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Square Enix has tweeted a picture from their booth at New York Comic-Con 2015 showing off their prototypes of their Play Arts Kai Kingdom Hearts II Halloween Town Sora and Riku figures. These prototypes have also made previous appearances at several other events including San Diego Comic-Con 2015 and Tokyo Game Show 2015. At this time, the release date and price for these figures are still unknown.

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Are you planning on adding either of these figures to your collection? Let us know in the comments!

Recently, Sony released the 3.0.0 system firmware update for PlayStation 4 systems. In the 3.0.0 update, a new feature was added to PlayStation 4 systems known as 'communities'. Communities allow you to do a variety of things with other people such as message the group via the group messaging system, allowing you to share screenshots, and you will be able to join parties/games.

In case you haven't read the PlayStation 4 system firmware update post yet, you can read all of it here.

With this in mind, KH13 has decided to start their own community page and is free to join by anyone! What this means is we can communicate on our PlayStation 4 systems via PlayStation Network in our community and get to know everyone in the community better.

If you are interested in joining KH13's community on your PlayStation 4 system, it's easy!
  • Search for either "CyborgHD13", "EternalWing718", or "DChiuch" on PlayStation Network
  • Go to any of their profiles and look at their "communities" on the left of their profile page, or under their avatar/profile picture
  • Once you do that, you will be able to see "KH13 Community". Click this community and then our community page will pop up, where you then would click "join community"
Once you've done that, you're officially in our community. Enjoy!

If Kingdom Hearts III ends up having online multiplayer support, will you utilize our community to play with other avid Kingdom Hearts fans? Let us know in the comments below!

In the discussion about Kingdom Hearts III and Kingdom Hearts HD 2.8 Final Chapter Prologue in the most recent issue of Dengeki PlayStation, there may be a hint as to what will happen with Terra & Ventus in the next installments of the series. As Aqua is traveling in the Realm of Darkness, she may have found a way to save Terra & Ventus in Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. However, as for what will ultimately save the two of them, we will not know until Kingdom Hearts III.

You can read a translation of the quote made by Dengeki PlayStation below thanks to Kayla Copeland (nichiei.translations@gmail.com).

Help for Terra, Ventus, and Aqua?

The three protagonists of [KHBbS] were met with a cruel fate and disappeared from the worlds. Their situation doesn't change in [KH0.2BbS], but on Aqua's journey in the dark realm, there is a possibility that she will discover a way to save them. As for what will save them in the end, it's still a mystery, but that too should be made clear in [KHIII].

Additionally, Tetsuya Nomura, director of the Kingdom Hearts series, has clarified that "0.5" was meant to tell the story of all 3 characters: Terra, Ventus, and Aqua. However, this was brought down to 0.2 to just focus on the story of Aqua and her journey in the Realm of Darkness.

You can read a translation of what Tetsuya Nomura stated below thanks to Kayla Copeland (nichiei.translations@gmail.com).


What about the missing 0.3?

The number [0.5] appeared in the secret episode of [KHBbSFM], but according to Director Tetsuya Nomura, “We thought to tell the story of 0.5 with all three characters, but instead we decided on 0.2 with a focus on Aqua.” Will the dropped [0.3] scenes be discussed in [KHIII]? If we play [KH0.2BbS], will the content for [0.3] become clear!?

What do you think will save Terra & Ventus? Would you have preferred 0.5 with all 3 characters or just 0.2? Let us know in the comments below!

In the special Kingdom Hearts feature of the latest Dengeki PlayStation magazine, Tetsuya Nomura, director of the Kingdom Hearts series, has confirmed that "Kingdom Hearts" will not be revealed till the end of Kingdom Hearts III and the motivation Master Xehanort had for wanting to acquire Kingdom Hearts. The idea of "Kingdom Hearts" will be discussed further in Kingdom Hearts III than in any other previous title from the series.

You can read a translation of the excerpt below thanks to @_ikenie.

Battle with Xehanort draws to a close, his motivation for acquiring the Kingdom Hearts discussed a little

What "Kingdom Hearts" actually is won't be fully revealed until the very end of KH3. It will be discussed further than previous entries

What do you think "Kingdom Hearts" truly is? Let us know in the comments below!

The latest issue of Dengeki PlayStation magazine features new art by Tetsuya Nomura in celebration of Dengeki PlayStation's 600th issue as well an entire special spread dedicated to the Kingdom Hearts series. Kingdom Hearts HD 2.8 Final Chapter Prologue, Kingdom Hearts III, and Kingdom Hearts Unchained χ were featured most prominently in this special, including many screenshots as well as several comments by series director Tetsuya Nomura.

For now, we have a few tweets about the content of the special, thanks to @_ikenie

Battle with Xehanort draws to a close, his motivation for acquiring the Kingdom Hearts discussed a little

What "Kingdom Hearts" actually is won't be fully revealed until the very end of KH3. It will be discussed further than previous entries

Full translations can be found under the spoiler tag. Thanks to Kayla Copeland (nichiei.translations@gmail.com) for the translations.


You can find all of our scans of the special Kingdom Hearts feature below:

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An article by Hokanko-alt blog has provided a summary on the Kingdom Hearts content for the Dengeki PlayStation 600th issue that will be released tomorrow. Tetsuya Nomura, director of the Kingdom Hearts series, has provided some details on the story for Kingdom Hearts χ Back Cover and explains some details that will be brought to the story of Kingdom Hearts III.

Throughout the story in Kingdom Hearts χ Back Cover, details on the "Lost Master" will be revealed and then continue in Kingdom Hearts III. Master Xehanort's Keyblade will be introduced in Kingdom Hearts χ[chi], which then ties to Kingdom Hearts III. Aside from all that, the traitor originally mentioned in Kingdom Hearts χ[chi] will finally be revealed in Kingdom Hearts χ Back Cover.

Translations of the interview summary can be read below thanks to @_ikenie & Kayla Copeland (nichiei.translations@gmail.com).

Mini-interview with Nomura in Dengeki. Unchained talks about the Lost Master, further expanded upon in KH3. The setting of Xehanort's keyblade is discussed in Unchained and is connected to KH3. 7 Lights and 13 Darkness - other than that revealed in KH3D, these will be hidden until the very end of KH3's story. There is a link between 0.2 BbS and KH1-2's stories. Narrator of χBC is Chirithy. KHuχ: Chirithy is the player's guide. Master of Masters is the teacher of the 6 Disciples. The traitor will be revealed in KHχ Back Cover.

--About the cover:

Tetsuya Nomura's comments in this issue:
-There is a congratulatory message regarding the overlap of issue #600 and the announcement of KH2.8.
-The king (presumably King Mickey) and the others were drawn beforehand for the sake of expediting the schedule, but now they're being recolored to create a sense of unity.
-They've depicted this on the front cover several times.
-He's going to talk about KH2.8 and KHIII

-The “Lost Master” is talked about even in [KHx], but it will be used in KHIII
-The creation of Xehanort's keyblade will be discussed in [KHx] and will tie into KHIII
-Kingdom Hearts will also be discussed further, more than the series has so far
-D23 (November 3rd) will feature a “theater” concept, so he's hoping we're looking forward to the video!

-The part of KH3D that explains the 7 lights and 13 darknesses will be carried on through the end of KHIII
-Since “Keyblade Master” is a special title, what's necessary to become one will be taught
-0.2BbS and KH1-2's stories will be linked together
-Chirithy is the one speaking in xBC

-Chirithy is the player's guide
-The “Master of Masters” is the teacher of the six apprentices, and it will be revealed in xBC who the traitor is

A new Kingdom Hearts illustration by Tetsuya Nomura has been revealed today via the 600th issue of Dengeki PlayStation magazine. The drawing by the Kingdom Hearts series director appears on the cover of the issue, and commemorates this milestone together with a special Kingdom Hearts series feature. Check out the new artwork below, released on the official Dengeki website:

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The issue releases on October 8, 2015 (October 7, 2015 in the U.S.) and will contain information about both Kingdom Hearts III and Kingdom Hearts HD 2.8 Final Chapter Prologue. We will keep you updated as more information appears – look forward to both scans and full translations!

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In a recent interview with GamesTM magazine, Tetsuya Nomura, director of the Kingdom Hearts series, answered a few questions about Disney's influence on the series and the possibility of having multiple playable characters in Kingdom Hearts III. In short, Nomura claims that Disney has never stopped the Kingdom Hearts team from doing something they wanted to do. At most, they've suggested having a lighter tone or happier endings, but unique story elements of Kingdom Hearts were never disagreed upon by Disney.

The interviewer also mentions a theme to the numbered titles in the series, noting that Kingdom Hearts had one playable character and Kingdom Hearts II had two playable characters. The interviewer asks Nomura if the trend will continue with three playable characters in Kingdom Hearts III. The full interview can be read below:

-Disney is very franchise-oriented - we'll never see the "final" Mickey Mouse story - is there a pressure to keep Kingdom Hearts going forever?

Nomura: The discussion of the end of Kingdom Hearts has never come up between me and Disney, so I don’t know what their intentions are. But while creating Kingdom Hearts, with each generation I think to myself “This should be something that can’t be accomplished by just Disney”. It has to be something uniquely Kingdom Hearts. So it’s a matter of how long can I keep creating for Kingdom Hearts! I don’t know if the fans would enjoy it as much if it was just Disney, if it wasn’t a combination of Disney and my own creativity.

-Has there been anything that Disney has stopped you from doing?

Nomura: I don’t feel they inhibited anything. The Disney worlds that appear within our game are their franchise so they’re interested in maintaining those worlds. But anything unique to Kingdom Hearts hasn’t been a source of disagreement from Disney. Of course, sometimes when we’re writing the story then sometimes they ask us to give it a lighter tone or happier ending – but they haven’t stopped us from doing anything.

-What has skipping the PS3 era allowed you to do with this new iteration of the Kingdom Hearts systems?

Nomura: There wasn’t a specific intention to skip a generation other than Kingdom Hearts being on a console has a very high bar to reach. Fans who love the series would want something even greater than Kingdom Hearts II. Unfortunately, during that period I didn’t get the chance to start on a project that big and other key developers were working on other projects. We needed to get our experience and polish our skills at creating Kingdom Hearts games so that there was a proper preparation for a big title like Kingdom Hearts III. It just happened that this preparation took the life cycle of the PS3.

-Since you switched engines during development, what was that transition like? Did it take the team a long time to adapt to that new engine or was is relatively smooth?

Nomura: The transition was quite a process. We pretty much had to start from the ground again. We had to make sure that we could recreate our key effects in the Unreal Engine and that the effects we specifically needed for Kingdom Hearts could be adapted. We were also developing a Kingdom Hearts-specific shader and we had to make a lot of adjustments so we could use that shader on the new engine. That goes a long way to explaining the long distance between the announcement and now, when we’re able to reveal more information about the title.

-Are new battle systems based on modifications you wanted for the previous games but couldn't achieve on the previous hardware?

Nomura: I feel that going through the different spin-off titles and ideas for battle systems, how the gameplay there works, we kind of learned from that and implemented a new battle system as well as introducing new and unique moves. There’s also the Keyblade Transformation which is involved around the plot point where Sora has gone through a test of mastery so it makes sense story-wise that this transformation is part of his combat. There have been many bold additions to Kingdom Hearts III in combat and those are only possible because we have access to the better hardware but it hasn’t necessarily been things I couldn’t have done then. It’s more that I learned from the experiments of the spin-offs.

-In the first game there was one playable character, in the second there were two - will there be three in the third?

It’s a secret but by saying that we imply that maybe something’s going on. We can’t disclose anything but, maybe, something will happen there.

His response, and the fact that Birth by Sleep 0.2 -A Fragmentary Passage- was originally in Kingdom Hearts III seem to hint that we may be controlling more than just Sora in Kingdom Hearts III! Do you want multiple playable characters in Kingdom Hearts III or do you just want to stick with Sora? If you do, who do you want to play as? Let us know in the comments!

A new story update for Kingdom Hearts χ[chi] was implemented on October 1st. Along with a new story update, the annual Halloween event for Kingdom Hearts χ[chi] players has also begun, and to celebrate the announcement of Kingdom Hearts HD 2.8 Final Chapter Prologue, players have received a SR+ Meow Wow card.

The story update for Kingdom Hearts χ[chi] appears to reveal some interesting details. Such details include what Tetsuya Nomura, director of the Kingdom Hearts series, meant by having Kingdom Hearts Unchained χ not being the exact same as Kingdom Hearts χ[chi], however they are related. Master Ava, the foreteller of the Vulpes union, reveals that Kingdom Hearts Unchained χ is part of an opened state, in which Ephemera is conversing with the player from another dimension.

In this story update, you will fight Ava and test your skills. After 4 turns in the battle, the battle will end. You only use 1/4th of your strength during the battle.

Translations of the story update will be provided as soon as we receive them. You can check out images from the Kingdom Hearts χ[chi] maintenance update as well as the story update below.

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During his latest interview with Dengeki PlayStation magazine, Tetsuya Nomura revealed that Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- was originally intended to be included in the beginning of Kingdom Hearts III. He further explains that one of the reasons it became its own game is due to an increase in material for Kingdom Hearts III.

A quote from the interview can be found below, thanks to Kayla Copeland (nichiei.translations@gmail.com) for the translations.

Nomura: Actually, this was what I worried about the most. We showed this for a bit in the secret episode of [KHBbS FM], but the concept for two chapters of [BbS] is something we've had for a while, and because of problems with time, it's become just a morceau. That concept itself is living on as a setup, so it was our plan to show it at the beginning of [KHIII], but since the volume of material in [KHIII] has increased, I was thinking it was something we just touched on a little. Just as I explained in your previous question, we won't show the whole thing of the initial concept, but we decided to show it ahead of [KHIII] as a short episode.

How many hours do you think it will take to complete the main story of Kingdom Hearts III? Tell us your predictions in the comments below!