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Poll of the Day

Is Kingdom Hearts 3 the only game at E3 you're excited for?(105 members have cast votes)

  1. Yeah, that's the only reason I'll be paying attention. (6 votes [5.77%])

    Percentage of vote: 5.77%

  2. Pretty much, but a few other games might be interesting. (31 votes [29.81%])

    Percentage of vote: 29.81%

  3. To be honest, I'm not sure else is going to be there. (7 votes [6.73%])

    Percentage of vote: 6.73%

  4. No, there are other games, but KH3 has me the most excited. (34 votes [32.69%])

    Percentage of vote: 32.69%

  5. No way! There are lots of games I'm excited for. (24 votes [23.08%])

    Percentage of vote: 23.08%

  6. Something else? Tell us below. (2 votes [1.92%])

    Percentage of vote: 1.92%


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Kingdom Hearts χ News

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  • Photo
      29 May

    I watched Deadpool last night, and it was hilarious! My favorite part was when Deadpool said "Me gusta cinco!", then got shot in the rear XD I can't wait for the sequel.

  • Photo
      29 May
    Smash Mega Koopa

    To those who love using the sales excuse when defending Final Fantasy XIII.............just look up the amount of returned copies on the game's first week in Japan and the rest of the world

    Show comments (2)

On May 19th, 2016, 25 new story quests will be added to the NA version of Kingdom Hearts Unchained χ. These new quests will conclude the storyline in Dwarf Woodlands. After completing these 25 quests, you will also earn another Orichalcum!

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So far, there has been a trend of story updates coming in every two Thursdays, with either 25 or 50 new story updates.

Do you think this trend will continue and how long do you think it will take the NA version of Kingdom Hearts Unchained χ to catch up to the Japanese version? Let us know in the comments!

Gamespot has posted an article announcing that the Sony press conference at E3 2016 will be held on Monday, June 13th at 6 PM PT.

The invitation sent out announced the date and time as well as the location, which will be the Shrine Auditorium & Expo Hall in Los Angeles, a few minutes away from the Los Angeles Convention Center where E3 will be held.

What are you looking forward to see at Sony's E3 press conference? Let us know in the comments!

Square Enix Holdings have released their Results Briefing Session for the Fiscal Year ended March 31 2016, in which they give us a delightful reminder that the series' third HD remaster, Kingdom Hearts HD 2.8 Final Chapter Prologue, is still set to release in 2016 in Japan, North America, and Europe. This dispels some fans' fears of having a delayed international release.

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We are steadily approaching an official release date announcement for the awaited game, which includes Kingdom Hearts Dream Drop Distance HD, the movie Kingdom Hearts χ Back Cover, and the short playable episode Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. Perhaps E3 may bring us the good news, as it did for Kingdom Hearts HD 2.5 ReMIX two years ago.

Square Enix has just announced that Kingdom Hearts Unchained χ has exceeded 2 million downloads just under a month since its release in North America.

Kingdom Hearts Unchained χ released on April 7, 2016 in North America and is available to download on iOS and Android devices.

Have you enjoyed the game thus far? Let us know in the comments below!

In an 2016 fiscal earnings report released by The Walt Disney Company, it was listed that the company would be discontinuing Disney Infinity. Disney Interactive later released a statement on their website confirming this news.

Unfortunately, this announcement confirms that there will be no future collaborations between the Kingdom Hearts series and Disney Infinity. The Kingdom Key was announced as the Ultimate Unlock for Disney Infinity 3.0 at D23 2016 and attendees also received special power discs that allowed their Mickey figures to don his outfit from the Kingdom Hearts series. The Ultimate Unlock became available in Disney Infinity 3.0 as of March 15, 2016.

Disney Infinity will release two final play sets for the upcoming movies Alice Through the Looking Glass and Finding Dory before ceasing production. The Alice Through The Looking Glass play set will release May 2016 and the Finding Dory play set will release in June 2016.

What other sort collaborations would you like to see Kingdom Hearts be involved with in the future? Let us know in the comments.

With only a few months left in service, Kingdom Hearts χ[chi] continues to move forward as the climax of the story approaches. This latest update focuses on the continuation of the story in Agrabah, where Aladdin is still searching for Abu.

You can view the latest walkthrough video below thanks to Everglow, with translations thanks to Kayla Copeland (nichiei.translations@gmail.com).

How do you think Kingdom Hearts χ[chi] will end? Let us know in the comments!

Siliconera recently interviewed with Kingdom Hearts Unchained χ's producer Hironori Okayama. They discuss the development of Kingdom Hearts Unchained χ, what it was like taking the series onto mobile platforms, and more. You can read the full interview below:

How has it's reception for Kingdom Hearts: Unchained X been so far?

Hironori Okayama, Producer: I’m surprised and happy that a lot of users are saying that it’s a really fun game.

You’ve changed from developing PC games for Square Enix to mobile. How does that feel different for you?

First off, just going to a mobile platform – it was thrilling because there’s a lot more users on a mobile platform nowadays. But, as for me, as a producer and game creator, (this is not specific to Kingdom Hearts) I like games that are connected to a network, like an MMO-type game, where you can play with others.
I’ve been making games like that for more than ten years. So, regardless of the platform, whether it be PS4 or smartphones, I continually want to make those types of games.

What were your thoughts in shifting the Kingdom Hearts experience to mobile? How do you make that experience work with that larger possible player base?

Instead of catering to a specific demographic, I thought more about how to incorporate the touchscreen game play within the player's daily lives. That’s how I came up with the different stages. Like, how you clear different stages, which is completely new to Kingdom Hearts.

Kingdom Hearts: Unchained X was planned to be a browser game at one point, but you’ve shifted focus to just mobile. What prompted that change?

It’s just that the mobile game platform has a lot more users now worldwide, and that’s why I wanted to take it over to the mobile platform.
Before I created the prototype of this game, I actually presented it to certain people by putting the PC game into a surface and I cut out a window in a cardboard box to make it as small as a smartphone’s size. Then, I showed it to people – “This is how it will probably feel on a mobile platform.” – and everyone liked that. So, that’s how this project started.

How does it affect your approach to creating game play when it’s being played on a smartphone versus PC/console?

Because it is a mobile game, I tried to design it in a way so that each of the stages don’t take as much time to clear.
When people have to go on the train to go to work or what-not and they haven’t finished and have to get off at a stop, I made it so that you can close the game but go back to it whenever you can. That is also why I went for more of a turn-based kind of game rather than real-time action.
The game play itself, I believe that you can feel that it is still Kingdom Hearts in its essence. It has that kind of action feeling. I believe I was able to get that with this game.

We had heard that you were taking and implementing feedback for the Western audience. What sort of changes were made from that feedback?

One thing is that, right after we created the prototype, we tested the game in the US with American players, and so it was more about getting feedback from the US players, or US audience, and then adjust the game from there to release in Japan and in America later on.
The greatest change might be the medals, actually. In the PC browser game, it used to be cards. We received feedback that cards would probably be a bit too geeky for a mobile game. Given that feedback, we thought about what we could do to make it a little bit different and not use cards.
What we ended up with was medals, and when I saw the cool medals that were created for the game, I was very happy because I thought “This is it.”.
The feedback we got was when users explained the game to people – to tell people that it’s fun – when they say that it’s a card game, some people might get put off by that. That’s the type of feedback that I got, so that’s why I decided to do away with the cards.
I love trading card games, though.

What got you excited to work with the Kingdom Hearts franchise?

It might be just to work with Disney for the first time.
When I brought the prototype to America to do the first test play, Disney was kind enough to take me to one of their animation studios, and I felt “Oh, this is great!”.

What was it like to work with Disney? Was it fun? Challenging in any way?

It is both fun and challenging. The Kingdom Hearts series is definitely a title where Disney and Square Enix all really discuss with each other to make the best game that we can. It is a very cherished title for both of the companies, so they always discuss how to improve the quality of the game with each other.

Did the other Kingdom Hearts team members have any suggestions on things they wanted to add to the game?

Everyone on this Unchained X project, aside from myself, has always been working with Kingdom Hearts, so they’re veterans in the series. So, rather than them giving me advice or suggestions, it was more like we were working together as a team.
I feel that it was probably the avatar system – where you could create your own avatar – that is definitely a first in the series.

How did that come about? The story in Kingdom Hearts is focused on very specific characters. Now, to tell a story in the past but leave those characters out seems like a big decision.

For the story, or how the game plays, or how the characters appear, they’re all being discussed by Tetsuya Nomura, and he did think through it. So, rather than a big decision point, it was more like a natural thing for them to decide to do. And, for fans of the Kingdom Hearts series, they’ll definitely see how it will lead up to the Kingdom Hearts series.
Right now, at least, no one has really gotten into the depth of that story with Unchained X, but it will lead you to understand how it ended up like that. We’ll definitely be constantly updating the story in Unchained X, and so I would love for everyone to look forward to seeing how that rolls out within the game.

Does working in the Kingdom Hearts series’ past give a lot of freedom to do what you like with story and game play?

So, aside from the story, which I didn’t really work on so I can’t talk about that, but the game system, at least, because it is the first game (in the Kingdom Hearts narrative history), I was really able to work pretty freely to create the game’s systems and concept behind it. There are a couple of things that I have to follow, but I was able to do things pretty freely.

What are you most proud of that you’ve done with this game?

If you defeat the enemy before you finish up using all of your medals – pretty much before the enemy strikes back – you’ll get a reward called a ‘One Turn Triumph’. To get that objective cleared, you really have to strategize and figure out which medals you want to use because, obviously, it gets more difficult as you play. I really like that in the game because it adds a puzzle element. It adds a lot of depth to the game.

Kingdom Hearts: Unchained X is supposed to connect to Kingdom Hearts 3. How does a game in the far past connect to this one in the future?

I actually want to know, too! I feel that if you play Unchained X, as well as the other titles, then you will realize what the connections are, but that’s all I can say at this moment.

Will the answers become clearer as you issue story updates to the game?

I wouldn’t say that everything will become clear, but there will be some things that will be revealed through this game. I am also looking forward to the future stories in this game.

Will any characters like Chirithy or others from this game show up in later titles?

I am not working on other titles, so I can’t say.

Kingdom Hearts X Back Cover will be a part of Kingdom Hearts HD 2.8. Will players be missing out on anything by not playing the mobile game themselves?

The story is written in a different perspective in Unchained X than 2.8 Back Cover. Unchained X is written from a player’s point of view, whereas Back Cover is written from the Foretellers’ point of view. So, they are from the same story, but from different perspectives.
I would love for everyone to try to take a look at both.

What is your favorite character from the series?

Pete (laughs).

Why Pete?

Because he’s the most interesting.

What’s the plan for you next, in this game and as a developer? Will you keep working on new story elements for Unchained X?

As far as Unchained X, I would love to keep on creating new elements to it as long as it’s popular. I’m also working on other titles as a producer.
My team members, they all really like to create new things and so they will all definitely want to pursue making more new elements to the game going forward. As well as the story, of course. I’d also like to do more collaborations with Disney like they did in Japan for Zootopia moving forward.

Thanks go to KH13 member Sora96 for the tip. In what way do you think Kingdom Hearts Unchained χ's story will connect to Kingdom Hearts III? Sound off in the comments below!

For a limited time, those playing the North American version of Kingdom Hearts Unchained χ can obtain outfits and medals inspired by the latest Disney animated movie, Zootopia.

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From 5/2 - 5/15, a new Event quest has been added. Simply go to Menu -> Quests -> Events to access this new event. The quest involves defeating the Queen Bee Raid Boss for event coins which you can then spend to unlock Zootopia snuggly accessories. They have also included a Raid Bonus Time; Every day during the duration of the event, from 7:00pm - 8:59pm PST, the appearance rate of the raid boss doubles, the AP cost of the quest is halved, and the Lux rewards for defeating the raid boss is doubled.

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Also from 5/2 - 5/15, two new avatar boards can be purchased for 3000 jewels each. The avatar boards are used to unlock Judy Hopps and Nick Wilde outfits, as well as new Judy Hopps and Nick Wilde medals.The boards can be purchased only between 5/2 and 5/15 but they will remain after the event if you purchase them.Obviously, as you would expect, the Nick Wilde avatar board grants the Nick Wilde medal, and the Judy Hopps board grants the Judy Hopps medal.

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What do you think of this event? Are you surprised to see such a recent movie in Kingdom Hearts Unchained χ? Let us know in the comments!

Square Enix has just announced that rankings in Kingdom Hearts Unchained χ have been suspended due to the recent hacking issues in the game. As the suspension is carried on for rankings, they are working to resolve the hacker issue, and handing out disciplinary action on those who have hacked the game. You can check out the information on the suspension of rankings below.
  • Weekly Solo Rankings starting from May 2, 2016
  • Weekly Party Rankings starting from May 2, 2016
  • Coliseum Rankings starting from May 1, 2016
An announcement will be made when rankings are restored.

While at PAX East 2016 last week, Senior Editor of The Koalition, Jakejames Lugo, was able to sit down and have a little chat with Hironori Okayama, the producer of Kingdom Hearts Unchained χ. Okayama discussed gameplay features, such as how he drew inspiration from other Kingdom Hearts games, the reasoning behind creating a turn-based battle system, and the process behind designing medals. He also mentioned wanting to implement real-time multiplayer battles over the current individual raid boss fights with shared HP reductions and rewards. Following up on Gamer Escape's interview also at PAX East 2016, Okayama reiterated that the game was created based on North American user feedback. He plans to use results from future user surveys to identify areas of demand in order to implement further changes. Okayama also pointed out that there are completion bonuses in the game that might yet have to be discovered.

You can watch the video posted by The Koalition and listen to the full interview below: