• Log in with Twitter Log In with Google
  •    Sign In   
  • Create Account
  1. Kingdom Hearts News

Countdowns

  • Loading Countdowns

Active Livestreams

Recent Topics

Poll of the Day

Did HD 2.5 ReMIX live up to your expectations? (4 members have cast votes)

  1. Yeah! In fact, it surpassed them! (3 votes [75.00%])

    Percentage of vote: 75.00%

  2. Yup, it did! (1 votes [25.00%])

    Percentage of vote: 25.00%

  3. No, it actually didn't live up to my expectations. .. (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Nope... I expected a lot more than what I saw... (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Another option? Tell us below! (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote

To vote, please sign in or register.

Follow Us

KH13.com Social
KH13.com on Facebook KH13.com on Google Plus KH13.com on Tumblr KH13.com on Twitter KH13.com on YouTube
KH13.com Newsletter
Chrome extension

Kingdom Hearts χ News

Featured Content

Recent Status Updates

  • Photo
      18 Dec
    Kaweebo

    That whole Roxas fight and the cutscene afterwards really hit me hard. It's so weird that all of this amazing content was added in after the original. I can't imagine this game without it anymore.


Square Enix has released a recap video for the Kingdom Hearts HD 2.5 ReMIX European launch event which was held in London on December 3rd. In the video recap you hear from Tai Yasue, the co-director of the Kingdom Hearts series and Rie Nishi, the producer of the Kingdom Hearts series along with thoughts from various fans. You can view this below.


Square Enix has also released some photos from the event. You can view them below.

3c793d1fe165c32d7d48d747ced81be6 5afca375feab46bfcd33fa5c9c976e71 36ce93c13cf09deef9a7ded0b96ca362 39b294ae4feae2bb1c22273ff234ddd9 71a4c2676d6cd13238f754bdc4e2ec8d 9422be5eac21a8a56949b481a4440e1b 044286e93cbf27c48666838a5c65ab82 a56cffb89dae37ac329576067a9aa4f8 b21c55082a6f6031a243e27050127963 be8d229b19620c2b93f34c2d31d7254e fa80da25d02baa8c9367e6a8d89ca647


Hey everyone! Hope you’re enjoying the lead up to Christmas and playing Kingdom Hearts HD 2.5 ReMIX. With the third addition of the (English) Kingdom Hearts II manga series releasing on Tuesday (December 16th, 2014) and Christmas fast approaching, we thought it would be the perfect time to run another competition!


Posted Image


This will be a fan-art competition with the chance of winning a copy of the (English) Kingdom Hearts II Vol.3 manga. The competition is simple: create a Kingdom Hearts fan-art with the only condition being that it must have a Christmas theme, and created specifically for this competition. You may use any characters (Kingdom Hearts, Disney, Final Fantasy, etc), incorporate unused characters from Disney films/Square Enix games or even create original characters, just as long as it relates to Kingdom Hearts somehow. Read on for more details.

How to enter:
  • Upload your fanart to KH13 (either to the Fan-made Images gallery, or by making a new topic somewhere), and then put a link to your fan-art in the comments below so that we can find it easily.
  • Fan-art must be related to Kingdom Hearts, have a Christmas theme and must be created specifically for the competition. You can enter multiple times.
  • At midnight EST on December 22nd, 2014, our team will deliberate and decide on our favourite fan-art submitted, contact the winner of the contest, and send them their copy! The contest is open to everyone as long as the manga can be shipped to their location via Amazon, etc.
Good luck to everyone! Even if you don't win, there is still a chance we will feature your fan-art on the KH13 Community Twitter and the KH13 Tumblr. Above all, have fun!

The Kingdom Hearts HD 1.5 & 2.5 ReMIX Original Soundtrack Box was released on November 26. Containing seven discs of Kingdom Hearts music it's definitely a must have product for Kingdom Hearts music fans. KH13 member tothecikpah has kindly uploaded a bunch of unboxing photos which you can view below. KH13 translator SkyKeybladeHero has also kindly translated all of Yoko Shimomura, the composer of the Kingdom Hearts series' messages, you can read them below.

post 39015 0 15297500 1418551496 post 39015 0 23523000 1418551700 post 39015 0 24406900 1418551478 post 39015 0 29513800 1418551670 post 39015 0 32665600 1418551597 post 39015 0 34450400 1418551542 post 39015 0 34628400 1418551674 post 39015 0 34964100 1418551682 post 39015 0 35490100 1418551486 post 39015 0 40485600 1418551611 post 39015 0 43858200 1418551705 post 39015 0 46478100 1418551589 post 39015 0 54757100 1418551686 post 39015 0 58303600 1418551583 post 39015 0 58700300 1418551586 post 39015 0 58758000 1418551623 post 39015 0 67322700 1418551615 post 39015 0 69540600 1418551678 post 39015 0 74460000 1418551606 post 39015 0 78421200 1418551691 post 39015 0 81634700 1418551619 post 39015 0 89877500 1418551710 post 39015 0 94459400 1418551714

Hello! Yoko Shimomura here. Thank you for purchasing this CD!

It’s been 13 years since I was given the task of writing songs for KINGDOM HEARTS. I think it was in 2001. I’ve already mentioned this many times, but the first music I wrote for the series was the one used for the PV, “Destati”. At the time, I thought if it was okay to make such a dark song for a game where Disney characters would be present, as Tetsu-san had ordered. It’s been a long time since then. Time really goes by too fast (laughs).

And after 11 years, the game was beautifully remastered in HD. At first, I was going to leave the original pieces as is. However, I thought it wasn't the right thing to do, since the graphics would become so beautiful (at the time, since the game specifications didn't support streaming, I was making do with little memory to play the songs.

So, that’s what I thought. I pressured myself to do the right thing.

Above everything, it was in HD! I though not to care about storing capacities! (not that it’s ok to completely ignore that). Since it is a streaming reproduction I can play at my best be it an orchestra, piano or guitar. I wanted to do that. I really, really wanted to. Of course I had an affective attachment to the original sound sources whose sound waves I compressed the most I could, put all together like a puzzle and had a really hard time tuning. But I wanted people to play the game with an even better music! That was the natural flow. Then, starting with Mr. Kawashima, who has helped me countless times, I consulted the Sound Members. And finally, I managed to do it! Almost all soundtracks, newly recorded!

Actually, I thought it was nearly impossible to do it. But the the help and enthusiasm from the people around me was outstanding. They often told me “Let’s make an amazing work!”, “You better be prepared, Shimomura-san!” Oh boy…

The thing we most treasured was not to disappoint the fans out there who liked the old music. Unexpectedly, when doing music for games, you’re told a lot things like “hmmm, you shouldn’t have done a musical arrangement.” In order for that not to happen, I really treated the original soundtracks with utmost care while recording them anew.

So, how did it pay off? We, the KINGDOM HEARTS Sound Team have made it with a lot of passion. 11 years’ worth of feelings, along with what we want and need to do from here on. We deliver you this Soundtrack with all of these filled in it.

All the people who have assisted me in the production of 1.5’s music, the instrumentalists and you, who’s acquired this CD. I thank you all from the bottom of my heart.

Now then, once upon a time, when the tempestuous production of KINGDOM HEARTS –HD 1.5 ReMIX- was becoming nothing more than a good memory, I receive a call from the magnificent key person of KINGDOM HEARTS Sound Team: Mr. Kawamori. Ahh, I knew this day was coming. Yes, this day!!

More than anticipation, I was kind already waiting for the blow (laughs). If there is a 1.5, then of course there should be a 2.5, right? But 2.5 has so much music. What am I going to do?? Hmmm, well, let’s think of about when it happens. Yes, only then.

…and that “then” was finally upon me.

The newly recorded music for 1.5 became so popular and I received so many requests to make a Soundtrack. In truth, the circumstances in which we did 1.5’s music were, in various meanings, reckless challenges. So, if that was well received, then, if work on 2.5 started, we’d make it be even better received and it would be easier to make. That’s what I believed. And I was told “you’re recording ALL the music anew, right?” as if it was obvious (laughs).Well, I wanted to but… I did want to do it, but… Somewhere inside me I was like “Ohhhhhh, right….” (laughs).

Don’t get me wrong. I’m really happy. Really really happy!!! …This job is really hard, you know (laughs).

But if I decide I’ll do something, I’ll see it to the end! First I had to decide which instrument of which music should be recorded again. (Including all the different versions, it was more than 100 soundtracks). Well, how should I say it? For example, while cleaning the room I would find really nostalgic stuff and stop working or while throwing manga away I’d starting reading here and there… That situation. “Oh, this is so nostalgic, oh yeah, I remember this one and what we did back then.” I listened to the soundtracks while remembering these kinds of things and when it was over, my Excel list was still empty! Hey, hey, get to work, me!

The most earnest part was that VGO, who was responsible for the musical performance in LIGHTNING RETURNS, offered help. There’s quite a distance from Boston to Tokyo, but nowadays one can be in Tokyo and record in Boston! The advance of technology is amazing. But the recording would start at midnight. I felt the time difference being in Japan. Can’t technology do something about that too? (Laughs)

Well then, even though I had more flexibility than in 1.5, I and the KINGDOM HEARTS Sound Team made the new Soundtracks thinking about making you who play the games happy. I’d be happy if you enjoy the music that links to KHIII.

All the people who have assisted me in the production of 2.5’s music, the instrumentalists and you, who’s acquired this CD. I thank you all from the bottom of my heart.


Some messages were also included in the soundtrack's booklet in English. You can read them below thanks to Social Media Team member AndrewHankinson.

1.5 BOOKLET
Thanks Mom and Dad,
my brother, friends, loved ones, and Chief,
the whole “KINGDOM HEARTS –HD 1.5 ReMIX–” staff,
and the whole “KINGDOM HEARTS –HD 1.5 ReMIX– Original Soundtrack” staff, too.
Thanks for giving me a stage on which to perform,
and for all the joys that have made me who I am.
Thanks for the ocean, the mountain, the earth, the wind,
the sky, the sun, music…
…and you.

Yoko Shimomura’s Website http://www.midiplex.com/

2.5 BOOKLET
Thanks Mom and Dad,
my brother, friends, loved ones, and Chief,
the whole “KINGDOM HEARTS –HD 2.5 ReMIX–” staff,
and the whole “KINGDOM HEARTS –HD 2.5 ReMIX– Original Soundtrack” staff, too.
Thanks for giving me a stage on which to perform,
and for all the joys that have made me who I am.
Thanks for the ocean, the mountain, the earth, the wind,
the sky, the sun, music…
…and you.

Yoko Shimomura’s Website http://www.midiplex.com/


A new video showing behind the scenes footage from the launch trailer for Kingdom Hearts HD 2.5 ReMIX trailer, various outakes from shooting the launch trailer along with many fans sharing their favourite moments has been released. You can view it below. What are some of your favorite moments in the Kingdom Hearts series? Let us know below.


Following the interview reveal last week that Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX could be coming to the PlayStation 4 and Xbox One, IGN has posted the second half of their interview with Tai Yasue, the co-director of the Kingdom Hearts series.

This full interview covers when we might see Kingdom Hearts III, the world selection process for Kingdom Hearts III and future entries, both fans and development staff alike dealing with the series' complex story, Yasue's personal wish to be involved with future Kingdom Hearts titles ("especially if it's a new saga"), and the team's goal to have Kingdom Hearts III help with expanding and revitalizing the Japanese video game market.

Check out the full interview at IGN, or read it below, in full.

Yasue: “Nomura has always been working on Kingdom Hearts III full-time, so nothing’s really changed there. Nomura is really the visionary, so he doesn’t work on the nitty gritty details. That’s something we do in Osaka; alongside development, we do the technology. That hasn’t really changed. We get Nomura’s input but it’s not a day-to-day thing, he just has these big ideas sometimes he tells us about. The pace really depends on how our team’s doing and that was never affected.”

Yasue: “I can’t make any announcements on the Disney worlds but, even there, there are so many that we’re studying."

[Yasue explained to me that two teams of programmers were employed, one focusing on 2.5 Remix and the other on Kingdom Hearts III, while the designers split their time evenly between the two projects. Now 2.5 is out the way, it’ll enable them all to focus on Kingdom Hearts III but he doesn’t believe there was ever really a slowdown. Admittedly, getting to grips with Unreal Engine 4 took some getting used to, but he believes the dividends are already paying off.]

Yasue: “We’ve shown some videos of what Kingdom Heart III looks like and it does look a bit different but it’s still clearly Kingdom Hearts. UE4 was introduced and there’s a lot of stuff that we didn’t have to do previously, like lighting and shading, which we now have to do. The technology is vastly different but it’s exhilarating to have all this stuff to learn. There’s so much we can do, the consoles are so fast. Some of the videos with Sora, with individual strands of his hair moving? That stuff is a real leap in technology. I can’t make any announcements on the Disney worlds but, even there, there are so many that we’re studying. They do a lot of new stuff as well so we’re figuring out how to incorporate them as well.”

[As everyone’s well aware at this stage, however, Disney has been busy growing its portfolio since the last game in the franchise launched. With both Marvel and LucasFilm now sequestered inside the walled garden of the House of Mouse, speculation has been rife that Avengers or Star Wars-themed playgrounds could make an appearance in the upcoming title. The look of fatigue that crosses Yasue’s face when I ask the question he’s clearly heard a million times before isn’t unexpected, but his answer should give fans some hope.]

Yasue: “I can’t really go into any specifics or say anything about Star Wars, but when we come up with worlds we really want variety and to make sure that there’s a lot of different types of worlds. Any world that looks special is definitely a consideration; everything from the characters, to how they look and the differences between them. We think Star Wars is great but I’m not going to relate that to Kingdom Hearts III yet! We want a wide variety of worlds and when we come up with ideas, it’s the differences and the originality of each that’s really important.”

Yasue: “Any world that looks special is definitely a consideration; everything from the characters, to how they look and the differences between them. We think Star Wars is great.

[Alongside this hint, Yasue said that just because a world has previously appeared in the series doesn’t mean it won’t do so again. Square Enix is taking it’s time to evaluate which worlds will best suit the story and create a diverse experience for players and, until they’re ready, we shouldn’t expect any announcements. What he would admit, however, is that the non-linear structure we’ve come to expect won’t change, saying we’ll be able “to play them as you want”.]

[Of course, just because Endor or Iron Man don’t end up making it into Kingdom Hearts III doesn’t mean they’ve missed their shot for good. It’s been confirmed before now that Kingdom Hearts as a franchise will continue on beyond the conclusion of The Dark Seeker saga as the games up to this point have been called. Yasue explains he’d like to be part of whatever’s next, especially if it’s a new saga, though he acknowledges one or two issues may need to be addressed.]

[I first brought up the common complaint that, with so many different instalments on different platforms, a major problem with the franchise so far is how obtuse the story can be. It’s a complaint he acknowledges as fair, joking that even some of the development team find it hard to keep track of the story.]

Yasue: “Honestly, a lot of the developers, me included, are also sometimes confused. Nomura has all this stuff in his head and sometimes doesn’t tell us. He keeps it secret. So there’s a lot of stuff he says in interviews that surprises us. I think he wants to shock us as well as fans, but a lot of it is hidden from us too!"

Yasue: “What we do next time around largely depends on the hardware, too. It’s changing so rapidly."

Yasue: “What we do next time around largely depends on the hardware, too. It’s changing so rapidly and we obviously don’t know what’s going to happen. We’ll be sure to consider the ones that most of our players are using though. We don’t even know the business model or how to sell it. That’s changing rapidly too, so we may have to adjust to that as well.”

[Despite this, it seems unlikely Square Enix is prepared to let one of its most-loved franchises languish when there’s an opportunity for money to be made. Yasue, however, argues it’s something much nobler that motivates the developers based on the ground. There’s a general consensus this year’s Tokyo Game Show was much more exciting than it has been in previous years thanks to the strong presence of titles like Bloodborne. With the Japanese games industry having been labelled as a dying behemoth for years, the new consoles seem to have offered a second lease of life. According to Yasue, Square is under no illusions about how all the big Japanese developers need to do their bit.]

Yasue: “With the development of Kingdom Hearts III we want the market to become bigger. We want to be responsible for moving it forward. There’s a lot of stuff, technology-wise, that we have to play catch-up to as well but I think right now we’re doing a lot of new stuff. By making, developing and publishing Kingdom Hearts III, hopefully the Japanese market will change. I think everyone from Square Enix feels that responsibility. We think we’re maybe even the people who are most responsible for doing that. We’re the only people in the right position who are able to change the market."

Yasue: “As a whole, the market isn’t getting smaller. It’s getting bigger, but it’s going towards smartphone apps. Personally, I enjoy making big budget, huge development games with long cycles so for me it’s exciting and hopefully that translates to the player.”

[Kingdom Hearts III may still be some way off, but it seems like Square Enix is fully aware of the pressure on it to deliver. As our interview draws to a close, I ask Yasue one more time if we’ll maybe see the game before 2015 is out? “We will make sure to make Kingdom Hearts III as quick as possible,” he says with a tired smile. It seems that’s as good an answer as I’m going to get.]


Today's maintenance for Kingdom Hearts χ has finished bringing new additions to the game. This week's new cards feature Sora & Jack based on their Halloween Town appearances, along with Sora in Wisdom Form. The Christmas event is still going with more rewards and Heartless added, as we​ll a commemoration event for the start of Kingdom Hearts χ's usage of Hangame Services. New additions have also been made to the Mog Trade and the Shop.

7fdJNP5vU 7fF3NZWil 7fQaNsaX 7fQrN7lL7p 7fQHNkIvH 7fQxN978b


Kingdom Hearts χ Team member SkyKeybladeHero has translated this week's updates, which can be read below.

Spoiler


Christmas Tickets Rewards
Spoiler


Ranking Rewards
Spoiler

GFK Chart-Track has released their sales info for the week ending on December 6, 2014 in the United Kingdom, and with this we now have our first indication of how the English release of Kingdom Hearts HD 2.5 ReMIX is selling. HD 2.5 ReMIX came in at 3rd place on the list of the top selling full-price PlayStation 3 titles for the week, and 28th or 31st for all platforms overall, depending on whether you look at the full-price or all-inclusive charts.

It is worth noting that these charts typically don't track sales directly from the publisher, so all sales of the Kingdom Hearts HD 2.5 ReMIX Collector's Edition would not have been taken into account.

It is now December 5 in the United Kingdom, which means that Kingdom Hearts HD 2.5 ReMIX is finally available across Japan, North America, Australia/New Zealand and Europe! A lot has been happening over the last few days, with North American and European launch events for the game, featuring new Kingdom Hearts III footage as well as plenty of director interviews.

We've compiled all of these together below so that you can catch up on everything.

<3 <3 <3


Launch event coverage

- North American Kingdom Hearts HD 2.5 ReMIX launch event in California
- European Kingdom Hearts HD 2.5 ReMIX launch event in London

New Kingdom Hearts III footage impressions

- Initial impressions from North American launch event
- KH13 impressions from the European launch event

Interviews

- Churro & KH fansite interview with Tetsuya Nomura
- Tai Yasue reveals Kingdom Hearts HD 1.5 & 2.5 ReMIX could come to PlayStation 4 & Xbox One
- No Disney property is off-limits for Kingdom Hearts III-- Yasue says Marvel and Star Wars are being considered
- Nomura talks Disney and a decade of Kingdom Hearts with DisneyExaminer
- Yasue discusses Kingdom Hearts III's switch from Luminous to Unreal Engine 4, Nomura's involvement, & Disney properties being considered

Other

- Kingdom Hearts HD 2.5 ReMIX launch trailer
- Kingdom Hearts HD 2.5 ReMIX review compilation

At both the North American and European launch events for Kingdom Hearts HD 2.5 ReMIX, new Kingdom Hearts III footage was shown off, with more information promised to be revealed in 2015. This footage was only intended for those who attended the event, and as a result was not released online.

Thankfully, staff member AndrewHankinson was able to attend the European launch event in London, and has written an exclusive first-hand account at what was contained within. This can be read below. For impressions of the rest of the event, please check out the full event coverage.

During the presentation at the European Launch Event in London for Kingdom Hearts HD 2.5 ReMIX, the logo for Kingdom Hearts III was displayed on the screen. The host Dan Seto (Square Enix Europe community manager for Japanese titles) was ‘confused’ at seeing the logo appear, but then Tai Yasue (co-director of the Kingdom Hearts series) and Rie Nishi (producer of the Kingdom Hearts series) intervene and say they put it in. We were all reminded that we could NOT take photos or film at all throughout the presentation and especially for this. Then the Kingdom Hearts III teaser began…

It starts off with sketches and 3D models of different new Heartless. One is like the ‘Solider’ Heartless with wings and another Heartless looked like a bull with the body of a human.

A clip appears with a white background and Sora in his Kingdom Hearts II outfit, but changes to his Valor and Wisdom from outfits through out the clip. He is using one Keyblade and it transforms into the gun-like and canon-like weapons similar to ones seen in the 2013 teaser. Large angelic wings also appear on Sora.

Concept art of ‘Cable Town’ fades in; the town has little buildings situated on 3 hills with a big tower situated on the centre hill. It zooms slightly in and a library/study picture fades in. The static picture of the library/study then fades into a clip; there is a large window at the centre which has curtains flowing from the breeze and soft lighting which is realistic as it glows into the room from outside. It cuts to and plans across a table (next to the central window) with a chess board and chess pieces (one of which has a Mickey Mouse head on top). It then cuts to Sora, in his Kingdom Hearts II outfit, walking towards the table with the chess board and picks up one of the pieces. The clips with Sora show his hair reacting more realistically to his movements from the swinging in the fighting clips and him walking in the library/study.

At the end, a message appears promising fans that there will be more news about Kingdom Hearts III in 2015.


In an interview with Eurogamer, Tai Yasue, the co-director of the Kingdom Hearts series, has discussed Kingdom Hearts III in the lead up to Kingdom Hearts HD 2.5 ReMIX's release in Europe. Here, Yasue explained the switch from Luminous Engine to Unreal Engine 4 and its effects on Kingdom Hearts III's development, Tetsuya Nomura's involvement in the development so far, and the prospect of various Disney properties being used in the game. These important portions of the interview can be read below, with a big thanks to Eurogamer.

On Unreal Engine 4:

Yasue: "The technology is moving forward a lot. That's something we've learned from the West, I think, in a big way. We're using Unreal Engine 4 right now, and that really has changed the way we make the game. There was nothing wrong with the Luminous engine at all. We decided that Unreal 4 was right for us. There was a huge network of people actually using it, we were communicating with the Japanese people at Epic a lot - it was like a complete product."

Yasue: "It was easy to shift to, but at the same time though, there was a lot of stuff specific to Kingdom Hearts that we couldn't really do on Unreal 4 at first. So we had a lot of co-operation from Epic - they did a lot - at the same time we were doing a lot of customisation of the engine as well, to suit our needs. A lot of painstaking detail - the shadows for example, the really vivid colours, that sort of thing - we couldn't really do at the beginning, so we had to remake/customise the engine and add a lot of parameters."

Eurogamer: Given that the game began life on Luminous, does that mean work on the initial teaser from E3 2013 had to be completely scrapped?

Yasue: "We use the same graphical assets, so we didn't throw any of that away, and I guess a lot of the experience we got from making that for E3, that experience really translated to our development now. It was in our initial production stage, so I think we were learning a lot of stuff while using the Luminous engine."

On Nomura's involvement since stepping down from being the director of Final Fantasy XV:

Yasue: "Nothing has really changed. The development team is in Osaka, and Nomura-san didn't really do a lot of the detailed stuff, as he's really the sort of creative visionary. We communicate as much as we did previously, so our working relationship hasn't changed at all. We are speeding up things for development, obviously, on Kingdom Hearts 3 as we move along, but I don't think it has anything to do with Final Fantasy."

Eurogamer: Has Disney made anything off-limits to the team at Square yet?

Yasue: "At our current stage, they have not said no. There's a lot to choose from, a lot of wonderful new IPs. No specifics but there are a lot of new IPs that we are considering and there's a lot on our table, and Disney hasn't said no - we don't have any trouble with that."

On the purpose of the HD collections:

Yasue: "It's been 12 years since the original Kingdom Hearts came out in 2002; it's been a long while. We want new users to be able to understand the story before going into Kingdom Hearts 3, so I guess that was the plan - making Kingdom Hearts 3 but making it more accessible by making 1.5 and 2.5."