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After maintenance was concluded in Kingdom Hearts χ[chi], brand new Key Art by Tetsuya Nomura, director of the Kingdom Hearts series, was released. In the Key Art, it shows a Kingdom Hearts III Sora illustrated, as well as a hooded Riku & Kairi. In addition, there appears to be Chirithy, Skuld, and Ephemera in the key art, as well as what appears to be Roxas (or Ventus) in a new outfit.

You can check out the Key Art below.

Posted Image


Besides the new Key Art, you can also obtain armor in-game depending on what union you are in. The armor that is included in-game is in resemblance to the armor introduced originally in Kingdom Hearts Birth by Sleep.

You can check out images from the recent maintenance below.

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Do you think those outfits drawn by Nomura for Riku & Kairi are their new Kingdom Hearts III outfits? Let us know in the comments below!

San Diego Comic-Con 2016 has begun! Starting on July 20th for a preview night, and running through the 24th, San Diego Comic-Con is an annual event where various video game demos are available for attendees and Play Arts Kai figures are on display. This year, Square Enix has decided to display a never before-seen Organization XIII Roxas Play Arts Kai prototype, along with the recently announced Kingdom Hearts III Sora Play Arts Kai.

In addition to those two Play Arts Kai figures, new Kingdom Hearts Static Arts figure prototypes were revealed of Kingdom Hearts II Sora, Chirithy, Shadow, and Meow Wow.

Kingdom Hearts HD 2.8 Final Chapter Prologue is also available as a playable demo for those who are attending. Don't forget to check it out!

You can check out pictures of all the Play Arts Kai displays below, in our gallery.

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Update: The official Square Enix Japan online store has updated with the Kingdom Hearts III Sora Play Arts Kai. It is listed on the store as 15,240 yen with tax included, which translates to about $142 USD. The release date for the Play Arts Kai figure is scheduled for a November 6, 2016 release, which is about 2 months earlier than the North American release.

The original article follows.


A new Play Arts Kai of Kingdom Hearts III Sora, to be released on January 30th, 2017, is now available for pre-order at the North American branch of the Square Enix Store at $149.99 retail price. The figure displays Sora in his Kingdom Hearts III outfit wielding an unnamed Keyblade that was previously featured in the trailer released during E3 2015. Pictures are shown below.


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A description of the figure follows:

From the latest chapter in the globally beloved KINGDOM HEARTS series by Disney and Square Enix, KINGDOM HEARTS III, the protagonist Sora now makes an appearance to the Play Arts Kai action figure line!

Accompanying the improvements in the graphic technology of the game, our designers have paid close attention to expressing the minute details in the sculptwork of Sora in his slightly more mature and grown-up figure.

The costume design is based on the look of Sora’s KINGDOM HEARTS II outfit, with the predominantly red and black color scheme of KINGDOM HEARTS 3D: DREAM DROP DISTANCE.

He is highly poseable due to the utilization of flexible materials. The Keyblade that can change form into a double crossbow – which could be called the trademark of this title — is also included as an accessory part. With all these features and more, this figure is certainly an eagerly awaited collector’s item for fans.

Figure includes display stand.

Figure Size (inches): W 3.14" x D 2" x H 8.8" tall

Release: January 30, 2017


What Play Arts Kai figures do you own? Will you be adding this Kingdom Hearts III Sora to your collection? Let us know in the comments!

Square Enix recently updated their job opportunities in the career section of their website, and some of these new listings are for positions on the Osaka team of Square Enix Business Division 3, which is the team currently working on Kingdom Hearts III. We previously reported on the majority of the listings found on the site, but four new positions on the Kingdom Hearts team have opened up. The titles of the positions and brief descriptions of the jobs are listed below, thanks to R Kane.

Assistant Director: Responsible for planning, administration, and management assistance on BD3's new and/or existing projects.

Effect Designer: Duties include effect creation using the company's customized version of Unreal Engine 4.

Production Planner: Duties include camera and production work during explanations of maps, the game player's skills; introductions, advancement, and completion of missions and battles.

Lighting Artist: Duties include working on KH3's lighting and general post-production.


Interesting to note is the role of the Lighting Artist, which hints at a role in post-production. For those who don't know, post-production usually implies the final stages of the development process, which are used to polish and tweak minor things before development ends. Major thanks goes to KH13 user SnowPint7Fourths for the tip!

Based on these new job openings, how far along do you think Kingdom Hearts III is? Let us know in the comments below!

GamesBeat, a video game-related website, recently interviewed Tai Yasue, co-director of the Kingdom Hearts series. In their interview, they discuss topics such as the combat system in the Kingdom Hearts series, the console exclusivity for Kingdom Hearts HD 2.8 Final Chapter Prologue, and more. One important quote by Tai Yasue is that he states that Kingdom Hearts HD 2.8 Final Chapter Prologue is slated for an early December release. This means that we shouldn't have to wait too long into the month of December to get our hands on the game.

You can check out the full interview below.

GamesBeat: One of the things I find interesting about Kingdom Hearts is the combat system. It’s gotten a bit flashier and more complex as the series goes along. Is that a challenge when designing the Final Chapter Prologue and Kingdom Hearts III? Is it something that you felt the need to rein in, or did you want to make more complex?

Tai Yasue: With our handheld games, we did a lot of experimentation with new systems. With 0.2 and 2.8 we’re coming back to the basics, I guess, but at the same time, Kingdom Hearts 0.2 is sort of a continuation of Birth By Sleep. So we wanted to incorporate a lot of the moves from Birth By Sleep. Aqua’s magical spells, for example, and her style changes. We wanted to change toward an enhanced version of that.

The moves look a lot flashier, but at the same time not too difficult. We have the same sort of command menu as the numbered titles, II and III. That’s very similar in 0.2. It’s sort of a mixture between Birth By Sleep and Kingdom Hearts III, both aspects of that coming together.

GamesBeat: Kingdom Hearts II came out in America in 2006. Since then, the series has seen a number of games on handhelds, and they’re still important to overarching story. Do these compilations make it easier for players to catch up?

Yasue: Definitely. The story is very complex. There’s a lot of threads. Right now we’re sort of depicted the Dark Seeker side, and all the portables as well. We wanted — when we were planning for Kingdom Hearts III, we wanted all of our previous Kingdom Hearts titles in HD so everyone could play them again, and new players could be introduced to the Kingdom Hearts series story.

GamesBeat: Kingdom Hearts II.8 was at E3, but Kingdom Hearts III hasn’t made much of an appearance at the show. Is a reason to hold it back from E3?

Yasue: It was a difficult decision for us. We want to share as much as possible. We’re excited about Kingdom Hearts III. But II.8 we’re releasing globally at the beginning of December. We wanted to concentrate on that first. We want what’s best for the moment. We’re currently making III and 2.8 at the same time, but we wanted to concentrate on 2.8 right now.

GamesBeat: You talked about experiments with the battle system. It’s seen a lot of variety. It had a mana system, like in the first game, and cooldowns in some of the recent games. What works best for Kingdom Hearts?

Yasue: Each has its own fun aspects, but I think the magical points system, using MP, is very accessible. That’s worked well. But we don’t want to do the same thing over and over again. In Kingdom Hearts III and 0.2 we wanted to enhance this system for the next generation. Using magical spells, we wanted the environments and enemies to react in a meaningful way. It doesn’t just explode. It lingers on afterward. If you shoot a Blizzard, for example, it creates a place where you can skate on the ground. We wanted the magic to dynamically interact with the environments.

GamesBeat: When the series started, the Final Fantasy element was very important — not just in story, but in gameplay. The magic came directly from Final Fantasy, as did the summons. A lot of those aspects seem less prominent now that Kingdom Hearts has developed more of its own identity. Is it fair to say you’re doing more things that are unique to Kingdom Hearts?

Yasue: As a whole, the story and the worlds and the gameplay — everything we incorporate, we want aspects of the Disney world throughout. For the combat systems as well, we don’t have that much for 0.2, but having Disney aspects combined with Sora’s aspects is important. Obviously the worlds, for example, we don’t want them all to be Kingdom Hearts original worlds. We want the rich Disney worlds as well as the original worlds.

GamesBeat: At this point we’ve had a lot of playable Keyblade users. First Sora, then Riku, and many more. How do you differentiate all these characters from a gameplay standpoint?

Yasue: When we first come up with ideas for the characters, we have an easy sort of concept. For 0.2 Aqua, she’s a female character, she’s related to water, and she’s very strong with magic. She’s also very strong and elegant. You have these keywords for each character, enemies and player characters alike, to define them. That’s very much linked up to the story. We want to integrate those keywords into her movement and her abilities. Aqua uses powerful magic in a flashy way because she’s a magical character.

GamesBeat: Why focus on Aqua for 0.2?

Yasue: For 0.2, that was sort of the untold story that we hadn’t shown our users yet. At the end of Birth By Sleep, she was trapped in the dark world. We felt we had to explain her story. When you have a good story, it makes you care about each character. Sora’s adventure is intertwined with Aqua’s story as well. We wanted to give players a reason to care about Aqua and her adventure. That way, when you play Kingdom Hearts III, you understand Aqua’s standpoint, and that makes Sora’s experience richer as well.

GamesBeat: With Kingdom Hearts III tying up all these plot threads and being the last installment in this series of Kingdom Hearts, would you say there’s a lot of pressure on that game specifically?

Yasue: Definitely. There’s a lot of strings and a lot of strands in the previous Kingdom Hearts. They all come together. Right now we’re depicting the Dark Seeker saga, with Xehanort and his group that Sora’s battling. Them and the other Keyblade masters will have a sort of showdown. And so I think all the — everything is going to come together at the conclusion of the Dark Seeker saga in part III.

GamesBeat: A lot of people want to know what’s the next Disney thing for Kingdom Hearts III. Has it been stressful to keep so many secrets about development?

Yasue: Like I said about not showing much of Kingdom Hearts III at this time, there’s always a right time for everything. We want each announcement to be special. We want to exceed our fans’ expectations and we want to do it in a good way. We want to plan things out, the way we announce things. It’s not that stressful, at least for me.

GamesBeat: Do you think there’s a chance that I.5, II.5, and 2.8 could ever be bundled together into one package?

Yasue: We haven’t really decided on bundles or how we’ll set up things for how we’ll sell those. No decision or announcement has been made.

GamesBeat: 2.8, is that just PlayStation 4, or is it also Xbox One?

Yasue: It’s PlayStation 4 only.

GamesBeat: But Kingdom Hearts III is multiplatform.

Yasue: Right.

GamesBeat: Is there any fear of Xbox One owners feeling left out?

Yasue: Kingdom Hearts III is very much — it’s a game that will be better if you understand all the other stories. But at the same time, you can enjoy it without following the whole arc. As you know, all the Kingdom Hearts stories have a conclusion at the end of each Disney world. You can still enjoy that as well. For the whole arc, it might help to understand, but there’s still a lot of fun in each Disney world.

GamesBeat: What would you say makes up the Kingdom Hearts fanbase? Is it Square Enix fans, or Disney fans, or this unique combination of the two?

Yasue: We have great fans. They’re very passionate, very warm, very supportive. They’re very special. For me, I think they’re the reason why we’re doing this, more than anything. Compared to other games — it’s hard to compare. But I feel they’re warmer, nicer on the whole. That’s my honest opinion. They seem a lot nicer than some others.

GamesBeat: They’ve got a bit of Disney in them.

Yasue: I guess! They’re wonderful. Today I talked to a lot of people, and they’ve been very supportive


What was your favorite part of the interview? Let us know in the comments below!

Square Enix, via their press site, have confirmed that Kingdom Hearts HD 2.8 Final Chapter Prologue will be playable at this year's San Diego Comic-Con. Kingdom Hearts has been featured at San Diego Comic-Con for many years, such as Play Arts Kai figures, and even a playable demo for past titles such as Kingdom Hearts HD 2.5 ReMIX.

For those who are attending the event, which begins on July 21st, and goes through the 24th, you can play the demo at booth #3829. San Diego Comic-Con 2016 will be held at the San Diego Convention Center.

Will you be attending San Diego Comic-Con 2016? Let us know in the comments below!

The official International Twitter account for Kingdom Hearts Unchained χ, covering both the North American and European versions of the game, has announced that the next 25 quests to be added will take place in Wonderland and will focus on Alice getting into trouble with the Queen of Hearts once again.

wonderland 25 New quests


The 25 new quests will be added at 12:00 AM PST July 14th, 2016 and don't forget that you'll receive Orichalcum after completing them!

Are you looking forward to returning to Wonderland? Let us know in the comments!

UPDATE: The in-game models for the cancelled game can be seen below thanks to YouTube user 13th Vessel.


The original article follows.

Kingdom Hearts V-Cast's code has been released! Recently, 4chan user 'Wedge,' was able to discover the old files for the old mobile game, Kingdom Hearts V-Cast. Thanks to him, we are now able to see what is inside the cancelled mobile game, including what worlds were in the game, the soundtrack, and various screenshots that were included.

Thanks to YouTube user sumstetter, you can check the soundtrack for Kingdom Hearts V-Cast below. Additionally, you can check out some screenshots of the mobile game including the world introductions for in-game worlds such as Maleficent's Castle, Alice in Wonderland, Agrabah, and more!



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For those of you who don't know, Kingdom Hearts V-Cast is a former mobile game for the Verizon Wireless broadband service. It released in the United States on February 4, 2005. The game was developed by Superscape and published by Disney Interactive Media Group, the first Kingdom Hearts game not developed by Jupiter or Square Enix. Though the game was not relevant to the storyline of Kingdom Hearts, many fans did not get to experience the game as the game had closed and not much was released. However, now we have the game's files.

We'll update our gallery with any additional screenshots we obtain.

UPDATE: The new story update has been translated! Thanks to Kayla Copeland (nichiei.translations@gmail.com) for the translations and KH13 Archives Team member Everglow for the translated walkthrough video. You can check out the video below in the spoilers box. Be warned: There are a ton of spoilers!



Spoiler


The original article follows.

On July 7, 2016, Kingdom Hearts χ[chi] underwent maintenance in-game. With the maintenance, a new story update was released in Daybreak Town concerning the Foretellers and the Master of Masters. The story advances and the plot continues to thicken as secrets are revealed and scenes unravel.

Additionally, with the maintenance in-game, new features are brought back to celebrate the game's 3rd anniversary. This includes the Crystals of Light, where you must defeat enemies in order to obtain Crystals of Light, this goes on from July 7th to August 4th. Furthermore, the in-game 'Hall of Fame' has returned where the top 5 players get a signed postcard by Tetsuya Nomura, director of the Kingdom Hearts series. The Hall of Fame rankings go from July 16, 2015 to July 7, 2016.

You can check out images from the story update below.


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What do you think of the new story update? Are you excited? Tensed? Let us know in the comments below!

Kingdom Hearts HD 2.8 Final Chapter Prologue has been confirmed for EB Expo 2016 in Sydney, Australia. The event will be held from September 30th through October 2nd. For those of you who don't know, EB Expo is an annual event held in Sydney, Australia at the Sydney Showground. Various games have appeared over the years including Kingdom Hearts titles such as Kingdom Hearts HD 2.5 ReMIX. Kingdom Hearts HD 2.8 Final Chapter Prologue will be at the expo, with a playable demo. More than likely this demo will be the one showcased at E3 2016 and Japan Expo 2016.

You can check out more information regarding EB Expo 2016 via their website.

Will you be attending the event? Let us know in the comments below!