even so, Disney Interactive may not even have the rights to use them.
Since the big deal between Disney and Lucasfilm back in 2012, many fans of the Kingdom Hearts franchise have been debating about seeing the Star Wars series in Kingdom Hearts III. Do you believe Star Wars would make a great addition to the Kingdom Hearts series? Let us know in the comments below!
- Jun 19 2015 02:09 PM
- by Andrew Altieri
Kingdom Hearts III trailer analysis: Could the calendar in the background be hinting to a future date?
As we are all certainly aware, Square Enix shared new Kingdom Hearts III footage at their E3 2015 press conference yesterday. As the trailer floated around the internet and more fans watched it closely, multiple theories have come about concerning subtle hints that Tetsuya Nomura placed in the trailer. We're going to be exploring a few of these popular theories here.
First, one possible hint is the calendar seen near the end of the trailer:
The calendar in the background seems to depict a month where the first three days are a Thursday, Friday, and Saturday, and the month has 31 days total, also ending on a Saturday. After doing some very quick checking, it seems that there are a few months in the coming years with these same criteria:
As you can see, the next two months that match with this calendar are October 2015 and December 2016! What do you all think? Could this represent anything, or should we take this with a grain of salt? Let us know in the comments!
- Jun 17 2015 06:52 PM
- by Toominator
Nomura discusses the Kingdom Hearts III trailer with Dengeki, explains Attraction Flow & more about the conversation scene
In an interview with Dengeki Online, Tetsuya Nomura, the director of the Kingdom Hearts series, has shared more details about the opening scene of the Kingdom Hearts III E3 2015 trailer with Young Xehanort and Young Eraqus. Nomura explained that their conversation helps connect to the story of Kingdom Hearts Unchained χ. He also explained that their conversation is much longer in the full scene, but that this small part was extracted for the trailer.
You can view a full translation of Nomura's answers from the interview below, thanks to Siliconera!
[About Attraction Flow]
That is called the ‘Attraction Flow,’ and it’s one of the featured elements of the game. After meeting certain requirements, you’ll get the option to activate it, and as far as visuals go, it’s pretty elaborate. As a matter of fact, the UI shown in the trailer is a temporary one, and once you actually get to use the Attraction Flow, it will also change the UI while active.
Also, as far as ledges, elevation differences, and slopes go, Sora’s actions will automatically change as part of the introduction of the “Free Run” feature, which will give it a more dynamic sense of action
[About the conversation between Eraqus and Xehanort]
Yes, that is [the opening scene for Kingdom Hearts III]. The game will start with the conversation between the two,” says Nomura. “It’s actually a much longer conversation scene, but we’ve extracted that part to show in the trailer. As you may have noticed from seeing them, it’s a scene that takes place a very long time ago, and that’s where the story of Kingdom Hearts Unchained X[chi] connects [with the game].
- Jun 17 2015 02:00 PM
- by Jake
After showing the trailer for Kingdom Hearts Unchained X, Shinji Hasimoto (executive producer of Kingdom Hearts series) says [according to translator] “Ok moving along; I’d like to discuss the title I think we’ve all been waiting for! Kingdom Hearts III!” The KHIII logo, Donald, Goofy and Sora in his new black and red outfit appear on the screen behind him. “But rather than having me talk about it, I thought it’d be much better if we watched actual footage of the game!”
Gregg Holman (Vice President of Worldwide Marketing and Franchise Management) and Roy Conli (Disney producer of Treasure Planet, Tangled, Big Hero 6 and more) announced to fans firstly that Tangled will be incorporated into Kingdom Hearts III before Hasimto says [according to translator] “So without any further ado, here’s the world premier of the latest footage from Kingdom Hearts III!” Then the Kingdom Hearts III trailer began…
CABLE TOWN LIBRARY/STUDY
The trailer fades from black to show a large window at the centre which has curtains flowing from the breeze and soft lighting which is realistic as it glows into the room from outside (the same room that featured in the teaser at the HD 2.5 ReMIX launch events in North America and Europe). It pans down to show Young Xehanort and young Eraqus playing chess while having a conversation; the same conversation which was revealed in the teaser message at last year’s E3 but this time with the English voice actors! Below is what they said:
Young Xehanort: Have you heard of the ancient Keyblade War?
Young Eraqus: Yeah; the master’s favourite story!
Young Xehanort: So…you know the lost masters? They’re the ones who started the Keyblade War?
Young Eraqus: Never heard of them.
Young Xehanort: You can drop the facade!
Cuts to Sora is in his KHII outfit (even after the new outfit was revealed) running and jumping through some sunlit mountain scenery and comes across water themed Heartless (using bubbles and rainclouds for attacks).
There are some olympic pillars, trees and statues which have the disney drawing style of the Hercules film, so was fair to assume at this stage that Sora was in the world of Hercules. Later there are Heartless (looking like flying monkeys and bulls) which seem to have ‘clothing’ resembling to the ‘Hercules’ style and then the Rock Titan appears making it more evident that this is the Hercules world. Meanwhile Sora is fighting with Keyblade, using fire spells, and at one point Sora, Donald and Goofy combine to perform a charging attack with Goofy’s shield at the front which turns fiery as they impact the Heartless.
In the 2013 D23 Expo trailer, the Rock Titan and general mountain surroundings were featured (so we already knew about this film’s incorporation), but now we have more insight as to what the Hercules world would look like (the resemblance to the disney style, the massive scale of the world/enemies and effects of the Unreal Engine 4! When the Rock Titan is attacking, Sora runs up an almost vertical mountain side while dodging rocks being thrown. It cuts to Sora at the Titan’s foot when a luminous blue light surrounds Sora as he jumps up the Rock Titan (almost like Flowmotion in Dream Drop Distance). It cuts to Sora hitting the Titan’s foot with the Keyblade making the foot ‘crack’ to show lava. Sora then lifts his Keyblade up to summon a luminous steam-train; the same one we seen in D23 Expo traileragain, but this time with more detail/colour on the train and more realistic gameplay (targeting and hitting through the Titan’s hand).
We then see Sora walk from a cave with Donald and Goofy in his new outfit which is mainly black and red (if it’s like a drive form or his permanent outfit we are not sure as the KHII outfit appeared as well). It then cuts to show Sora looking at Rapunzel’s tower confirming the fact that a world based on “Tangled” will be in KHIII! This is the first time a world based on a 3D animated film, has been incorporated in the Kingdom Hearts franchise and looks almost identical to film.
Flower-like Heartless then start to appear, one of which acts like a dandelion to create more small heartless. Sora uses a wind like spell and jumps into the air splitting his Keyblade in two and transforming it into guns (seen in the 2013 D23 Expo and HD 2.5 ReMIX launch event trailers) firing blue beams at the Heartless. It then transforms into a massive gun, shooting multiple shots in the one go and finishing with a large shot.
Sora then raises his Keyblade to perform the same movement like the steam-train summon; this looks like how Sora will usually do these special moves. This time he jumps in the air, falls through the ground like water and then a pirate ship (like in D23 Expo trailer) splashes out of the ground spinning to destroy the Heartless. It is also looks more vibrant and colourful, but only last a few seconds and disappears into shimmers of light.
We then cut to Sora, Donald and Goofy running through Twilight Town where the hole which leads to the Mansion is (like in the E3 2013 and 2013 D23 Expo trailer). Sora performs a Blizzard spell at Shadows, Soldiers and Large Body Heartless (from the first Kingdom Hearts game) then jumps in the air and spirals down (with blue light twirling around) onto the Heartless. Sora bounces off the wall and twirls round Heartless (like Flowmotion in Dream Drop Distance).
Sora once again raises his Keyblade and summons three luminous tee-cups for him, Donald and Goofy to spin in while hitting the Heartless. The three then combine and twirl around together to perform a final attack. Sora transforms his Keyblade into an orange and yellow weapon with lightning coming from it. It then twirls about and transforms into a white pegasus and chariot throwing out lightning bolts at the Heartless as it rides about in mid-air. Perhaps this is a summon acquired from Hercules’ world (like Genie from Agrabah)
CABLE TOWN LIBRARY/STUDY
We then cut back to Xehanort and Eraqus continuing their game of chess and their conversation. Meanwhile we see a fireplace with the Keyblade mounted on the wall above it when young Xehanort looks at it; this Keyblade is used by Master Xehanort in Birth by Sleep and Dream Drop Distance, and in the secret ending of HD 2.5 ReMIX young Xehanort says to Braig, “But of all the Keyblades in existence, Master Xehanort's is the most ancient.” We then see Xehanort and Eraqus’ faces as they talk and it ends by showing a white and black chess piece next to each other signifying the two sides; light and dark. The final dialogue is below:
The Kingdom Hearts III logo appears, followed by “Now in Development” to conclude the trailer! Hasimoto said afterwards, “So what do you think?”
Young Xehanort: On that land shall darkness prevail and light expire. The future; it’s already been written!
Young Eraqus: Who’s to say I can’t change it? And maybe light will prevail. There is more to light that meets the eye. You might be surprised.
Young Xehanort: Oh I hope so.
What do you think of the Unreal Engine 4 graphics? Now that Hercules, Twilight Town and Tangled are confirmed, what other worlds do you think will be in KHIII? What do you think of young Xehanort and young Eraqus? What did you like the best: flowmotion, enhanced magic, new outfit, disney attraction summons/other summons, or Keybalde transformations? What are your analysis’s of the trailer? Write your comments below or analysis’s in the creative media section and possibly get featured on the KH13 Community Twitter Page!
- Jun 17 2015 02:30 PM
- by AndrewHankinson
Tetsuya Nomura writes a message regarding the Kingdom Hearts III & Kingdom Hearts Unchained χ news from E3 2015
Tetsuya Nomura, the director of the Kingdom Hearts, has written a message for fans regarding the Kingdom Hearts III and Kingdom Hearts Unchained χ news from E3 2015. The message from Nomura has him presenting all of the announcements to us, and interestingly mentions that not all the assets/information available were revealed – just a snippet. The message also says that there will be more news soon, so stay tuned!
You can read the full message below:
After we announced KINGDOM HEARTS III, we went through some redesigning associated with the change in the game engine. Since we were prioritizing those tasks, we were not able to reveal much new information, but this time, we premiered footage that shows the game in action on the new engine.
The video is just a snippet, but I believe you can get a glimpse of all the challenges that the development team is taking on.We leaned toward the flashiest of scenes due to the limited length of time, but I hope that viewers can sense that this new world of KINGDOM HEARTS is something that players can enjoy, not only during the powered-up battles, but even when you’re just traversing the map.
That being said, the true nature of KINGDOM HEARTS III is still to come, so please stay tuned for further information.
Also, we just made the announcement that KINGDOM HEARTS χ [chi], a PC browser game that was previously only available in Japan, will be coming to North America as KINGDOM HEARTS Unchained χ.
It is meant to be a handy way to enjoy the world of KINGDOM HEARTS more deeply, so I hope that you try out KINGDOM HEARTS Unchained χ, and imagine your new journey in KHIII.
KINGDOM HEARTS Series
- Jun 17 2015 02:33 PM
- by Jake
Series director Tetsuya Nomura talks Kingdom Hearts III & Kingdom Hearts Unchained χ at Square Enix's "Spotlight on Kingdom Hearts" event
Today at E3 2015, Square Enix is holding a special "Spotlight on Kingdom Hearts" event. This follows their press conference earlier in the day, where they featured a new trailer for Kingdom Hearts III and announced Kingdom Hearts Unchained χ.
Cut-off footage from the original announcement of Tangled being introduced into Kingdom Hearts III.
Here are live updates from the "Spotlight on Kingdom Hearts" event:
4:55PM (USA PST): Square Enix's "Spotlight on Kingdom Hearts" is about to begin! The official Kingdom Hearts Twitter has just announced that series director Tetsuya Nomura will be speaking here about the E3 2015 announcements.
5:00PM (USA PST): The stream has been delayed by 15 minutes. It will be starting soon!
5:20PM (USA PST): The stream has begun, Tetsuya Nomura and Co-Director Tai Yasue have appeared!
5:25PM (USA PST): Tetsuya Nomura explains the reason behind Kingdom Hearts Unchained χ.
5:30PM (USA PST): Kingdom Hearts Unchained χ is stated that it takes place before the keyblade war. They revealed a chart of the storyline which you can see below.
5:35PM (USA PST): Kingdom Hearts Unchained χ artwork is discussed with Nomura!
5:41PM (USA PST): Nomura discusses Kingdom Hearts III and it's recent news at E3!
5:43PM (USA PST): The reason behind Tangled is because of the characteristics of Rapunzel, her determination and hair, making for an interesting battle style according to Nomura.
5:49PM (USA PST): Nomura was asked if there are other worlds to expect in Kingdom Hearts III he replies that they met with Disney and expect to see more news regarding world selection soon.
5:51PM (USA PST): The inspiration behind Sora's new outfit in Kingdom Hearts III is that many fans were devoted to the Kingdom Hearts II outfit and Nomura listened. He took the designs from Kingdom Hearts II and Kingdom Hearts 3D: [Dream Drop Distance] which is what drove the design of his new outfit in Kingdom Hearts III.
5:58PM (USA PST): Nomura confirms that Sora has the same size and proportion as he did in Kingdom Hearts II.
6:02PM (USA PST): Attraction flow is a major part of gameplay in Kingdom Hearts III also that the rides / theme park attractions will be a major feature in Kingdom Hearts III.
6:03PM (USA PST): Some assets/features were cut off from the Kingdom Hearts III trailer, they will be shown later.
- Jun 16 2015 08:08 PM
- by DChiuch