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  1. New details on how Kingdom Hearts χ Back Cover will tie into Kingdom Hearts III revealed in Dengeki PlayStation summary

    An article by Hokanko-alt blog has provided a summary on the Kingdom Hearts content for the Dengeki PlayStation 600th issue that will be released tomorrow. Tetsuya Nomura, director of the Kingdom Hearts series, has provided some details on the story for Kingdom Hearts χ Back Cover and explains some details that will be brought to the story of Kingdom Hearts III.

    Throughout the story in Kingdom Hearts χ Back Cover, details on the "Lost Master" will be revealed and then continue in Kingdom Hearts III. Master Xehanort's Keyblade will be introduced in Kingdom Hearts χ[chi], which then ties to Kingdom Hearts III. Aside from all that, the traitor originally mentioned in Kingdom Hearts χ[chi] will finally be revealed in Kingdom Hearts χ Back Cover.

    Translations of the interview summary can be read below thanks to @_ikenie & Kayla Copeland (nichiei.translations@gmail.com).

    Mini-interview with Nomura in Dengeki. Unchained talks about the Lost Master, further expanded upon in KH3. The setting of Xehanort's keyblade is discussed in Unchained and is connected to KH3. 7 Lights and 13 Darkness - other than that revealed in KH3D, these will be hidden until the very end of KH3's story. There is a link between 0.2 BbS and KH1-2's stories. Narrator of χBC is Chirithy. KHuχ: Chirithy is the player's guide. Master of Masters is the teacher of the 6 Disciples. The traitor will be revealed in KHχ Back Cover.

    --About the cover:

    Tetsuya Nomura's comments in this issue:
    -There is a congratulatory message regarding the overlap of issue #600 and the announcement of KH2.8.
    -The king (presumably King Mickey) and the others were drawn beforehand for the sake of expediting the schedule, but now they're being recolored to create a sense of unity.
    -They've depicted this on the front cover several times.
    -He's going to talk about KH2.8 and KHIII

    --KHIII
    -The “Lost Master” is talked about even in [KHx], but it will be used in KHIII
    -The creation of Xehanort's keyblade will be discussed in [KHx] and will tie into KHIII
    -Kingdom Hearts will also be discussed further, more than the series has so far
    -D23 (November 3rd) will feature a “theater” concept, so he's hoping we're looking forward to the video!

    --KH2.8
    -The part of KH3D that explains the 7 lights and 13 darknesses will be carried on through the end of KHIII
    -Since “Keyblade Master” is a special title, what's necessary to become one will be taught
    -0.2BbS and KH1-2's stories will be linked together
    -Chirithy is the one speaking in xBC

    --Khux
    -Chirithy is the player's guide
    -The “Master of Masters” is the teacher of the six apprentices, and it will be revealed in xBC who the traitor is

    • Oct 06 2015 08:36 PM
    • by Jake
  2. GamesTM magazine interview with Tetsuya Nomura discusses Disney's role and the possibility of multiple playable characters in Kingdom Hearts III

    In a recent interview with GamesTM magazine, Tetsuya Nomura, director of the Kingdom Hearts series, answered a few questions about Disney's influence on the series and the possibility of having multiple playable characters in Kingdom Hearts III. In short, Nomura claims that Disney has never stopped the Kingdom Hearts team from doing something they wanted to do. At most, they've suggested having a lighter tone or happier endings, but unique story elements of Kingdom Hearts were never disagreed upon by Disney.

    The interviewer also mentions a theme to the numbered titles in the series, noting that Kingdom Hearts had one playable character and Kingdom Hearts II had two playable characters. The interviewer asks Nomura if the trend will continue with three playable characters in Kingdom Hearts III. The full interview can be read below:

    -Disney is very franchise-oriented - we'll never see the "final" Mickey Mouse story - is there a pressure to keep Kingdom Hearts going forever?

    Nomura: The discussion of the end of Kingdom Hearts has never come up between me and Disney, so I don’t know what their intentions are. But while creating Kingdom Hearts, with each generation I think to myself “This should be something that can’t be accomplished by just Disney”. It has to be something uniquely Kingdom Hearts. So it’s a matter of how long can I keep creating for Kingdom Hearts! I don’t know if the fans would enjoy it as much if it was just Disney, if it wasn’t a combination of Disney and my own creativity.

    -Has there been anything that Disney has stopped you from doing?

    Nomura: I don’t feel they inhibited anything. The Disney worlds that appear within our game are their franchise so they’re interested in maintaining those worlds. But anything unique to Kingdom Hearts hasn’t been a source of disagreement from Disney. Of course, sometimes when we’re writing the story then sometimes they ask us to give it a lighter tone or happier ending – but they haven’t stopped us from doing anything.

    -What has skipping the PS3 era allowed you to do with this new iteration of the Kingdom Hearts systems?

    Nomura: There wasn’t a specific intention to skip a generation other than Kingdom Hearts being on a console has a very high bar to reach. Fans who love the series would want something even greater than Kingdom Hearts II. Unfortunately, during that period I didn’t get the chance to start on a project that big and other key developers were working on other projects. We needed to get our experience and polish our skills at creating Kingdom Hearts games so that there was a proper preparation for a big title like Kingdom Hearts III. It just happened that this preparation took the life cycle of the PS3.

    -Since you switched engines during development, what was that transition like? Did it take the team a long time to adapt to that new engine or was is relatively smooth?

    Nomura: The transition was quite a process. We pretty much had to start from the ground again. We had to make sure that we could recreate our key effects in the Unreal Engine and that the effects we specifically needed for Kingdom Hearts could be adapted. We were also developing a Kingdom Hearts-specific shader and we had to make a lot of adjustments so we could use that shader on the new engine. That goes a long way to explaining the long distance between the announcement and now, when we’re able to reveal more information about the title.

    -Are new battle systems based on modifications you wanted for the previous games but couldn't achieve on the previous hardware?

    Nomura: I feel that going through the different spin-off titles and ideas for battle systems, how the gameplay there works, we kind of learned from that and implemented a new battle system as well as introducing new and unique moves. There’s also the Keyblade Transformation which is involved around the plot point where Sora has gone through a test of mastery so it makes sense story-wise that this transformation is part of his combat. There have been many bold additions to Kingdom Hearts III in combat and those are only possible because we have access to the better hardware but it hasn’t necessarily been things I couldn’t have done then. It’s more that I learned from the experiments of the spin-offs.

    -In the first game there was one playable character, in the second there were two - will there be three in the third?

    Nomura:
    It’s a secret but by saying that we imply that maybe something’s going on. We can’t disclose anything but, maybe, something will happen there.


    His response, and the fact that Birth by Sleep 0.2 -A Fragmentary Passage- was originally in Kingdom Hearts III seem to hint that we may be controlling more than just Sora in Kingdom Hearts III! Do you want multiple playable characters in Kingdom Hearts III or do you just want to stick with Sora? If you do, who do you want to play as? Let us know in the comments!

  3. Nomura: KH0.2 BbS originally to be a part of Kingdom Hearts III

    During his latest interview with Dengeki PlayStation magazine, Tetsuya Nomura revealed that Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- was originally intended to be included in the beginning of Kingdom Hearts III. He further explains that one of the reasons it became its own game is due to an increase in material for Kingdom Hearts III.

    A quote from the interview can be found below, thanks to Kayla Copeland (nichiei.translations@gmail.com) for the translations.

    Nomura: Actually, this was what I worried about the most. We showed this for a bit in the secret episode of [KHBbS FM], but the concept for two chapters of [BbS] is something we've had for a while, and because of problems with time, it's become just a morceau. That concept itself is living on as a setup, so it was our plan to show it at the beginning of [KHIII], but since the volume of material in [KHIII] has increased, I was thinking it was something we just touched on a little. Just as I explained in your previous question, we won't show the whole thing of the initial concept, but we decided to show it ahead of [KHIII] as a short episode.


    How many hours do you think it will take to complete the main story of Kingdom Hearts III? Tell us your predictions in the comments below!

  4. Dengeki PlayStation interview with Tetsuya Nomura details Kingdom Hearts HD 2.8 Final Chapter Prologue

    In the latest issue of Dengeki PlayStation, there are two pages worth of details surrounding Kingdom Hearts HD 2.8 Final Chapter Prologue as well as a new interview with Kingdom Hearts series director Tetsuya Nomura. These details explain the connections between the upcoming titles and previous games in the series, in addition to providing a series timeline.

    The translations for the interview and timeline can be found below. Translations for the scans will be coming soon.

    Here's a summary of the article, thanks to goldpanner.

    Aside from introducing the title, we have an interview with director Tetsuya Nomura. We speak of things such as how the KHχ service is currently making progress which means he can't show you the story as it is, that the release date [for KH2.8] isn't definite yet but it's planned for before the end of 2016, and how with 0.2 they couldn't cram the two chapters into KHBbS as things were hence the 'fragmented' form.



    Thanks go to Kayla Copeland (nichiei.translations@gmail.com) for the interview, scans, and timeline translations.

    Tetsuya Nomura Reveals the Truth About [2.8]

    Introducing a brand-new HD title that includes completely new material, in preparation for the final battle of the Kingdom Hearts series. We bring you an interview with Director Tetsuya Nomura to tell you more about the next installment, [KH2.8].

    -- When were the plans for [KH2.8] set into motion? Could you tell us the aim of exclusively using the PS4 console again?

    Nomura: We started thinking about it after completing [KH2.5]. It was about the time that we had finished deciding on the packaging, when we thought “What about a HD version of [KH3D]?” We had been talking about [KHIII], but since [KH3D] is such an essential preface to the story, I thought that, no matter what, I wanted to make an HD version of [KH3D] before [KHIII] was sold. When I was thinking about whether or not to release [KH3D] HD on its own, the time until we could play [KHIII] became shorter--rather than being affected by a change to the [KHIII] engine's initial plans. I knew I wanted everyone to get a taste of the world of [KHIII] as quickly as possible, no matter what. That being said, just like with [KH1.5] and [KH2.5], I thought about how I wanted to package [KH3D]'s essential story with a product that was a part of [KHIII] and its technology. In result, it was inevitable that the console would be the PS4.

    -- I'm really excited to play [KH3D] on a non-portable console, but in regards to [KHx], why did you decide to make the story into a theatrical production?

    Nomura: [KHx] and [KHUx] are both still running games, and they've still got a lot left to cover. For that reason, our intention is actually not to show the story as it is right now. In [KHx] and [KHUx], from the players' perspective, the story is continuing onward, but in [KhxBC], the story is told from the character of the players' affiliated unions, the Foretellers. Since [KHx] and [KHUx] are online games, there are probably fans that think the hurdles to jump are too high. However, in order to tell the full story of [KH], the Foretellers are very important characters, so I wanted to make sure players encountered the world of [KHx] and [KHUx] some way or another. The Foretellers aren't really characters that can be fit into the timeline somewhere, so we are dedicating their story to a theatrical production.

    --Please tell us more about the details and aim of the brand-new supplement based on [BbS], which is different than any of the HD remasters so far.

    Nomura: Actually, this was what I worried about the most. We showed this for a bit in the secret episode of [KHBbS FM], but the concept for two chapters of [BbS] is something we've had for a while, and because of problems with time, it's become just a morceau. That concept itself is living on as a setup, so it was our plan to show it at the beginning of [KHIII], but since the volume of material in [KHIII] has increased, I was thinking it was something we just touched on a little. Just as I explained in your previous question, we won't show the whole thing of the initial concept, but we decided to show it ahead of [KHIII] as a short episode.

    --Could you please tell us precise release dates, as well as the progress in development at this time?

    Nomura: It's not quite time for us to give an exact release date, but we're planning on a release in 2016. As far as production goes, since we're working on it alongside [KHIII], we're using the same technology in some parts, and I can't talk about what current phase we're on.

    -- Can you tell us more about what you've had to change for [KH3D], such as going from two screens on the handheld to one on the console, etc.?

    Nomura: Since everything in the original was developed with the idea of having two screens, we're having to reproduce everything so that it fits one screen, so it's much different than the other HD releases, as it is more of a “remake.” Since the original design for the 3DS was a lot of fun to play with, in order to keep that same fun while remaking it for the PS4, we're having to cover a lot of ground and make lots of changes. I will have more details in the next interview, so please wait until then.

    --Do you have any kind of added elements decided?

    Nomura: Unlike [KH1.5] and [KH2.5], we're working with three productions that are not simply a change to HD. As I said before, we're combining [KH3D] into one screen so it's basically a remake, and the other two productions are completely new and both utilize [KHIII] technology--since the density of the original products are so great, we don't really have any big added elements. There will be items to collect that are newly added, like what you saw in [KH1.5] and [KH2.5].

    --Will the movie for [KHx BC] be a completely new product?

    Nomura: Yes, it's completely new. We're making it with the same technology used in [KHIII], and the characters that appear are all new characters, so the Foretellers and Chirithy will need voices, so we have to work on casting as well as making their models, the scenes...everything will be made from scratch. However, while deciding the scenes, we were writing scenes for the base game [KHx] at the same time, so we inserted some of those scenes into [KHx]. So, the story will be one that players of [KHx] will more easily understand in the timeline.

    --Can you tell us what you mean by the title “Back Cover”?

    Nomura: Both [KHx] and [KHUx] were made with the concept of a “fairy tale,” so based on the other side we chose the title “Back Cover.” [KHx] and [KHUx] are told from the players' perspective--the front side, so the perspective of the Foretellers is considered the “back side.”

    --Could you tell us more about the movie's details and highlights, as well as the amount of content?

    Nomura: People currently playing [KHx] and [KHUx] already know this, but we have not really seen much of the Foretellers as individuals outside of each of their organizations. In this production, we hope to make clear the thoughts of each Foretellers, as well as why they formed their unions, and I think what they'll have to say will be very interesting. As far as the content volume goes, since this won't be the length of a full game, I can only tell you that it will be in the format of a short story.

    --Will Aqua be the main character in the realm of darkness for [KH0.2BbS]? Also, will the story be about what's happened in the ten years that have passed? (As in, the period of time before the BbS secret episode, where she met Ansem the Wise?)

    Nomura: That's right. Aqua is the main character, so the story will follow Aqua through the realm of darkness. However, the flow of time in the realm of darkness is different, so it's not simply ten years that have passed. The beginning of the story is after the secret episode in [KHBbS FM], but the story's ending is the finale, so I can't talk about it. Actually, we prefaced to it in the secret episode, but in the opening, just before the new journey in [KHIII], we'll tell you about King Mickey meeting Aqua again, who has been hidden away all this time...it will be that kind of introduction.

    --As far as gameplay goes, how has the system and action changed? Please tell us about this along with the content volume.

    Nomura: It is similar to the flow of [KHBbS], but we plan to include a portion that resembles [KHIII]. For details, please wait until the next information release. As far as volume content goes, this short story will be about the length of one world in the usual KH series. We want to give the players something they'll be satisfied with by letting them experience [KHIII] gameplay in a sample size.

    --Can you tell us about the meaning of [0.2]'s title, “Fragmentary Passage?

    Nomura: As far as content goes, we can't include a full volume of content to play with like the second chapter of [KHBbS], so it's just a “fragment,” and we left that part of the subtitle. [0.5] is one of the letters and numbers that appeared in the secret episode of [KHBbS FM], and that meant full volume, so we decided on [0.2] this time, to indicate that there will be more content to come. However, the remaining passage will be told in [KHIII], so we wanted to show that this production is closely related to [KHIII].

    -- Finally, [KH2.8] will be an extremely important bridge title to [KHIII], won't it? Can you tell us about any noteworthy points in that connection?

    Nomura: For [KH1.5] and [KH2.5], we added the word [ReMIX] to the title, but for [KH2.8] we're adding [Final Chapter Prologue]. This is not to say that this is the final chapter in the KH series, but it does mean that [KH2.8] will continue to pull the curtain closed on the story of the Dark Seeker. As I stated earlier, the content serves as a preface to [KHIII], starting with the HD [KH3D], and [KHUxBC] will also be very important to the KH series. I mentioned this in a previous answer, but [KH0.2BbS] is closely related to [KHIII]. It's definitely no mistake to say that the three productions packaged in [KH2.8] are all in preparation for [KHIII].



    The following are translations for the article prefacing the interview:
    Spoiler


    Last, but not least, here is the series timeline found at the bottom of the article:


    Check out the three new productions appearing in [2.8] that connect the series!

    Here we introduce the series productions so far, known as the [Dark Seeker] chronicles. Check out where the three new productions in [2.8] are placed in the series.

    Kingdom Hearts X Back Cover
    The oldest tale in the series. Explains the happenings of the world 100 years before Sora received his Keyblade.

    Kingdom Hearts Birth by Sleep
    The first version of the events of 10 years before Kingdom Hearts. It is the beginning of Terra, Ventus, and Aqua’s journey.

    Kingdom Hearts 0.2 Birth by Sleep: -A fragmentary passage-
    A production created after [KHBbS]. Aqua, who is trapped in the realm of darkness, serves as the main character to this tale. Will the countless mysteries of the realm of darkness finally become clear in this story…?

    (leads into [KHIII])

    Kingdom Hearts
    The first production in the series. The chosen hero of the Keyblade, Sora, goes on a journey to find his friends.

    Kingdom Hearts Chain of Memories
    A production about the adventures in Castle Oblivion. Sora’s fight with Organization XIII begins here.

    Kingdom Hearts 358/2 Days
    Roxas, a member of Organization XIII, serves as the protagonist, and the story reveals how he spent his time in the organization.

    Kingdom Hearts II
    A year after the first game, an older Sora again travels to various worlds and fights again Organization XIII.

    Kingdom Hearts Coded
    A story about a data world created from Jiminy’s Journal. Data Sora goes on a quest to solve the mystery behind the message left in the Journal.

    Kingdom Hearts 3D HD
    Sora, who has defeated Organization XIII, and Riku begin their Mark of Mastery exams. They travel to seven worlds of sleep to unlock their seven keyholes.

    Kingdom Hearts III
    The last chapter of the series regarding Xehanort’s wishes, the [Dark Seeker] chronicles. Sora will go out on a new journey, and a great battle between light and darkness will occur.



    3 muskateers screenshot Aqua BBS0.2 avatars And chirithy BBS0.2 creator's voice Disney characters And Cloud giant meow Wow hockomonkey fight KH2.8 KH3D sora King Mickey Monstero And Mickey Monstro Mysterious Tower And The Grid Riku KH3D timeline part 1 timeline part 2 unchained X screenshots

  5. Kingdom Hearts III's Big Hero 6 world detailed by series' director Tetsuya Nomura in Famitsu Weekly interview

    Towards the end of his interview with Famitsu Weekly, Kingdom Hearts series director Tetsuya Nomura gave some details about what the atmosphere of Big Hero 6's world will feel like. Sticking with tones from the movie, Tetsuya Nomura describes it as a world set in the near future but in a cityscape that doesn't feel much different than modern times. He also explains that the heavy action aspect of the movie as well as the fun themes are what made Big Hero 6 stick out as a great choice for a world in Kingdom Hearts III.

    You can read the quote below, thanks to KH13 News Team member soraspromise.

    KH2.8” leads to “KHIII”, and the other day “Big Hero 6"’s world was announced with great applause.
    Nomura: Because it was the most recent world decided, there was not a lot I could tell but I’m glad the guests were excited. Big Hero 6 is from the near future but in a cityscape with a modern feel and the sheer amount of action and fun are what made it a clear choice for me.


    He also discussed the original Baymax left in the portal at the end of the movie that is taken over by Heartless, first shown in concept art during Big Hero 6's world announcement at D23 Expo 2015 in Anaheim, California. He also revealed the he, as well as co-director Tai Yasue, are both very excited about this dark version of Baymax.

    As a synopsis, the original Baymax is dyed black because it is controlled by Heartless, and Sora is flying on Baymax as they meet face to face.
    Nomura: Right. Ours will talk about after the movie. Black Baymax was the result of Yasue (Co. Director Tai Yasue) reacting “I absolutely want to do this!”. Because I am also pleased with this, please look forward to the finished result.


    Knowing that the events in Big Hero 6's world will take place after the movie, what do you hope to see in Kingdom Hearts III's Big Hero 6 world? Let us know in the comments!

  6. Nomura explains distinction between "0.5" and "0.2" in Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-

    In an interview with Famitsu Weekly, Tetsuya Nomura, director of the Kingdom Hearts series, was asked questions concerning the HD collection announced for PlayStation 4, Kingdom Hearts HD 2.8 Final Chapter Prologue. One topic in particular was brought up about Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. In the discussion, Nomura explains the distinction between "0.5" and "0.2". "0.5" was supposed to be a whole new volume, as hinted at in the Kingdom Hearts Birth by Sleep: Final Mix ending of the secret episode. The reason why "0.5" was bumped down to "0.2" was because Kingdom Hearts III is still a priority and did not want to affect development for it, however Nomura wanted to give fans a taste of Kingdom Hearts III with it's new technology, which is used for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-.

    You can read the quote below from the Famitsu Weekly interview thanks to KH13 News Team member soraspromise.

    I see! Having to shake the time axis of the series to make new additions. The 0.2 in “KH0.2 BBS” especially had to have a deliberate significance.
    Nomura: In the secret episode of “KH BBS Final Mix”, there was a display of “0.5”. “0.5” was originally intended to be a full volume as a sequel to “KH BBS”. But because “KHIII” is still the top priority, “0.1” took one step forward to “0.2”.

    • Sep 21 2015 07:07 PM
    • by Jake
  7. Kingdom Hearts HD 2.8 Final Chapter Prologue is the final game before Kingdom Hearts III; Nomura explains why KH 2.8 will not come to PS3

    Famitsu Weekly had the opportunity to interview Tetsuya Nomura, director of the Kingdom Hearts series, about the recently announced Kingdom Hearts HD 2.8 Final Chapter Prologue. In the interview, Nomura jokes that the mysterious Kingdom Hearts 2.9 is not going to be released, at least not until "after Kingdom Hearts III".

    -So is there still a potential for “KH2.9” to be released?

    Nomura: Following “KHIII” (laughs). The subtitle of “KH2.8” is “Final Chapter Prologue” and “KHIII” is the last chapter in the “Dark Seeker” series and the intention is for the prologue to be a taste of what the final chapter will hold. The meaning of the “0.1” left over will be seen within “KHIII”.


    Additionally, fans have been wondering why Kingdom Hearts HD 2.8 Final Chapter Prologue will not be released on the PlayStation 3, and Nomura explains that it is because Birth By Sleep 0.2 -A Fragmentary Passage- uses Kingdom Hearts III technology, and creating titles for both PlayStation 3 and PlayStation 4 would make a difficult situation for the studio to handle.

    -Why the different hardware than the releases of “KH1.5” and “KH2.5”?

    Nomura: Because the gameplay of “KH0.2 BBS” is made with the same technique as “KHIII”, it needed to be moved to PS4. Because our current environment utilizes PS4, new production on a PS3 title would create a difficult situation. I think everyone will see how it’s a small quantity of “KHIII”’s atmosphere. After all, “KH0.2 BBS” is made in the same system as “KHIII”.


    The full Kingdom Hearts HD 2.8 Final Chapter Prologue interview with Tetsuya Nomura can be read here, thanks to News Team member soraspromise.

    With the news that Kingdom Hearts HD 2.8 Final Chapter Prologue is the final title to be released before Kingdom Hearts III, when do you think Kingdom Hearts III will be released? Let us know in the comments!

  8. 11 screenshots from Kingdom Hearts HD 2.8 Final Chapter Prologue released with new Nomura interview

    Following the news that Kingdom Hearts HD 2.8 Final Chapter Prologue will release for the PlayStation 4, many people had questions for Kingdom Hearts series director Tetsuya Nomura. Luckily, Famitsu Weekly had the opportunity to ask some of the questions that fans have been dying to ask. Tetsuya Nomura answers questions concerning what exactly is new in Kingdom Hearts Dream Drop Distance HD, whether or not there will be a Kingdom Hearts 2.9, and what we can expect to see in the Big Hero 6 world in Kingdom Hearts III. And, if you're curious, Nomura explains the "2.8" in the title as well. Translations for the full interview can be seen below thanks for News Team member soraspromise.

    After “KH1.5” and “KH2.5”, we were a bit surprised by “KH2.8”. Please tell us the origin of that title.
    Nomura: It does contain some meaning, but it takes some thought. Now “KH DDD” is currently in the making (previously made as KH3D: Dream Drop Distance) and before the production of that was “KH2.5…. 2.6 would have been an appropriate title. And then came “KHx” and “KH Unchained x” as well as “KH x Back Cover”. With Sora’s absence, I started to consider “0”. “KH BBS” is 0.1, now “KH0.2 BBS ” fit into the title with “0.2”. So “2.6” + “0” + “0.2” create the number “2.8”.

    I see! Having to shake the time axis of the series to make new additions. The 0.2 in “KH0.2 BBS” especially had to have a deliberate significance.
    Nomura: In the secret episode of “KH BBS Final Mix”, there was a display of “0.5”. “0.5” was originally intended to be a full volume as a sequel to “KH BBS”. But because “KHIII” is still the top priority, “0.1” took one step forward to “0.2”.

    So is there still a potential for “KH2.9” to be released?
    Nomura: Following “KHIII” (laughs). The subtitle of “KH2.8” is “Final Chapter Prologue” and “KHIII” is the last chapter in the “Dark Seeker” series and the intention is for the prologue to be a taste of what the final chapter will hold. The meaning of the “0.1” left over will be seen within “KHIII”.

    Why the different hardware than the releases of “KH1.5” and “KH2.5”?
    Nomura: Because the gameplay of “KH0.2 BBS” is made with the same technique as “KHIII”, it needed to be moved to PS4. Because our current environment utilizes PS4, new production on a PS3 title would create a difficult situation. I think everyone will see how it’s a small quantity of “KHIII”’s atmosphere. After all, “KH0.2 BBS” is made in the same system as “KHIII”.

    Will the system of “KH0.2 BBS” be completely different than that seen in “KH BBS”?
    Nomura: We are taking elements of “KHIII” and “BBS” into account, making a sort of hybrid.

    With additional hands needed, is there any worry about the effect on the progress of “KHIII”?
    Nomura: As “KHIII” is a numbered title, it is an expansive work that takes a long amount of time to develop. However, as “0.2” is made in the influence of “KHIII”, it will not be a problem. I thought it would be great for players to get an “early bird” small piece of “KHIII” in the time period that they’re waiting.

    So you have 3 recorded works right now and “KH Unchained x” has just begun service. Why did “KH3D” get the special privilege to become playable rather than just HD video footage?
    Nomura: I realized that I was lucky enough to have the staff who worked on “KH1.5” and “KH2.5”. This time, in addition to HD, the game had to be completely redesigned from the two screens of the Nintendo 3DS, so it can be said this HD remastered work is much stronger than the works of the past.

    Will there be any additional elements?
    Nomura: There’s been talks of going down that road, as this HD remaster is such a large change from the original work, so trophies will definitely be added as a new element. Because “KH3D” has a very heavy story that takes place before “KHIII”, it is very important.

    So it’s important to play “KH DDD” on the same hardware as “KHIII”. I also want to ask about “KH0.2 BBS”. Where does it begin on the time axis? Does it tie to the secret episode of “KH BBS Final Mix”?
    Nomura: It will begin immediately after the end of the secret episode. After she sees Cinderella’s castle in the realm of darkness.

    So with that, Cinderella Castle is on the stage.
    Nomura: Isn’t it? (laughs). Cinderella’s Castle aside, it’s definitely not an endless walk through the realm of darkness.

    Will the “A Fragmentary Passage” seen in the secret episode be in “KH0.2 BBS”?
    Nomura: Although the content is still there, the meaning will be different than it was in “KH BBS Final Mix” “A Fragmentary Passage” as it’s not meant to be a complete game. So the setting was changed to be a small piece of “KHIII” as we decided now would be a good time for it. However, to not effect the progress of “KHIII”, it was decided it was best to not be a “0.5” like a full volume but a “0.2” type of game. So even though a change was made to cut the chapter to a shorter length, the name “A Fragmentary Passage” is still kept as a subtitle.

    Can you paint a picture of the exact period it will take place in?
    Nomura: I cannot say (laughs). In the introduction, Sora is setting up for a new journey, there is an episode where the King begins to talk about things he has previously kept to himself. “KH0.2 BBS” has a very close connection to ”KHIII”.

    And it is the King that holds the key. Next, “KHx Back Cover” … for “KH Unchained x” the service has just started. Could you talk a little about that?
    Nomura: At the beginning of service, there was continuing server trouble, and I apologize. Within the company, there was a lot of cooperation and continuing of getting better. Still, the server issues were a troubling as we kept working to better it. Gradually, it came to an event that opened [the server] a lot more.

    In relation to stability, the game has been very calm as of late. The game has a very crisp gameplay.
    Nomura: I made it in mind of bringing the feel of “KH” to a hardware so closely connected to everyday life. Next year, once a month every month, 50 new quests will be announced to be added. Because of the continuous additions, this will bring ease to many.

    I just wanted to bring up my personal experience of the crisp gameplay. Now let’s get back to “KHx Back Cover”. Who is the person who has the foresight to see the future of 5 people and who’s point of view is this taking place from?
    Nomura: Yes, that person is the master or “the master of masters”. Chirithy is the main character who is calling out to the master of masters character.

    So Chirithy is the one who started to call out.
    Nomura: Yes. However, calling out to the master of masters, the person who created the surroundings, won’t do much. The master of masters has already pointed out the person who will stand out. The foretellers are also Keyblade Masters. Their master is the master of all masters.

    Though it’s already full of mysteries, it will deepen the mystery even further to guess who appears to be the master.
    Nomura: In “KHx Back Cover”, there is quite a turn. By the way, in “KHx” they have appeared in a black coat.

    Aah, speaking of the 5 foretellers…
    Nomura: “KHx” and “KH Unchained x” will continue through the player’s point of view, and the foretellers will tell you their opinion, but I think it won’t help much. In “Back Cover” the differences and speculations will be shown and you can take them as you want. Maybe then, they can glimpse the nature of their union and wonder “What was I thinking?” and that their tastes may be more divided (laughs).

    I find that really interesting (laughs)… There will be no patience for changing unions once those directions are taken. From there, “KHx” and “KH Unchained x” should it be expected for the foretellers to step in the way of one another?
    Nomura: In “KHx”’s latest scenario, the mask of the fox was removed by revealing a name, but I give very little information about them. By the way, the master of masters named rules for each of his 6 disciples.

    I predict this series to be the epitome of thrill. So, in the latest trailer, Chirithy has a new fresh voice. Was Tomoko Kaneda in charge of that voice?
    Nomura: Yes. It was recorded with sadness in mind and I think the end result was good.

    KH2.8” leads to “KHIII”, and the other day “Big Hero 6"’s world was announced with great applause.
    Nomura: Because it was the most recent world decided, there was not a lot I could tell but I’m glad the guests were excited. Big Hero 6 is from the near future but in a cityscape with a modern feel and the sheer amount of action and fun are what made it a clear choice for me.

    As a synopsis, the original Baymax is dyed black because it is controlled by Heartless, and Sora is flying on Baymax as they meet face to face.
    Nomura: Right. Ours will talk about after the movie. Black Baymax was the result of Yasue (Co. Director Tai Yasue) reacting “I absolutely want to do this!”. Because I am also pleased with this, please look forward to the finished result.

    In November, there is an event that takes place 3 days before the D23 Expo Japan event in Tokyo Disneyland with follow up special events about “KH” and “Final Fantasy VII full remake (tentative)” in the winter. With all of that, news will continue to flow in.
    Nomura: Now that “Dissidia Final Fantasy” is being prepared to be released for the arcade, we are focusing on the plans for next year’s releases, including “KH2.8” and “World of Final Fantasy”. “KHx” and “KH Unchained x” are continuing well, thanks to several requests from outside of the company. Although there is still training going on, and we've got our hands full (bitter laugh), I think the fans will be pleased by our efforts.


    The article also shared some new screenshots, which you can view below:

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  9. Nomura discusses reasoning for KH2.8, confirms KH3 team is making 2.8, 0.2 will only take the length of one world

    In an interview with Famitsu Weekly magazine, Tetsuya Nomura, the director of the Kingdom Hearts series, has confirmed the reason behind Kingdom Hearts HD 2.8 Final Chapter Prologue is that Kingdom Hearts III is even further away than fans would hope. He also confirmed that the title is being made simultaneously with Kingdom Hearts III. This suggests that the development of Kingdom Hearts III, which has been in development since 2010, may be affected in some capacity.

    Nomura also confirmed Kingdom Hearts 0.2 Birth by Sleep – A Fragmentary Passage – will use Kingdom Hearts III's technology and will only last the duration of one Disney world. It is set straight after the secret movie in Kingdom Hearts Birth by Sleep Final Mix. They plan on using using gameplay elements from Kingdom Hearts III.

    The cinematic title in Kingdom Hearts HD 2.8 Final Chapter Prologue, Kingdom Hearts χ Back Cover will also show off Kingdom Hearts III's technology according to Gematsu.

    When asked for a time frame regarding the release of Kingdom Hearts HD 2.8, Nomura said they cannot announce a certain time frame due to it being developed with Kingdom Hearts III.

    • Sep 20 2015 07:59 AM
    • by Sora96
  10. Each title within Kingdom Hearts HD 2.8 Final Chapter Prologue has been detailed by Square Enix

    Following the announcement of an upcoming Kingdom Hearts title for the PlayStation 4, Kingdom Hearts HD 2.8 Final Chapter Prologue releasing in 2016, Square Enix Japan have issued a press release describing each title included in the collection. These summaries describe how each title ties into previous games in the series, as well as how they will tie into Kingdom Hearts III and the future of the series as a whole.

    Translations of these can be read below, provided by News Team member soraspromise:

    The Square Enix company ( Head Office: Shinjuku-ku, Tokyo , President: Yosuke Matsuda ) has decided that KINGDOM HEARTS HD 2.8 Final Chapter Prologue will be released for the Playstation 4. This special bundle has three works, including a brand new title that ties directly into Kingdom Hearts III.


    Posted Image

    Kingdom Hearts Dream Drop Distance HD


    An HD remastered version of Kingdom Hearts 3D [Dream Drop Distance] which was released in 2012. In order to prepare for the oncoming threat, the heroes Sora and Riku undergo exams to become Keyblade Masters. To acquire a new power, they must unlock the 7 sleeping keyholes by returning again…

    This game showcases the evolution of action that has taken place in the series, and the battlefields have a nice tempo to run around in. In the realm of sleep, there are apparitions called Dream Eaters who become your companions for combat. There is also a system where you can enjoy feeding and playing with them.


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    Kingdom Hearts χ Back Cover (Video Content)


    This new, recorded HD work is a reflection to the tale of the mysterious Foretellers found in Kingdom Hearts χ for the PC browser and Kingdom Hearts Unchained χ for smart phones. This is an important short story that will expand on the future of the Kingdom Hearts series.


    Posted Image

    Kingdom Hearts 0.2 Birth By Sleep –A Fragmentary Passage-


    A completely new work that picks up where Kingdom Hearts Birth By Sleep (2011) leaves off and ties into Kingdom Hearts III, with Aqua as the playable character.

    <Synopsis>
    Immediately after Kingdom Hearts Dream Drop Distance, as Sora is preparing for the final battle that awaits, King Mickey reveals that he has a few secrets to confess. The subsequent story of Aqua, the one left behind in the realm of darkness, is finally told.


    Square Enix also released a new trailer for Kingdom Hearts HD 2.8 Final Chapter Prologue today, as well as various HD screenshots. All of these can be seen in the announcement article, here.

  11. New leak shows Kingdom Hearts 2.9 could be an upcoming title for PlayStation 3 & PlayStation 4, + possible Kingdom Hearts III info

    A Square Enix game designer from Osaka has updated their public LinkedIn page with the projects that they worked on at Square Enix from August 2014 to June 2015, and curiously "Kingdom Hearts 2.9" is listed here as a title for both PlayStation 3 and PlayStation 4. If true, the listing also confirms some Kingdom Hearts III info such as Pixar involvement, a possible Gummi Ship system, and possible multiplayer! For the 10 months that they reported working at Square Enix, they supposedly worked on both Kingdom Hearts 2.9 and Kingdom Hearts III, making the following contributions:

    Game Designer
    Square Enix
    August 2014 - June 2015(11 months) | Osaka, Osaka, Japan

    ---
    "Kingdom Hearts 2.9" (PS3, PS4) Development (10 Months)
     -Game idea planning and documentation
     -Game Check and balance
     -Boss planning
     -Attraction Flow planning and documentation

    "Kingdom Hearts III" (PS4, Xbox One) Development (10 Months )
     Original-level planning, documentation and execution for 2 Worlds
    INCLUDING enemy, Item, secrets and event Management
     -Mockup Creation of 3 Worlds INCLUDING temporary Asset Creation
     -Game idea planning and documentation
     -Game Check and balance
     -Enemy planning and documentation
     -Gummi Ship system planning and documentation
     -Multiplayer planning and documentation
     -Attraction Flow planning and documentation
     -Main Scenario planning for 2 Worlds
     -Various in-Game dialogue writing
     -Translation and Interpretation of Contact Between Involved English and Japanese parties INCLUDING Disney and Pixar
     -Publicity video Recording and editing
     -Communication with Outsourced companies
     -Holding Meetings with Disney and Pixar
     -Team Management, Meeting Management and Proceeding Recordings


    This listing can be seen by searching for "kingdom hearts 2.9" on LinkedIn while logged in. While there is a small possibility that this page is fabricated, we have considered that their profile is linked to other profiles that we have verified as legitimate, and that their page contains a whole range of information about the game designer's career that is legitimate, and so we believe this to be true.

    This news follows a leak from E3 2015 where Kingdom Hearts 2.9 temporarily appeared on the official Square Enix Presents schedule screen, before being quietly removed. This was also suspected to be fake at first, but we have since verified that Kingdom Hearts 2.9 did indeed appear on this official screen on the show floor. Was it a mistake, or something more?

    If true, it is unknown exactly what Kingdom Hearts 2.9 could be. Is listing Kingdom Hearts III's Attraction Flow underneath Kingdom Hearts 2.9 a mistake, or could this new game be used to show off some of the Kingdom Hearts III gameplay features? Initial speculation was that Kingdom Hearts 2.9 could be a re-release of Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX, but comments by Nomura in an E3 2015 interview seem to indicate that there are no plans for this. Was the game cancelled, or will it be announced in the future? Only time will tell.

  12. New information from Ruliweb interview with Tetsuya Nomura: Maps from previous numbered Kingdom Hearts games will NOT appear in Kingdom Hearts III

    In a previous article, we reported that Tetsuya Nomura, director of the Kingdom Hearts series, was interviewed by Ruliweb and claimed that there were no plans to release Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX on the PlayStation 4. However, as we and others further investigated this interview, one paragraph stuck out. Using Google Translate, rumors were spread about worlds like Pride Lands and Halloween Town not returning in Kingdom Hearts III. However, thanks to Jess from Tumblr and Amber from Tumblr, we have translated a section of the interview that will clear things up:

    Nomura: Any map used in the first two [numbered] Kingdom Hearts games will not appear in Kingdom Hearts III.


    To clarify, Nomura states that maps used in the previous games will not return. This does not rule out movies that we have seen before, as evidenced by the return of the Hercules world seen in the E3 2015 trailer for Kingdom Hearts III. We have never ventured in the areas around Mount Olympus, but we have been in the Coliseum, a "Town Near Thebes", and the Underworld from the Hercules movie. While it is likely that Halloween Town and other such worlds from movies featured in previous games will not return, simply because of the lack of new maps/areas, it does not rule them out completely.

    With this new information, which new areas from worlds we have visited in the series would you like to see in Kingdom Hearts III? Let us know in the comments!

  13. [Updated] New information & promotional Kingdom Hearts III images released for the upcoming Kingdom Hearts Premium Theater at D23 Expo Japan

    The Disney Event Live page for the upcoming Kingdom Hearts Premium Theater has updated with a new Kingdom Hearts III promotional image, as well as more information surrounding the event which will take place prior to D23 Expo Japan 2015 on November 3, 2015. New Kingdom Hearts III information is confirmed to appear at this event.

    You can view the promotional images below.

    Posted Image


    Posted Image


    The updates speak of a talk show with special guests, promising that the show will be a special experience for fans of the Kingdom Hearts series. Below is a translation of the new additions provided by KH13 News Team member soraspromise:

    Event summary
    At D23 Expo Japan, there will be a special event dedicated to Kingdom Hearts.

    The main event will have a talk show prepared to talk about the most recent trailer of the Kingdom Hearts series.

    They will talk about their emotions and reactions toward Kingdom Hearts and we hope this event will be a special personal experience for Kingdom Hearts fans.

    After the main event, pictures and videos can be taken inside the assembly hall. It is possible for to attend the event dressed as Kingdom Hearts series characters. Please read the guidelines for doing so.

    Schedule
    November 3, 2015 ( Tuesday )
    ( 1) 13:00 - JST (12:00AM EST) to 14:30 - JST (1:30AM EST) acceptance will start at 12:00 - JST (11:00PM EDT) ~
    ( 2 ) 16:00 - JST (3:00AM EST) to 17:30 - JST (4:30AM EST) acceptance will start at 15:00 - JST (2:00AM EST) ~

    ※ There is a possibility for the schedule to change.
    ※ (1) and (2 ) will be the same content.

    Venue
    Cinema Ikspairi Theater 4
    Mail 279-0031
    Urayasu, Chiba Prefecture Maihama Ikspairi 1-4
    Sponsor
    The Walt Disney Company (Japan)


    Below the event summary and details, there is also information about a new Sora Play Arts Kai figure.This figure features Sora in his Kingdom Hearts II Final Form Drive outfit and comes with both the Oathkeeper and Oblivion Keyblades, as well as a wide variety of exchangeable hands in different positions. The figure will be sold for 9,800 yen exclusively at the event, with only 999 available.

    Posted ImagePosted Image

    Posted ImagePosted Image


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    Update: Yoko Shimomura, composer of the Kingdom Hearts series will be attending the Kingdom Hearts D23 Fan Event along with Hiroyuki Nakayama, who is known to have worked on the Kingdom Hearts series before as a performer and arranger for such titles as Kingdom Hearts Birth by Sleep and Kingdom Hearts 358/2 Days. They will be performing a live piano performance at the Kingdom Hearts D23 Fan Event.

  14. Every Keyblade in Kingdom Hearts III will have its own transformation, attraction flow can be used at any time

    During the Disney Interactive event at D23 Expo 2015, it was announced that every Keyblade in Kingdom Hearts III will have its own transformation. The hosts made sure to emphasize that every single Keyblade is included in this. It was also re-confirmed at the event that attraction flow is able to be activated at any time. This was just mentioned in passing, so there's not much else to report here!

    What kinds of other transformations do you want to see besides guns and canons, which we have seen already? Let us know in the comments!

  15. Big Hero 6 world announced for Kingdom Hearts III

    During the Disney Interactive event at D23 Expo 2015, a world based on the movie Big Hero 6 was announced for Kingdom Hearts III! The story in Kingdom Hearts III will take place after the events of the movie. The subplot of the world will involve Heartless taking over the Baymax that was left inside the portal from the end of the film. The following image is concept art created by series artists, which showcases Sora riding on the back of Battlesuit Baymax.


    Posted Image


    Enlarged Version


    Roy Conli, producer of Tangled and Big Hero 6 also shared a message saying how thrilled he is to be featuring his movies in Kingdom Hearts games, and that he loves the connections the movies and the Kingdom Hearts series share. You can check out his video below.

  16. Coverage: Kingdom Hearts III & Disney Infinity 3.0 at D23 Expo 2015

    Our coverage of Kingdom Hearts III & Disney Infinity 3.0 at D23 Expo 2015 in Anaheim, California has begun! Starting on August 14 and continuing through August 16, the D23 Expo is the ultimate Disney fan event where major Disney-owned companies and trademarks come together to create an ultimate experience for Disney fans. With Kingdom Hearts III confirmed to appear at D23 Expo 2015, we will be keeping you updated with all live coverage from the event. Kingdom Hearts III & Disney Infinity 3.0 will be appearing at 11 a.m. (USA PDT) during the Disney Interactive showcase at D23 Expo.

    Articles

    <3 <3 <3


    - Big Hero 6 world announced for Kingdom Hearts III
    - Every Keyblade in Kingdom Hearts III will have its own transformation, attraction flow can be used at any time
    - The Keyblade is the Ultimate Unlock in Disney Infinity 3.0 & Kingdom Hearts King Mickey costume to be given out to D23 attendees
    - Comicbook.com interviews John Vignocchi, VP of production for Disney Infinity - "Hopefully this leads to us doing more."

    Kingdom Hearts III - Big Hero 6 Announcement trailer

    <3 <3 <3



    Live Updates

    <3 <3 <3


    5:32AM (USA PDT): A count between 100-200 people have been lined up for the Hall D23 presentation, with 5.5 hours to go before the event!
    5:41AM (USA PDT): All the fans attending the Disney Interactive panel at D23 are starting to fill up the building!
    6:27AM (USA PDT): The ability to take photos and videos of today's event has been prohibited by D23 Management.
    7:39AM (USA PDT): Hall D23 is starting to get packed!
    9:55AM (USA PDT): Fans are about to enter Hall D23!
    10:24AM (USA PDT): Fans have finally begun to enter Hall D23!
    10:28AM (USA PDT): Kingdom Hearts series executive producer Shinji Hashimoto is at the event!
    10:39AM (USA PDT): Slides accidentally shown, Kingdom Hearts III likely towards end of presentation.
    11:11AM (USA PDT): Kingdom Hearts III first up in presentation!
    11:13AM (USA PDT): Shinji Hashimoto takes the stage!
    11:16AM (USA PDT): Each Keyblade to have unique transformations!
    11:15AM (USA PDT): Big Hero 6 world announced!
    11:21AM (USA PDT): Events in Big Hero 6's world to take place after the film, Heartless use the Baymax that was left behind in the portal.
    11:21AM (USA PDT): Special video message from Roy Conli about Big Hero 6!
    11:23AM (USA PDT): End of Kingdom Hearts III portion of the presentation, tease that more surprises are to come in the future.
    12:20PM (USA PDT): Sora's Keyblade revealed as the ultimate unlock for Disney Infinity 3.0!
    12:21PM (USA PDT): D23 attendees will receive an exclusive King Mickey outfit for Disney Infinity 3.0!

    Images

    <3 <3 <3


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    • Aug 17 2015 01:28 PM
    • by Jake
  17. Square Enix teases Kingdom Hearts III Tangled world name: Kingdom of Corona

    In a tweet on the official English Twitter page for the Kingdom Hearts series, Square Enix has teased the name for the Tangled world in Kingdom Hearts III, referring to the world as the "Kingdom of Corona". You can check out the tweet below which also features the E3 2015 trailer. We're expecting much more Kingdom Hearts III news in the coming days so stay tuned to KH13.com.

    Posted Image

    • Aug 15 2015 02:52 AM
    • by Sora96
  18. Tetsuya Nomura discusses Kingdom Hearts III with Official PlayStation Magazine UK, states that the fundamental gameplay mechanics almost completed

    In an interview with Official PlayStation Magazine UK, Tetsuya Nomura gives an official development update on Kingdom Hearts III. In the interview, Tetsuya Nomura discusses that the fundamental systems and mechanics are almost complete and they will be shifting developing onto the mass production of areas. Along with an update on the basic systems, he also states that smaller development areas such as mini-games are still varied when it comes to a completion progress. With development shifting more toward bigger aspects of Kingdom Hearts III, they hope to begin laying down the groundwork and making sure other big elements within Kingdom Hearts III are complete. You can read what Tetsuya Nomura said regarding Kingdom Hearts III's current development state below thanks to the report by PlayStation Universe.

    For the most part we've established the ground foundations, like the basic systems and mechanics of what's going to go in the game. Development of that is pretty much close to complete. But of course, since this is an HD title, it's now building the resources, and development of the 'mass' elements of it, like mass production of the areas and the actual things that are going into the game.

    Other elements, including the mini-games and other various smaller items; their progress is very varied...some of them are polished and very close to final state, but at the same time some elements are still in the planning phase and I haven't laid out the groundwork yet. But the basic structure of what's going to go in the game is set, it's now a matter of mass production of the different elements.


    Update: We've included the entire interview under the spoiler tag. Nomura discusses world selection, the preparation of his development team, and specifications on the Attraction Flow moves.

    Spoiler


    New Kingdom Hearts III information is going to be revealed at this year's D23 Expo in Anaheim, California. Are you excited for the Kingdom Hearts III news next month with this development update by Tetsuya Nomura? Let us know in the comments!

    DSCF3539 DSCF3540 DSCF3541 DSCF3543 DSCF3544 DSCF3545 DSCF3546 DSCF3547 DSCF3548 DSCF3549 DSCF3550 DSCF3551

  19. Kingdom Hearts III confirmed to appear at D23 Expo 2015 in Anaheim, CA - August 16

    Disney has confirmed via the D23 Expo website that Kingdom Hearts III will appear at D23 Expo 2015. The D23 Expo in America will take place in Anaheim, California. Kingdom Hearts will be in Hall D23 on Sunday, August 16 at 11 a.m. USA Pacific Daylight Time (USA PDT). With this event, Square Enix will bring special guests and surprises to Hall D23 with new information to be revealed about Kingdom Hearts III. If you're interested in D23 Expo 2015 tickets, you can read the details about ticket prices and more below.

    Tickets for D23 EXPO 2015 are $74 for a one-day adult admission and $54 for children 3–12. Tickets for members of D23: The Official Disney Fan Club are $65 for a one-day adult admission and $48 for children. Multi-day money-saving tickets are also available. D23 Members can save as much as $112 off the price of admission, based on the purchase of four three-day tickets at the D23 Member rate. For more information on tickets and the ticket pricing structure for D23 Members and general admission, visit D23EXPO.com.


    Now that Kingdom Hearts III is confirmed for D23 Expo in America, have your thoughts regarding Kingdom Hearts III's development changed? What, if anything, do you hope will be revealed at the event? Let us know in the comments below!

    • Jul 14 2015 02:38 PM
    • by Jake
  20. Ben Diskin discusses latest Kingdom Hearts III trailer and recording process in reddit AMA

    Ben Diskin, voice actor of Young Master Xehanort in the Kingdom Hearts series, is currently holding an AMA (ask me anything) thread on reddit, and we had the pleasure of asking him his thoughts on the E3 2015 Kingdom Hearts III trailer and his preparation for his role in Kingdom Hearts 3D: Dream Drop Distance.

    Toominator: Hi Ben, I am a member of the news team for KH13.com, a fan site for Kingdom Hearts. We would love for you to tell us about what you thought of the most recent trailer. And for KH3D, you came into the game a bit late and KH is notorious for having a convoluted plot. Did you have people give you a breakdown of the plot before you started recording for KH3D? Thanks for doing this AMA!

    Ben: Answering your questions a bit out of order here, but: Did they give me a breakdown of the plot? Well, I ASKED for one to which they responded with laughter. After they had finished cracking up, they explained that the plot was so complex that by the time they'd finished explaining what had happened across the previous games, we'd be out of time to record. ;)
    As for the recent trailer, I liked it! I was EXTREMELY relieved to see the character design for Young Xehanort. See, this is another example of how secretive the KH franchise is. They COULD have told me during the recording process, "Okay, Ben. This takes place before the events of KH3D, so your character will be a bit younger. Can you lighten your voice a bit to represent that age difference?" What they did INSTEAD was say, "Okay, we'd like you to raise the pitch of your voice to match the Japanese seiyu's voice." I then pointed out that I'd never done that in the game and that MY Young Xehanort voice has always been deeper than the one in the Japanese version. They basically just said, "Yeahhhh..... Well, we want you to match his vocal pitch anyway. It just sounds better." So, they couldn't even tell me WHY they were making me change my voice and I left the session thinking, "Oh, Geez. This trailer's going to hit the Internet and people are going to get mad at me for not remembering how to do my character's voice. Why'd they have me change it so much??? This is gonna be embarrassing... :'("
    So, I liked the way the trailer turned out, but I wish they could have given me a FEW details so I didn't think I'd screwed up. xD


    His response clarifies that he was indeed involved in the recording process for the new Kingdom Hearts III trailer. It also seems as though he was given little to no information regarding the plot before he started recording his lines for Young Master Xehanort in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III, but according to a previous question, he played Kingdom Hearts and Kingdom Hearts II before recording the lines.

    Dimi3Infinity: How did you get into the world of Kingdom Hearts? Did you play the games or seen videos of the games before getting the role of Young Xehanort to get caught up with story?

    Ben: I'd already played KH1 and KH2 in the past, but I barely remembered what happened in them and had never played any of the portable games. The thing about recording for KH that's very unique to other games is that the guys in charge tell me as little as they possibly can. (I presume this is to ensure I can't blab about anything to curious people on the Internet.) For instance, throughout the recording of KH3D, no one told me what my character was going through, what his motivations were, etc. It was all about saying the words in a specific way. ie, "Emphasize THIS word. Raise the pitch of your voice slightly on this other word. Lower your pitch at the end of the sentence. Take your time with the third word, and make sure you sound emotionally distant." So, I'd have no idea what any of my dialogue really meant, but it sounded like I did.


    Ben mentions that he enjoyed the new Kingdom Hearts III trailer and was "relieved" to see his character's appearance in the game. He also reveals that the inspiration came from Japanese voice actor for Young Master Xehanort, Takanori Okuda. Then, Ben makes a point to remind us of how secretive Square Enix and Disney are with this property, as if we were not already aware!

    Update: Ben Diskin has taken the time to answer more fan questions about the Kingdom Hearts series. Check out the rest of his Kingdom Hearts-related answers here.

    We believe he gave a stellar performance in the trailer and has no reason to be embarrassed by his work, but what do you think? How do you feel about Ben Diskin's work in the series, and what do you take from his responses to the questions regarding Kingdom Hearts? Let us know in the comments below!

  21. Kingdom Hearts III trailer analysis: The HUD

    KH13 continues to analyze every nook and cranny of any news, photos, and videos of the upcoming Kingdom Hearts III. Today, we delve into the HUD, or heads-up display. It is also equally referred to as a 'status bar'.

    As we noted before, the classic command menu makes a return from Kingdom Hearts and Kingdom Hearts II. While it doesn't look as artful as Kingdom Hearts II's default style, Kingdom Hearts III is still in development and nothing is truly finalized until it ships.

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    While the command menu is interesting, the magic and health meters have much to say.

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    To note, the character profiles show a much more serious Sora, Donald, and Goofy. Could this show us that Kingdom Hearts III is much more serious in tone than the previous numbered titles? It is also fun to note that, when hit, the characters still wince in pain. When Donald and Goofy are hit, their respective meters bobble up and down with a flashing red light accompanying it.

    Next, if you'll note the 'EX' gauge, it is still unclear what it pertains to, as it at least doesn't deplete when Sora is shown changing his Keyblade into dual guns, or summoning the attraction flows. However, recent images show the gauge's name was changed from 'EX' to 'Focus'.

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    The reason for the name change, or what that meter reflects, has yet to be discussed by Tetsuya Nomura or anyone working on Kingdom Hearts III.

    Nothing is written in stone for the HUD, and anything could change between now and Kingdom Hearts III's release. Still, it is fun to speculate. What do you think the Focus gauge triggers in the game? Do you think the more serious profile pictures of Sora, Donald, and Goofy, hint at a more serious game? Please sound off in the comments below!

  22. Kingdom Hearts III trailer analysis: All new heartless detailed

    Let's take a look at some of the new heartless seen in the E3 2015 Kingdom Hearts III trailer!

    The first batch of new heartless seen in the trailer are heartless that pop out of a river.

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    They seem to have a shield of water around them when they first appear, and as you attack them, the shield goes away. It is also interesting to note that Sora uses what looks like Fire magic to attack these heartless, so there may be a bit of elemental strategy involved with these heartless in particular. Additionally, much like the elemental heartless from KH1, it does not appear that these heartless are specific to any world. They could very well spawn near any body of water, and not just this river in the Olympus world.

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    The next wave of new heartless is a bit different in that it does seem like a heartless specific to the Olympus world.

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    You'll notice that these heartless are wearing what look like Spartan helmets. Seeing as Hercules is set in Greece, this makes total sense. It looks as though these heartless may be specific to the Olympus world. Other than this, they have wings to help them fly, and they attack much like the Air Soldiers in KH1.

    The next new heartless in the trailer resemble Minotaurs, which are prominent in Greek mythology. They have humanoid features on their upper halves, but their feet have hooves, and when they gather together for a group attack, they lower their heads to reveal their helmets which don bull faces/horns.

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    The new Tangled world also introduces a new brand of heartless. They represent dandelion plants. These heartless actually have two forms: A dandelion puff, and a more basic flower-like form. There was a segment in the trailer that showed the puff form releasing the puffs from itself to sprout new heartless. It is unclear whether or not this heartless is specific to the Tangled world, but it very well may be.

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    One heartless in particular has has taken our notice. In Twilight Town, a Heartless has a bow & arrow, a quiver on its back and a red squiggly hat that resembles Merida's thick ginger hair from the 2012 Disney film, Brave. We have some screenshots of this you can check out below thanks to TheGamersJoint, and to KH13 member SoraFanatic for the tip.

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    Could a Brave world be next revealed for Kingdom Hearts III? Would you like to see a Brave world in Kingdom Hearts III? Let us know in the comments below.

    • Jun 27 2015 01:09 PM
    • by Sora96
  23. Multiplayer interviews Tetsuya Nomura, discusses Kingdom Hearts III at E3 2015 & potential appearance at Tokyo Game Show

    Multiplayer, an Italian website got the opportunity to interview Tetsuya Nomura, director of the Kingdom Hearts series and asked him questions. During the interview they mainly discuss Kingdom Hearts III at E3 2015 as well as the future for Kingdom Hearts III. Multiplayer also asked Nomura if Kingdom Hearts III will appear at the Tokyo Game Show 2015. He stated that he cannot say for sure, giving the possibility of Kingdom Hearts III news at the Tokyo Game Show 2015. Below you can read a translation of the interview thanks to KH13 Archives Team member Everglow.

    Q: Kingdom Hearts III has been officially announced two years ago, what has changed in the game development since E3 2013?

    Nomura: That trailer was actually a prototype running on a different graphic engine. The "definitive" version is what was shown at this year's E3, with a lot of graphic features greatly improved like special effects and maps size.

    Q: How is going to be the game in terms of structure? Can we expect a better integration between technical elements?

    Nomura: Even if the structure is not comparable to open world titles, it is definitely a lot bigger and more sophisticated than the previous Kingdom Hearts titles. To begin with, loading times will be reduced; in the previous games, when reaching the end of a specific area, a black transition screen used to show up so it could load the next area. Now, everything is much more fluid and integrated, as we can see in the trailer when Sora jumps off the mountain. There will be much more interaction with the scenario. For instance, when using magic, the area surrounding Sora - like grass and other elements - will be influenced by the air movements.


    Q: Usually, how do you choose the worlds to be implemented in Kingdom Hearts?

    Nomura: In some cases we receive suggestions from Disney themselves, but the priority is given to the staff since they have to implement the game mechanics and the world itself, along with all the difficulties and adaptations. However, we have such a big list of worlds and elements to choose... it gives us headache. [laughs]


    Q: Alright... how long do we have to wait for new info or gameplay? will there be something at the Tokyo Game Show?

    Nomura: I can't say that, but we'll show new worlds very soon. We'll be at D23 and there will be new info.


    Would you like Kingdom Hearts III to appear at the Tokyo Game Show 2015? Let us know in the comments below!

    • Jun 24 2015 11:22 PM
    • by Jake
  24. Kingdom Hearts III appears in the latest issue of Dengeki PlayStation

    Kingdom Hearts III has appeared in the latest issue of Dengeki PlayStation magazine with the latest screenshots of the game as well as an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. We're currently working to get this interview translated and once we have we'll let you know. You can enjoy the article below thanks to RPGSite.net and @RedMakuzawa.

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    • Jun 24 2015 10:22 PM
    • by Sora96
  25. New Famitsu article on Kingdom Hearts III & Unchained χ now available, new screenshots and Sora render shown

    A new Famitsu article concerning the Kingdom Hearts series is now available, revealing two new screenshots of Kingdom Hearts III not seen in the previous E3 trailer. A render of Sora in his Kingdom Hearts III clothes was also shown. The article discusses both Kingdom Hearts III & Kingdom Hearts Unchained χ. You can view the new screenshots and render below.

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