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There were 159 results tagged with KH2.8

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  1. [UPDATED] New Hikari (Ray of Hope MIX) EP releasing January 11, 2017, to contain four remixes of the Kingdom Hearts theme songs; Utada Hikaru to perform and answers questions live

    Update 2: The "Simple and Clean (Ray of Hope MIX)" EP is now available for pre-order on the North American iTunes Store as well as the UK iTunes Store has a listed release date of January 11th, 2017.

    Update 1: PUNPEE, the producer behind the Hikari and Simple and Clean -Ray of Hope MIX- versions, as well as the "P's CLUB MIX" remixes, will be present at Utada Hikaru's live-streamed event "Sanjudai wa Hodohodo" tomorrow. The event has been organized to celebrate Utada's return to music and to show her appreciation for her fans, and will include live studio performances. Fans will have the opportunity to ask questions in real-time and have them answered by Utada herself during the livestream.

    The event is scheduled to run between 9-9-30 pm JST. For more information on the event and how to stream it, visit the event page.

    The original article follows.

    An EP featuring remixes of the Kingdom Hearts series Japanese and English theme songs by Utada Hikaru - "Hikari" and "Simple and Clean"- are up forpre-order on iTunes for release on January 11, 2017, for 750 yen. The track listing includes the -Ray of Hope MIX- versions of the songs, which have been featured in the recent trailers for Kingdom Hearts HD 2.8 Final Chapter Prologue. These tracks are also the Japanese and English opening themes for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. The album also includes a new remix for both "Hikari" and "Simple and Clean", called "P's CLUB MIX."

    The remixes in this EP have been produced by PUNPEE, a sound engineer producing sounds for numerous artists including RHYMESTER.

    The cover of the EP will be the same as the one drawn by Tetsuya Nomura in December 2014 in commemoration of Utada's 15th anniversary since her debut.

    The Kingdom Hearts official Japanese Twitter account has tweeted some comments about the EP. We will update with translations soon.

    The track listing and durations are as follows:

    光 (Ray Of Hope MIX) - EP

    1. 光 (Ray Of Hope MIX) [5.33]
    2. Simple And Clean (Ray Of Hope MIX) [5.33]
    3. 光 (P’s CLUB MIX) [4.02]
    4. Simple And Clean (P’s CLUB MIX) [4.02]



    Will you be purchasing this new EP? Do you think that the "P's CLUB MIX" versions of the theme songs will be the ending tracks to Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-? Let us know in the comments!

  2. Aqua's outfit will be customizable in Kingdom Hearts HD 2.8 Final Chapter Prologue

    The latest Kingdom Hearts HD 2.8 Final Chapter Prologue trailer revealed that Aqua's outfit in Birth by Sleep 0.2 -A Fragmentary Passage- will be almost completely customizable. The trailer first shows off things like Cat ears and Minnie mouse ears, much like what you find in Kingdom Hearts χ and Kingdom Hearts Unchained χ. Aqua's outfit could also be customized in color, design, and there were also different styles of wings and shoulder pads that could be added.

    The customizable outfits were also specifically shown off in gameplay as well. However, the trailer did not feature any cutscenes with those so it is unknown currently whether or not those customizations will transfer over into the story portion of the game.

    Screenshots of the accessories and color palettes previewed in the trailer can be found below

    Cat ears colors custom outfit In gameplay Minnie ears Red wings shoulder pads whole outfit changes wings And other alterations Main Menu


    Do you think these outfit customizations will provide stat differences like in Final Fantasy XV? Also, do you think customization will be coming to Kingdom Hearts III as well? Let us know in the comments!

  3. New final Japanese trailer for Kingdom Hearts HD 2.8 Final Chapter Prologue released; more announcements coming tomorrow

    Update: Utada Hikaru's official website featured Youtube links to the North American version of the latest Kingdom Hearts HD 2.8 Final Chapter Prologue trailer. It also included links for other countries, such as the UK, Germany, France, Italy, and Spain.

    The links led to Youtube videos that were unavailable to view at the time.

    The links have since been taken down.

    The original article follows.

    A final Japanese trailer for Kingdom Hearts HD 2.8 Final Chapter Prologue has just been released, announced by series director Tetsuya Nomura on Twitter. In the tweet, he mentions that more news will be coming tomorrow at noon, Japan time, as he will have "something else more to say", as translated by goldpanner. A few hours before this announcement, he had tweeted a screenshot from Kingdom Hearts Unchained χ featuring Cinderella, alluding to the announcement of this trailer.

    This new trailer features new cutscenes and gameplay from the KH2.8 collection, including brand new gameplay between Aqua and King Mickey in Birth by Sleep 0.2 -A Fragmentary Passage-, and a customization feature for Aqua. The trailer also features Aqua and Mickey in Destiny Islands, possibly still within the Dark World.
    An interesting detail is also present in the trailer. Last month, we covered a Weekly Shonen Jump scan in which Ventus had a slightly different outfit from what was seen in previous games. However, Ventus is in both his normal outfit and this new outfit at different points in this trailer.
    The trailer also features "Hikari -Ray of Hope MIX-", remixed by PUNPEE, which will be available on iTunes Japan on January 11, 2017, along with other remixes of "Hikari" and "Simple and Clean". You can watch the trailer below.

    Thanks to Twitter user @xenosaga7, we've got translations for the Main Menu in Birth by Sleep 0.2 -A Fragmentary Passage- shown in the trailers. You can read those below.

    So the main menu says

    -Challenge
    -decoration
    -customization
    -story
    -config
    -game help


    YouTube User Keytotruth has added English and Spanish subtitles to the trailer. You can watch the trailer with subs below by clicking the closed caption button.


    You can watch the official Japanese trailer without subs below.



    There are still no updates on when the English version of the trailer will be released.



    Kingdom Hearts HD 2.8 Final Chapter Prologue releases on the PlayStation 4 in Japan on January 12, 2017, and worldwide on January 24, 2017.

    What do you think of the new trailer? Let us know in the comments!

  4. Dengeki PlayStation magazine cover to feature Kingdom Hearts HD 2.8 Final Chapter Prologue with spread inside in upcoming issue

    Next week's issue of Dengeki PlayStation, releasing December 15 in Japan, will include a spread on Kingdom Hearts HD 2.8 Final Chapter Prologue. The game will also be featured on the cover of the magazine next week.

    You can view a preview below. Thanks to bkvebvavuq for the tip!

    CzGwOpiVIAALUlK CzGwOpmUUAAaeYb



    Kingdom Hearts HD 2.8 Final Chapter Prologue releases on the PlayStation 4 in Japan on January 12, 2017, and worldwide on January 24, 2017.

  5. Drop Gauge returns in Kingdom Hearts Dream Drop Distance HD HUD in Famitsu screenshots

    Since Kingdom Heart HD 2.8 Final Chapter Prologue's initial announcement at Sony's SCEJA TGS 2015 Press Conference the HUD for Dream Drop Distance HD has brought up quite a few questions. In the earliest trailers for the game, the HUD was entirely missing from the screen, as seen in the announcement trailer.

    Later on in development, trailers began to display a HUD for Sora, Riku, and their Dream Eaters. However, the Drop gauge was noticeably missing from various trailers, as seen in this screenshot from the Kingdom Hearts HD 2.8 Final Chapter Prologue trailer shown at Tokyo Game Show 2016.

    Posted Image



    The Drop system is a mechanic that was introduced in the original Kingdom Hearts 3D: Dream Drop Distance for the Nintendo 3DS. As the game features both Sora and Riku taking their Mark of Mastery exams within the Dream Realm, the Drop system is a way for players to switch between both characters. Players can drop from Sora to Riku and vice versa willingly, however, players will also forcibly be dropped into the other character's story once the Drop gauge runs out. There are also items available in the game to extend the amount of time in the Drop gauge.

    With the Drop gauge noticeably missing from the HUD, there had been some debate as to whether or not the Drop system would return. While the Drop system offered the chance to play as different characters more evenly without having to repeat certain storylines like Birth by Sleep, it often caused frustration with players due to the fact that Drops could happen in the middle of a boss battle and force you to start over from the beginning when you returned to that character.

    However, in the most recent spread for Kingdom Hearts HD 2.8 Final Chapter Prologue in Famitsu Weekly, it seems that the Drop gauge has made its return to the HUD in Dream Drop Distance HD.

    Posted Image


    Kingdom Hearts series Co-Director Tai Yasue also commented at E3 2016 that Drop times will be altered for the PS4 version of Dream Drop Distance, making them longer.

    How do you feel about the return of the Drop system? Let us know in the comments!

  6. Jump Festa 2017 lineup to include Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts HD 1.5 + 2.5 ReMIX

    Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts HD 1.5 + 2.5 ReMIX have been confirmed to appear at Jump Festa 2017, which will be taking place at December 17 and 18, 2016, in Tokyo, Japan. Both games will have trailers at the event, but neither will have a stage show or a demo on the show floor. The following screenshots were shared with the lineup:




    khhd Fcp 01 khhd Fcp 02 khhd Fcp khhd Fcp 03 khhd1 2 01 khhd1 2 02 khhd1 2 03 khhd1 2 04 khhd1 2 05 khhd1 2 06 khhd1 2



    As Jump Festa approaches, we here at KH13 will be counting down daily on our social media pages, which you can check out below.

    OUR SOCIAL MEDIA PAGES


    KH13 Facebook


    KH13.com Twitter


    KH13 Community Twitter


    KH13 Chi Twitter


    KH13 Tumblr


    KH13 YouTube


    KH13 Google Plus


    In addition to counting down on our social media pages, we will also be posting any news/content on there so make sure to follow us on all our social media pages, as well as staying tuned here on KH13 for any news and updates for Kingdom Hearts!

    Kingdom Hearts HD 2.8 Final Chapter Prologue releases on the PlayStation 4 in Japan on January 12, 2017, and worldwide on January 24, 2017. Kingdom Hearts HD 1.5 + 2.5 ReMIX releases on the PS4 in Japan on March 9, 2017, North America on March 28, 2017, and in Europe and Australia on March 31, 2017.

  7. Advertisement for Kingdom Hearts HD 2.8 Final Chapter Prologue found within copies of Final Fantasy XV

    Final Fantasy XV has been released worldwide, and it seems that Square Enix has taken this opportunity to get the word out on Kingdom Hearts HD 2.8 Final Chapter Prologue. Several Final Fantasy fans have pointed out that an advertisement slip for the next entry in the Kingdom Hearts series has been included alongside Final Fantasy XV's health and safety information. This advertisement was also spotted within copies of World of Final Fantasy earlier this year.

    Below, you can see examples of this advertising slip in Italian thanks to Everglow and in English/French thanks to Tumblr user soralechance!

    NA 1 NA 2 NA 3 Italian


    Interestingly, some copies of the game include an older advertisement, which still lists the inaccurate release window of "December 2016", rather than the updated "January 12th/24th 2016" release date. This is likely due to the specific date that each copy of the game was packaged.

    Did you pick up Final Fantasy XV, and what are your thoughts about the included advertisement? Let us know in the comments!

  8. The Kingdom Hearts χ Back Cover cinematic in Kingdom Hearts HD 2.8 Final Chapter Prologue is 80 minutes long

    UPDATE: Amazon Germany have updated the information on Kingdom Hearts HD 2.8 Final Chapter Prologue, removing the 80 minutes detail. The official running time of x Back Cover is still to be announced.

    The original article follows:

    On its pre-order listing for Kingdom Hearts HD 2.8 Final Chapter Prologue, Amazon Germany has revealed in its description for the game that the cinematic feature Kingdom Hearts χ Back Cover is 80 minutes long.

    This would make Back Cover the shortest cinematic in the series thus far, with the cinematics for Kingdom Hearts 358/2 Days at 2 hours & 50 minutes long and Kingdom Hearts Re:coded at approximately 3 hours long.

    What do you think about the length of Back Cover? Let us know in the comments!

  9. Square Enix Japan have begun to advertise Kingdom Hearts HD 2.8 Final Chapter Prologue leading up to its release

    Square Enix Japan have started running a paid advertisement on Twitter (visible only to people in Japan and USA) for Kingdom Hearts HD 2.8 Final Chapter Prologue, leading up to its Japanese release for PS4 on January 12, 2017. The ad details that the game contains three stories that lead to Kingdom Hearts III. Pre-orders are available on PlayStation Store, Amazon and other retailers.

    The ad uses the following promotional image:

    Posted Image


    Update: Various promotional materials such as standees and a short video have been put on display in stores in Japan leading up to Kingdom Hearts HD 2.8 Final Chapter Prologue's release! Images are provided thanks to Twitter user @bKvEBVAvUq and you can check them out below.

    C0Lbh SUkAAPRlT C0Lbh SVEAQYJzx C0LbK8zUQAAqHDK C0LbT8VVQAAIBSp C0LbT8WVEAAbvWB C0LbWzJUUAABtgA C0LeyF4UoAA5HBc C0LeyF5UcAAjrPi C0LeyGFVIAAnIZV





    Comment below to let us know if you plan to purchase a physical or digital copy of the game!

  10. Square Enix releases new screenshots, renders of Aqua, Mickey, and the Foretellers

    Square Enix's Press Site has released new renders of the principal characters of Kingdom Hearts HD 2.8 Final Chapter Prologue as well as high quality screenshots that were previously seen in Famitsu Weekly as well as Jump magazine. Below, you can see high-quality images of Aqua, Mickey, and the Foretellers as well as these screenshots featuring Aqua, Ventus, and Terra.


    Aqua Mickey Aced Gula Ava Invi Ira Master Of Masters


    01 FIX 03 FIX 3D Cut Fa FIX 10 FIX OPA master.00004627 FIX


    What do you think of the quality of these new renders? Let us know in the comments!

  11. Kingdom Hearts HD 2.8 Final Chapter Prologue to appear in latest issue of Weekly Shonen Jump

    A spread on Kingdom Hearts HD 2.8 Final Chapter Prologue is included in the latest issue of Weekly Shonen Jump magazine. A preview, which can be seen below, depicts new renders of the five Foretellers with their Keyblades and the Master of Masters.

    Posted Image


    Translations of this spread have been provided thanks to Catherine Mueller (nichiei.translations@gmail.com). You can find them below.

    [KH] Series' Oldest Story!!

    Yamanaka: It's an important episode in the [KH] series! The theatrical production [KhxBC] focuses on the Foretellers!! A compilation of three productions that tie to III!

    Kingdom Hearts 2.8 HD Final Chapter Prologue Gula, Ava, Invi, Master of Masters, Aced, Ira

    Present: The plan to unite the WJ/VJ documents!! WJ 50 and 51 will occur in succession!!

    --Details for entry: On the back of the postcard, fill out your address, zip code, name, and phone number, and mail it in to the location below. Don't forget to send out both this issue and the previous issue's cards!
    --Address: Shuueisha Weekly Shounen Jump Issue 50 & 51 [KINGDOM HEARTS HD 2.8 Final Chapter Prologue] Present Hitotsubashi 2-5-10 Chiyoda-ku, Tokyo-to, Japan 119-0163
    --Deadline: Final day for postmark is 12/16/2016 PS4's [KINGDOM HEARTS HD 2.8 Final Chapter Prologue] as A PRESENT FOR 280 PEOPLE BY LOTTERY!! Sent out on the day of the release!

    *You cannot send out just this issue's ticket. In order to apply, you must send out last issue and this issue. *The information of participants will not be used for anything outside of sending the game. *The postcards will be destroyed after the lottery. *All winners chosen will be chosen by a lottery system. *Winners will be announced upon sending the presents. *In accordance to protocol, those who win this drawing will not be eligible for all future drawings from this magazine. Other contests follow the same rules.


    Kingdom Hearts HD 2.8 Final Chapter Prologue will release in Japan on January 12, 2017, and around the world on January 24, 2017.

    What kind of news are you expecting from this issue of V Jump magazine? Let us know in the comments!

  12. Kingdom Hearts HD 2.8 Final Chapter Prologue available for pre-order on PlayStation Store US for $59.99 with a pre-order bonus PSN theme

    Update: As of March 21, 2017, the PlayStation Store is offering a discounted price for the digital version of Kingdom Hearts HD 2.8 Final Chapter Prologue. The price is now $41.99, 30% off the original price of $59.99.

    The original article follows.

    Kingdom Hearts HD 2.8 Final Chapter Prologue is now available for pre-order on PlayStation Store US for $59.99, with a file size of 28.7 GB. The game comes with a pre-order bonus of an exclusive PSN theme, which is the same theme that comes with pre-ordering the game from the PlayStation Store Japan. The game will be available on January 24, 2017, at midnight Pacific time.

    The PSN icon for the game can be seen below. (You may notice an editing error where Riku's arm can be seen behind Sora's left arm.)


    Posted Image


    A picture of the pre-order bonus PS4 theme can be seen below.


    Posted Image

    The description reads as follows:

    DIGITAL PRE-ORDER DETAILS:

    Pre-order and receive a bonus after checking out:
    - KINGDOM HEARTS HD 2.8 Final Chapter Prologue Pre-Order Theme
    The KINGDOM HEARTS HD 2.8 FINAL CHAPTER PROLOGUE digital edition includes an exclusive PSN℠ theme.
    KINGDOM HEARTS HD 2.8 Final Chapter Prologue is a compilation of 3 magical KINGDOM HEARTS experiences featuring:
    KINGDOM HEARTS Dream Drop Distance HD
    KINGDOM HEARTS Dream Drop Distance HD is a full-HD remastered version of KINGDOM HEARTS 3D Dream Drop Distance, brought to PlayStation® for the first time. Sora and Riku take on the Mark of Mastery exam in preparation for their coming showdown with Master Xehanort.
    KINGDOM HEARTS χ Back Cover (movie)
    A new HD movie that tells the mysterious story of the Foretellers, connecting the earliest parts of the series’ history, showcased in the mobile title KINGDOM HEARTS Unchained χ.
    KINGDOM HEARTS 0.2 Birth by Sleep – A Fragmentary Passage –
    A completely new playable episode played from the perspective of Aqua from KINGDOM HEARTS Birth By Sleep that links to the story of KINGDOM HEARTS III.

    Play on 01-24-2017, Midnight Pacific Time.
    CANCELLATIONS AND REFUNDS ARE NOT AVAILABLE EXCEPT WHERE REQUIRED BY LAW.

    The KINGDOM HEARTS HD 2.8 FINAL CHAPTER PROLOGUE digital edition features 3 magical experiences:
    KINGDOM HEARTS Dream Drop Distance HD: A full-HD remaster. Sora and Riku take on the Mark of Mastery exam in preparation for their coming showdown with Master Xehanort.
    KINGDOM HEARTS χ Back Cover (movie): A new HD movie that tells the mysterious story of the Foretellers from the series’ origins
    KINGDOM HEARTS 0.2 Birth by Sleep – A fragmentary passage – : A brand new episode that links to KINGDOM HEARTS III.

    1 player
    DUALSHOCK®4

    Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.

    © Disney.
    Developed by SQUARE ENIX.
    SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. Unreal, Unreal Engine, the circle-U logo and the Powered by Unreal Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere. Uses Scaleform GFx © 2008 Scaleform Corporation. All rights reserved. Uses Simplygon®, Copyright©-2016 Donya ® Labs AB. Uses IKinema® RunTime-Indie. IKinema® is a trademark or registered trademark of IKinema Limited in the European Union, the United States of America and elsewhere. IKinema® RunTime-Indie, Copyright 2016, IKinema Limited. All rights reserved. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are properties of their respective owners.


    This news comes only a day after the game was made available for pre-order in the PlayStation Store Japan.

    Kingdom Hearts HD 2.8 Final Chapter Prologue will be the first game in the Kingdom Hearts series to be fully available digitally.

    Will you be pre-ordering Kingdom Hearts HD 2.8 Final Chapter Prologue? If so, will you pre-order a digital copy or a physical copy? Let us know below!

  13. Famitsu Weekly features Kingdom Hearts HD 2.8 Final Chapter Prologue with new screenshots and renders

    Famitsu Weekly has just released, featuring a 2-page spread on Kingdom Hearts HD 2.8 Final Chapter Prologue, with special emphasis on Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-.

    Eight screenshots are featured in this spread, including some which were previously revealed by Weekly Shōnen Jump, the Kingdom Hearts 0.2 BbS AFP opening cinematics, and the Famitsu's Twitter account. Two new screenshots show gameplay of Aqua wandering in the Enchanted Dominion section of the Dark World, with her surroundings full of thorns. One of these screenshots features a Darkside waiting ahead. The screenshot featuring Ven shows a much clearer color difference from his original outfit.
    A previously revealed render of Aqua is also available, along with a new render of King Mickey Mouse holding Starseeker.

    The article also mentions the Kingdom Hearts HD 1.5 + 2.5 ReMIX PS4 collection.

    You can view pictures of the spread in high quality below. Translations have been provided thanks to Catherine Mueller (nichiei.translations@gmail.com) and can be found below.

    (top left pink)

    She alone will conquer the deep depths of the Realm of Darkness …

    Follow-up Report:

    Aqua has fallen into the Realm of Darkness for the sake of her friends. In this all-new episode, she will chase after the truth of this battle.

    (blurb by mickey)

    When he visited the Realm of Darkness, Mickey talked with Aqua, who was lost. In this realm of being isolated and struggling alone, what kind of encounter did they have?

    (key)
    A second meeting in a familiar world!?

    As she traverses the Realm of Darkness, Aqua steps into a world resembling the motif of Enchanted Dominion (of Sleeping Beauty). There, Aqua sees the figures of Terra and Ven, the friends that she struggled alongside in order to become a Keyblade Master. Is this some kind of trap, or is it...!?

    (blurb)
    As Aqua's hand neared Terra and Ventus, a large thorn stopped her. The way the world continued to change made it seem like it had its own intentions.

    (purple blurb)
    Aqua
    One of the Keyblade Masters. She is strong-hearted and serious, with a calm demeanor, but her heart is gentle, and she loves her friends very much. In order to save her best friends, she fell into the Realm of Darkness.

    (blurb)
    This is one scene from the opening movie. As the first in the [KH] series to use the PS4, improvements are obvious in the beauty of the cinematics.

    (blurb)
    In [KH0.2], they are utilizing the same gameplay system that we'll see in [KHIII], and you can enjoy battles where the characters move smoothly. Exhilarating action is just ahead!

    King Mickey
    The king of Disney Castle. He protects the worlds as a Keyblade Master. The Keyblade is a legendary weapon that can only be used by chosen wielders.

    (main blurb)
    [Kingdom Hearts HD 2.8 Final Chapter Prologue] (hereon known as [KH2.8]) is a three-title production m that is most closely linked to what will be the most recent in the numbered series, [KHIII]. One of the productions, [Kingdom Hearts 0.2 Birth by Sleep -Fragmentary Passage-] (hereon known as [KH0.2]), is packed with interesting scenes.

    News: [KH -HD 1.5 + 2.5 Remix] Release Decided

    [KH -HD 1.5 Remix-] and [KH -HD 2.5 Remix-], which were both released on the PS3, will now have all six productions combined into one package for the Playstation 4! The release date is set for 03/09/2017, and the asking price is 6800yen (7344yen with tax).

    Production Titles (in series order)
    -KH Birth by Sleep Final Mix
    -KH Final Mix
    -KH Re: Chain of Memories
    -KH 358/2 Days (theatrical production)
    -KHII Final Mix
    -KH Re: Coded (theatrical production)


    1 2 3 4 5 6 7 8 9 10

  14. Kingdom Hearts HD 2.8 Final Chapter Prologue now available on the Japanese PlayStation Store for pre-order

    The PlayStation Japanese Store has updated with a pre-order section on Kingdom Hearts HD 2.8 Final Chapter Prologue. The game is priced at 7,344 yen and marks the first time that a Kingdom Hearts title has been fully available digitally. Those who pre-order the game on the PlayStation Store can play the game starting on midnight of the release date. You can check out the icon for the game on the PlayStation Store below.



    Posted Image

    It was previously announced that those who do pre-order from the Japanese PS Store will receive a free Kingdom Hearts theme for their PS4.

    Are you downloading the game digitally? Let us know in the comments below!

    • Nov 16 2016 12:27 AM
    • by Jake
  15. Two new Kingdom Hearts HD 2.8 Final Chapter Prologue screenshots released by Famitsu; KH2.8 to be featured in Famitsu Weekly on the November 17, 2016 issue

    Famitsu.com has released two new screenshots for Kingdom Hearts HD 2.8 Final Chapter Prologue. These two new screenshots feature Aqua & Mickey from the game. Furthermore, Famitsu has confirmed that the next issue of Famitsu Weekly (November 17th) will feature Kingdom Hearts HD 2.8 Final Chapter Prologue with Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- as the main spotlight.

    You can check out the screenshots below.



    Posted Image


    Posted Image

    • Nov 15 2016 06:27 AM
    • by Jake
  16. Kingdom Hearts HD 2.8 Final Chapter Prologue featured in Shonen Jump magazine, shows off new Aqua model & new screenshot including Ven and Terra

    Kingdom Hearts HD 2.8 Final Chapter Prologue was given a 1 page spread in the Weekly Shonen Jump magazine in Japan. The page most predominantly features the new model of Aqua used in Kingdom Hearts HD 2.8 Final Chapter Prologue as well as a few screenshots of gameplay, the opening cinematic, as well as a screenshot of a never before scene taking place in the Dwarf Woodlands world in Birth by Sleep 0.2 -A Fragmentary Passage- with Terra and Ventus making an appearance. In this particular screenshot, there seems to be a difference in Ventus's outfit, as it shows a different color scheme for his jacket and seams compared to his default outfit, as you can see below. A screenshot from the Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- has also been provided for comparison.

    Posted Image


    Posted Image


    You scan see scans of the magazine below thanks to Twitter users @kazu4281 and @xenosaga7.

    Cw51GEHUUAAuAOI Cw512iNUAAAvEzX


    Translations of the spread are now available thanks to Katie Armstrong. You can read them below.


    Point 1 - A New Work (Kingdom Hearts 0.2 Birth By Sleep -A Fragmentary Passage-)
    Aqua fell into the Realm of Darkness; here's the story of what happened after.

    Point 2 - A New Film (Kingdom Hearts X Back Cover)
    The beginning story; this depicts the oldest episode in the series.

    Point 3 - HD Remaster (Kingdom Hearts Dream Drop Distance HD Remaster)
    The story of Sora and company take on the examination for the Mark of Mastery.


    What's the Kingdom Hearts series?
    "Keyblade" wielders adventure far and wide in this series. Disney characters and Final Fantasy series characters co-star in this profound story, with thrilling action and great charm.

    ~Aqua~
    A young woman who is a Keyblade Master. For the sake of her friends, she fell into the Realm of Darkness alone. She has a strong sense of justice.



    What do you think of Terra and Ven's appearances in BbS 0.2 that we've seen so far? Let us know in the comments?

  17. Shinji Hashimoto discusses Kingdom Hearts at Lucca Comics & Games; Improvements in graphics in Kingdom Hearts HD 1.5 + 2.5 ReMIX for PS4; No "2.9" after Kingdom Hearts HD 2.8 Final Chapter Prologue; and more

    Kingdom Hearts series producer and Final Fantasy series brand manager Shinji Hashimoto was in attendance at a conference at Lucca Comics & Games 2016 in Italy last month. During this conference, Hashimoto was able to discuss and answer questions relating to the upcoming Kingdom Hearts releases.

    The translations below have been provided by Aquaberry.

    Hashimoto noted that the cinematic movie Kingdom Hearts χ Back Cover, present in the Kingdom Hearts HD 2.8 Final Chapter Prologue collection, will fill up a missing space in the Kingdom Hearts timeline and that it will be comprehensible even to those who have not played Kingdom Hearts Unchained χ for smartphone.

    He commented on Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-, saying that its story will connect directly to the story that will be presented in Kingdom Hearts III. He also said that the duration of the game will partly depend upon the player's abilities. While it may seem a short game, it has a substantial amount of playable content.

    He also noted that there will be no "Kingdom Hearts 2.9" after Kingdom Hearts HD 2.8 Final Chapter Prologue as "it will proceed directly to [Kingdom Hearts] 3."

    Hashimoto discussed Kingdom Hearts HD 1.5 + 2.5 ReMIX, saying that the idea for the compilation was due to fans all around the world commenting on the complexity of the plot of the Kingdom Hearts series. The PlayStation 4 release will address this issue by enabling the fans to own the entire collection on the same console. Furthermore, he indicated that the PS4 re-release will contain some differences from the PS3 releases; it will have much better graphics.

    Hashimoto was also asked to comment on the legitimacy of the story surrounding the conception of Kingdom Hearts in an accidental meeting in an elevator with a Disney employee who worked in the same building. Hashimoto answered that this is a matter he has been asked about many times. He clarified that while Square were working in the same building as Disney, it was the latter that approached with a proposal for a collaboration that later became the Kingdom Hearts series.

    As reported previously, Hashimoto confirmed that Kingdom Hearts HD Dream Drop Distance will be fully translated in Italian and Spanish; this is a novel development as Kingdom Hearts 3D: Dream Drop Distance for Nintendo 3DS was not fully localised in these languages. The game, originally intended for two screens, will certainly be playable in one screen on the PS4.

    Hashimoto also reminded fans that the Sora DLC for World of Final Fantasy will be available for only a limited time only this winter.

    Lastly, Hashimoto reflected on his contentment towards the evolution of the Kingdom Hearts series, saying that he is happy about the success of the series reflected by fans across the world.

    A full video of the conference can be viewed below, thanks to GamerClick.it.


    What are your expectations from Kingdom Hearts HD 2.8 Final Chapter Prologue? Are you excited to play Kingdom Hearts HD 1.5 + 2.5 ReMIX on PS4? Let us know in the comments below!

  18. Kingdom Hearts HD 2.8 Final Chapter Prologue rating summary by ESRB has been published

    The Entertainment Software Rating Board has updated their rating summary of Kingdom Hearts HD 2.8 Final Chapter Prologue, which had been previously rated as E10+ by the board for fantasy violence and mild language. Their rating summary is as follows:

    This is a compilation of action role-playing games in which players assume the roles of young warriors traveling through fantastical worlds to stop the spread of darkness. Players use giant key-shaped swords and magic attacks to defeat Dream Eaters, classic Disney villains, and other creatures (e.g., dragons, imps, slimes) in melee-style combat. Battles are accompanied by light effects, cries of pain, and impact sounds; enemies disappear into colorful orbs and particles when defeated. A handful of sequences allow players to throw projectiles at other characters from a first-person perspective. Some cutscenes depict human characters struck and/or wounded by magical swords and explosions. The word “hell” appears in the dialogue.


    This ESRB rating of E10+ is similar to that of other games except for Kingdom Hearts and Kingdom Hearts: Chain of Memories, which were rated E.

    The rating for Kingdom Hearts 3D Dream Drop Distance, in comparison, lacks mentions of mild language, and in contrast to Kingdom Hearts Birth by Sleep, the rating for Kingdom Hearts HD 2.8 Final Chapter Prologue does not include "mild suggestive themes."

  19. Pre-order bonus and downloadable version of the game to be available for Kingdom Hearts HD 2.8 Final Chapter Prologue in Japan

    Update 2: An Yodobashi Camera store in Japan has put finished versions of all three acrylic stands on display. Image provided thanks to Twitter user @Kazaton.


    KH2.8 Pre order bonus



    Update 1: Tetsuya Nomura used the official Japanese Kingdom Hearts series Twitter to give a few details about the "AIR" acrylic stand as well as provided pictures of all three stands once they were set up. Nomura explains that the "AIR" stand actually has Sora coming from behind the clouds, which is different than the image that was previously shown (as pictured below, Sora is in front of the clouds). He also adds that he thinks assembly is relatively simple because of the size of the plugs. The new promotional images of the mini acrylic stands can be found below.

    CwbACMMUoAAbf9j CwbADYnVQAAvSvX CwbIT0fVIAA5Meo CwbIUvrUkAAXpXV KH2.8 Pre order bonus Cz9TH3rUAAEmHH0 Cz9TH3oUsAErVJg Cz9TH3nUsAAb BP thumb comparison



    The original article follows:

    Square Enix Japan have updated their Special/DLC page for the Kingdom Hearts HD 2.8 Final Chapter Prologue with exciting news. Fans in Japan will be able to obtain, at random, one of three mini acrylic stands drawn by series director Tetsuya Nomura if they pre-order a physical copy of the game from select retailers. These will also be available in limited stock with pre-orders from Amazon Japan. You can see pictures of the stands below.

    Posted Image



    New pre-orders of the game from Amazon Japan will also be accompanied by an exclusive PS4 theme, previewed below.

    Posted Image


    Furthermore, Kingdom Hearts HD 2.8 Final Chapter Prologue will be the first Kingdom Hearts game to be made available for download at the PlayStation Store, with pre-orders in Japan starting mid-November. Pre-orders will also come with a unique Kingdom Hearts PS4 theme, shown below. Interestingly, Nomura had commented on the possibility of a download release for Kingdom Hearts Birth by Sleep in a Dengeki PlayStation interview back in 2011, saying that it was a difficult task for reasons he could not talk about and that did not involve problems with Square Enix, Disney, or Utada Hikaru, the artist behind the Kingdom Hearts theme songs. At the time, he had said that it was a task that required time to make possible.

    Posted Image


    Square Enix Japan have tweeted that they will announce the start date for pre-orders soon.

    Thank to Churro, aibo, and KH13.com user blue490246 for the tips. A complete translation of the Special/DLC webpage has been provided thanks to goldpanner. You can read the translations below.

    <Preorder Bonus>


    Illustrations by Tetsuya Nomura

    KINGDOM HEARTS 2.8 Mini Acrylic Stand

    Preorder Kingdom Hearts HD 2.8 Final Chapter Prologue in-store or online, and you will receive one of three kinds (AIR, BOND, COMING) of mini acrylic stands featuring illustrations by KH series director Tetsuya Nomura.

    <Amazon.co.jp Limited Purchase Bonus>

    KINGDOM HEARTS 2.8 PS4 Theme (wallpaper)

    Those who purchase Kingdom Hearts HD 2.8 Final Chapter Prologue through Amazon.co.jp will receive a limited bonus PS4 theme (wallpaper). The metallic background and embossed monograms make for a calm toned theme.

    *In addition to the above, KINGDOM HEARTS 2.8 Mini Acrylic Stand are available in limited stock.

    <Digital Version Early Purchase Bonus>

    KINGDOM HEARTS 2.8 PS4 Theme

    Those who purchase Kingdom Hearts HD 2.8 Final Chapter Prologue early through the PlayStation Store will receive a bonus PS theme. It's a cute theme, with a monogrammed background and the icons decorated with KH-esque motifs, such as King Mickeys. It is available to download straight after the preorder has been made. Preorders on the Playstation Store are scheduled to open in mid November.


    Are you expecting a digital version of Kingdom Hearts HD 2.8 Final Chapter Prologue to be available for download outside of Japan? Do you think Kingdom Hearts HD 1.5 + 2.5 ReMIX and Kingdom Hearts III will also have downloadable versions in the future? Let us know in the comments below!

  20. Shinji Hashimoto confirms Italian and Spanish translation for Kingdom Hearts HD Dream Drop Distance

    During a presentation promoting Final Fantasy Trading Card Game at Lucca Comics & Games 2016, Kingdom Hearts series producer Shinji Hashimoto has confirmed that Kingdom Hearts HD Dream Drop Distance will be translated in Italian and Spanish for its release as part of Kingdom Hearts HD 2.8 Final Chapter Prologue. This marks the first time that the game will be fully localized in these languages, as the original Italian and Spanish releases of the game only featured translated text with English dialogue.

    Kingdom Hearts HD 2.8 Final Chapter Prologue releases internationally on January 24th, 2017.

  21. Kingdom Hearts HD 2.8 Final Chapter Prologue opening cinematic released

    Square Enix have released the opening cinematic for Kingdom Hearts HD 2.8 Final Chapter Prologue, featuring beautiful CGI by Visual Works and music by Utada Hikaru – the new Simple and Clean -Ray of Hope MIX-. You can see it below.

  22. Nomura says TGS 2016 demo for Kingdom Hearts HD 2.8 Final Chapter Prologue was revised after E3; final product of KH2.8 still being worked on

    In Tetsuya Nomura's latest interview with Dengeki PlayStation, he was asked whether or not the playable demo that was featured at Tokyo Game Show 2016 was essentially the same as the demo that had premiered at E3 2016 a few months prior. The Kingdom Hearts series director answered that the demo had been slightly revised, however, he also confirms that what was seen at TGS is also not representative of the mastered verson of Kingdom Hearts HD 2.8 Final Chapter Prologue.

    --The trial version you presented at Tokyo Game Show seemed to basically be the same as what was at [E3 2016], right?

    Nomura: That's right. It's the version that was revised right after [E3]. The new short cuts functions, etc. from [Kingdom Hearts Dream Drop Distance HD] are the same thing. The master version is having a lot of things brushed up from the TGS version. The production is continuing according to plan, so soon you'll be able to master-up.


    Tetsuya Nomura also goes on to explain that the demo of Birth by Sleep 0.2 doesn't necessarily capture the entire experience either, saying that some of the footage shown in the latest trailer happens just ahead on the map past where the demo ends with different features.

    --The exploration and battles in the latest PV, are those the developments that came after crossing the bridge in the TGS trial play?

    Nomura: Yes. Like what you were able to play in the trial, there is a map waiting up ahead with more added to it. The Osaka production team cleverly placed it as an object, and they're good at making maps with areas outside one's exploration.


    When asked about the ties between how playing Kingdom Hearts HD 2.8 Final Chapter Prologue feels in terms of similarity to Kingdom Hearts III, Nomura explains that there's definitely a core of things that are similar but there are also things that can only be experienced when playing as Sora, such as being given the opportunity to change your Keyblade and have the game play change based upon that.

    --We got a taste of the evolution of action on the PS4 with [KH0.2] at TGS, but will [KHIII] see an even deeper improvement of action from there?

    Nomura: That's what will happen. Since there is an overwhelmingly large amount of things one can do while playing as Sora in [KHIII] timewise, compared to playing as Aqua. Aqua cannot change her keyblade as the story progresses, but Sora can, and that will in result change the action.


    All interview excerpts were translated by Catherine Mueller (nichiei.translations@gmail.com).

    What are the changes you hope to see in the final mastered version of Kingdom Hearts HD 2.8 Final Chapter Prologue? Let us know in the comments!

  23. Kingdom Hearts HD 1.5 & 2.5 ReMIX + HD 2.8 Final Chapter Prologue cover artwork have a hidden message toward Kingdom Hearts III

    During an interview with Dengeki PlayStation, Tetsuya Nomura, director of the Kingdom Hearts series has revealed that the cover artwork for Kingdom Hearts HD 1.5 ReMIX, 2.5 ReMIX, & HD 2.8 Final Chapter Prologue all connect together as a hidden message for Kingdom Hearts III.

    4663KH15_Keyart

    cover

    KH2.8 2D PS4


    Tetsuya Nomura says that the 3 pieces of artwork start with Sora sitting, then standing, and finally walking. There is also a flow of time with the 3 pieces of artwork, where 1.5 is sunset becoming night, 2.5 is in the middle of the night, & 2.8 is night breaking into dawn. All of this connects to a hidden message for Kingdom Hearts III.

    You can read Nomura's answer below, thanks to Catherine Mueller (nichiei.translations@gmail.com) for the translations.

    --You also revealed a gorgeous package art.

    Nomura: There are actually two secrets about the illustrations from [KH1.5] until [KH2.8]. Extremely attentive KH fans might have already discovered them, but one is that Sora's movements change from sitting, to standing, to walking. One more is that when you line up the three illustrations, you'll notice that they show the flow of time with changes in the sky. [KH1.5] is sunset becoming night, [KH2.5] is the middle of the night, and [KH2.8] is night breaking into dawn. Those three illustrations have a message regarding the final chapter, [KHIII].

    --So you planned all this from the time of [KH1.5]'s release, then?

    Nomura: We worried a long time about the package art for [KH2.5], and we worked on trying to connect the three productions in a continual manner. It seems like there were a lot of people who figured out Sora's movements, but there were not very many people who noticed the connection between the skies. There are two meanings to “sora” (I.E. one being the protagonist's name, and the other meaning “sky”).


    While it is uncertain what this message is, this is something for fans to think about as we wait for the release of Kingdom Hearts III.

    What do you think this hidden message could be? Let us know in the comments below!

    • Oct 12 2016 03:12 PM
    • by Jake
  24. Tetsuya Nomura says Kingdom Hearts HD 2.8 Final Chapter Prologue will support 4K resolution through PS4 Pro, theme song for KH3 undecided, no new KH3 news till after KH2.8's release, & more in latest Dengeki PlayStation issue

    In the latest issue of Dengeki PlayStation, which released on October 12th, 2016, Tetsuya Nomura, director of the Kingdom Hearts series, talks about some of his various upcoming titles, such as Kingdom Hearts HD 2.8 Final Chapter Prologue, releasing on January 12th, 2017 in Japan and January 24th, 2017 to the rest of the world, and Kingdom Hearts III.

    The previous day before the interview had been released, hokanko-alt, a Japanese blog website, gave us a summary of Tetsuya Nomura's interview with Dengeki PlayStation. In the interview, Tetsuya Nomura has stated that Kingdom Hearts HD 2.8 Final Chapter Prologue will be PS4 Pro enhanced once again, however, he also states that the title will be in 4K as well. We're unsure if the 4K will be upscaled or native. Furthermore, Nomura states that the new remix for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- was able to be done as Utada Hikaru, singer of the Kingdom Hearts theme songs, had recently returned to her music work. A new theme song for Kingdom Hearts III is currently undecided, Nomura says. Aside from all that, Tetsuya Nomura has also confirmed that Kingdom Hearts III news will be released after the release of Kingdom Hearts HD 2.8 Final Chapter Prologue.

    The interview has now been published in the latest issue of Dengeki Playstation and you can view an image of the interview below as well as a full translation thanks to Catherine Mueller (nichiei.translations@gmail.com). The sections focusing on Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III have been bolded.

    full page large

    The prototype of [WOFF] was an entirely different game?!


    --[World of Final Fantasy] (from hereon, WOFF), which you first showcased at E3 2015, is going to be sold soon, but what about the details of remaking original game?

    Tetsuya Nomura (hereon shortened to Nomura): There is concept art on our official Twitter, but we originally wanted to create a different game with that world. It was more of a simulation game, completely different from [WOFF]. During that other game's development, we made characters that are now our Primero and Oobito (TN: Everyone seems to be calling it this, but to me it sounds more like Orbit?), and we connected them both into the setting of the game, and then proposed a system in which one could freely switch between them.

    --Primero and Oobito were originally from a different game's system, right?

    Nomura: We had a lot of troubles, and the game was temporarily reduced to a blank slate, and we decided to go ahead and use the loads of chibi character designs for [Pictlogica FF] instead. After that, Chiba (Director Hiroki Chiba) was the one who decided to include Primero and Oobito in the newly designed [WOFF].

    --What characters did you design for [WOFF]?

    Nomura: I designed the main characters Reynn and Lann, as well as Enna Kros. There's also one other character, making it a total of four female characters. I also drew the female key characters on the engraved PS Vita model “Oobito Edition.” By the way, since Enna Kros was a character first designed for that other game I mentioned before, she's been around quite a while.

    --Was there anything you were particularly fussy about with the characters' designs?

    Nomura: We still haven't revealed everything about the four characters I've drawn, but where I'm allowed to touch up things is up to Chiba (laughs). Since these characters are included in the colossal world inside of Chiba's head.

    --We've seen past [FF] characters with voices, but will there be a lot of new characters with voiced parts, too?

    Nomura: That's right, Edgar and Faris, and also, though these aren't characters, the cactuars etc. will have voiced parts. There are also characters like Eiko, who didn't have a voice in the original but had one in other productions (in Eiko's case, she first had hers in [Road of Vermillion]).

    --Did you decide the cast?

    Nomura: Yes, I was involved in both the casting and registration (TN: not sure what this means in game terms!!). When we added character voices to previous [FF] games, we checked the opinions of the users. We see opinions like, “If they ever voice this game, this character reminds me of this voice actor/actress” quite a lot. As far as what I'm involved in creating, I put a heavy focus on the characters' images. For example, with Shadow's voice in [FFVI], I had an image of him in my head alongside Kefka, so in [Dissidia FF Opera Omnia], I asked Yoshito Yasuhara to represent that image.

    --Did you have any parts that you requested for this game?

    Nomura: As far as the content goes, I'm entrusting that to the staff. I occasionally ask them to show me things, but rather than giving them instructions, I'm just checking for problems. I guess I just have specifically nudged at the battle tempo and the ability to easily see the UI.

    --Are there any scenes or events that left an impression with you?

    Nomura: I suppose it would be the entirety of the serious scenes? Because, through the entirety of the [FF] series there is occasionally humor added into some of the more serious stories, but in [WOFF]'s collection of humorous scenes, there is occasionally a serious atmosphere added in (laughs). I think that the serious scenes might look better.

    --Were the PVs gathered and made with that small amount of serious scenes?

    Nomura: That's how it seems (laughs). All of the gags in Chiba's scenes are long, so if we try to show one exchange until the joke happens, the trailer length doesn't fit to scale. Also, when I was checking event scenes, I watched them and thought, “Wasn't it fine to end the joke earlier?!”

    --When they've actually played it, there might be people who are surprised at the mood of some of the scenarios, then?

    Nomura: The world is overflowing with serious stories of a protagonist who must carry out a great destiny, and [WOFF] has that setting, too, but every so often having a fun story like this might not be so bad, I think. It shows the “color” of the director.

    --Please give a message to everyone waiting on the release!

    Nomura: I think a lot of companies are releasing various titles at the end of this year and beginning of the next, but [WOFF] is becoming a production that will not be buried in those other games, and you'll be able to enjoy it for a long time. Since it will be released on the PS Vita, allowing you to play it outside without a heavy system, please try it out and enjoy.

    The HD3 Packaging has a meaning in “Sora (written with katakana)” and “Sora (written with the kanji for “sky”)”!

    --You presented the release date for [Kingdom Hearts HD 2.8 Final Chapter Prologue (hereon, KH2.8)] at the September SIE press conference, right?

    Nomura: We sincerely apologize for prolonging the release date from December 2016 to January 2017. We wrote it in the comments on the official Twitter, but due to several titles that are coming out one on top of another, this is what it's become.

    --You also revealed a gorgeous package art.

    Nomura: There are actually two secrets about the illustrations from [KH1.5] until [KH2.8]. Extremely attentive KH fans might have already discovered them, but one is that Sora's movements change from sitting, to standing, to walking. One more is that when you line up the three illustrations, you'll notice that they show the flow of time with changes in the sky. [KH1.5] is sunset becoming night, [KH2.5] is the middle of the night, and [KH2.8] is night breaking into dawn. Those three illustrations have a message regarding the final chapter, [KHIII].

    --So you planned all this from the time of [KH1.5]'s release, then?

    Nomura: We worried a long time about the package art for [KH2.5], and we worked on trying to connect the three productions in a continual manner. It seems like there were a lot of people who figured out Sora's movements, but there were not very many people who noticed the connection between the skies. There are two meanings to “sora” (I.E. one being the protagonist's name, and the other meaning “sky”).

    --Since the illustrations were blown up for display at Tokyo Game Show, they really stood out.

    Nomura: Since we were told that we needed to finish the art in time to have it on display at the Game Show, I drew it with my fighting spirit. In result, we finished the package illustration with unprecedented progress.

    --The trial version you presented at Tokyo Game Show seemed to basically be the same as what was at [E3 2016], right?

    Nomura: That's right. It's the version that was revised right after [E3]. The new short cuts functions, etc. from [Kingdom Hearts Dream Drop Distance HD] are the same thing. The master version is having a lot of things brushed up from the TGS version. The production is continuing according to plan, so soon you'll be able to master-up.

    --We got a taste of the evolution of action on the PS4 with [KH0.2] at TGS, but will [KHIII] see an even deeper improvement of action from there?

    Nomura: That's what will happen. Since there is an overwhelmingly large amount of things one can do while playing as Sora in [KHIII] timewise, compared to playing as Aqua. Aqua cannot change her keyblade as the story progresses, but Sora can, and that will in result change the action.

    --The exploration and battles in the latest PV, are those the developments that came after crossing the bridge in the TGS trial play?

    Nomura: Yes. Like what you were able to play in the trial, there is a map waiting up ahead with more added to it. The Osaka production team cleverly placed it as an object, and they're good at making maps with areas outside one's exploration.

    --Let me ask about things connected to [KH X], too. First, the browser game [KH X] ended its service at the end of September, but what are your thoughts on that three years of continued service?

    Nomura: It's too bad that service ended so early, but I think having continued for three years served as a great amount of strength to us. Looking at the user number, there were more people playing the smart phone app [KH Unchained X], so we will now focus on that. As we've already announced, we are planning a season two of [KH Unchained X], so we are continuing its service. In October there will be new worlds available, and we are working on the planned multiplayer function for January release, so please look forward to it.

    --You laid out the last scene of [KH X] to us, but will [KH Unchained X] develop in the same way?

    Nomura: That was only the development for [KH X]. The story for [KH Unchained X] will deviate midway to a different story.

    --In the latest trailer of [KH X Back Cover], there was a figure wearing a black cloak, separate from the five Foretellers, but...?

    Nomura: As we've already revealed in [KH X], that is a character named Luxu. Since he's wearing that black coat, it seems like a lot of people mistook Luxu for the Master of Masters, but they're two different people. The one holding a dandelion on the package art and in the trailer is the Master of Masters, and the other person wearing a black cloak is Luxu. Their relationship is more clearly drawn out in [KH X Back Cover].

    -- Since they serve as a road to [KHIII], you really can't overlook any of the productions included in [KH2.8].

    Nomura: Even among players, there seemed to be some people who were just now hearing about [KH2.8] at the Game Show and seemed troubled, but please, we'd like you to play [KH2.8]. Since it is a prologue to [KHIII], just as it says in the title, you'll need to play to smoothly enjoy [KHIII]!

    --In the latest trailer, we got to hear a new arrangement of Utada Hikaru's “Hikari,” so that stirred up our hopes.

    Nomura: Since I heard that Utada has returned from hiatus, I thought it was perfect timing, and I requested an arrangement from her. We have yet to decide the main theme for [KHIII].

    --By the way, will [KH2.8] be supported on the PS4 Pro, too?

    Nomura: It supports 4K, so it should cleanly play without any problems. Anything else detailed about support, we will showcase next time.

    --Also, when will you be presenting more interesting news on [KHIII]?

    Nomura: We spoke of this a bit at E3, but we are waiting to speak more about [KHIII] after releasing [KH2.8], so we have currently released all available information. Please wait shortly for new news.

    --Since 2017 is the [KH] series' 15th anniversary, we're hoping for a lot of developments!

    Nomura: We are thinking of a lot of plans heading toward the 15th anniversary. Next year's January release of [KH2.8] will be the start, and from March the full orchestra's world tour will commence. It will be a year's worth of non-stop [KH] news, so we look forward to speaking with you again.

    --Finally, please tell us more about the [FFVII REMAKE] that has caught the world's attention.

    Nomura: If it had past materials like [KH], the basics would have been easy to understand, and the staff can understand the hurdles we've had to overcome, but at any rate, the battles in [FFVII] have greatly changed from the original, since they're something with more action in them. The next time I release information about [FFVII REMAKE], I think that I'll definitely have to explain the specifics of what the battle system has become to the players. I think right now that nobody is really able to imagine a concrete battle, so I'm in the middle of coming up with steps that I can show and explain to people, “It's this kind of battle.”

    --Sounds like you're breaking your backs over remaking what was originally a command-based battle system into an action style battle system.

    Nomura: We've heard a lot of [FFVII] fans also say that they want to play the game with the original ATB style, but for the remake we're proceeding toward an action-heavy style. Of course, we've added systems that future fans will be able to enjoy, so people who are bad at action-style battles, please don't worry. For those who excel at action-style battles, we're working to make this a system that's different than what you've used before and can still enjoy. Recently, we checked the Guard Scorpion at the beginning of the game, and I think you'll be satisfied with the realism you'll feel there.

    --2017 is also the 20th anniversary of [FFVII].

    Nomura: Like with the 15th anniversary of [KH], I'm thinking I'd like to plan something or other. It's just that, since we've been keeping busy with productions, including the game [WOFF] that I showcased today, I don't think I will be able to share any new news until after things calm down.


    Would you like a new Kingdom Hearts III theme song with Utada Hikaru? Will you be playing Kingdom Hearts HD 2.8 Final Chapter Prologue in 4K? Let us know in the comments below!

    • Oct 12 2016 01:55 PM
    • by Jake
  25. Yoko Shimomura discusses new music for Kingdom Hearts HD 2.8 Final Chapter Prologue and soundtracks for Kingdom Hearts III

    On October 6th, 2016, in London, UK, Symphonic Fantasies was held featuring music from various franchises including Kingdom Hearts. At the Symphonic Fantasies concert, Yoko Shimomura, composer of the Kingdom Hearts series, discussed music for Kingdom Hearts. Many wondered about the music for Kingdom Hearts HD 2.8 Final Chapter Prologue, releasing on January 24th, 2017, and the anticipated Kingdom Hearts III. Shimomura says that she has written new music for Kingdom Hearts HD 2.8 Final Chapter Prologue and that she has a ton of tracks planned for Kingdom Hearts III with the high expectations in mind.
    Shimomura also addressed Kingdom Hearts in general and some of her experiences as she developed and composed the music for the games.

    You can check out her responses below. Thanks go to KH13 News Team members AndrewHankinson & Aquaberry for attending and taking note of the responses given by Yoko Shimomura. You can also check out some of the pictures they took below.

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    [UPDATE] KH13 News Team Member AndrewHankinson has added the questions from the audience members and answers from Yoko Shimomura including a question asked by KH13 News Team Member Aquaberry. Please let us know if you asked one of the question on the night!

    GARETH DAVIES (Interviewer/Principle Flute player and Chairman in the London Symphony Orchestra)
    Now, your career in video gaming has spanned over 3 decades. The industry now is changed beyond all recognition since you started composing for games. When you decided not to accept the job as a piano teacher, but you decided to compose for games instead, how did you colleagues and family react?

    YOKO SHIMOMURA
    Yes, now-a-days you have all these games and concerts, and so many people come to listen to them. And everyone knows about game music, but back then it was a really minor profession when I started and so the reaction I got from other people was…”You’re going to do what?” “What, you’re going to make little bleepy noises?” They just didn’t understand what it was I was going to be doing.

    GARETH DAVIES
    Now, the London Symphony Orchestra, as you know, has played lots of film soundtracks like Star Wars, Harry Potter, and now-a-days we do quite a lot of film music concerts and film music has been…it’s gradually being more accepted on the Classic FM Hall of Fame. Do you find that gaming music is finally now taken more seriously by people who go to other kind of concerts?

    YOKO SHIMOMURA
    I started checking the charts a couple of years back and I’ve been keeping an eye on it for the last year or two. And when I first saw one of my own compositions on there 2 years ago, it was a really moving experience. I thought I’m standing side by side, shoulder to shoulder with Beethoven. Hearing my music played by the LSO, by such an amazing and respected orchestra is really an honour for me. I’ve always loved orchestras since I was a child and it just makes me really happy.

    GARETH DAVIES
    Thank you. That’s really kind of you. We love playing your music too. Especially my flute solos.

    YOKO SHIMOMURA
    I actually used to play the flute as a high-school student.

    GARETH DAVIES
    Oh wow!

    YOKO SHIMOMURA
    I’m not about to play for you. Maybe in another life I can be your pupil.

    GARETH DAVIES
    If you teach me composing, yes. Speaking of standing shoulder to shoulder with Beethoven, what a lot of people may not know (I don’t know if you know!) is that you are, in the Classic FM Hall of Fame, the highest female composer, ever!

    YOKO SHIMOMURA
    What an honour! I’ve hardly ever been number one at anything. I always thought that happiness was to carry on doing what you love whether or not I got to number one or number two or number three or number four. But that was happiness and so it’s a real surprise to be number one and I’m very very grateful because it’s of everyone here.

    GARETH DAVIES
    Now, after graduating in Osaka in 1988, you found success very very quickly, composing many now legendary soundtracks including I have to say one of the games I used to spend hours playing when I should have been practicing flute at college: Street Fighter 2. That’s up there! Now, Street Fighter 2 was the first score that you wrote that’s actually released as a stand alone soundtrack album, which is quite a huge thing particularly for gaming music at the time. Can you tell us how important that was for you and how important you think it was for the development of the way gaming music was accepted? Sorry, they’re very long questions.

    YOKO SHIMOMURA
    Yes, Street Fighter 2 was such a big hit and the soundtrack did so well, and it’s an honour for me that they continue to use my music all the way through. It’s really something that has a lot of memories for me. But back then they weren’t using the internet like they do now; there wasn’t Facebook, there was no Twitter. So we didn’t really know if my music was successful or not.

    GARETH DAVIES
    That’s really interesting. So since the internet has been invented (yes, some of us remember when it wasn’t!) have you found that’s been a really useful tool for keeping in contact with fans and seeing how they feel about your music?

    YOKO SHIMOMURA
    I think in a way it’s because of the internet, that I’ve got to where I am today. That I’m sitting here on this stage because as a composer what you do is quite solitary. You’re shut away, you’re plugging away at composition and you don’t have a chance to hear what people think about what you do. So sometimes if I’m feeling down or if I’m going down in the middle of the night, I just type in I wonder what people think about such and such a piece. All these amazing positive comments and that really cheers me up and gives me that need to carry on.

    GARETH DAVIES
    Oh, there you are. So ladies and gentlemen; you know what to do! Get on Twitter straight away! …Don’t forget to tag London Symphony Orchestra!
    Now in 1993, when you joined what’s now Square Enix, when you started working for the them the kind of games that you composed for seemed to change to more fast role-playing games which also seemed to coincide with the change in style in your music. Writing for the games which have a more complex narrative; something which attracted you to Square Enix as apposed to the not so complex narrative of Street Fighter 2, I think is fair to say.

    YOKO SHIMOMURA
    I’ve always like classical music so writing/composing those pieces with the drums and guitars wasn’t really my strong suit. But I did somehow ended up starting writing for all those fighting games and it was fun, but I did want to try something that was more suited to me. That was more classical and I also wanted to try composing for role-playing game and yeah there was a sense in which Square did have those kind of games that appealed to me.

    GARETH DAVIES
    It is very beautiful music and it’s interesting because hearing it in the orchestra. It’s like the whole thing expands.!What I do find fascinating about your music is the many many different themes for all the characters. There are so many individual motifs that are all different but they all fit together in the same way. When you compose a new game score, tell us how you do it, how you start? Do you see the gameplay, do you get shown pictures of the characters? Do you see characters and ideas for themes popping to you head? How do you start with such a huge project?

    YOKO SHIMOMURA
    That’s a hard question, but it’s difficult to answer because I don’t really think too hard about it, when I’m composing for a new game. I will have pictures of the characters, the story, I might see some background art, and then all of that combined stimulus comes together and I don’t really try to compose it. I just wait for something to appear.

    GARETH DAVIES
    Oh wow! So it’s easy?

    YOKO SHIMOMURA
    It’s easy if something comes to me.

    GARETH DAVIES
    So do ideas come to you when you’re sitting down at your piano or your desk or when you walk around? Do you have to lock yourself in room and just wait?

    YOKO SHIMOMURA
    I never know when the ideas are going to come to me. I don’t know when they’ll appear, I don’t know when they’ll disappear, so it’s really about how I just seize them when they do show up.

    GARETH DAVIES
    Well you’ve seized a lot! If you have an idea, write it down!

    YOKO SHIMOMURA
    If I get an idea right now I’ll have to go backstage and try to write it down before I forget.

    GARETH DAVIES
    Now in 2002 you composed the music to Kingdom Hearts. [crowd applause] I know where this is going! Now, it’s amazingly a game that solds 4 million copies; it’s an incredible amount of people playing it! Now, famously it’s with the Disney characters. They are already really well loved characters, but also have a lot of very famous musical themes. We’ve all whistled various Disney themes, my daughter never stops. Was that a daunting prospect, going from one set of well loved characters to another and having to integrate them?

    YOKO SHIMOMURA
    I would be lying if I said I wasn’t nervous, but I would also be lying if I said that it was really daunting and that I’d feel like I’d be under a lot of pressure. I had seen a lot of Disney films myself and I had my reactions to those; you know I was moved by them or I found them sweet. I just wanted to get those feelings across in the music with their reactions. So bits of it were difficult but a lot of it was wonderful as well!

    GARETH DAVIES
    It’s great. That’s some of my favourite music CDs! Now, nobody's listening…but the eagerly awaited Kingdom Hearts III? Now for a game franchise that you’ve been involved with for such a long time, how’s it been revisiting some of those characters?

    YOKO SHIMOMURA
    Yeah, there’s a lot of expectations to live up to and think there are people that are hoping for great things and of course Tetsuya Nomura is doing his best as well. So I think I will be writing a lot of music for that, but before that there’s actually 2.8 which is coming out, and I’ve already been writing new music for that – quite a lot! It has been a while since I’ve done it and so I just hope it will live up to people’s expectations. And yeah, just watch this space!

    GARETH DAVIES
    [indicating to the audience] You can see how excited they all are!
    Now, Kingdom Hearts is regularly listed as one of top game soundtracks, and I personally would like to know do you have a favourite soundtrack of your own that you’ve written, and also a favourite by another composer?

    YOKO SHIMOMURA
    That’s such a tough question and I can never answer it because when it comes of my music and my soundtracks, they’re like my children and I love them all the same even the naughty ones. The particularly bad, but I love them all and they’re all important to me and I can’t say I like this one more than that one, so I can’t answer that question. Sorry. When it comes to other people’s music, again there’s so much that I like and it’s hard to pick just one off the top of my head so I’m going to have to apologise again and say I can’t answer that one either.

    GARETH DAVIES
    When you come back next time, you can think about it.

    YOKO SHIMOMURA
    I’ll have a think. I’ll be ready!

    GARETH DAVIES
    Excellent! Now before we open the floor to questions with my two beautiful assistants with microphones, it has been a pleasure talking to you and it’s a pleasure playing your music! I’m sure that there might be some young people out there who would also like to compose for games. Is there something that you wish you’d known when you were starting out that you know now that you would be able to give them some advice?

    YOKO SHIMOMURA
    Well now-a-days I think people have much better technology than I had back then and I think the more familiar you are with that, the more technology you take on board, the better; the more you’ll be able to improve! But that’s not so much something I wish I knew back then, and neither is this, but I guess I would say just don’t give up doing what you love! Stay strong, keep passionate and value small things! Small responses; things that move you however small they are in the music. It’s there in music that you write; there’s something that moves you and that what you need to respect and to know it. Because it’s there.


    GARETH DAVIES
    That is very good advice for everybody I think. Thank you very much!




    QUESTIONS FROM AUDIENCE



    GARETH DAVIES
    Now, I’m sure, everyone’s shifting in their seats! I’m sure lot of you may have some questions that you would like to put to our guest!

    QUESTION 1
    Hello. Thank you for joining us in London. Thank you for coming to see us and speak to us. I would like to know the story of how you composed the boss battle music for Final Fantasy XV?

    YOKO SHIMOMURA
    That was 2007 Tokyo Game Shows. That was about 9 years ago? Yes I’m really glad that’s finally been used! At that time I wrote it for a trailer at the Tokyo Game Show and I really wanted it to be used for a game and I wanted it to be a battle song. That’s why it’s got that intense rhythm and it’s very dramatic and fast-paced, but I also wanted you to be able to go through that whole emotion in just one piece. That’s how it came about!

    QUESTION 2
    What composers and artists in general have inspired you?

    YOKO SHIMOMURA
    When I started this work, I already loved classical music and I’d listen to so much classical music that I don’t know if I could have told you who’d written what there was so much of it and it’s all had influence on my music. As a child I just loved classical music and I loved the piano of course, so I think some of the famous piano composers like Chopin, like Rachmaninoff. Those are some of the big influences but there are so many. So so many!

    QUESTION 3
    Hello. You’ve had such a wonderful career. What three words would you use to describe your journey you’ve been on during that time and why have you chosen those words?

    YOKO SHIMOMURA
    Give me a minute. …Sounds a bit corny maybe but love, passion, feelings.

    QUESTION 4
    I was just thinking, you were saying there just before that you decided to be a composer, you were thinking of going to be a piano teacher. I was just wondering what made you decide not to take that easy path? What made you think, no this composition thing is a good idea?

    GARETH DAVIES
    I’m not sure piano teaching is quite as easy.

    YOKO SHIMOMURA
    Well I did like games and then there were a lot of people becoming piano teachers and I thought it’s going to be hard to stand out and be a really good piano teacher amongst so many. So I wanted to do something that was different from what everyone else was doing and I thought no one’s really writing video game music, and I like games so why not give it a go.

    GARETH DAVIES
    I think it’s the other way round now; everybody wants to compose music for video games!

    QUESTION 5 (Aquaberry’s question)
    Hi. I met you 3 years ago so I’m really happy to see you again in London. This question is actually from my friend who lives in America; she told me "You have to ask her this!" Also she told me "You have to tell her that I love her!" because she’s very inspired by [you] because she also wants to be a composer. Her name’s Becca by the way, and Becca asks: when you were composing Vector to the Heavens, what sort of feelings did you go through or what was your journey to composing such a powerful piece? Because I know that there’s a lot of love and a lot of pain in that music, so we’re all very interested hearing how you composed it.

    YOKO SHIMOMURA
    If you’re familiar with Kingdom Hearts you’ll know how important that music is in the story and I really wanted to get across the sadness of Xion’s destiny and the sort of sense of unfulfillment. It’s really hard to describe in words; you’ll have to listen to the music to get it. But just the whole of the character and what they go through I wanted to get it there in the music and I would almost always be crying with tears in my eyes as I was composing that music. I also had tears in my eyes because of all the requests coming from Tetsuya Nomura!

    QUESTION 6
    Video game music is very different in certain ways from all other kinds of music because the player interacts with the game and because of that, the music as well has to be very flexible to be able to repeat, to be fade in and out as the situation changes. I was wondering as a composer how have you had to sort of shape your style around those challenges where it has to be flexible in a way that a lot of other music just doesn’t have to be; where it has to be scripted to a set scene or where it has to fit a lot of different scenarios?

    YOKO SHIMOMURA
    Yeah there are various challenges for example in the first Kingdom Hearts in the question/answer bit with the stain-glass, where based upon what the player chooses, that determines what the next step is, all that music is connected but you have to set up so that you can jump from there to different other pieces. [It’s] The same with the last boss battle; you have to be able to jump to different bits for the music.

    QUESTION 7 (Asked by DarkSeekerCosplay, a Xemnas cosplayer)
    What gave you the idea when composing Xemnas’ theme (Disappeared)? What emotion did you have for that sort of theme?

    YOKO SHIMOMURA
    Is that the fast one? They showed me the battle scene for that one and my impression was it was really fast and the attacks came really quickly so I knew it had to be a fast-paced piece that would latch to the action in the battle scene.

    GARETH DAVIES
    I love the fact that you’ve written so much music you have to ask everyone how it goes.

    QUESTION 8
    This is actually a question for Gareth. I was wondering when LSO gets music that’s new, temporary or whatever next concert you do like tonight, what’s the process i.e. how far in advance do you get the piece to read through and look at or does it come naturally because they’re such professionals?

    GARETH DAVIES
    Oh, we’re just amazing! But seriously, it’s slightly different for concerts; we’ve been rehearsing this for a couple of days, but when we do film soundtracks and video games, we turn up at Abbeyway Studios usually at 10 o’clock in the morning, or 5 to 10, and at 10 o’clock a whole pad of music about that thick [indicates with his fingers an inches’ width] appears on the stand and we sightread it and they put the red light on and they record it. So when I said we were amazing I wasn’t that far! The LSO recorded the very first soundtrack in 1934 for H.T. Mell’s film and have recorded films ever since. We are now officially the most extremed orchestra in the world. So really we’re very very quick, we get given music and it’s very quick; when you hear quite often we do a lot of education work with the London Symphony and we go to schools and we recorded music for the Harry Potter films, and there’s the moment when Dobby dies which is my flute solo. I apologise if that’s a plot spoiler! Quite often when children find out that we’ve done films like that, they’ll say could you play me that bit from the film, and the truth of the matter is I probably only played three times in my life. So the answer is you get the music on the day, and you sight read it and then you record it, and that’s it! Good question, thank you!

    QUESTION 9
    I’m going to ask a specific question about the Kingdom Hearts soundtrack. So you write a lot of music obviously, so first of all, when you wrote the main theme Dearly Beloved, were there any pieces that you wrote and discarded or did you come to Dearly Beloved straight away? Did any of those first drafts or second drafts get reused in the game? And also this is a slightly separate question, what’s your sort of workflow? How much music do you write in a day?

    YOKO SHIMOMURA
    Dearly Beloved came to me quite quickly. The opening shoot it was based on was meant to be the sea and so I think the idea of the first Kingdom Hearts but also there was this instrument back then, I don’t know if you know, it was called the sound canvas. And one of the sound effects was the sea shore and so I just used that in the demo that I created.
    In terms of workflow, it really varies as to how much I can process in a day or how long I spent doing it. If it’s all going well I might write 7 pieces in a day or if it’s not going so well I might spend a few days without completing one piece. I’ve never really tried to stick to a rule like I must finish 3 a day or anything like that. If there’s a deadline coming up then that can make it a bit difficult but it’s quite flexible.

    QUESTION 10
    Hello. Thanks for writing so much music. I’ve got your music on loop on a daily basis; it really helped me throughout my education and work as well! My question is when Final Fantasy versus 13 became 15, what had they told you and what happened to most of your music? Also what opinions do you have regarding this change because it changed quite a lot in regards to story?

    YOKO SHIMOMURA
    I guess everyone was surprised by that change of title. I was surprised to be honest. When it became 15, most of the music is just carried through apart from a very small part of music that wasn’t quite right, but it’s mostly still all there because the basic world of the music is the same! So, there may have been concerns, but as far as the music goes, there’s no need for concern. It’s still there, just carried on; my feelings for it are just the same.

    QUESTION 11
    Hi. So basically I was wondering with Birth by Sleep, in regards to the main trio of protagonists (Terra, Aqua and Ven), we’ve heard snippets of them at the secret ending of Kingdom Hearts II: Final Mix (Fate of the Unknown). I was wondering had the you and the team decided then or did you pick them out afterwards?

    YOKO SHIMOMURA
    The themes for Terra and Aqua were arrangements part for that secret ending because I predicted that it was going to be their story coming up next when composing for that secret ending. So I wanted to be able to connect it through to their themes.
    So I already had that in mind but at that stage it was just me thinking of what I thought might happen but when it did actually happen then I got permission from Tetsuya Nomura to use those phrases for Terra and Aqua’s theme songs and that’s how it came about.

    GARETH DAVIES
    Ladies and gentlemen, at the beginning of this talk, our composer was worried that we wouldn’t have enough time, that we’d have TOO much time and then nobody would have had anything to say or have any questions, but I think we could probably could go on all night! However it almost time to let the music do the talking which is the other thing you’ve came here for. So, before we just wrap up here can you please give a huge round of applause for Yoko Shimomura!

    • Oct 08 2016 06:18 AM
    • by Jake