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this is some next level roleplaying crap right here
100% my Critical file for Kingdom Hearts 2. Now to do the same for all my Birth by Sleep files...yay...
OK, so I went to BD on Tumblr and I decided to be a pervert and see mature contact it has and right thinking of laying down for a while.
In addition, an official website for the soundtrack has been launched and it has revealed what is most likely the back cover artwork. You can view this below.
Riku / Sora / Kairi / Always on My Mind / Rage Awakened / Dearly Beloved / Hollow Bastion / Hand in Hand / March Caprice / The 13th Struggle A Piece of Peace / Traverse Town
"We have been working on 3 and 2.5 at the same time," he explains, "so a lot of people are crossing over and doing both. There are also a lot of new people working on both. In a way, we've learned what was good about our previous Kingdom Hearts [games] by making 2.5."
"For 3, we want to evolve it in a new direction, but at the same time we don't want to change what is fundamental about Kingdom Hearts. We're hiring new people continuously, so they are learning about Kingdom Hearts through making 2.5. It's a good learning experience."
Kingdom Hearts is a unique thing to be working on, says Yasue, due to the necessity of finding a balance between respecting the Disney properties and incorporating original, creative ideas - so the training has been necessary.
"There's a lot to get used to working with the Disney content," he says. "You have to have a lot of dedication and respect for their visual IPs for example, and when you play Kingdom Hearts 2 you see that: when you summon a character or use a spell there's a lot of love and care that goes into the presentation. When you see Stitch coming out of the screen, for example, it's very true to the original movie. That dedication is something you learn through the process or remaking 2."
It must surely be restrictive working within those constraints, but Yasue enjoys the challenge that they introduce. "As Square-Enix, if someone else was making a Final Fantasy or a Dragon Quest, we'd be very protective of that too," he ventures. "So we really understand the importance of not changing the brand and respecting the fans. We want to make it true to Disney - we don't want to change it fundamentally. We always strive to make original content, but with Kingdom Hearts you have to really respect the source material, and that's something people really like about the series."
"As someone who creates games I think the constraints make you really think. They are what make you strive to come up with new ideas - ideas that are acceptable to Disney, and also fun. That balancing act leads to a lot of surprises. It's very challenging, but we work on it daily. We continuously talk with Disney and see what they think is acceptable… but we constantly want to surprise our players, too, so we need flexibility. It is challenging and makes you think."
The Kingdom Hearts team also benefits from sharing expertise with the other Square-Enix development units, including the Final Fantasy XV team, Yasue says - even though Kingdom Hearts development is based in Osaka. "We trade ideas - especially for PS4, Xbox One, new gen stuff," says Yasue. "We're trying to move in leaps obviously, so there is a lot to learn and a lot to explain to other people. That exchange of ideas and technology is very important and we're doing that inside Square Enix, with other teams."
Kingdom Hearts χ Team member SkyKeybladeHero has translated the Dev Team Report #09 and this week's updates which can be read below.
Square Enix's Third Business Division handled Kingdom Hearts Re:Chain of Memories, Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, Kingdom Hearts Birth by Sleep Final Mix, Kingdom Hearts 3D: Dream Drop Distance, Kingdom Hearts HD 1.5 ReMIX and Kingdom Hearts HD 2.5 ReMIX. They have also recently worked on a couple of other small Square Enix titles but the Division's focus is the Kingdom Hearts series with Shinji Hashimoto, the Kingdom Hearts series' executive producer serving as the Division's executive.
Square Enix has listed 13 jobs relating to Kingdom Hearts III and we have listed them below. There also seven other job positions available but four are for the SaGa game coming to PlayStation Vita in 2015 and three jobs in Tokyo that could be for anything be it announced or unannounced.
No. 3BD / technical artist (Osaka work)
No. 3BD / menu designer (Osaka work)
No. 3BD / Battle Planner (Osaka work)
No. 3BD / production planner (Osaka work)
No. 3BD / level planner (Osaka work)
No. 3BD / Character Model Designer (Osaka work)
No. 3BD / background 2D Art designer (Osaka work)
No. 3BD / 3DCG designer (BG) (Osaka work)
No. 3BD / effects designer ( Osaka work)
No. 3BD / Art designer (Osaka work)
No. 3BD / UI Programmer (Osaka work)
No. 3BD / game programmer (Osaka work)
No. 3BD / 3D graphics programmer (Osaka work)
Update: goldpanner has translated the job summaries and these can be read below.
For reference, Kingdom Hearts HD 1.5 ReMIX sold 270,000 copies in it's first month on the market in North America in one week less. The numbers aren't bad but they did not exceed Square Enix's expectations as revealed in Square Enix's 2014 Annual Report in which Square Enix mentions all releases which exceeded their sales expectations.
Kingdom Hearts χ Team member SkyKeybladeHero has translated this week's updates, which can be read below.