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  1. Shinji Hashimoto discusses Kingdom Hearts at Lucca Comics & Games; Improvements in graphics in Kingdom Hearts HD 1.5 + 2.5 ReMIX for PS4; No "2.9" after Kingdom Hearts HD 2.8 Final Chapter Prologue; and more

    Kingdom Hearts series producer and Final Fantasy series brand manager Shinji Hashimoto was in attendance at a conference at Lucca Comics & Games 2016 in Italy last month. During this conference, Hashimoto was able to discuss and answer questions relating to the upcoming Kingdom Hearts releases.

    The translations below have been provided by Aquaberry.

    Hashimoto noted that the cinematic movie Kingdom Hearts χ Back Cover, present in the Kingdom Hearts HD 2.8 Final Chapter Prologue collection, will fill up a missing space in the Kingdom Hearts timeline and that it will be comprehensible even to those who have not played Kingdom Hearts Unchained χ for smartphone.

    He commented on Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-, saying that its story will connect directly to the story that will be presented in Kingdom Hearts III. He also said that the duration of the game will partly depend upon the player's abilities. While it may seem a short game, it has a substantial amount of playable content.

    He also noted that there will be no "Kingdom Hearts 2.9" after Kingdom Hearts HD 2.8 Final Chapter Prologue as "it will proceed directly to [Kingdom Hearts] 3."

    Hashimoto discussed Kingdom Hearts HD 1.5 + 2.5 ReMIX, saying that the idea for the compilation was due to fans all around the world commenting on the complexity of the plot of the Kingdom Hearts series. The PlayStation 4 release will address this issue by enabling the fans to own the entire collection on the same console. Furthermore, he indicated that the PS4 re-release will contain some differences from the PS3 releases; it will have much better graphics.

    Hashimoto was also asked to comment on the legitimacy of the story surrounding the conception of Kingdom Hearts in an accidental meeting in an elevator with a Disney employee who worked in the same building. Hashimoto answered that this is a matter he has been asked about many times. He clarified that while Square were working in the same building as Disney, it was the latter that approached with a proposal for a collaboration that later became the Kingdom Hearts series.

    As reported previously, Hashimoto confirmed that Kingdom Hearts HD Dream Drop Distance will be fully translated in Italian and Spanish; this is a novel development as Kingdom Hearts 3D: Dream Drop Distance for Nintendo 3DS was not fully localised in these languages. The game, originally intended for two screens, will certainly be playable in one screen on the PS4.

    Hashimoto also reminded fans that the Sora DLC for World of Final Fantasy will be available for only a limited time only this winter.

    Lastly, Hashimoto reflected on his contentment towards the evolution of the Kingdom Hearts series, saying that he is happy about the success of the series reflected by fans across the world.

    A full video of the conference can be viewed below, thanks to GamerClick.it.

    What are your expectations from Kingdom Hearts HD 2.8 Final Chapter Prologue? Are you excited to play Kingdom Hearts HD 1.5 + 2.5 ReMIX on PS4? Let us know in the comments below!

  2. Kingdom Hearts HD 2.8 Final Chapter Prologue rating summary by ESRB has been published

    The Entertainment Software Rating Board has updated their rating summary of Kingdom Hearts HD 2.8 Final Chapter Prologue, which had been previously rated as E10+ by the board for fantasy violence and mild language. Their rating summary is as follows:

    This is a compilation of action role-playing games in which players assume the roles of young warriors traveling through fantastical worlds to stop the spread of darkness. Players use giant key-shaped swords and magic attacks to defeat Dream Eaters, classic Disney villains, and other creatures (e.g., dragons, imps, slimes) in melee-style combat. Battles are accompanied by light effects, cries of pain, and impact sounds; enemies disappear into colorful orbs and particles when defeated. A handful of sequences allow players to throw projectiles at other characters from a first-person perspective. Some cutscenes depict human characters struck and/or wounded by magical swords and explosions. The word “hell” appears in the dialogue.

    This ESRB rating of E10+ is similar to that of other games except for Kingdom Hearts and Kingdom Hearts: Chain of Memories, which were rated E.

    The rating for Kingdom Hearts 3D Dream Drop Distance, in comparison, lacks mentions of mild language, and in contrast to Kingdom Hearts Birth by Sleep, the rating for Kingdom Hearts HD 2.8 Final Chapter Prologue does not include "mild suggestive themes."

  3. Pre-order bonus and downloadable version of the game to be available for Kingdom Hearts HD 2.8 Final Chapter Prologue in Japan

    Update 2: An Yodobashi Camera store in Japan has put finished versions of all three acrylic stands on display. Image provided thanks to Twitter user @Kazaton.

    KH2.8 Pre order bonus

    Update 1: Tetsuya Nomura used the official Japanese Kingdom Hearts series Twitter to give a few details about the "AIR" acrylic stand as well as provided pictures of all three stands once they were set up. Nomura explains that the "AIR" stand actually has Sora coming from behind the clouds, which is different than the image that was previously shown (as pictured below, Sora is in front of the clouds). He also adds that he thinks assembly is relatively simple because of the size of the plugs. The new promotional images of the mini acrylic stands can be found below.

    CwbACMMUoAAbf9j CwbADYnVQAAvSvX CwbIT0fVIAA5Meo CwbIUvrUkAAXpXV KH2.8 Pre order bonus Cz9TH3rUAAEmHH0 Cz9TH3oUsAErVJg Cz9TH3nUsAAb BP thumb comparison

    The original article follows:

    Square Enix Japan have updated their Special/DLC page for the Kingdom Hearts HD 2.8 Final Chapter Prologue with exciting news. Fans in Japan will be able to obtain, at random, one of three mini acrylic stands drawn by series director Tetsuya Nomura if they pre-order a physical copy of the game from select retailers. These will also be available in limited stock with pre-orders from Amazon Japan. You can see pictures of the stands below.

    Posted Image

    New pre-orders of the game from Amazon Japan will also be accompanied by an exclusive PS4 theme, previewed below.

    Posted Image

    Furthermore, Kingdom Hearts HD 2.8 Final Chapter Prologue will be the first Kingdom Hearts game to be made available for download at the PlayStation Store, with pre-orders in Japan starting mid-November. Pre-orders will also come with a unique Kingdom Hearts PS4 theme, shown below. Interestingly, Nomura had commented on the possibility of a download release for Kingdom Hearts Birth by Sleep in a Dengeki PlayStation interview back in 2011, saying that it was a difficult task for reasons he could not talk about and that did not involve problems with Square Enix, Disney, or Utada Hikaru, the artist behind the Kingdom Hearts theme songs. At the time, he had said that it was a task that required time to make possible.

    Posted Image

    Square Enix Japan have tweeted that they will announce the start date for pre-orders soon.

    Thank to Churro, aibo, and KH13.com user blue490246 for the tips. A complete translation of the Special/DLC webpage has been provided thanks to goldpanner. You can read the translations below.

    <Preorder Bonus>

    Illustrations by Tetsuya Nomura

    KINGDOM HEARTS 2.8 Mini Acrylic Stand

    Preorder Kingdom Hearts HD 2.8 Final Chapter Prologue in-store or online, and you will receive one of three kinds (AIR, BOND, COMING) of mini acrylic stands featuring illustrations by KH series director Tetsuya Nomura.

    <Amazon.co.jp Limited Purchase Bonus>

    KINGDOM HEARTS 2.8 PS4 Theme (wallpaper)

    Those who purchase Kingdom Hearts HD 2.8 Final Chapter Prologue through Amazon.co.jp will receive a limited bonus PS4 theme (wallpaper). The metallic background and embossed monograms make for a calm toned theme.

    *In addition to the above, KINGDOM HEARTS 2.8 Mini Acrylic Stand are available in limited stock.

    <Digital Version Early Purchase Bonus>

    KINGDOM HEARTS 2.8 PS4 Theme

    Those who purchase Kingdom Hearts HD 2.8 Final Chapter Prologue early through the PlayStation Store will receive a bonus PS theme. It's a cute theme, with a monogrammed background and the icons decorated with KH-esque motifs, such as King Mickeys. It is available to download straight after the preorder has been made. Preorders on the Playstation Store are scheduled to open in mid November.

    Are you expecting a digital version of Kingdom Hearts HD 2.8 Final Chapter Prologue to be available for download outside of Japan? Do you think Kingdom Hearts HD 1.5 + 2.5 ReMIX and Kingdom Hearts III will also have downloadable versions in the future? Let us know in the comments below!

  4. Shinji Hashimoto confirms Italian and Spanish translation for Kingdom Hearts HD Dream Drop Distance

    During a presentation promoting Final Fantasy Trading Card Game at Lucca Comics & Games 2016, Kingdom Hearts series producer Shinji Hashimoto has confirmed that Kingdom Hearts HD Dream Drop Distance will be translated in Italian and Spanish for its release as part of Kingdom Hearts HD 2.8 Final Chapter Prologue. This marks the first time that the game will be fully localized in these languages, as the original Italian and Spanish releases of the game only featured translated text with English dialogue.

    Kingdom Hearts HD 2.8 Final Chapter Prologue releases internationally on January 24th, 2017.

  5. Kingdom Hearts HD 2.8 Final Chapter Prologue opening cinematic released

    Square Enix have released the opening cinematic for Kingdom Hearts HD 2.8 Final Chapter Prologue, featuring beautiful CGI by Visual Works and music by Utada Hikaru – the new Simple and Clean -Ray of Hope MIX-. You can see it below.

  6. Nomura says TGS 2016 demo for Kingdom Hearts HD 2.8 Final Chapter Prologue was revised after E3; final product of KH2.8 still being worked on

    In Tetsuya Nomura's latest interview with Dengeki PlayStation, he was asked whether or not the playable demo that was featured at Tokyo Game Show 2016 was essentially the same as the demo that had premiered at E3 2016 a few months prior. The Kingdom Hearts series director answered that the demo had been slightly revised, however, he also confirms that what was seen at TGS is also not representative of the mastered verson of Kingdom Hearts HD 2.8 Final Chapter Prologue.

    --The trial version you presented at Tokyo Game Show seemed to basically be the same as what was at [E3 2016], right?

    Nomura: That's right. It's the version that was revised right after [E3]. The new short cuts functions, etc. from [Kingdom Hearts Dream Drop Distance HD] are the same thing. The master version is having a lot of things brushed up from the TGS version. The production is continuing according to plan, so soon you'll be able to master-up.

    Tetsuya Nomura also goes on to explain that the demo of Birth by Sleep 0.2 doesn't necessarily capture the entire experience either, saying that some of the footage shown in the latest trailer happens just ahead on the map past where the demo ends with different features.

    --The exploration and battles in the latest PV, are those the developments that came after crossing the bridge in the TGS trial play?

    Nomura: Yes. Like what you were able to play in the trial, there is a map waiting up ahead with more added to it. The Osaka production team cleverly placed it as an object, and they're good at making maps with areas outside one's exploration.

    When asked about the ties between how playing Kingdom Hearts HD 2.8 Final Chapter Prologue feels in terms of similarity to Kingdom Hearts III, Nomura explains that there's definitely a core of things that are similar but there are also things that can only be experienced when playing as Sora, such as being given the opportunity to change your Keyblade and have the game play change based upon that.

    --We got a taste of the evolution of action on the PS4 with [KH0.2] at TGS, but will [KHIII] see an even deeper improvement of action from there?

    Nomura: That's what will happen. Since there is an overwhelmingly large amount of things one can do while playing as Sora in [KHIII] timewise, compared to playing as Aqua. Aqua cannot change her keyblade as the story progresses, but Sora can, and that will in result change the action.

    All interview excerpts were translated by Catherine Mueller (nichiei.translations@gmail.com).

    What are the changes you hope to see in the final mastered version of Kingdom Hearts HD 2.8 Final Chapter Prologue? Let us know in the comments!

  7. Kingdom Hearts HD 1.5 & 2.5 ReMIX + HD 2.8 Final Chapter Prologue cover artwork have a hidden message toward Kingdom Hearts III

    During an interview with Dengeki PlayStation, Tetsuya Nomura, director of the Kingdom Hearts series has revealed that the cover artwork for Kingdom Hearts HD 1.5 ReMIX, 2.5 ReMIX, & HD 2.8 Final Chapter Prologue all connect together as a hidden message for Kingdom Hearts III.



    KH2.8 2D PS4

    Tetsuya Nomura says that the 3 pieces of artwork start with Sora sitting, then standing, and finally walking. There is also a flow of time with the 3 pieces of artwork, where 1.5 is sunset becoming night, 2.5 is in the middle of the night, & 2.8 is night breaking into dawn. All of this connects to a hidden message for Kingdom Hearts III.

    You can read Nomura's answer below, thanks to Catherine Mueller (nichiei.translations@gmail.com) for the translations.

    --You also revealed a gorgeous package art.

    Nomura: There are actually two secrets about the illustrations from [KH1.5] until [KH2.8]. Extremely attentive KH fans might have already discovered them, but one is that Sora's movements change from sitting, to standing, to walking. One more is that when you line up the three illustrations, you'll notice that they show the flow of time with changes in the sky. [KH1.5] is sunset becoming night, [KH2.5] is the middle of the night, and [KH2.8] is night breaking into dawn. Those three illustrations have a message regarding the final chapter, [KHIII].

    --So you planned all this from the time of [KH1.5]'s release, then?

    Nomura: We worried a long time about the package art for [KH2.5], and we worked on trying to connect the three productions in a continual manner. It seems like there were a lot of people who figured out Sora's movements, but there were not very many people who noticed the connection between the skies. There are two meanings to “sora” (I.E. one being the protagonist's name, and the other meaning “sky”).

    While it is uncertain what this message is, this is something for fans to think about as we wait for the release of Kingdom Hearts III.

    What do you think this hidden message could be? Let us know in the comments below!

    • Oct 12 2016 03:12 PM
    • by Jake
  8. Tetsuya Nomura says Kingdom Hearts HD 2.8 Final Chapter Prologue will support 4K resolution through PS4 Pro, theme song for KH3 undecided, no new KH3 news till after KH2.8's release, & more in latest Dengeki PlayStation issue

    In the latest issue of Dengeki PlayStation, which released on October 12th, 2016, Tetsuya Nomura, director of the Kingdom Hearts series, talks about some of his various upcoming titles, such as Kingdom Hearts HD 2.8 Final Chapter Prologue, releasing on January 12th, 2017 in Japan and January 24th, 2017 to the rest of the world, and Kingdom Hearts III.

    The previous day before the interview had been released, hokanko-alt, a Japanese blog website, gave us a summary of Tetsuya Nomura's interview with Dengeki PlayStation. In the interview, Tetsuya Nomura has stated that Kingdom Hearts HD 2.8 Final Chapter Prologue will be PS4 Pro enhanced once again, however, he also states that the title will be in 4K as well. We're unsure if the 4K will be upscaled or native. Furthermore, Nomura states that the new remix for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- was able to be done as Utada Hikaru, singer of the Kingdom Hearts theme songs, had recently returned to her music work. A new theme song for Kingdom Hearts III is currently undecided, Nomura says. Aside from all that, Tetsuya Nomura has also confirmed that Kingdom Hearts III news will be released after the release of Kingdom Hearts HD 2.8 Final Chapter Prologue.

    The interview has now been published in the latest issue of Dengeki Playstation and you can view an image of the interview below as well as a full translation thanks to Catherine Mueller (nichiei.translations@gmail.com). The sections focusing on Kingdom Hearts HD 2.8 Final Chapter Prologue and Kingdom Hearts III have been bolded.

    full page large

    The prototype of [WOFF] was an entirely different game?!

    --[World of Final Fantasy] (from hereon, WOFF), which you first showcased at E3 2015, is going to be sold soon, but what about the details of remaking original game?

    Tetsuya Nomura (hereon shortened to Nomura): There is concept art on our official Twitter, but we originally wanted to create a different game with that world. It was more of a simulation game, completely different from [WOFF]. During that other game's development, we made characters that are now our Primero and Oobito (TN: Everyone seems to be calling it this, but to me it sounds more like Orbit?), and we connected them both into the setting of the game, and then proposed a system in which one could freely switch between them.

    --Primero and Oobito were originally from a different game's system, right?

    Nomura: We had a lot of troubles, and the game was temporarily reduced to a blank slate, and we decided to go ahead and use the loads of chibi character designs for [Pictlogica FF] instead. After that, Chiba (Director Hiroki Chiba) was the one who decided to include Primero and Oobito in the newly designed [WOFF].

    --What characters did you design for [WOFF]?

    Nomura: I designed the main characters Reynn and Lann, as well as Enna Kros. There's also one other character, making it a total of four female characters. I also drew the female key characters on the engraved PS Vita model “Oobito Edition.” By the way, since Enna Kros was a character first designed for that other game I mentioned before, she's been around quite a while.

    --Was there anything you were particularly fussy about with the characters' designs?

    Nomura: We still haven't revealed everything about the four characters I've drawn, but where I'm allowed to touch up things is up to Chiba (laughs). Since these characters are included in the colossal world inside of Chiba's head.

    --We've seen past [FF] characters with voices, but will there be a lot of new characters with voiced parts, too?

    Nomura: That's right, Edgar and Faris, and also, though these aren't characters, the cactuars etc. will have voiced parts. There are also characters like Eiko, who didn't have a voice in the original but had one in other productions (in Eiko's case, she first had hers in [Road of Vermillion]).

    --Did you decide the cast?

    Nomura: Yes, I was involved in both the casting and registration (TN: not sure what this means in game terms!!). When we added character voices to previous [FF] games, we checked the opinions of the users. We see opinions like, “If they ever voice this game, this character reminds me of this voice actor/actress” quite a lot. As far as what I'm involved in creating, I put a heavy focus on the characters' images. For example, with Shadow's voice in [FFVI], I had an image of him in my head alongside Kefka, so in [Dissidia FF Opera Omnia], I asked Yoshito Yasuhara to represent that image.

    --Did you have any parts that you requested for this game?

    Nomura: As far as the content goes, I'm entrusting that to the staff. I occasionally ask them to show me things, but rather than giving them instructions, I'm just checking for problems. I guess I just have specifically nudged at the battle tempo and the ability to easily see the UI.

    --Are there any scenes or events that left an impression with you?

    Nomura: I suppose it would be the entirety of the serious scenes? Because, through the entirety of the [FF] series there is occasionally humor added into some of the more serious stories, but in [WOFF]'s collection of humorous scenes, there is occasionally a serious atmosphere added in (laughs). I think that the serious scenes might look better.

    --Were the PVs gathered and made with that small amount of serious scenes?

    Nomura: That's how it seems (laughs). All of the gags in Chiba's scenes are long, so if we try to show one exchange until the joke happens, the trailer length doesn't fit to scale. Also, when I was checking event scenes, I watched them and thought, “Wasn't it fine to end the joke earlier?!”

    --When they've actually played it, there might be people who are surprised at the mood of some of the scenarios, then?

    Nomura: The world is overflowing with serious stories of a protagonist who must carry out a great destiny, and [WOFF] has that setting, too, but every so often having a fun story like this might not be so bad, I think. It shows the “color” of the director.

    --Please give a message to everyone waiting on the release!

    Nomura: I think a lot of companies are releasing various titles at the end of this year and beginning of the next, but [WOFF] is becoming a production that will not be buried in those other games, and you'll be able to enjoy it for a long time. Since it will be released on the PS Vita, allowing you to play it outside without a heavy system, please try it out and enjoy.

    The HD3 Packaging has a meaning in “Sora (written with katakana)” and “Sora (written with the kanji for “sky”)”!

    --You presented the release date for [Kingdom Hearts HD 2.8 Final Chapter Prologue (hereon, KH2.8)] at the September SIE press conference, right?

    Nomura: We sincerely apologize for prolonging the release date from December 2016 to January 2017. We wrote it in the comments on the official Twitter, but due to several titles that are coming out one on top of another, this is what it's become.

    --You also revealed a gorgeous package art.

    Nomura: There are actually two secrets about the illustrations from [KH1.5] until [KH2.8]. Extremely attentive KH fans might have already discovered them, but one is that Sora's movements change from sitting, to standing, to walking. One more is that when you line up the three illustrations, you'll notice that they show the flow of time with changes in the sky. [KH1.5] is sunset becoming night, [KH2.5] is the middle of the night, and [KH2.8] is night breaking into dawn. Those three illustrations have a message regarding the final chapter, [KHIII].

    --So you planned all this from the time of [KH1.5]'s release, then?

    Nomura: We worried a long time about the package art for [KH2.5], and we worked on trying to connect the three productions in a continual manner. It seems like there were a lot of people who figured out Sora's movements, but there were not very many people who noticed the connection between the skies. There are two meanings to “sora” (I.E. one being the protagonist's name, and the other meaning “sky”).

    --Since the illustrations were blown up for display at Tokyo Game Show, they really stood out.

    Nomura: Since we were told that we needed to finish the art in time to have it on display at the Game Show, I drew it with my fighting spirit. In result, we finished the package illustration with unprecedented progress.

    --The trial version you presented at Tokyo Game Show seemed to basically be the same as what was at [E3 2016], right?

    Nomura: That's right. It's the version that was revised right after [E3]. The new short cuts functions, etc. from [Kingdom Hearts Dream Drop Distance HD] are the same thing. The master version is having a lot of things brushed up from the TGS version. The production is continuing according to plan, so soon you'll be able to master-up.

    --We got a taste of the evolution of action on the PS4 with [KH0.2] at TGS, but will [KHIII] see an even deeper improvement of action from there?

    Nomura: That's what will happen. Since there is an overwhelmingly large amount of things one can do while playing as Sora in [KHIII] timewise, compared to playing as Aqua. Aqua cannot change her keyblade as the story progresses, but Sora can, and that will in result change the action.

    --The exploration and battles in the latest PV, are those the developments that came after crossing the bridge in the TGS trial play?

    Nomura: Yes. Like what you were able to play in the trial, there is a map waiting up ahead with more added to it. The Osaka production team cleverly placed it as an object, and they're good at making maps with areas outside one's exploration.

    --Let me ask about things connected to [KH X], too. First, the browser game [KH X] ended its service at the end of September, but what are your thoughts on that three years of continued service?

    Nomura: It's too bad that service ended so early, but I think having continued for three years served as a great amount of strength to us. Looking at the user number, there were more people playing the smart phone app [KH Unchained X], so we will now focus on that. As we've already announced, we are planning a season two of [KH Unchained X], so we are continuing its service. In October there will be new worlds available, and we are working on the planned multiplayer function for January release, so please look forward to it.

    --You laid out the last scene of [KH X] to us, but will [KH Unchained X] develop in the same way?

    Nomura: That was only the development for [KH X]. The story for [KH Unchained X] will deviate midway to a different story.

    --In the latest trailer of [KH X Back Cover], there was a figure wearing a black cloak, separate from the five Foretellers, but...?

    Nomura: As we've already revealed in [KH X], that is a character named Luxu. Since he's wearing that black coat, it seems like a lot of people mistook Luxu for the Master of Masters, but they're two different people. The one holding a dandelion on the package art and in the trailer is the Master of Masters, and the other person wearing a black cloak is Luxu. Their relationship is more clearly drawn out in [KH X Back Cover].

    -- Since they serve as a road to [KHIII], you really can't overlook any of the productions included in [KH2.8].

    Nomura: Even among players, there seemed to be some people who were just now hearing about [KH2.8] at the Game Show and seemed troubled, but please, we'd like you to play [KH2.8]. Since it is a prologue to [KHIII], just as it says in the title, you'll need to play to smoothly enjoy [KHIII]!

    --In the latest trailer, we got to hear a new arrangement of Utada Hikaru's “Hikari,” so that stirred up our hopes.

    Nomura: Since I heard that Utada has returned from hiatus, I thought it was perfect timing, and I requested an arrangement from her. We have yet to decide the main theme for [KHIII].

    --By the way, will [KH2.8] be supported on the PS4 Pro, too?

    Nomura: It supports 4K, so it should cleanly play without any problems. Anything else detailed about support, we will showcase next time.

    --Also, when will you be presenting more interesting news on [KHIII]?

    Nomura: We spoke of this a bit at E3, but we are waiting to speak more about [KHIII] after releasing [KH2.8], so we have currently released all available information. Please wait shortly for new news.

    --Since 2017 is the [KH] series' 15th anniversary, we're hoping for a lot of developments!

    Nomura: We are thinking of a lot of plans heading toward the 15th anniversary. Next year's January release of [KH2.8] will be the start, and from March the full orchestra's world tour will commence. It will be a year's worth of non-stop [KH] news, so we look forward to speaking with you again.

    --Finally, please tell us more about the [FFVII REMAKE] that has caught the world's attention.

    Nomura: If it had past materials like [KH], the basics would have been easy to understand, and the staff can understand the hurdles we've had to overcome, but at any rate, the battles in [FFVII] have greatly changed from the original, since they're something with more action in them. The next time I release information about [FFVII REMAKE], I think that I'll definitely have to explain the specifics of what the battle system has become to the players. I think right now that nobody is really able to imagine a concrete battle, so I'm in the middle of coming up with steps that I can show and explain to people, “It's this kind of battle.”

    --Sounds like you're breaking your backs over remaking what was originally a command-based battle system into an action style battle system.

    Nomura: We've heard a lot of [FFVII] fans also say that they want to play the game with the original ATB style, but for the remake we're proceeding toward an action-heavy style. Of course, we've added systems that future fans will be able to enjoy, so people who are bad at action-style battles, please don't worry. For those who excel at action-style battles, we're working to make this a system that's different than what you've used before and can still enjoy. Recently, we checked the Guard Scorpion at the beginning of the game, and I think you'll be satisfied with the realism you'll feel there.

    --2017 is also the 20th anniversary of [FFVII].

    Nomura: Like with the 15th anniversary of [KH], I'm thinking I'd like to plan something or other. It's just that, since we've been keeping busy with productions, including the game [WOFF] that I showcased today, I don't think I will be able to share any new news until after things calm down.

    Would you like a new Kingdom Hearts III theme song with Utada Hikaru? Will you be playing Kingdom Hearts HD 2.8 Final Chapter Prologue in 4K? Let us know in the comments below!

    • Oct 12 2016 01:55 PM
    • by Jake
  9. Yoko Shimomura discusses new music for Kingdom Hearts HD 2.8 Final Chapter Prologue and soundtracks for Kingdom Hearts III

    On October 6th, 2016, in London, UK, Symphonic Fantasies was held featuring music from various franchises including Kingdom Hearts. At the Symphonic Fantasies concert, Yoko Shimomura, composer of the Kingdom Hearts series, discussed music for Kingdom Hearts. Many wondered about the music for Kingdom Hearts HD 2.8 Final Chapter Prologue, releasing on January 24th, 2017, and the anticipated Kingdom Hearts III. Shimomura says that she has written new music for Kingdom Hearts HD 2.8 Final Chapter Prologue and that she has a ton of tracks planned for Kingdom Hearts III with the high expectations in mind.
    Shimomura also addressed Kingdom Hearts in general and some of her experiences as she developed and composed the music for the games.

    You can check out her responses below. Thanks go to KH13 News Team members AndrewHankinson & Aquaberry for attending and taking note of the responses given by Yoko Shimomura. You can also check out some of the pictures they took below.

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    [UPDATE] KH13 News Team Member AndrewHankinson has added the questions from the audience members and answers from Yoko Shimomura including a question asked by KH13 News Team Member Aquaberry. Please let us know if you asked one of the question on the night!

    GARETH DAVIES (Interviewer/Principle Flute player and Chairman in the London Symphony Orchestra)
    Now, your career in video gaming has spanned over 3 decades. The industry now is changed beyond all recognition since you started composing for games. When you decided not to accept the job as a piano teacher, but you decided to compose for games instead, how did you colleagues and family react?

    Yes, now-a-days you have all these games and concerts, and so many people come to listen to them. And everyone knows about game music, but back then it was a really minor profession when I started and so the reaction I got from other people was…”You’re going to do what?” “What, you’re going to make little bleepy noises?” They just didn’t understand what it was I was going to be doing.

    Now, the London Symphony Orchestra, as you know, has played lots of film soundtracks like Star Wars, Harry Potter, and now-a-days we do quite a lot of film music concerts and film music has been…it’s gradually being more accepted on the Classic FM Hall of Fame. Do you find that gaming music is finally now taken more seriously by people who go to other kind of concerts?

    I started checking the charts a couple of years back and I’ve been keeping an eye on it for the last year or two. And when I first saw one of my own compositions on there 2 years ago, it was a really moving experience. I thought I’m standing side by side, shoulder to shoulder with Beethoven. Hearing my music played by the LSO, by such an amazing and respected orchestra is really an honour for me. I’ve always loved orchestras since I was a child and it just makes me really happy.

    Thank you. That’s really kind of you. We love playing your music too. Especially my flute solos.

    I actually used to play the flute as a high-school student.

    Oh wow!

    I’m not about to play for you. Maybe in another life I can be your pupil.

    If you teach me composing, yes. Speaking of standing shoulder to shoulder with Beethoven, what a lot of people may not know (I don’t know if you know!) is that you are, in the Classic FM Hall of Fame, the highest female composer, ever!

    What an honour! I’ve hardly ever been number one at anything. I always thought that happiness was to carry on doing what you love whether or not I got to number one or number two or number three or number four. But that was happiness and so it’s a real surprise to be number one and I’m very very grateful because it’s of everyone here.

    Now, after graduating in Osaka in 1988, you found success very very quickly, composing many now legendary soundtracks including I have to say one of the games I used to spend hours playing when I should have been practicing flute at college: Street Fighter 2. That’s up there! Now, Street Fighter 2 was the first score that you wrote that’s actually released as a stand alone soundtrack album, which is quite a huge thing particularly for gaming music at the time. Can you tell us how important that was for you and how important you think it was for the development of the way gaming music was accepted? Sorry, they’re very long questions.

    Yes, Street Fighter 2 was such a big hit and the soundtrack did so well, and it’s an honour for me that they continue to use my music all the way through. It’s really something that has a lot of memories for me. But back then they weren’t using the internet like they do now; there wasn’t Facebook, there was no Twitter. So we didn’t really know if my music was successful or not.

    That’s really interesting. So since the internet has been invented (yes, some of us remember when it wasn’t!) have you found that’s been a really useful tool for keeping in contact with fans and seeing how they feel about your music?

    I think in a way it’s because of the internet, that I’ve got to where I am today. That I’m sitting here on this stage because as a composer what you do is quite solitary. You’re shut away, you’re plugging away at composition and you don’t have a chance to hear what people think about what you do. So sometimes if I’m feeling down or if I’m going down in the middle of the night, I just type in I wonder what people think about such and such a piece. All these amazing positive comments and that really cheers me up and gives me that need to carry on.

    Oh, there you are. So ladies and gentlemen; you know what to do! Get on Twitter straight away! …Don’t forget to tag London Symphony Orchestra!
    Now in 1993, when you joined what’s now Square Enix, when you started working for the them the kind of games that you composed for seemed to change to more fast role-playing games which also seemed to coincide with the change in style in your music. Writing for the games which have a more complex narrative; something which attracted you to Square Enix as apposed to the not so complex narrative of Street Fighter 2, I think is fair to say.

    I’ve always like classical music so writing/composing those pieces with the drums and guitars wasn’t really my strong suit. But I did somehow ended up starting writing for all those fighting games and it was fun, but I did want to try something that was more suited to me. That was more classical and I also wanted to try composing for role-playing game and yeah there was a sense in which Square did have those kind of games that appealed to me.

    It is very beautiful music and it’s interesting because hearing it in the orchestra. It’s like the whole thing expands.!What I do find fascinating about your music is the many many different themes for all the characters. There are so many individual motifs that are all different but they all fit together in the same way. When you compose a new game score, tell us how you do it, how you start? Do you see the gameplay, do you get shown pictures of the characters? Do you see characters and ideas for themes popping to you head? How do you start with such a huge project?

    That’s a hard question, but it’s difficult to answer because I don’t really think too hard about it, when I’m composing for a new game. I will have pictures of the characters, the story, I might see some background art, and then all of that combined stimulus comes together and I don’t really try to compose it. I just wait for something to appear.

    Oh wow! So it’s easy?

    It’s easy if something comes to me.

    So do ideas come to you when you’re sitting down at your piano or your desk or when you walk around? Do you have to lock yourself in room and just wait?

    I never know when the ideas are going to come to me. I don’t know when they’ll appear, I don’t know when they’ll disappear, so it’s really about how I just seize them when they do show up.

    Well you’ve seized a lot! If you have an idea, write it down!

    If I get an idea right now I’ll have to go backstage and try to write it down before I forget.

    Now in 2002 you composed the music to Kingdom Hearts. [crowd applause] I know where this is going! Now, it’s amazingly a game that solds 4 million copies; it’s an incredible amount of people playing it! Now, famously it’s with the Disney characters. They are already really well loved characters, but also have a lot of very famous musical themes. We’ve all whistled various Disney themes, my daughter never stops. Was that a daunting prospect, going from one set of well loved characters to another and having to integrate them?

    I would be lying if I said I wasn’t nervous, but I would also be lying if I said that it was really daunting and that I’d feel like I’d be under a lot of pressure. I had seen a lot of Disney films myself and I had my reactions to those; you know I was moved by them or I found them sweet. I just wanted to get those feelings across in the music with their reactions. So bits of it were difficult but a lot of it was wonderful as well!

    It’s great. That’s some of my favourite music CDs! Now, nobody's listening…but the eagerly awaited Kingdom Hearts III? Now for a game franchise that you’ve been involved with for such a long time, how’s it been revisiting some of those characters?

    Yeah, there’s a lot of expectations to live up to and think there are people that are hoping for great things and of course Tetsuya Nomura is doing his best as well. So I think I will be writing a lot of music for that, but before that there’s actually 2.8 which is coming out, and I’ve already been writing new music for that – quite a lot! It has been a while since I’ve done it and so I just hope it will live up to people’s expectations. And yeah, just watch this space!

    [indicating to the audience] You can see how excited they all are!
    Now, Kingdom Hearts is regularly listed as one of top game soundtracks, and I personally would like to know do you have a favourite soundtrack of your own that you’ve written, and also a favourite by another composer?

    That’s such a tough question and I can never answer it because when it comes of my music and my soundtracks, they’re like my children and I love them all the same even the naughty ones. The particularly bad, but I love them all and they’re all important to me and I can’t say I like this one more than that one, so I can’t answer that question. Sorry. When it comes to other people’s music, again there’s so much that I like and it’s hard to pick just one off the top of my head so I’m going to have to apologise again and say I can’t answer that one either.

    When you come back next time, you can think about it.

    I’ll have a think. I’ll be ready!

    Excellent! Now before we open the floor to questions with my two beautiful assistants with microphones, it has been a pleasure talking to you and it’s a pleasure playing your music! I’m sure that there might be some young people out there who would also like to compose for games. Is there something that you wish you’d known when you were starting out that you know now that you would be able to give them some advice?

    Well now-a-days I think people have much better technology than I had back then and I think the more familiar you are with that, the more technology you take on board, the better; the more you’ll be able to improve! But that’s not so much something I wish I knew back then, and neither is this, but I guess I would say just don’t give up doing what you love! Stay strong, keep passionate and value small things! Small responses; things that move you however small they are in the music. It’s there in music that you write; there’s something that moves you and that what you need to respect and to know it. Because it’s there.

    That is very good advice for everybody I think. Thank you very much!


    Now, I’m sure, everyone’s shifting in their seats! I’m sure lot of you may have some questions that you would like to put to our guest!

    Hello. Thank you for joining us in London. Thank you for coming to see us and speak to us. I would like to know the story of how you composed the boss battle music for Final Fantasy XV?

    That was 2007 Tokyo Game Shows. That was about 9 years ago? Yes I’m really glad that’s finally been used! At that time I wrote it for a trailer at the Tokyo Game Show and I really wanted it to be used for a game and I wanted it to be a battle song. That’s why it’s got that intense rhythm and it’s very dramatic and fast-paced, but I also wanted you to be able to go through that whole emotion in just one piece. That’s how it came about!

    What composers and artists in general have inspired you?

    When I started this work, I already loved classical music and I’d listen to so much classical music that I don’t know if I could have told you who’d written what there was so much of it and it’s all had influence on my music. As a child I just loved classical music and I loved the piano of course, so I think some of the famous piano composers like Chopin, like Rachmaninoff. Those are some of the big influences but there are so many. So so many!

    Hello. You’ve had such a wonderful career. What three words would you use to describe your journey you’ve been on during that time and why have you chosen those words?

    Give me a minute. …Sounds a bit corny maybe but love, passion, feelings.

    I was just thinking, you were saying there just before that you decided to be a composer, you were thinking of going to be a piano teacher. I was just wondering what made you decide not to take that easy path? What made you think, no this composition thing is a good idea?

    I’m not sure piano teaching is quite as easy.

    Well I did like games and then there were a lot of people becoming piano teachers and I thought it’s going to be hard to stand out and be a really good piano teacher amongst so many. So I wanted to do something that was different from what everyone else was doing and I thought no one’s really writing video game music, and I like games so why not give it a go.

    I think it’s the other way round now; everybody wants to compose music for video games!

    QUESTION 5 (Aquaberry’s question)
    Hi. I met you 3 years ago so I’m really happy to see you again in London. This question is actually from my friend who lives in America; she told me "You have to ask her this!" Also she told me "You have to tell her that I love her!" because she’s very inspired by [you] because she also wants to be a composer. Her name’s Becca by the way, and Becca asks: when you were composing Vector to the Heavens, what sort of feelings did you go through or what was your journey to composing such a powerful piece? Because I know that there’s a lot of love and a lot of pain in that music, so we’re all very interested hearing how you composed it.

    If you’re familiar with Kingdom Hearts you’ll know how important that music is in the story and I really wanted to get across the sadness of Xion’s destiny and the sort of sense of unfulfillment. It’s really hard to describe in words; you’ll have to listen to the music to get it. But just the whole of the character and what they go through I wanted to get it there in the music and I would almost always be crying with tears in my eyes as I was composing that music. I also had tears in my eyes because of all the requests coming from Tetsuya Nomura!

    Video game music is very different in certain ways from all other kinds of music because the player interacts with the game and because of that, the music as well has to be very flexible to be able to repeat, to be fade in and out as the situation changes. I was wondering as a composer how have you had to sort of shape your style around those challenges where it has to be flexible in a way that a lot of other music just doesn’t have to be; where it has to be scripted to a set scene or where it has to fit a lot of different scenarios?

    Yeah there are various challenges for example in the first Kingdom Hearts in the question/answer bit with the stain-glass, where based upon what the player chooses, that determines what the next step is, all that music is connected but you have to set up so that you can jump from there to different other pieces. [It’s] The same with the last boss battle; you have to be able to jump to different bits for the music.

    QUESTION 7 (Asked by DarkSeekerCosplay, a Xemnas cosplayer)
    What gave you the idea when composing Xemnas’ theme (Disappeared)? What emotion did you have for that sort of theme?

    Is that the fast one? They showed me the battle scene for that one and my impression was it was really fast and the attacks came really quickly so I knew it had to be a fast-paced piece that would latch to the action in the battle scene.

    I love the fact that you’ve written so much music you have to ask everyone how it goes.

    This is actually a question for Gareth. I was wondering when LSO gets music that’s new, temporary or whatever next concert you do like tonight, what’s the process i.e. how far in advance do you get the piece to read through and look at or does it come naturally because they’re such professionals?

    Oh, we’re just amazing! But seriously, it’s slightly different for concerts; we’ve been rehearsing this for a couple of days, but when we do film soundtracks and video games, we turn up at Abbeyway Studios usually at 10 o’clock in the morning, or 5 to 10, and at 10 o’clock a whole pad of music about that thick [indicates with his fingers an inches’ width] appears on the stand and we sightread it and they put the red light on and they record it. So when I said we were amazing I wasn’t that far! The LSO recorded the very first soundtrack in 1934 for H.T. Mell’s film and have recorded films ever since. We are now officially the most extremed orchestra in the world. So really we’re very very quick, we get given music and it’s very quick; when you hear quite often we do a lot of education work with the London Symphony and we go to schools and we recorded music for the Harry Potter films, and there’s the moment when Dobby dies which is my flute solo. I apologise if that’s a plot spoiler! Quite often when children find out that we’ve done films like that, they’ll say could you play me that bit from the film, and the truth of the matter is I probably only played three times in my life. So the answer is you get the music on the day, and you sight read it and then you record it, and that’s it! Good question, thank you!

    I’m going to ask a specific question about the Kingdom Hearts soundtrack. So you write a lot of music obviously, so first of all, when you wrote the main theme Dearly Beloved, were there any pieces that you wrote and discarded or did you come to Dearly Beloved straight away? Did any of those first drafts or second drafts get reused in the game? And also this is a slightly separate question, what’s your sort of workflow? How much music do you write in a day?

    Dearly Beloved came to me quite quickly. The opening shoot it was based on was meant to be the sea and so I think the idea of the first Kingdom Hearts but also there was this instrument back then, I don’t know if you know, it was called the sound canvas. And one of the sound effects was the sea shore and so I just used that in the demo that I created.
    In terms of workflow, it really varies as to how much I can process in a day or how long I spent doing it. If it’s all going well I might write 7 pieces in a day or if it’s not going so well I might spend a few days without completing one piece. I’ve never really tried to stick to a rule like I must finish 3 a day or anything like that. If there’s a deadline coming up then that can make it a bit difficult but it’s quite flexible.

    Hello. Thanks for writing so much music. I’ve got your music on loop on a daily basis; it really helped me throughout my education and work as well! My question is when Final Fantasy versus 13 became 15, what had they told you and what happened to most of your music? Also what opinions do you have regarding this change because it changed quite a lot in regards to story?

    I guess everyone was surprised by that change of title. I was surprised to be honest. When it became 15, most of the music is just carried through apart from a very small part of music that wasn’t quite right, but it’s mostly still all there because the basic world of the music is the same! So, there may have been concerns, but as far as the music goes, there’s no need for concern. It’s still there, just carried on; my feelings for it are just the same.

    Hi. So basically I was wondering with Birth by Sleep, in regards to the main trio of protagonists (Terra, Aqua and Ven), we’ve heard snippets of them at the secret ending of Kingdom Hearts II: Final Mix (Fate of the Unknown). I was wondering had the you and the team decided then or did you pick them out afterwards?

    The themes for Terra and Aqua were arrangements part for that secret ending because I predicted that it was going to be their story coming up next when composing for that secret ending. So I wanted to be able to connect it through to their themes.
    So I already had that in mind but at that stage it was just me thinking of what I thought might happen but when it did actually happen then I got permission from Tetsuya Nomura to use those phrases for Terra and Aqua’s theme songs and that’s how it came about.

    Ladies and gentlemen, at the beginning of this talk, our composer was worried that we wouldn’t have enough time, that we’d have TOO much time and then nobody would have had anything to say or have any questions, but I think we could probably could go on all night! However it almost time to let the music do the talking which is the other thing you’ve came here for. So, before we just wrap up here can you please give a huge round of applause for Yoko Shimomura!

    • Oct 08 2016 06:18 AM
    • by Jake
  10. Possible online interactivity in Kingdom Hearts HD 2.8 Final Chapter Prologue reported by official Australian classification rating

    On October 6th, 2016, the official Australian classification system updated with an official rating for Kingdom Hearts HD 2.8 Final Chapter Prologue. The rating given for the Australian version of the game is PG. While most Kingdom Hearts games are rated PG, each game has a specific rating description attached to that PG rating. Most Kingdom Hearts games are attached with the description 'Mild fantasy violence'. However, Kingdom Hearts HD 2.8 Final Chapter Prologue has a different description, hinting at possible online features in the game.

    You can check out the PG rating description for Kingdom Hearts HD 2.8 Final Chapter Prologue below, hinting at possible online interactivity in the game. You may also check out a list of all rated Kingdom Hearts titles from the past here.

    PG - Mild themes and fantasy violence, online interactivity

    The only time a rating ever receives 'Online Interactivity' in their rating is if the game actually has online features. The official Australian classification system rated Kingdom Hearts Unchained χ before its release with a 'G - Online Interactivity' rating.

    The PS4 title, Ratchet & Clank, doesn't include any online features, and its rating doesn't include any online interactivity. This further shows that Kingdom Hearts HD 2.8 Final Chapter Prologue will have online features.

    What do you think could be a possible online function in Kingdom Hearts HD 2.8 Final Chapter Prologue? Let us know in the comments below!

    • Oct 06 2016 11:24 PM
    • by Jake
  11. Kingdom Hearts HD 2.8 Final Chapter Prologue Limited Edition announced with a brand new Sora & Mickey pin

    UPDATE: The North American Square Enix online store has updated with the limited edition of Kingdom Hearts HD 2.8 Final Chapter Prologue. The listing can be viewed here.

    Square Enix has officially announced a limited edition for Kingdom Hearts HD 2.8 Final Chapter Prologue.This limited edition includes the regular game, as well as a pin of Sora and Mickey with the Kingdom Hearts HD 2.8 Final Chapter Prologue logo. This pin is an official Disney Collector's pin.

    You can pre-order the limited edition at the official European Square Enix shop. Square Enix has also said that the limited edition will be available at other participating retailers.

    Check out the official promo trailer & image below.

    Posted Image

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    • Oct 06 2016 10:42 PM
    • by Jake
  12. [UPDATED] New Dengeki PlayStation issue features Kingdom Hearts HD 2.8 Final Chapter Prologue

    The September 2016 issue of Dengeki PlayStation features the upcoming Kingdom Hearts HD 2.8 Final Chapter Prologue over four pages. The feature shows the cover art for the game, as well as various stills from the TGS 2016 trailer released earlier this month. The article talks about the new TGS 2016 trailer and impressions on the demo that was available to play at TGS 2016.
    You can view the feature scans below, courtesy of @RyougaSaotome.

    1 2 3 4

    Update: Translations have been provided courtesy of Goldpanner. You can read them below.

    (Page 1)

    Kingdom Hearts HD II.8 Final Chapter Prologue

    >Three lights that guide fate

    The eagerly anticipated release date has been decided! The latest trailer, released at TGS 2016 also included new scenes from the three works included in this title!! Not too long now before the doors of adventure open for main characters Sora, Riku, Aqua and the others...

    PS4 | Expected Release Jan 12 2017 | RPG | Square Enix | 6800 yen (+ tax) | Director: Tetsuya Nomura

    (Page 2)

    12 Jan 2017


    >Let's set out on an adventure that will lead to the truth!

    As the first PS4 title in the Kingdom Hearts (hereon KH) series, and as a title that contains three episodes that connect to KHIII, this title is being eagerly anticipated all around the world. Today we have some of the latest information and a checklist of the must-see points of the three titles! We also have a report on the demo that was available at TGS 2016.

    >This tale of the bonds of friendship depicted in HD quality

    >Riku: A keyblade wielder who cares about Sora, and walks by his side. In order to pass the Mark of Mastery exam, he sets out on a journey to free the worlds trapped in sleep.

    Sora: An energetic and bright boy who wields a Keyblade, which can open any lock. He has his sights on becoming a Keyblade Master with his best friend Riku.

    >Play as both Sora and Riku as you adventure through seven worlds

    KH3D [Dream Drop Distance], released in 2012, has been remastered in 60fps HD. The graphics are of course stronger, and the playable sections have also been tweaked to be easier to play. The story is set straight after KH coded, and depicts Sora and Riku as they challenge the Mark of Mastery exam in order to stand up to the coming darkness.

    >The story leads to KHIII

    >Borrow the power of Dream Eaters to challenge strong foes!

    >Series-first official orchestral concert starts next March!! Extra performances in Tokyo and Osaka have been set!

    Kicking off with a performance in Tokyo on March 10 2017, the series' first official orchestral concert will tour the world. In addition to the Tokyo performance that has already been announced, additional shows in Tokyo and Osaka have been decided on.

    e-STORE early ticket lottery registration open until 30th September!

    (Page 3)

    WORK 2: KINGDOM HEARTS 0.2 BIRTH BY SLEEP A Fragmentary Passage

    >Depicting Aqua's struggles set directly after KH BBS

    This is a brand-new episode set directly after the events of KH Birth by Sleep, which was released on the PSP in 2010. Created with the same game engine as KHIII, still awaiting completion, this world brought to life with beautiful visuals lets you get a feel of the future of the series. The plot follows the main character Aqua, who has been left all alone in the Realm of Darkness. In the latest trailer, released at TGS 2016, it came to light that she meets King Mickey there! Does that mean her journey is truly coming to an end!?

    >Aqua: One of the protagonists, along with Terra and Ven, who played an active part in KH BBS. Quick and light on her feet, she is particularly skilled with magic attacks.

    >Frozen time begins to move

    >King Mickey returns the charm that fell from her hands to Aqua

    >At the end of the lonely battle, she sees...

    (Page 4)


    >The oldest story in the series as a HD cinematic piece!

    This is a completely new cinematic piece that tells the mystery-shrouded tale of the Foretellers, and what was happening behind the scenes of the now in-service smartphone app KH Unchained Key. The Master of Masters, known as Him, had eyes that saw the future. Saddened by the future waiting ahead, He gave five of His six disciples a tome of prophecy, in which he had recorded the future. The five disciples were permitted to make copies of the tom of prophecy, and were given orders. However, as its content goes around, things collapse into suspicion...

    >Chirithy: A mysterious creature with the outward appearance of a cat. It is something like the mascot character of KH Unchained Key, and it guides the player who joins the story as a Keyblade Wielder.

    >The orders given to the Foretellers brought to light?

    >Depicting the events that happened long, long before Sora and friends set out on their adventures

    >A traitor among the Foretellers!?

    >The future of the light is in the hands of the young Keyblade Wielders

    >TGS 2016 KH Display Report

    With two demos on display, we felt for ourselves the staggering attention to detail
    This was the first time a KH 2.8 demo was on display in Japan! A display version of KH 0.2 with Japanese voicing was available to play at E3 2016. With KH DDD, a new shortcut function related to link attacks with Spirits made an appearance. In the original game, performing link attacks and switching involved swapping to the command window using the left and right directional buttons, but now with this shortcut, holding the L2 button displays the window! This will make battling in the dream worlds way more exciting! (--Suzutaku)

    Kingdom Hearts HD 2.8 Final Chapter Prologue will release on January 12th, 2017 in Japan, and January 24th, 2017 internationally.

  13. Kingdom Hearts HD 2.8 Final Chapter Prologue demo will be available at New York Comic Con 2016

    Square Enix's Press Site has been updated with a list of all the games that will have hands on experiences available in the Square Enix booth at New York Comic Con 2016. Among the list was Kingdom Hearts HD 2.8 Final Chapter Prologue.

    New York Comic Con will take place from October 6th until October 9th, 2016 and attendees of the convention can find the Kingdom Hearts HD 2.8 Final Chapter Prologue demo along with many others at Square Enix's booth, booth #1805. Fans who visit the booth will receive a button while supplies last!

    Will you be attending New York Comic Con 2016 and trying out the demo for yourself? Let us know in the comments!

  14. Tetsuya Nomura mentions recording for Kingdom Hearts underway during Dissidia Livestream

    During a Dissidia Final Fantasy Livestream on NicoNico, series director Tetsuya Nomura mentioned Kingdom Hearts recording was underway along with the Final Fantasy VII Remake, and Dissidia Final Fantasy while discussing the progress of his latest projects.

    Tetsuya Nomura also makes sure to clarify that mentioning the recordings of "Sora and the others" is not in reference to Dissidia, but to Kingdom Hearts. However, it is unclear if the recording that he is talking about is for Kingdom Hearts HD 2.8 Final Chapter Prologue or Kingdom Hearts III.

    Thank you to Twitter user @aibo_ac7 for the tip and thanks to Catherine Mueller (nichiei.translations@gmail.com) for clarification on the translation of the Tweet!

    What do you make of Tetusya Nomura's comments about the recordings? Let us know in the comments!

  15. Gameplay from Kingdom Hearts HD 2.8 Final Chapter Prologue demo at EGX 2016 streamed by PlayStation Access

    PlayStation Access, which is the official YouTube channel for PlayStation UK, is at EGX 2016 in Birmingham, England, currently streaming various demos that are available for attendees to try out. Among the playable demos at EGX 2016 is Kingdom Hearts HD 2.8 Final Chapter Prologue, with playable booths for Kingdom Hearts Dream Drop Distance HD & Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-.

    PlayStation Access will be providing direct gameplay from the playable demo, which is the first time we've received direct footage of the demo since Square Enix uploaded a snippet of gameplay at E3 2016.

    We'll be re-uploading the direct KH2.8 gameplay footage by PlayStation Access from EGX 2016 soon, this time in 1080p, so please stay tuned and check out the gallery below in the mean time!

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    • Sep 25 2016 04:05 PM
    • by Jake
  16. Kingdom Hearts HD 2.8 Final Chapter Prologue available as playable demo at Games Week 2016.

    It has been revealed that Kingdom Hearts HD 2.8 Final Chapter Prologue will be available as a playable demo at Games Week 2016 in Milan, Italy from the 14th to 16th of October. This is courtesy of Koch Media who are in charge of distribution of Square Enix games within Italy. A list of all featured titles for Games Week 2016 have been provided, and information on obtaining tickets for the event. There is currently an "Early Birds" Discount for tickets available until the 4th of October, which can all be viewed on the Milan Games Week 2016 website.

    Will you be attending the event? Let us know in the comments below!

  17. Lighting improvements shown in recent Kingdom Hearts HD 2.8 Final Chapter Prologue TGS 2016 demo

    With Tokyo Game Show 2016 running from September 15th till the 18th, Kingdom Hearts HD 2.8 Final Chapter Prologue was available for attendees to play as they await for the release on January 12th, 2017 in Japan and January 24th, 2017 everywhere else.

    In the playable demo, it appears as though the lighting has gone through a major change. This change seems to have been an improvement from the E3 2016 demo that was available for attendees. You can check out some of the comparisons below, thanks to YouTube user Gamersyde Official for the TGS 2016 demo capture and GameXplain for the E3 2016 capture.

    E3 2016

    <3 <3 <3

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    TGS 2016

    <3 <3 <3

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    You can check out the full videos below for each demo thanks to those respective users as well.

    Did you notice any other differences? Let us know in the comments below!

    • Sep 19 2016 08:09 AM
    • by Jake
  18. New Kingdom Hearts HD 2.8 Final Chapter Prologue sketch by Tetsuya Nomura featuring Aqua, Sora & Riku

    Tetsuya Nomura has released a new sketch at Tokyo Game Show 2016 to commemorate Kingdom Hearts HD 2.8 Final Chapter Prologue. This new sketch features Aqua, Sora, and Kingdom Hearts 3D: Dream Drop Distance Riku. You can check out the sketch below, thanks to @naxkia for the tip/screenshot.


    Do you like this new sketch? Let us know in the comments below!

    • Sep 14 2016 11:29 PM
    • by Jake
  19. Analysis of the Kingdom Hearts HD 2.8 Final Chapter Prologue trailer from TGS 2016

    A new Kingdom Hearts HD 2.8 Final Chapter Prologue trailer premiered at Tokyo Game Show 2016. Both story and gameplay received significant attention, with a particular focus on new areas and plot points. Since the footage shown within this trailer tends to jump from game to game, our analysis will cover each game as a whole instead of covering the trailer chronologically.

    Playing in the background is a brand new remix of Hikari/Simple and Clean, created especially for Kingdom Hearts HD 2.8 Final Chapter Prologue, titled "Hikari/Simple and Clean -Ray of Hope MIX-". Unfortunately, this version of the song has yet to be released to the public.

    Kingdom Hearts Dream Drop Distance HD

    While there is very little completely new footage shown in the Kingdom Hearts Dream Drop Distance HD segments, this is the first time the game's HUD has appeared in a full trailer, confirming that what we see is likely to be the final design. Additionally, one very significant HUD element appears to be missing; the Drop Gauge. In the 3DS version of the game, as well as in the playable demos that we have seen thusfar, this infamous timer forced players to swap between characters when it was depleted. If a player happened to be fighting a boss as the Drop Gauge was completely expended, they would return to that particular character's story only to find that the game had sent their character back to the point before they entered the boss fight. One small detail to consider is that Drop Gauge orbs (the teardrop shaped objects in the screenshot below) still appear to be present within the game, as Riku defeats an enemy which drops them. However, this could be a temporary situation, as the removal of the Drop System is most likely a recent development which has not fully been completed. What are your thoughts on this mechanic's supposed removal?

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    Kingdom Hearts χ Back Cover

    The footage focusing on Kingdom Hearts χ Back Cover is split into two parts. In the first, we see Ira and the Master of Masters discussing Ira's goal of saving the world, a goal which the Master of Masters seems skeptical of. Meanwhile, Aced approaches Ava with the offer of an alliance between the two of them and a third participant. Ava then plainly states that alliances are forbidden. Afterwards, Gula is shown in an alleyway, musing on the advice to "trust no one but himself". Invi, meanwhile, ponders about circumstances which will lead to the Keyblade War. What do you think each Foreteller's goals and motivations are?

    In the second part of the Kingdom Hearts χ Back Cover footage, we see Aced grabbing Gula and asserting that they don't know who the traitor is. The next scene shows Ava asking Invi if she considered that her actions could be making things worse for those involved. The final scene of this segment shows the Master of Masters closing a Book of Prophecy, remarking that Luxu should "get started" and will have to "go alone from here on out". Luxu responds by asking about the Foretellers' involvement in what his master has planned. What do you think the Master of Masters could be planning, and how are his apprentices involved?

    Posted Image

    Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-

    This portion of the compilation received a significant amount of screen time. The CG footage we see is most likely taken from the opening of the game, especially when considering the abstract, surreal nature of many of the scenes. When examining the in-engine footage, the graphics appear to be slightly improved from the previous trailer as well as the playable demo for the game. This slight graphical touch-up could be the very first evidence we have of Kingdom Hearts HD 2.8 Final Chapter Prologue's compatibility with PlayStation 4 Pro.

    The gameplay segments in the trailer take place within Dwarf Woodlands, one of the worlds which was sent to the Realm of Darkness sometime after the events of Kingdom Hearts Birth by Sleep. We see Aqua heavily relying on magic and triggering the Blizzagun command style, though it does not get activated. We also see her battling a living reflection of herself, which was seen earlier in the trailer.

    Posted Image

    Within another area, we see Aqua strike a pillar in order to seemingly reverse the gravity as well as phase through the floor. This allows her to reach a previously inaccessible treasure chest. If this sort of variety in the gameplay is common, what other types of unique gameplay mechanics would you like to see?

    Posted Image

    The story elements take place in two segments. First, Aqua is seen in Dwarf Woodlands approaching Snow White's glass casket, which is revealed to contain Ventus. The next scene shows Aqua facing the Magic Mirror, with the mirror's spirit nowhere to be found. As her reflection begins to come to life, it taunts her by asking what point there is in continuing to fight, ending with "Only your heart is hollow enough to be a demon's". Aqua refutes this claim, preparing to battle this living reflection.

    The second segment of story-related footage takes place at the end of the trailer. We see Aqua falling through an abyss, accepting her fate to become one with darkness. As her Wayfinder slips out of her hand, Mickey appears and returns it to her, asking if she is okay. In the trailer's final scene, Aqua is shown confronting a group of Darksides in Enchanted Dominion. These Darksides release orbs of dark energy into another very massive orb of dark energy floating above them.

    Posted Image

    The trailer ends with the game's logo and release date, January 12th, 2017 for Japan and January 24th, 2017 for the rest of the world.

    If you would like to delve into further analysis of this trailer, be sure to check out Soraalam1's analysis video!

    Additionally, you may be interested in the following discussion video, featuring KH13 staff member Toominator!

    What are your thoughts on this new trailer? Did you notice anything that we may have missed in our analysis? Please let us know in the comments!

  20. Co-director Tai Yasue shares comments regarding Kingdom Hearts HD 2.8 Final Chapter Prologue in latest Famitsu Weekly feature

    In the September 14th issue of Famitsu Weekly, the Kingdom Hearts series has yet another feature. This feature focuses on Kingdom Hearts HD 2.8 Final Chapter Prologue and all the news that has recently been revealed. In this feature, Kingdom Hearts series co-director, Tai Yasue, has shared some comments.

    In addition to Yasue's comments, another important feature is that Chirithy, in Kingdom Hearts χ Back Cover, has been shown for the first time in his HD, Unreal Engine 4 form.

    You can check out screenshots & translations from the Famitsu Weekly feature below, in our gallery.

    Translations courtesy of Catherine Mueller (nichiei.translations@gmail.com)

    Page 1 (KHx Back Cover)

    Now, the light of the future is entrusted to young keyblade bearers--
    In the beginning of the story

    [KHx] served as a PC game telling the oldest story in the series' timeline, along with the smartphone release [KH Unchained X]. [KHx Back Cover] will be a theatrical animation that brings the Foretellers' discord on their side, as well as the happenings related to the mysteries of their world. Even as a short film, fans will surely call this a must-see episode in the [KH] series.


    (next to hooded figure pics)
    The man shrouded in a black cloak is called the Master of Masters. With his ability to see the future, he reveals that the world will soon be concealed in darkness.


    (above Aced and co's heads)
    The Master, who was concerned about this future, appointed five of his six apprentices to Foretellers. Why was one not given the title?

    Page 2 (KHx Back Cover)

    Celebrating its first year anniversary as a smart phone app!

    (towards top)
    When the apprentices (the Foretellers) received the Book of Prophecies, based on their Master's teachings, they established “unions.” However, rifts fueled by doubt begin to break apart their bonds...

    A mysterious being that supports keyblade wielders in their training. It was created by the Master.

    Until 9/30, there will be an additional thirty quests available. Once you clear these quests, you can earn a total of 2000 jewels!

    The smartphone app [KH Unchained x] has opened an event for its one-year anniversary! If you log in by 10/1, besides just getting the “Sora and Friends Medal” and 3000 jewels, there will be special quests and several campaigns running. Check out page 228 for details!

    The rumored existence of a traitor--
    “What awaits us is...the keyblade war.”

    Page 3 (BBS 0.2)

    “Aqua, are you all right?”

    A beam of light shines...

    A gentle-hearted and true young woman with an air of dignity about her. She is one of the Keyblade Masters.

    The King of Disney Castle. He is a keyblade wielder who is looking into the odd things happening across the worlds.

    Her Wayfinder in his hand, Mickey was somehow the one who reached out to Aqua when she was swallowed by the darkness. The two of them were allies in [KH BbS].

    *A playable exhibit will appear at Tokyo Game Show 2016!
    At this year's Square Enix booth at Tokyo Game Show, two of the products in the compilation [KH2.8] will be available to experience. For [KHDDD], you'll be able to play about three episodes from both Sora and Riku's routes. For [KH 0.2 Birth By Sleep -- Fragmentary Passage] (hereby known as KH0.2), you can experience the lower city of Cinderella's Castle. These two products, along with [KHx Back Cover], are a must-see!

    There is also a scene with Aqua lost in a mysterious place, where the floor is a mirror. Besides just the story, the gimmicks of the stages and the beauty of the visuals grab your attention.

    We ask Co Director Mr. Yasue Tai
    The points of [KH2.8]

    [KH2.8] is a product we've created with many deep emotions that differ in tastes. There is [KHDDD], in which you bring along the adorably ugly Dream Eaters and dash through colorful worlds. [KHx Back Cover] illustrates the points of view and disputes of the Foretellers. In [KH0.2], you adventure through the realm of darkness while solving mysteries and fighting terrifying bosses. [KH0.2] is especially intense. We aimed to create a “last dungeon” feel with the same cutting-edge engine [KHIII] will run on, so that even casual gamers can enjoy it, and it's amazing to see the scale of the scenery, and the movements of the giant vortex made of shadows! The game system has elements taken from both [KHBbS] and [KHIII] in it, and we are quickly working on the ramified actions based on terrain and fighting style. Since you will be able to play a part of it at Tokyo Game Show, please try it out, and experience the new [KH] that is connected to [KHIII]!

    Page 4 (KH 0.2)

    Eliminated as a Master...
    The fake here is you, and your hollow heart...
    Into the lonely Realm of Darkness

    (top left)
    The image in the mirror asks if there is any meaning left in continuing to fight. And so, Aqua must confront herself in the Realm of Darkness...

    In the 2010 Playstation Portable release [KH Birth by Sleep] (from hereon, KH BbS), Aqua was trapped in the Realm of Darkness in order to save her friends. Thsi time, she continues her fight in an all-new production. You can experience the new [KH] that is facing the current era in what will be a hybrid of the [KH BbS] and [KHIII] systems.

    In the Realm of Darkness, there appear to be many Disney worlds blended together. What lies before her eyes is Cinderella's castle in the Castle of Dreams world.

    The Realm of Darkness is home to the beings who long after hearts, the Heartless. They've gathered into a large mass and are targeting Aqua...?!

    Page 5 (kh3d)

    On 1/12--
    The door to the final chapter will open

    [KH Dream Drop Distance HD] (from hereon, KHDDD), is a remake of the original 2012 Nintendo 3DS release. Sora and Riku must gain strength to prepare for the coming battle, and together they enroll in the Mark of Mastery to become Keyblade Masters. The goal is to release the “sleeping worlds.” Borrow the strength of the Dream Eaters and continue forward!

    A boy who was chosen to wield the Keyblade. He is energetic and bright, and always faces forward.

    This production runs on 60fps for a dynamic action you can enjoy. Alternating play between Sora and Riku is another characteristic of this game.

    Sora's best friend, who is always calm. He aims to become a Keyblade Master and takes the exam with Sora.

    New Dream Eaters will appear, such as a Meow Wow resembling a tanuki. Other new species have been added, in addition to improved cutscene quality.

    Page 6 (featuring the cover art)
    New package illustrations by Tetsuya Nomura have appeared. On the upper right, two figures are shrouded in black hoods. One is the Master, but the other is...!

    In [Kingdom Hearts HD 2.8 Final Chapter Prologue] (from hereon, KH2.8), which is slated for release on 1/12/2017, three stories linked to the next number in the series, [KHIII], will be revealed. We took a look at the HD production, the brand-new game, and the all-new theatrical production that will all be included in [KH2.8], along with commentary from Co. Director Yasue Tai.

    We've got a close-up look at the four new titles coming from Square Enix over the next year, from October this year until February 2017!! At Tokyo Game Show 2016 from 9/15 through 9/18 (9/15-9/16 are business days), we'll be checking out the exhibitions, stage events, and televised programming.

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    • Sep 14 2016 02:03 PM
    • by Jake
  21. [UPDATE] Kingdom Hearts HD 2.8 Final Chapter Prologue bundle listed on Square Enix Japan's store, includes keychain of Lea's Keyblade

    UPDATE: Information about Lea’s Keyblade Keychain bundle from the Japanese Square Enix E-store has been translated by Goldpanner!

    Genre: Role Playing Game
    Developer: Square Enix
    Price: ¥9304 (tax included)
    Points: 145pt
    Point discount: point discount does not apply
    In-stock status (release date): accepting pre-orders (12 Jan 2017)
    © Disney Developed by SQUARE ENIX

    Kingdom Hearts HD 2.8 Final Chapter Prologue video game and key holder set!

    This product is the video game Kingdom Hearts HD 2.8 Final Chapter Prologue plus a key holder in a set.

    Official Store Limited Axel (Lea) Limited Colour Keyblade is the Keyblade used by Axel (Lea) of Kingdom Hearts reimagined as key holder.

    Official Shop Limited means it is a limited edition product only available through display events at either official merch store ARTNIA or the e-STORE.

    · Video game Kingdom Hearts HD 2.8 Final Chapter Prologue
    · Axel (Lea) Limited Colour Keyblade

    The Axel (Lea) Limited Colour Keyblade in this set is also currently available for pre-order as a separate item.
    Images are of a product still in development. Please understand that actual product may differ.

    The original article follows:

    A bundle has been posted on Square Enix Japan's online store, featuring both Kingdom Hearts HD 2.8 Final Chapter Prologue as well as a new, limited version of the Lea's Keyblade keychain, in red as opposed to the normal version's silver. This bundle will retail for 9,304 yen, and Square Enix Japan is currently accepting pre-orders. You can view the listing here.

    Posted Image

    Kingdom Hearts HD 2.8 Final Chapter Prologue releases on January 12, 2017 in Japan, and on January 24, 2017 everywhere else. An extended Tokyo Game Show 2016 trailer was released today.

  22. Mysterious 'DLC' menu appears with the Japanese Kingdom Hearts HD 2.8 Final Chapter Prologue website update

    The official Japanese Kingdom Hearts HD 2.8 Final Chapter Prologue website has updated. This update divides the site with the 3 games in the collection, and a mysterious section called 'special/DLC'. While we're unsure what this section is, it could just be media/trailers.

    Posted Image

    Kingdom Hearts HD 2.8 Final Chapter Prologue releases on January 12, 2017 in Japan, and on January 24, 2017 everywhere else. An extended Tokyo Game Show 2016 trailer was released today.

    What do you think the section is? Let us know in the comments below!

    • Sep 13 2016 05:16 AM
    • by Jake
  23. [UPDATED]: Kingdom Hearts HD 2.8 Final Chapter Prologue confirmed for PlayStation 4 Pro release, Hikari music produced for KH 0.2 opening & more

    UPDATE: A full translation has been provided by Goldpanner! You can read it below.

    Usually when new information is released I speak about it in interviews with the media etc., but this time the opportunity didn't line up, so I'm going to speak to you directly through Twitter.

    First, I must apologise. As was stated today, due to the adjustment of contiguous titles, our estimated release date for KINGDOM HEARTS 2.8 of December 2016 has become (for Japan) the 12th January 2017. To everyone who was looking forward to a release before the end of the year, I'm so sorry. Please rest assured that development itself is moving along as planned without a single issue and we are nearly finished.

    There will again be two kinds of demo booths at TGS, 0.2 and DDD. The number of DDD booths in particular will be quite low, so if you have your heart set on experiencing KH at 60fps, please leave plenty of time to come to the booths. The smoothness and feel of the controls of DDD in actual motion is very fresh. Also, the 0.2 demo booths are the same style as the ones that were out at E3 this year. That means the style is already different compared to the style in the trailer we just released. The final commercial version is currently undergoing even more quality upping, but I think you can get a pretty good taste of the controls themselves from the demo. Please take this chance to get a feel of the first KH game produced for PS4.

    In the trailer released at the same time as this message, I included some rather interesting scenes, as this won't be the last trailer, and it's designed to make you look forward to what's coming next. Best of all, the Hikaru Utada's Hikari -Ray of Hope Mix- included in the trailer was remixed ESPECIALLY FOR the opening of 0.2. Please look forward to getting to hear this new version of Hikari along with the opening movie.

    With the development deadline approaching we are currently busy with last-minute work on 2.8, but for the first time in history our box art was actually ready before the release date announcement. I think I'll let the awesomeness of this miraculous planning speak for how well things are going. By the way, it will of course be compatible with the PS4Pro, so be excited. Furthermore, the other game we are working on while doing this, KH3, is coming along steadily. There are new worlds in which you can run, jump, [spoilers], [spoilers]... I'm very excited about moving Sora around in the wider space with his higher range of maneuverability. Next year is the 15th year anniversary, and first there's the release of 2.8, then that same month Unchained χ gains multiplayer functionality, and in March the full orchestra world tour (reservations for which opened today) begins, and actually, there's something else being planned for around then that I can't announce yet… One way or another, I think next year will be full of chances for me to announce new information, and I will be blessed to have reached fifteen memory-filled years with all of you.

    Kingdom Hearts series director Tetsuya Nomura

    The original article follows.

    Tetsuya Nomura shared a message on Twitter about recent Kingdom Hearts HD 2.8 Final Chapter Prologue news. In this message, he has confirmed a PlayStation 4 Pro version will be made for Kingdom Hearts HD 2.8 Final Chapter Prologue. He also says that the trailer will not be the last, and says that the music in the recent trailer was produced for Kingdom Hearts 0.2 Birth by Sleep's opening.

    You can read some translations below thanks to @r_kane1

    This is not the final 2.8 PV, so please look forward to the next one. The new Hikari arrangement we hear was produced for 0.2's opening.

    2.8 will get a PS4 Pro version, Nomura says to look forward to it.

    Nomura says there are still some things he can't announce that are planned for early next as part of KH's 15th anniversary celebration.

    Kingdom Hearts HD 2.8 Final Chapter Prologue releases on January 12, 2017 in Japan, and on January 24, 2017 everywhere else. An extended Tokyo Game Show 2016 trailer was released today.

    Are you getting Kingdom Hearts HD 2.8 Final Chapter Prologue for the PS4 Pro? Let us know!

    • Sep 13 2016 08:28 AM
    • by Jake
  24. Cover artwork for Kingdom Hearts HD 2.8 Final Chapter Prologue revealed

    The cover artwork for Kingdom Hearts HD 2.8 Final Chapter Prologue has been released. It can be seen below.

    Posted Image

    Kingdom Hearts HD 2.8 Final Chapter Prologue releases on January 12, 2017 in Japan, and on January 24, 2017 everywhere else. An extended Tokyo Game Show 2016 trailer was released today.

  25. Extended Kingdom Hearts HD 2.8 Final Chapter Prologue trailer released; Kingdom Hearts 2.8 to release in English on Jan. 24th 2017

    UPDATE 3: Square Enix has uploaded in-game renders for Chirithy, Riku, and Sora. You can see them below.

    Chirithy Riku Sora CshSWTXWgAAzUjA

    UPDATE 2: Square Enix has uploaded HQ screenshots from the trailer. You can see them below.

    BC 01 (1) BC 01 (2) 0.2bt En 01 FIX 0.2bt En 02 FIX B2 01 FIX B2 03 FIX B2 05 FIX B2 06 FIX B2 07 FIX BC 02 FIX BC 03 FIX BC 04 FIX BC 05 FIX BC 06 FIX BC 07 FIX BC 08 FIX

    Update: The English trailer is here!

    During Sony Computer Entertainment Japan Asia's TGS pre-conference, Square Enix released an extended version of the brand new Kingdom Hearts HD 2.8 Final Chapter Prologue trailer. This extended trailer shows off extra gameplay from the original trailer that was also revealed at the conference.

    You can check out this extended trailer below.

    Kingdom Hearts HD 2.8 Final Chapter Prologue releases on January 12, 2017. Did you like the new trailer? Let us know in the comments below!

    • Sep 14 2016 09:19 PM
    • by Jake