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Welp. I tried to sing in a video ugh how terrible it sounds but it's played for comedy, but still terrible.
Fear is the motivator to success. You fear the unknown, but if you brave it, you might just be able to discover more of yourself than you know. :)
Now that I’ve seen art of how Kairi’s outfit might look on her, I like it.
If we do get a Vanitas Pop, I hope there's a version without a mask.
The event will run from 11:00 AM PDT to 3:00 PM PDT. Doors will open at 10:30 AM PDT. The event is invite-only and we've got staff members Toominator (@ToominatorKH13) and Raxaimus (@RaxaimusKH13) will be representing at the event!
Kingdom Hearts Director Tetsuya Nomura will be in attendance alongside Co-Director Tai Yasue and several Square Enix staff members. Attendees will be using the hashtag #KH3Premiere to share information from the event!
Stay tuned to our live coverage and on Twitter as we keep you up to date with info provided by attendees and all available news!
For more news updates, follow us on Facebook and Tumblr!
- Wreck-It Ralph revealed as a summon for Kingdom Hearts III!
- Kingdom Hearts III release date to be revealed early next month!
May 15, 2018: Kingdom Hearts III Invitational Premiere Event overview
Event Day [May 18th, 2018]
5:50 AM PDT: The Kingdom Hearts Twitter is getting ready for the event!
6:00 AM PDT: The Embargo has been lifted!
6:01 AM PDT: Kingdom Hearts Facebook uploaded new screenshots, including Wreck-ItRalph as a summon!
6:40 AM PDT: Toy Story's world name revealed to be Toy Box!
7:30 AM PDT: Button assignments and commands available in English for the first time!
8:30 AM PDT Staff MembersRaxaimus and Toominator have arrived at the #KH3Premiere!
8:42 AM PDT: It has been confirmed that the names of the Keyblades will be "Ever After" for Tangled, "Infinity Badge" for Toy Story, and "Smile Gear" for Monsters, Inc.!
9:28 AM PDT: Ariel's Link is called "Lagoon Showtime" and Wreck-It Ralph's is "8-Bit Blast"!
10:23 AM PDT: Everyone has arrived for the event!
10:27 AM PDT: And they're headed in!
11:00 AM PDT: A first glimpse at the venue as our staff head inside!
11:00 AM PDT: The panel is starting soon!
11:02 AM PDT: Shinji Hashimoto has taken the stage!
11:03 AM PDT: The demo played today will be fully in English!
11:05 AM PDT: Tetsuya Nomura and Tai Yasue begin the panel. They explain the theme of KH3 is heart and resolution. Expect some surprises and the ending might be hard for us to take!
11:10 AM PDT: Pixar has been "a necessity". Nomura talks about the scale of the Pixar worlds and Square Enix's unique influence!
11:16 AM PDT: The panel offers some tips for playing the demo!
11:18 AM PDT: Audience was shown a video of the development process for Tangled and Monster, Inc.!
11:19 AM PDT: You can switch Keyblades while using Keyblade Transformations!
11:22 AM PDT: Yasue and Nomura gives closing messages, Yasue notes how he loves how expressive YouTubers are and looks foward to their reactions while playing today!
11:25 AM PDT: Nomura's closing message: more information coming next month that will help us understand the game better! Says we might have a hard time keeping up with info!
11:33 AM PDT: King Mickey is here to celebrate and take pictures with the attendees!
11:38 AM PDT: Nomura spotted wearing a Stark Industries shirt!
11:39 AM PDT: Attendees get a better look at the venue and are invited to try Sea-Salt Ice Cream!
12:17 PM PDT: Toominator and Raxaimus meet co-director Tai Yasue and try some Sea-Salt Ice Cream!
This rumor comes a week after the first wave was rumored. There isn't a release date announced yet or confirmation by Funko.
What do you think of this set? Will there be more Kingdom Hearts III Funko figures? Let us know in the comments below!
You can view the transcript below.
KINGDOM HEARTS III tells the story of the power of friendship as Sora and his friends embark on a perilous adventure and support each other through difficult times. Set in a vast array of Disney worlds, KINGDOM HEARTS follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Sora is joined by Donald Duck and Goofy, two emissaries sent by King Mickey from Disney Castle, to stop an evil force known as the Heartless from invading and overtaking the universe. Through the power of positivity and friendship, Sora, Donald and Goofy unite with iconic Disney-Pixar characters old and new to prevail tremendous challenges and persevere against the darkness threatening their worlds.
● Adventure in Disney and Pixar Worlds
Embark on an adventure that spans the Disney universe: Travel across Disney-Pixar worlds to protect them from the Heartless invasion, and befriend and join heroes from Toy Story, Big Hero 6, Tangled, Hercules and more.
● Unlock the Power of the Keyblades
The powerful Keyblade can now transform into additional forms with new attacks, moves and animations. Players can equip multiple Keyblades, and combo their attacks between different themed Keyblades.
● Experience the Magic
Cast visually stunning, powerful magic spells to battle the Heartless. Call upon Disney-Pixar friends and partner with them for support. Turn the tide of combat by summoning theme park inspired attractions using the all-new “Attractions.”
● Prepare for Battle
Interact directly with the Disney-Pixar world. Players will fight off swarms of Heartless as they scale massive cliffs, dive deep underwater or even as they fall freely through the air.
● Relive Classic Disney Shorts Through Minigames
Take a break from saving the world with minigames inspired by classic Disney short films.
What do you think of this fact sheet? Let us know in the comments below and check out our coverage from the Premiere Event here!
To kick off our recap, during the Kingdom Hearts III Premiere Event, attendees were given the privilege of viewing a panel between Kingdom Hearts series director Tetsuya Nomura, co-director Tai Yasue, and Square Enix community manager Sunil Godhania, with translation by Aileen Matsuoka. A transcript of this panel can be found below.
(Please note that this panel does not include a presentation by Pixar staff members Jason Katz and Tasha Sounart. That segment was held for media outlets on the previous day of the event.)
Godhania: Welcome everyone, to the Kingdom Hearts III Premiere Event here in Santa Monica. I hope you're excited to be here, because in just a few moments, you will be able to play Kingdom Hearts III.To begin with, please welcome to the stage the Kingdom Hearts series executive producer, Mr. Shinji Hashimoto, and Aileen, who will be translating.
Hashimoto: [in English] Hi, good morning!
[The crowd responds enthusiastically.]
Hashimoto: We're all so excited to be here and we hope you are too. What we brought here today is the first ever playable demo of Kingdom Hearts III. We brought PlayStation and Xbox versions; it's also in English so you can understand everything. Now, I do believe that you are like our cheerleading group, so I hope you'll continue to support us over time. Thank you so much!
Godhania: Thank you very much, Hashimoto-san. Next, I would like to invite to the stage the Kingdom Hearts series franchise director Mr. Tetsuya Nomura and Kingdom Hearts III co-director Mr. Tai Yasue. Nomura-san, can you tell us a little more about the overall storyline and the themes of Kingdom Hearts III?
Nomura: For the Kingdom Hearts series as a whole, I'm sure you guys are quite knowledgeable about it already, but the theme is heart. What is heart? For Kingdom Hearts III, the theme is resolution. For all these problems that you've seen throughout the series, I believe you will see some kind of a resolution in Kingdom Hearts III.
Godhania: And as we head towards that resolution, can we expect Kingdom Hearts III to have a darker story than other entries in the series?
Nomura: The series as a whole has had a serious storyline so it'd make sense if you think Kingdom Hearts III will have a serious storyline as well. But because it is a resolution of things that have been happening until now, I think there will be many surprises that you may not expect to happen.
If you have been playing Kingdom Hearts Union χ[cross] on your mobile platform, you would know that we have foreshadowed that light will be defeated by darkness. So you may see what happens with that being foreshadowed. I actually do believe it may have some kind of a "difficult ending" that you may find a bit difficult to grasp. It depends on whether or not everyone can go against all odds and overcome what's being foretold.
Godhania: Many Disney worlds have made an appearance throughout the series, and now for the first time in Kingdom Hearts III, we're going to see Pixar worlds. Can you tell us a little bit more about the scale of each Pixar world?
Nomura: When we first started talking about Kingdom Hearts III, I always thought that Pixar worlds would be a necessity to have. So I have been communicating with Disney, telling them that I do feel that it's necessary to have a title from the Pixar world. We finally have been able to come to a realization of that, so in that sense, Kingdom Hearts III has become a very special title for myself as well.
As for the scale of the worlds, I'd like Yasue-san to answer that.
Yasue: For the worlds, we wanted to have our own endings to those and implement things that we had our own desires to do. So we had to make sure that we did something unique for every different world. For example, in Toy Box, I really wanted to have a robot that you could control and ride, so we had to make sure that the world was big enough for players to satisfyingly use it. Today when you play the demo, you'll be seeing about 30% of the Toy Story world. I think it'll give you a little bit of an idea of how big that world will be when the game's released.
Godhania: Given that each world in Kingdom Hearts III has so many intricate details that we may not notice at first glance, and each space is a different world that has a different feel and animation style, how exactly do you handle all of that from a developer's perspective?
Nomura: It's actually very difficult to talk through the details so we brought a video to show you through the process. Yasue will show the video to give you a glance at what we do.
[The D23 Japan 2018 behind-the-scenes video is shown, while Yasue speaks in English over the video’s Japanese narration.]
Yasue: Okay! The development process. What we're showing you right now is our office in Osaka. We have hundreds of people working in our Osaka office and our Tokyo office.
These are the cutscenes. What we first do is we start off with story. We go off of storyboards, and from there we record the voices. Then we start to make that into a scene. Here we have a rough layout of one of the cutscenes.
Now, this one's actually almost finished, but this is the first part of production when making a cutscene. By creating rough layouts like this with assets that aren't really done yet, you get a general idea of the length of the cutscenes. From here, we add things like lighting effects and sounds.
[The video shows an untextured scene, where Rapunzel looks out of her window. Even the skyboxes are missing, replaced with flat images of KH-themed icons.]
Yasue: This is a very iconic scene.
[The audience laughs at how unfinished the assets are. Footage changes to Rapunzel and Sora walking around in an empty space. Rapunzel is being controlled by the developer in the video.]
Yasue: Rapunzel's hair was very difficult to animate. We worked with Disney to make it look natural and also fun. It really reacts to the environment, as you can see it moves along the bumps in the earth.
We developed a special middleware to accommodate movement and how her hair reacts to the environments.
[A tree and a Shadow Heartless are spawned. Rapunzel loops her hair on a tree branch and swings from it to attack the Shadow.]
Yasue: Here is a tree. We wanted it to be fun, so Rapunzel will use things in her surroundings, like these trees in the environment, to attack enemies.
[An industrial area in Monsters Inc. in shown.]
Yasue: This is a level design stage for Monsters Inc. This map is pretty much done, but I'll explain a few points about how we built it. We first come up with a rough mock-up to gauge the overall feel, and plant enemies and treasure boxes throughout the stage. We go through many iterations to reach that ideal gameplay experience. This is called Phase 0. After that, we move on to Phase 1, 2 and 3, and little by little, the stage approaches completion.
[The video switches to the plaza in the Kingdom of Corona, populated by dozens of NPCs. This portion of the video appears to have been largely unoptimized at the time of recording, as the framerate is very low. Nevertheless, the crowd expresses a great deal of excitement and surprise at the NPC density and variety within this area.]
Yasue: Here we have an area from Tangled. We really wanted to populate our cities with a lot of people this time around, so the worlds don't feel lonely. You can see Sora will react to the characters.
[Sora moves to the port, approaching the lighthouse. Everyone laughs at a man who is floating above the ground in a sitting animation.]
Yasue: This stage is not really done yet, but it's very close. When it comes to this type of stage, we have to include the lighting...
That's about it.
Godhania: Thank you so much for talking through some of the aspects of development for Kingdom Hearts III. Since everyone's going to have the chance to play through some of the Hercules and Toy Story content today, do you have any special tips or anything they should look out for?
Nomura: Has everyone read all of the articles that have been popping up this morning?
[The crowd nods and murmurs affirmatively.]
Nomura: Since you have read them, I think you will find different surprises when you finally play it for yourself. We have new features in Kingdom Hearts III, the biggest one being the Keyblade transformations that can change the shape of the weapons, and you can even change Keyblades while you're fighting. This leads to creating different types of combos depending on which Keyblade and transformation you want to use. So you'd want to sit down and take your time, try to understand the breadth of what you can do.
Yasue: Keyblade transformations are definitely an interesting part of this game and provides a unique twist. For example, if you start off with the Toy Story Keyblade and you transform it into a hammer, you can switch to the Monsters Inc. Keyblade and use a yo-yo right after. You can actually switch from one transformed weapon to another, which creates new combos. We also have a new Link system in this game that will allow you to call forth familiar Disney characters like Ralph and Ariel.
In this demo, we do offer the Toy Story world and Olympus, but Olympus is a little bit higher in difficulty, so we'd like you to do your best to reach the end and use the attraction in that battle. As for the Toy Story world, exploration is the main focus of the demo that we brought, and I definitely want you to try and control the robots there. Look into the details of the map and try to find all the hidden gimmicks in there. Try to interact with different aspects of the map; for example, if you find a gas tank, I would really love it if you were to try and hit it just to see what happens.
Other than that, like I mentioned earlier, we do have a lot of Link systems and combos available, but I did notice yesterday that many people weren't actually using the final attack. Whenever you use these, try pressing the triangle button on the PS4 and the Y button on the Xbox at the very end and see what happens.
Godhania: As we're running out of time, Nomura-san, Yasue-san, I'd like to ask if you have any closing messages?
Yasue: Since this is the first ever demo that we are bringing over, and I know we have a lot of streamers and YouTubers in the audience, I'm actually very happy that you're here today. In Japan, I actually watch YouTube, and I watch all of your videos. I see your expressions in these videos and it gives us strength. A lot of streamers in Japan are not that expressive. I don't want to be rude to anyone, but your expressions are great and sometimes funny. I even have screenshots of your faces sometimes, to show whoever I'm presenting to that this is the feeling you will get when you play our games. I might be secretly watching you play today, but don't mind me! Just please enjoy the demo.
Nomura: I see some familiar faces here myself, and I do watch your videos pretty often, as well. But I think a lot of you here are able to play our games from a player perspective, so I'd like for you to just experience this game as is. We do plan on revealing more information next month, so I believe your experience here, along with the news we're going to release, will give you a better understanding of our game. I do hope you start to create your hype for us starting from here, and I don't think I really need to say this, but I hope you'll enjoy our game today.
However, I would like to add one more thing. Next month, we are going to reveal some information, and I think after a certain period, our fellow YouTubers are going to have a hard time following up with the news and may experience difficulty putting up daily videos. I wish you good luck on that.
Godhania: Gentlemen, thank you both so much for taking the time out of your extremely busy schedules to talk more about Kingdom Hearts III today, and thank you Aileen for translating. Thank you.
What are your thoughts on this developer panel? Do you have a favorite thing that the developers mentioned? Let us know in the comments below, and stay tuned for our continuing recap of the Kingdom Hearts III Premiere Event!
You can view Kingdom Hearts Timeline episode 15 below.
What's your favorite part of this episode of Kingdom Hearts Timeline? Let us know in the comments below!
You can read a exert from the press release below.
"The new game features the wondrous worlds and characters from Disney•Pixar’s Monsters, Inc., and Walt Disney Animation Studios’ Big Hero 6, Tangled and more. The evening gala gave celebrities and entertainment industry professionals the chance to journey through the Toy Story and Hercules worlds as they appear in the game. Event attendees included celebrity influencers, including Strawburry17, Kelly Eden, KittiesMama, GhostRobo, Wongfu and Maxmillian Dood, and voiceover actors Bill Farmer (Goofy), Tony Anselmo (Donald Duck), Carlos Alazraqui (Mike Wazowski) and Christopher Swindle (Sulley) among other top talent."
You can check out our coverage of the Premiere Event here.
What do you think of the voice actors for Mike and Sulley? Let us know in the comments below!
You can view Kingdom Hearts Timeline episode 14 below.
What's your favorite part of this episode of Kingdom Hearts Timeline? Let us know in the comments below!
This means that we could see the release date revealed at Square Enix's E3 press conference, or at the Kingdom Hearts Orchestra World Tour in Los Angeles on the 9th of June.
Nomura: I won’t tell anything today (laugh). But, we plan to announce it earlier next month. There are many people and companies involved in KHIII, we are currently doing the final adjustments.
When do you think Kingdom Hearts III will launch this year? Let us know in the comments below.
For everything on the Premiere Event, check out our coverage here.
In gameplay videos released by several gaming outlets, gameplay footage was shown that featured Ralph being summoned by Sora in the world of Toy Box.
A full gameplay analysis will be available soon, so keep an eye on KH13.com for all upcoming news from the Premiere Event! Check out screenshots of Ralph in action below.
Are you excited to see Wreck-It Ralph in Kingdom Hearts III? Let us know in the comments below.
For everything on the Premiere Event, check out our coverage here.
Pre-orders for the set are now available on Aitai☆Kuji. You can buy the Full set for $35.00. There is also a Blind Bag for $6.00 and Individual for $8.00.
The set is scheduled to release in September.
What do you think of this Keyblade set? Would you buy individuals, blind bag, or the full set? Let us know in the comments below!