Every Keyblade in Kingdom Hearts III will have its own transformation, attraction flow can be used at any time
During the Disney Interactive event at D23 Expo 2015, it was announced that every Keyblade in Kingdom Hearts III will have its own transformation. The hosts made sure to emphasize that every single Keyblade is included in this. It was also re-confirmed at the event that attraction flow is able to be activated at any time. This was just mentioned in passing, so there's not much else to report here!
What kinds of other transformations do you want to see besides guns and canons, which we have seen already? Let us know in the comments!
- Aug 16 2015 02:50 PM
- by Toominator
During the Disney Interactive event at D23 Expo 2015, a world based on the movie Big Hero 6 was announced for Kingdom Hearts III! The story in Kingdom Hearts III will take place after the events of the movie. The subplot of the world will involve Heartless taking over the Baymax that was left inside the portal from the end of the film. The following image is concept art created by series artists, which showcases Sora riding on the back of Battlesuit Baymax.
Roy Conli, producer of Tangled and Big Hero 6 also shared a message saying how thrilled he is to be featuring his movies in Kingdom Hearts games, and that he loves the connections the movies and the Kingdom Hearts series share. You can check out his video below.
- Jan 19 2016 07:07 AM
- by Toominator
Our coverage of Kingdom Hearts III & Disney Infinity 3.0 at D23 Expo 2015 in Anaheim, California has begun! Starting on August 14 and continuing through August 16, the D23 Expo is the ultimate Disney fan event where major Disney-owned companies and trademarks come together to create an ultimate experience for Disney fans. With Kingdom Hearts III confirmed to appear at D23 Expo 2015, we will be keeping you updated with all live coverage from the event. Kingdom Hearts III & Disney Infinity 3.0 will be appearing at 11 a.m. (USA PDT) during the Disney Interactive showcase at D23 Expo.
- Big Hero 6 world announced for Kingdom Hearts III
- Every Keyblade in Kingdom Hearts III will have its own transformation, attraction flow can be used at any time
- The Keyblade is the Ultimate Unlock in Disney Infinity 3.0 & Kingdom Hearts King Mickey costume to be given out to D23 attendees
- Comicbook.com interviews John Vignocchi, VP of production for Disney Infinity - "Hopefully this leads to us doing more."
Kingdom Hearts III - Big Hero 6 Announcement trailer
5:32AM (USA PDT): A count between 100-200 people have been lined up for the Hall D23 presentation, with 5.5 hours to go before the event!
5:41AM (USA PDT): All the fans attending the Disney Interactive panel at D23 are starting to fill up the building!
6:27AM (USA PDT): The ability to take photos and videos of today's event has been prohibited by D23 Management.
7:39AM (USA PDT): Hall D23 is starting to get packed!
9:55AM (USA PDT): Fans are about to enter Hall D23!
10:24AM (USA PDT): Fans have finally begun to enter Hall D23!
10:28AM (USA PDT): Kingdom Hearts series executive producer Shinji Hashimoto is at the event!
10:39AM (USA PDT): Slides accidentally shown, Kingdom Hearts III likely towards end of presentation.
11:11AM (USA PDT): Kingdom Hearts III first up in presentation!
11:13AM (USA PDT): Shinji Hashimoto takes the stage!
11:16AM (USA PDT): Each Keyblade to have unique transformations!
11:15AM (USA PDT): Big Hero 6 world announced!
11:21AM (USA PDT): Events in Big Hero 6's world to take place after the film, Heartless use the Baymax that was left behind in the portal.
11:21AM (USA PDT): Special video message from Roy Conli about Big Hero 6!
11:23AM (USA PDT): End of Kingdom Hearts III portion of the presentation, tease that more surprises are to come in the future.
12:20PM (USA PDT): Sora's Keyblade revealed as the ultimate unlock for Disney Infinity 3.0!
12:21PM (USA PDT): D23 attendees will receive an exclusive King Mickey outfit for Disney Infinity 3.0!
- Aug 17 2015 01:28 PM
- by Jake
In a tweet on the official English Twitter page for the Kingdom Hearts series, Square Enix has teased the name for the Tangled world in Kingdom Hearts III, referring to the world as the "Kingdom of Corona". You can check out the tweet below which also features the E3 2015 trailer. We're expecting much more Kingdom Hearts III news in the coming days so stay tuned to KH13.com.
- Aug 15 2015 02:52 AM
- by Sora96
Tetsuya Nomura discusses Kingdom Hearts III with Official PlayStation Magazine UK, states that the fundamental gameplay mechanics almost completed
In an interview with Official PlayStation Magazine UK, Tetsuya Nomura gives an official development update on Kingdom Hearts III. In the interview, Tetsuya Nomura discusses that the fundamental systems and mechanics are almost complete and they will be shifting developing onto the mass production of areas. Along with an update on the basic systems, he also states that smaller development areas such as mini-games are still varied when it comes to a completion progress. With development shifting more toward bigger aspects of Kingdom Hearts III, they hope to begin laying down the groundwork and making sure other big elements within Kingdom Hearts III are complete. You can read what Tetsuya Nomura said regarding Kingdom Hearts III's current development state below thanks to the report by PlayStation Universe.
For the most part we've established the ground foundations, like the basic systems and mechanics of what's going to go in the game. Development of that is pretty much close to complete. But of course, since this is an HD title, it's now building the resources, and development of the 'mass' elements of it, like mass production of the areas and the actual things that are going into the game.
Other elements, including the mini-games and other various smaller items; their progress is very varied...some of them are polished and very close to final state, but at the same time some elements are still in the planning phase and I haven't laid out the groundwork yet. But the basic structure of what's going to go in the game is set, it's now a matter of mass production of the different elements.
Update: We've included the entire interview under the spoiler tag. Nomura discusses world selection, the preparation of his development team, and specifications on the Attraction Flow moves.Spoiler
New Kingdom Hearts III information is going to be revealed at this year's D23 Expo in Anaheim, California. Are you excited for the Kingdom Hearts III news next month with this development update by Tetsuya Nomura? Let us know in the comments!
- Jul 31 2015 11:20 AM
- by DaxovanHearts
Disney has confirmed via the D23 Expo website that Kingdom Hearts III will appear at D23 Expo 2015. The D23 Expo in America will take place in Anaheim, California. Kingdom Hearts will be in Hall D23 on Sunday, August 16 at 11 a.m. USA Pacific Daylight Time (USA PDT). With this event, Square Enix will bring special guests and surprises to Hall D23 with new information to be revealed about Kingdom Hearts III. If you're interested in D23 Expo 2015 tickets, you can read the details about ticket prices and more below.
Tickets for D23 EXPO 2015 are $74 for a one-day adult admission and $54 for children 3–12. Tickets for members of D23: The Official Disney Fan Club are $65 for a one-day adult admission and $48 for children. Multi-day money-saving tickets are also available. D23 Members can save as much as $112 off the price of admission, based on the purchase of four three-day tickets at the D23 Member rate. For more information on tickets and the ticket pricing structure for D23 Members and general admission, visit D23EXPO.com.
Now that Kingdom Hearts III is confirmed for D23 Expo in America, have your thoughts regarding Kingdom Hearts III's development changed? What, if anything, do you hope will be revealed at the event? Let us know in the comments below!
- Jul 14 2015 02:38 PM
- by Jake
Ben Diskin, voice actor of Young Master Xehanort in the Kingdom Hearts series, is currently holding an AMA (ask me anything) thread on reddit, and we had the pleasure of asking him his thoughts on the E3 2015 Kingdom Hearts III trailer and his preparation for his role in Kingdom Hearts 3D: Dream Drop Distance.
Toominator: Hi Ben, I am a member of the news team for KH13.com, a fan site for Kingdom Hearts. We would love for you to tell us about what you thought of the most recent trailer. And for KH3D, you came into the game a bit late and KH is notorious for having a convoluted plot. Did you have people give you a breakdown of the plot before you started recording for KH3D? Thanks for doing this AMA!
Ben: Answering your questions a bit out of order here, but: Did they give me a breakdown of the plot? Well, I ASKED for one to which they responded with laughter. After they had finished cracking up, they explained that the plot was so complex that by the time they'd finished explaining what had happened across the previous games, we'd be out of time to record.
As for the recent trailer, I liked it! I was EXTREMELY relieved to see the character design for Young Xehanort. See, this is another example of how secretive the KH franchise is. They COULD have told me during the recording process, "Okay, Ben. This takes place before the events of KH3D, so your character will be a bit younger. Can you lighten your voice a bit to represent that age difference?" What they did INSTEAD was say, "Okay, we'd like you to raise the pitch of your voice to match the Japanese seiyu's voice." I then pointed out that I'd never done that in the game and that MY Young Xehanort voice has always been deeper than the one in the Japanese version. They basically just said, "Yeahhhh..... Well, we want you to match his vocal pitch anyway. It just sounds better." So, they couldn't even tell me WHY they were making me change my voice and I left the session thinking, "Oh, Geez. This trailer's going to hit the Internet and people are going to get mad at me for not remembering how to do my character's voice. Why'd they have me change it so much??? This is gonna be embarrassing... :'("
So, I liked the way the trailer turned out, but I wish they could have given me a FEW details so I didn't think I'd screwed up.
His response clarifies that he was indeed involved in the recording process for the new Kingdom Hearts III trailer. It also seems as though he was given little to no information regarding the plot before he started recording his lines for Young Master Xehanort in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III, but according to a previous question, he played Kingdom Hearts and Kingdom Hearts II before recording the lines.
Dimi3Infinity: How did you get into the world of Kingdom Hearts? Did you play the games or seen videos of the games before getting the role of Young Xehanort to get caught up with story?
Ben: I'd already played KH1 and KH2 in the past, but I barely remembered what happened in them and had never played any of the portable games. The thing about recording for KH that's very unique to other games is that the guys in charge tell me as little as they possibly can. (I presume this is to ensure I can't blab about anything to curious people on the Internet.) For instance, throughout the recording of KH3D, no one told me what my character was going through, what his motivations were, etc. It was all about saying the words in a specific way. ie, "Emphasize THIS word. Raise the pitch of your voice slightly on this other word. Lower your pitch at the end of the sentence. Take your time with the third word, and make sure you sound emotionally distant." So, I'd have no idea what any of my dialogue really meant, but it sounded like I did.
Ben mentions that he enjoyed the new Kingdom Hearts III trailer and was "relieved" to see his character's appearance in the game. He also reveals that the inspiration came from Japanese voice actor for Young Master Xehanort, Takanori Okuda. Then, Ben makes a point to remind us of how secretive Square Enix and Disney are with this property, as if we were not already aware!
Update: Ben Diskin has taken the time to answer more fan questions about the Kingdom Hearts series. Check out the rest of his Kingdom Hearts-related answers here.
We believe he gave a stellar performance in the trailer and has no reason to be embarrassed by his work, but what do you think? How do you feel about Ben Diskin's work in the series, and what do you take from his responses to the questions regarding Kingdom Hearts? Let us know in the comments below!
- Jul 10 2015 01:23 AM
- by Toominator
KH13 continues to analyze every nook and cranny of any news, photos, and videos of the upcoming Kingdom Hearts III. Today, we delve into the HUD, or heads-up display. It is also equally referred to as a 'status bar'.
As we noted before, the classic command menu makes a return from Kingdom Hearts and Kingdom Hearts II. While it doesn't look as artful as Kingdom Hearts II's default style, Kingdom Hearts III is still in development and nothing is truly finalized until it ships.
While the command menu is interesting, the magic and health meters have much to say.
To note, the character profiles show a much more serious Sora, Donald, and Goofy. Could this show us that Kingdom Hearts III is much more serious in tone than the previous numbered titles? It is also fun to note that, when hit, the characters still wince in pain. When Donald and Goofy are hit, their respective meters bobble up and down with a flashing red light accompanying it.
Next, if you'll note the 'EX' gauge, it is still unclear what it pertains to, as it at least doesn't deplete when Sora is shown changing his Keyblade into dual guns, or summoning the attraction flows. However, recent images show the gauge's name was changed from 'EX' to 'Focus'.
The reason for the name change, or what that meter reflects, has yet to be discussed by Tetsuya Nomura or anyone working on Kingdom Hearts III.
Nothing is written in stone for the HUD, and anything could change between now and Kingdom Hearts III's release. Still, it is fun to speculate. What do you think the Focus gauge triggers in the game? Do you think the more serious profile pictures of Sora, Donald, and Goofy, hint at a more serious game? Please sound off in the comments below!
- Jul 05 2015 09:43 PM
- by Justin James
Let's take a look at some of the new heartless seen in the E3 2015 Kingdom Hearts III trailer!
The first batch of new heartless seen in the trailer are heartless that pop out of a river.
They seem to have a shield of water around them when they first appear, and as you attack them, the shield goes away. It is also interesting to note that Sora uses what looks like Fire magic to attack these heartless, so there may be a bit of elemental strategy involved with these heartless in particular. Additionally, much like the elemental heartless from KH1, it does not appear that these heartless are specific to any world. They could very well spawn near any body of water, and not just this river in the Olympus world.
The next wave of new heartless is a bit different in that it does seem like a heartless specific to the Olympus world.
You'll notice that these heartless are wearing what look like Spartan helmets. Seeing as Hercules is set in Greece, this makes total sense. It looks as though these heartless may be specific to the Olympus world. Other than this, they have wings to help them fly, and they attack much like the Air Soldiers in KH1.
The next new heartless in the trailer resemble Minotaurs, which are prominent in Greek mythology. They have humanoid features on their upper halves, but their feet have hooves, and when they gather together for a group attack, they lower their heads to reveal their helmets which don bull faces/horns.
The new Tangled world also introduces a new brand of heartless. They represent dandelion plants. These heartless actually have two forms: A dandelion puff, and a more basic flower-like form. There was a segment in the trailer that showed the puff form releasing the puffs from itself to sprout new heartless. It is unclear whether or not this heartless is specific to the Tangled world, but it very well may be.
One heartless in particular has has taken our notice. In Twilight Town, a Heartless has a bow & arrow, a quiver on its back and a red squiggly hat that resembles Merida's thick ginger hair from the 2012 Disney film, Brave. We have some screenshots of this you can check out below thanks to TheGamersJoint, and to KH13 member SoraFanatic for the tip.
Could a Brave world be next revealed for Kingdom Hearts III? Would you like to see a Brave world in Kingdom Hearts III? Let us know in the comments below.
- Jun 27 2015 01:09 PM
- by Sora96
Multiplayer interviews Tetsuya Nomura, discusses Kingdom Hearts III at E3 2015 & potential appearance at Tokyo Game Show
Multiplayer, an Italian website got the opportunity to interview Tetsuya Nomura, director of the Kingdom Hearts series and asked him questions. During the interview they mainly discuss Kingdom Hearts III at E3 2015 as well as the future for Kingdom Hearts III. Multiplayer also asked Nomura if Kingdom Hearts III will appear at the Tokyo Game Show 2015. He stated that he cannot say for sure, giving the possibility of Kingdom Hearts III news at the Tokyo Game Show 2015. Below you can read a translation of the interview thanks to KH13 Archives Team member Everglow.
Q: Kingdom Hearts III has been officially announced two years ago, what has changed in the game development since E3 2013?
Nomura: That trailer was actually a prototype running on a different graphic engine. The "definitive" version is what was shown at this year's E3, with a lot of graphic features greatly improved like special effects and maps size.
Q: How is going to be the game in terms of structure? Can we expect a better integration between technical elements?
Nomura: Even if the structure is not comparable to open world titles, it is definitely a lot bigger and more sophisticated than the previous Kingdom Hearts titles. To begin with, loading times will be reduced; in the previous games, when reaching the end of a specific area, a black transition screen used to show up so it could load the next area. Now, everything is much more fluid and integrated, as we can see in the trailer when Sora jumps off the mountain. There will be much more interaction with the scenario. For instance, when using magic, the area surrounding Sora - like grass and other elements - will be influenced by the air movements.
Q: Usually, how do you choose the worlds to be implemented in Kingdom Hearts?
Nomura: In some cases we receive suggestions from Disney themselves, but the priority is given to the staff since they have to implement the game mechanics and the world itself, along with all the difficulties and adaptations. However, we have such a big list of worlds and elements to choose... it gives us headache. [laughs]
Q: Alright... how long do we have to wait for new info or gameplay? will there be something at the Tokyo Game Show?
Nomura: I can't say that, but we'll show new worlds very soon. We'll be at D23 and there will be new info.
Would you like Kingdom Hearts III to appear at the Tokyo Game Show 2015? Let us know in the comments below!
- Jun 24 2015 11:22 PM
- by Jake
Kingdom Hearts III has appeared in the latest issue of Dengeki PlayStation magazine with the latest screenshots of the game as well as an interview with Tetsuya Nomura, the director of the Kingdom Hearts series. We're currently working to get this interview translated and once we have we'll let you know. You can enjoy the article below thanks to RPGSite.net and @RedMakuzawa.
- Jun 24 2015 10:22 PM
- by Sora96
New Famitsu article on Kingdom Hearts III & Unchained χ now available, new screenshots and Sora render shown
A new Famitsu article concerning the Kingdom Hearts series is now available, revealing two new screenshots of Kingdom Hearts III not seen in the previous E3 trailer. A render of Sora in his Kingdom Hearts III clothes was also shown. The article discusses both Kingdom Hearts III & Kingdom Hearts Unchained χ. You can view the new screenshots and render below.
- Jun 24 2015 03:40 PM
- by Soravids
PlayStation Access has posted a new video concerning Kingdom Hearts III. The video focuses on 8 aspects of Kingdom Hearts III, and discusses each one. The hosts of the video have interviewed Tetsuya Nomura, and they discuss the questions they asked him and expand on his responses, while describing their own personal desires for the game. This video is very interesting, seeing as we learn many things that suggest the game is quite far into development. You can view the video below, plus a complete list of the discussion topics.
Q1. The world selection process is discussed. The video explains that Square Enix have the unique permission to view screenings of Disney movies before they come out.
Q2. There are Final Fantasy characters Nomura would love to put in, but he cannot comment on it.
Q3. Development is smooth, but they don't feel comfortable estimating a percentage. The key gameplay mechanics and ideas they want to put in the game are finalized, so the full development stage is underway.
Q4. The PS4 hardware allows for lots of shaders, lighting techniques, larger maps, and a more responsive environment.
Q5. AI is really improved in combat, both for party members and enemies. One improvement, for example, is how enemies can team up and work together.
Q6. There is a possibility of including side quests. The team is working on lots of stuff, and they are having loads of fun.
Q7. The next topic is about character development and a leveling system. Nomura feels Kingdom Hearts II was simple and easy, and Kingdom Hearts III builds on this by giving other components the ability to be leveled up, such as Keyblades.
Q8. Discussion about the Final Fantasy VII Remake.
- Jun 24 2015 02:20 PM
- by Soravids
In a recent interview for Dengeki PlayStation magazine, Tetsuya Nomura, director of the Kingdom Hearts series, has stated that almost all worlds apart from the Olympus world in Kingdom Hearts III will be new. Although considered obvious from the trailer, this seemingly confirms for the first time that Olympus is indeed one of the worlds in Kingdom Hearts III.
The other notable point from this is re-confirmation that the majority of the worlds we visit in Kingdom Hearts III will be new to the series. With that in mind, what worlds yet to be seen in the Kingdom Hearts series do you think will be visited by Sora and company? Let us know in the comments!
Thanks go to @htmk73 for the interview summary, and to goldpanner for English translations of Nomura's comments, which can be read below.
[Asked about the battle gameplay of KH3]
Nomura: The battle gameplay returns to commands such as 'attack' and 'magic' rather than deck commands. I thought that king of gameplay styles had the royal right to be used in a numbered Kingdom Hearts title.
[Asked about worlds]
Nomura: I can't speak in detail, but apart from Olympus Coliseum, nearly all the worlds are new.
[About Sora's movement in the trailer]
Nomura: For this title we are implementing free running so Sora's mobility isn't ordinary (laughs). Most things can be overcome with jumping and free running, and you can charging up walls and such
- Jun 23 2015 02:14 PM
- by Toominator
Nomura is still deciding on the Secret Movie and ending for Kingdom Hearts III, which will finish the fight with Xehanort but not end the series
In the latest issues of Famitsu Weekly and Dengeki PlayStation, Tetsuya Nomura, the director of the Kingdom Hearts series has talked about the plot for Kingdom Hearts III. Nomura confirmed he is still deciding on the ending and Secret Movie for the game, and also re-confirmed that Kingdom Hearts III will finish the fight with Xehanort, but will not be the end of the Kingdom Hearts series.
Thanks to @htmk73 for the interview summary, and to goldpanner for translating this interview summary into English, Nomura's comments can be read below:
[Asked about the game scenario]
Nomura: Since KH3 was to settle the final confrontation with Xehanort the general framework was already decided, but it's not the end of the KH series.
Nomura: I'm worrying over how to bring KH3 to a close. I have already decided on my plans for the directions of the characters fans care about. I don't want to make something too short that only settles the main dispute.
[Asked about the development stage]
Nomura: It's moving along steadily. I'm currently deciding what to do about the ending and secret movies and such.
What do you expect for the end of Kingdom Hearts III, and the future of the series? Will the game's Secret Movie provide a hint at a future title, or will it just bring more closure to the game's plot? Let us know what you think in the comments below.
- Jun 23 2015 02:32 PM
- by Sora96
Tetsuya Nomura, the director of the Kingdom Hearts series has revealed in the latest issue of Dengeki PlayStation magazine that they have decided upon a release date for Kingdom Hearts III but they cannot announce it yet. Since Dengeki PlayStation is a Japanese magazine, this is likely in reference to the Japanese release date of the game.
Thanks go to @htmk73 for the find, to @xenosaga7 for the tip, and to goldpanner for an English translation of the interview summary:
[Asked about a release date]
Nomura: We've reached an agreement, but I still can't say anything. I plan to give new information at the Kingdom Hearts Fan Event that will be held on the 3rd of November.
Do you think they'll reveal the release date for Kingdom Hearts III at an upcoming event such as D23 Expo Japan 2015, where the game is confirmed to be featured? Let us know in the comments below.
- Jun 23 2015 02:32 PM
- by Sora96
Two Kingdom Hearts III screenshots that were shown in Square Enix Presents' Spotlight on Kingdom Hearts last week at E3 2015 have been released in high quality. These are not featured in the E3 2015 trailer but have been since in various Japanese magazines. You can view them below.
- Jun 23 2015 05:08 AM
- by Sora96
Nomura talks Kingdom Hearts III gameplay in Famitsu interview preview, confirms abilities such as Glide returning & each Keyblade has its own transformation
Famitsu.com has posted a preview to their E3 2015 interview with Tetsuya Nomura, director of the Kingdom Hearts series. This part of the interview discusses some of the exciting gameplay in Kingdom Hearts III. You can read the part concerning Kingdom Hearts III below, which has been translated by goldpanner. The full interview will be included in the next issue of Famitsu Weekly.
The Keyblade Transformation Gameplay in KHIII
--- Despite the great number of enemies and all the special effects happening, the movement in the battle scenes in the trailer was so smooth, not jerky at all.
Nomura: For this title we are implementing free running, charging up walls and such, so Sora's mobility isn't ordinary (laughs). Most things can be overcome with jumping and free running, and as in previous games there are of course abilities such as Glide that you can unlock as you go along.
---As equally eye-catching as Attraction Flow were the Keyblade transformations. Despite gaining a befitting power from the Mark of Mastery exam, can Sora really command such amazing transformations all of a sudden?
Nomura: I can tell you all about that. Game-wise, it's possible from early on. However, each individual Keyblade has a different way of transforming. Basically, it's possible to get the option to make your Keyblade change shape once you complete specific requirements during battle. Then, the way it actually works is that transforming a Keyblade will change it into a specific form, such as the chariot from the trailer, and you use the abilities of that form.
- Jun 22 2015 02:09 AM
- by Sora96
Kingdom Hearts III has appeared in the latest issue of Weekly Shōnen Jump magazine. The article recaps E3 2015 but also reveals a new screenshot of Sora using a Keyblade transformation. You can view it below thanks to @okikuta4.
- Jun 22 2015 02:03 AM
- by Sora96
E3 2015 has concluded, and we can imagine that all of you are still recovering from the massive amounts of Kingdom Hearts III and Kingdom Hearts Unchained χ news, interviews and media that we received. Stay tuned though, there's more– we're very excited to announce that we, along with many other fansites in the Kingdom Hearts space, had the chance to interview the director of the Kingdom Hearts series, Tetsuya Nomura!
Churro, representing KH13, along with Mike & Andy from DisneyExaminer, Alex from Kingdom Hearts Destiny, Branden from Kingdom Hearts Union, and Cecily, Sophearum and Arielle from KHInsider all participated in a roundtable discussion with Nomura, and were able to ask him a number of questions about Kingdom Hearts. With a big thanks to Square Enix and Tetsuya Nomura, here it is!
--How did magic evolve for Kingdom Hearts 3?
Nomura: When it comes to magic in Kingdom Hearts 3, we really wanted to try to leave an effect on the surrounding environment. In the trailer when Sora would cast Blizzard, the blast would leave behind a sheet of ice for Sora to slide on, and when he cast Aero in a field, the wind would make an impression in the grass.
We are hoping to achieve those types of lasting effects in the world with the new magic skills, so please look forward to them.
--Are there any plans for further communication with fans online as a means of delivering news, such as through livestreaming (example: Final Fantasy’s Letter to the Producer / Active Time Report) or the Message to the Kingdom blog?
Nomura: Unfortunately, that is not possible for us. The reason for this is because of the risks involved when we actually do livestreaming for Kingdom Hearts. While we are able to hold livestreams frequently for Final Fantasy, it is a much more different process with due consideration to Disney. Even participating in Square Enix Presents here at E3 is a very delicate situation due to the risk of revealing information accidentally.
--What was your inspiration for Chirithy in Kingdom Hearts X[chi]?
Nomura: When we were developing Kingdom Hearts X[chi], the development staff really wanted to introduce a guide for the Player character that would aid them throughout their journey. I thought a lot about how this character would appear as. This all took place before I acquired my own cats, but I had always wanted a Scottish Fold and decided to create Chirithy based off of that breed.
--How do you select which attractions to use for Attraction Flow, and which rides do you like the best?
Nomura: We look at all the attractions in the Disney parks worldwide, particularly the ones that appear to be popular. We revealed a new Attraction Flow in the latest trailer based off of the Mad Tea Party with Sora, Donald and Goofy spinning around in teacups, but I was actually very surprised by the overwhelming positive feedback from the Western fans for them, as they are not as flashy as the other rides.
As for my favorite rides, I really like Disney World’s Tower of Terror and Rock ‘n’ Roller Coaster.
--In Kingdom Hearts I & II we were used to have a Disney character joining our party in each new world Sora and his friends visit. Will this mechanic be present in Kingdom Hearts 3?
Nomura: Right, the idea of having a Disney character joining your party was an important part of KH 1 & 2, so, yes you will be able to have Disney characters joining your team across the game, not just as a temporary party member in the worlds, but also as summons.
--How is the Kingdom Shader being used in Kingdom Hearts 3?
Nomura: The goal of the Kingdom Shader is to evoke the feel of the brush paintings in each unique Disney world, just as we had always aimed to do. We are working to accomplish all of these different styles so that they will be properly reflected in each world in order to do the Disney properties justice, and we also have to decide if we will use them or go for a more realistic shader in certain worlds. The original worlds, however, will continue to use the same style.
--How was your time at E3? Were you able to check out any other games?
Nomura: Unfortunately I was too busy with interviews and was not able to see the other games being exhibited. I did, however, watch the first party press conferences online. I particularly liked Guerrilla Game’s Horizon: Zero Dawn and Ubisoft’s Tom Clancy’sGhost Recon.
--Was Kingdom Hearts 3 always planned to be released for the new generation of consoles?
Nomura: To be honest, it was not. It just so happened that the timing happened to work out in this situation. When the time came that we were ready and able to begin work on Kingdom Hearts 3, the Playstation 4 and Xbox One had just been introduced, so the best decision for us was to develop KH3 for the new consoles.
Don't forget to visit our friends on their websites:
Lastly, Churro was also lucky enough to get his KH13 press badge signed by the man himself! This can be seen below.
- Jun 22 2015 02:05 AM
- by DChiuch
Dengeki Online interviews Tetsuya Nomura once again and through the interview, Tetsuya Nomura reveals that Quick Time Events (reaction commands) will not be present in Kingdom Hearts III. Nomura says he wants players to experience fierce battles, giving them the ability to make their own choices. Quick Time Events will not be present for any boss battle. You can view a translation of Nomura's response below thanks to KH13 member SkyKeybladeHero.
People who saw the intended battles in the trailer may have thought there were plenty of Quick Time events, but in reality, all of those moves are done by the players themselves. So Quick Time Events (when you are prompted to press a button shown in the screen to perform an especific action) won't be present this time.
With this news, are you glad of this decision to remove Quick Time Events or not? Let us know in the comments below!
- Jun 20 2015 12:45 AM
- by Jake
With E3 2015 coming to an end, it's time to wrap up our coverage with a summary of all the Kingdom Hearts news that appeared at E3 2015. A ton of Kingdom Hearts news appeared at E3 2015 and we have you covered with all the interviews, trailers, & announcements! Below you will find all articles pertaining to Kingdom Hearts at E3 such as interviews with Tetsuya Nomura, Kingdom Hearts E3 2015 trailers, & more.
Kingdom Hearts III articles
As E3 progressed, we posted all the news pertaining to Kingdom Hearts III. You can view all the news articles below.
- New Kingdom Hearts III trailer shown at E3 2015, Tangled world announced, Sora's new look shown, & gameplay revealed
- Old Kingdom Hearts III footage appears in Sony's E3 2015 intro
Kingdom Hearts Unchained χ articles
Check out all the Kingdom Hearts Unchained χ articles from E3 2015 below.
- A Kingdom Hearts Unchained χ poster has been spotted in Square Enix France's conference room at E3 2015
- Kingdom Hearts Unchained χ announced for overseas release, a free-to-play title for iPhone, iPad & Android
- Kingdom Hearts Unchained χ announcement at E3 2015 was for North America only, release elsewhere is "still TBC"
KH13.com's Kingdom Hearts III's trailer analysis
We decided to look more in-depth at the Kingdom Hearts III E3 2015 trailer and come up with our very own analysis. Credit goes to the community for helping us out with our analysis articles which you can view below!
- An in-depth look at the new Kingdom Hearts III footage from E3 2015
- Kingdom Hearts III trailer analysis: Could the calendar in the background be hinting to a future date?
- Kingdom Hearts III trailer analysis: Do the chess pieces represent the lights/darknesses?
- Kingdom Hearts III trailer analysis: The magic & abilities
Interviews with Tetsuya Nomura
We have posted all interviews with Tetsuya Nomura as he discusses Kingdom Hearts III and Kingdom Hearts Unchained χ. You can view all interview articles below.
- Nomura discusses Kingdom Hearts III trailer with Dengeki, explains Attraction flow & more about the conversation scene
- Destructoid interviews Tetsuya Nomura, reveals that Drive Forms are being considered for Kingdom Hearts III
- Nomura talks Kingdom Hearts III with Engadget
- Nomura discusses the possibility of a Star Wars world in Kingdom Hearts III
- Gameblog interviews Tetsuya Nomura, states that the development of Kingdom Hearts III is at an advanced level
- Nomura says basic foundation for Kingdom Hearts III is 'close to complete'
- 4Gamer.net talks Kingdom Hearts III and Unchained χ with Testuya Nomura - summons, load times, and spinoffs discussed
- Dengeki interviews Nomura, reveals that Quick Time Events will not be present in Kingdom Hearts III
- Nomura discusses Kingdom Hearts III & more in group Kingdom Hearts fansite interview
Recently, we uploaded all the Kingdom Hearts E3 2015 trailers to our YouTube channel in stunning 1080p. Check them out below!
Kingdom Hearts III screenshots
We have uploaded all the Kingdom Hearts III screenshots at E3 2015 to our gallery. You can view all the screenshots below.
Kingdom Hearts Unchained χ screenshots
All HD screenshots of Kingdom Hearts Unchained χ at E3 2015 have been uploaded to our gallery. You can view them below.
With all the Kingdom Hearts news that appeared at E3 2015, expect more to come throughout 2015, also expect our News Team to update you with all Kingdom Hearts news that comes by!
- Jul 20 2015 11:56 AM
- by Jake
4Gamer.net talks Kingdom Hearts III and Unchained χ with Tetsuya Nomura - summons, load times, and spinoffs discussed
4Gamer.net has posted an interview with Tetsuya Nomura, where he shares some very interesting details about Kingdom Hearts III and Kingdom Hearts Unchained χ. Nomura confirms that there will be no load times between areas in worlds, discusses the popularity of the series, and talks summons. He also shares his thoughts on the near 10 year gap between the release of Kingdom Hearts II and Kingdom Hearts III. He shares some details about Kingdom Hearts Unchained χ as well. You can read the fully translated interview bellow thanks to goldpanner.
Enjoy action that has evolved more and more on bigger maps in Kingdom Hearts III
4Gamer: Thank you very much for speaking with us. At E3 2015 you released a trailer for Kingdom Hearts III, which is the first new information on it in a while, so let's start by talking about that.
There were quite a lot of scenes of gameplay in this trailer, so we were finally able to see what sort of game it is shaping up to be. What are the features and points you'd like us to pay attention to for Kingdom Hearts III?
Tetsuya Nomura: When it comes to Kingdom Hearts, that would have to be the story and the battle, wouldn't it. I still cannot say anything about the story, but there were a lot of new flashy techniques in this trailer, so I think I was able to convey that end of things.
4Gamer: There were various techniques that strongly resembled theme park attractions, weren't there?
The train, ship and tea cups and such decorated with lights are a skill called 'Attraction Flow'. There's also another feature where the Keyblade turns into things such as a chariot, or a double bow gun that transforms further and shoots magic bullets. That's a system where one Keyblade can transform into several phases, and we have created many more transformations that weren't in the trailer.
4Gamer: It sounds as though even from within the 'action' format battling has become quite varied.
Nomura: On top of that there are also techniques like the 'summon' command and other abilities of Sora's, so there are quite a lot of choices when it comes to battle. There was a scene in the trailer where Sora ran up a wall to fight - that freerunning is also something you can connect techniques to for bold moves.I think that an exhilarating feel is important to battle in Kingdom Hearts, so we are making battles that you can enjoy by unleashing lots of crisp techniques.
4Gamer: Kingdom Hearts III is the first title in the series to release on PlayStation 4 or Xbox One. Are there any features you included specifically to take advantage of the new hardware?
Nomura: Being able to move around flashily on large maps, like in that scene I think there is where Sora jumps off a cliff, is something we could do because of the new hardware. Up until now there have been load times when moving between areas, but now they connect seamlessly and the maps are also bigger, so you can do even flashier actions.Also, the AI during battle has been enhanced quite a bit. There was that scene where Donald and Sora are moving with Goofy has he wields his shield - you don't only execute that sort of thing yourself, Goofy and Donald can invite you into it too. On the other hand, the enemy AI is also more advanced, and we are also including the element of mutual enemies working together, so for example they can join together to charge at you and things like that.
4Gamer: Even though you weren't able to announce the release date this time, how is development coming along?
Nomura: The gameplay and world assignments have been decided, and the foundations are already done, so now we are at the stage of putting our effort into all details.
4Gamer: We are looking forward to more information. Kingdom Hearts is a title that is very popular overseas. What was the reaction on-location like at E3 when the trailer was shown?
Nomura: The reaction was amazing. There are so many fans overseas, I think perhaps it rivals that of Final Fantasy in popularity.
4Gamer: Why do you think Kingdom Hearts has earned so much popularity overseas?
Nomura: I have no clue (laughs).
4Gamer: What an immediate reply (laughs).
Nomura: I wonder why it's so popular? I think maybe the Disney look means it’s familliar and easy to feel affection towards for people overseas. But, I've spoke with people at Disney before who told me that the story of Kingdom Hearts is very Japanese.
4Gamer: Perhaps there's a feel to it that isn't in foreign games that projects appeal.
Nomura: Also, it's been about thirteen years since the first Kingdom Hearts title came out, and about ten years since KH2, so I've heard quite a few people say "Kingdom Hearts was the first game I played." Perhaps these games mean a lot to fans because they are part of their childhood memories.
4Gamer: You mentioned ten years just now. Why did there end up being such a long gap between KH2 and KH3?
Nomura: I personally didn't intend for so much time to pass after KHII. When people around me said it'd been ten years, I was so surprised, like, has there really been such a gap? See, I've been working on Kingdom Hearts titles this whole time. But in the midst of making spin-offs I ended up with fans saying "Another spin-off? When is KHIII coming out?" and yeah, ten years had actually passed. This is bad, I thought.
4Gamer: So that's why you decided to develop the long-awaited legitimate sequel.
4Gamer: You aren't only working on development of Kingdom Hearts III, but also Kingdom Hearts Unchainedχ (hereon Unchainedχ), aren't you? Although Unchainedχ is set the furthest back of any game in the series, it connects to KH3. How does that work?
Nomura: In the world of Kingdom Hearts so far the phrase 'Keyblade War' has come up a few times, which refers to a legend regarding a huge war fought between Keyblade Wielders. Even in the trailer we just released for Kingdom Hearts III, those two boys are talking about the Keyblade War. The world of Unchainedχ is set during the age just before that war. If you play Unchainedχ you will enjoy KH3 even more, so I would by all means love for you to play it while you are waiting for KH3 to be released.
4Gamer: Unchainedχ is the first title in the Kingdom Hearts series to be developed for smartphones. Are there any things you devised for smartphone use?
Nomura: When I play social games, I hate things that are a bother. Sometimes I think, 'this could have been done with just one tap.' So, we are taking care to try and make something that won't be stressful. I especially hate getting frustrated with load times, so we in the development team have been getting passionate, going, "Fast and light! Let's aim to make the fastest game ever!"
4Gamer: With the battles of Unchainedχ, there's the 'one turn finish' element where you try to end battles in short turns. Is that also the result of trying to cut down on bother?
Nomura: Yes, that's right. Any process that requires lots of compact operations on a little screen is going to be a bother, right? We consumer developers end up wanting to keep fiddling with things. In the beginning I was actually thinking of going with an even more different combat system, like fighting by tapping in time or something like that. But that was stupid (laughs).
4Gamer: It seems that polishing your tactics in the opening setup and thinking of how to defeat the enemy in one turn for points will be a fun part of battling.
Nomura: Before, there have been times when I played other smartphone games and thought, "where is the catharsis (for the players) meant to come from?" And then, the bit that made me think "from here!" was when you did something and points started increasing with incredible vigour. When it comes to the operation, it's important to get a response that feels good.From the beginning, in Kingdom Hearts we directed it so that when you defeat enemies prizes come bursting out, and we wanted to translate that kind of good response into a smartphone game. So then, the good feeling from one-shotting an enemy with a one turn finish is incorporated as one of the charms of the battles of Unchained χ.
- Jun 19 2015 10:26 PM
- by Soravids
GamesRadar has posted an article where Testuya Nomura confirms that the basic foundation for Kingdom Hearts III is nearly complete. Nomura confirms mini-games, and the current stage of development for the game. You can read Nomura's response below.
For the most part, we've established the foundation - the basic system and mechanics of what's going to go into the game, the development of that is close to complete.
Since this title is in HD, building resources and the mass-production of areas and other elements, including mini-games and other various smaller items, [takes time]. Some of them are polished to a close-to-final state. At the same time, some elements are still in the planning phases and we haven't laid out the groundwork yet.
But the basic structure of what's going to go into the game is set. It's now a matter of mass-production of the different elements [within the game].
- Jun 19 2015 02:04 PM
- by Soravids
In the recent trailer of Kingdom Hearts III, we saw some of the magic and abilities that Sora, Donald, and Goofy have to offer. We're going to take a closer look to see what those abilities are!
As soon as the conversation between Young Xehanort and Young Eraqus ends, we see Sora climb over a ledge to continue forward. With a quick eye, you can see some sparkles right before Sora reaches the ledge. We can assume that this means Sora can't regularly jump over it, so he has to use a certain ability to get over it.
After encountering the new water-type Heartless in this world, we see Sora casting multiple Fire spells on the enemies and casting a large Fire spell after doing an air-combo. The Fire was most likely used as a Finisher.
With the battle between the flying Heartless enemies, Fire was used off-screen, so we can assume that it was Donald who used it.
When Sora and the group encounter the new Gladiator-type Heartless, it appears that Sora, Donald, and Goofy are using a Trinity version of the Goofy Charge, and they use it against the Heartless.
In the next scene, we see Sora running up a wall and heading toward the Rock Titan with rocks falling toward him. Sora is using the new ability called "free run".
Once Sora reaches the top of the cliff, Sora moves from the feet of the Rock Titan to the head area.
After an attack on the foot of the Titan, Sora summons the Big Magic Mountain attraction that we saw in the D23 Expo Japan trailer, and her starts to attack the Titan.
After Sora and the gang reach the Tangled world, with Sora donning his new clothes, they're faced against dandelion-like Heartless, and Sora uses an Aero spell as an offensive attack.
Soon after that, Sora uses a Keyblade Transformation and transforms his new Keyblade, which looks like the Keyblade many people saw at the Kingdom Hearts HD 2.5 ReMIX launch party, into the Two Shot Blaster, and then into a large cannon.
The next scene shows Sora once again using Aero spells, but moving at the same time.
Next, we see Sora summoning the Pirate Ship and defeating the Heartless in the world.
In Twilight Town, Sora uses Blizzard and slides on the trail it left, into a Blizzard jump-pad, and Sora comes down using the Two Shot Blaster and, we're assuming, Blizzard.
In the same scene, Sora bounces off the wall, where the covered up hole is, and attacks the Big Body similarly to how Sora attacks in Dream Drop Distance with Flowmotion.
Still in Twilight Town, Sora summons three giant Teacups, similar to the Mad Tea Party ride in the Magic Kingdom theme park, and Sora, Donald, and Goofy are inside of them spinning until they come together to use a Finish.
Lastly, Sora transforms his Keyblade, that seems to be obtained from the Hercules world, from a giant sword, to a shield, to chariot with Pegasus leading it while lightning strikes the enemies.
So what do you think of our analysis? And if we missed anything, please tell us in the comments below!
- Nov 11 2015 04:12 AM
- by Power Jusho