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Did you vote for Sora to be in Super Smash Bros. via the Smash Bros. Fighter Ballot?(112 members have cast votes)

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    Percentage of vote: 60.71%

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    Percentage of vote: 7.14%

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    Percentage of vote: 0.00%

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    Percentage of vote: 16.07%

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    Percentage of vote: 15.18%

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      04 Oct

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In a recent interview with GamesTM magazine, Tetsuya Nomura, director of the Kingdom Hearts series, answered a few questions about Disney's influence on the series and the possibility of having multiple playable characters in Kingdom Hearts III. In short, Nomura claims that Disney has never stopped the Kingdom Hearts team from doing something they wanted to do. At most, they've suggested having a lighter tone or happier endings, but unique story elements of Kingdom Hearts were never disagreed upon by Disney.

The interviewer also mentions a theme to the numbered titles in the series, noting that Kingdom Hearts had one playable character and Kingdom Hearts II had two playable characters. The interviewer asks Nomura if the trend will continue with three playable characters in Kingdom Hearts III. The full interview can be read below:

-Disney is very franchise-oriented - we'll never see the "final" Mickey Mouse story - is there a pressure to keep Kingdom Hearts going forever?

Nomura: The discussion of the end of Kingdom Hearts has never come up between me and Disney, so I don’t know what their intentions are. But while creating Kingdom Hearts, with each generation I think to myself “This should be something that can’t be accomplished by just Disney”. It has to be something uniquely Kingdom Hearts. So it’s a matter of how long can I keep creating for Kingdom Hearts! I don’t know if the fans would enjoy it as much if it was just Disney, if it wasn’t a combination of Disney and my own creativity.

-Has there been anything that Disney has stopped you from doing?

Nomura: I don’t feel they inhibited anything. The Disney worlds that appear within our game are their franchise so they’re interested in maintaining those worlds. But anything unique to Kingdom Hearts hasn’t been a source of disagreement from Disney. Of course, sometimes when we’re writing the story then sometimes they ask us to give it a lighter tone or happier ending – but they haven’t stopped us from doing anything.

-What has skipping the PS3 era allowed you to do with this new iteration of the Kingdom Hearts systems?

Nomura: There wasn’t a specific intention to skip a generation other than Kingdom Hearts being on a console has a very high bar to reach. Fans who love the series would want something even greater than Kingdom Hearts II. Unfortunately, during that period I didn’t get the chance to start on a project that big and other key developers were working on other projects. We needed to get our experience and polish our skills at creating Kingdom Hearts games so that there was a proper preparation for a big title like Kingdom Hearts III. It just happened that this preparation took the life cycle of the PS3.

-Since you switched engines during development, what was that transition like? Did it take the team a long time to adapt to that new engine or was is relatively smooth?

Nomura: The transition was quite a process. We pretty much had to start from the ground again. We had to make sure that we could recreate our key effects in the Unreal Engine and that the effects we specifically needed for Kingdom Hearts could be adapted. We were also developing a Kingdom Hearts-specific shader and we had to make a lot of adjustments so we could use that shader on the new engine. That goes a long way to explaining the long distance between the announcement and now, when we’re able to reveal more information about the title.

-Are new battle systems based on modifications you wanted for the previous games but couldn't achieve on the previous hardware?

Nomura: I feel that going through the different spin-off titles and ideas for battle systems, how the gameplay there works, we kind of learned from that and implemented a new battle system as well as introducing new and unique moves. There’s also the Keyblade Transformation which is involved around the plot point where Sora has gone through a test of mastery so it makes sense story-wise that this transformation is part of his combat. There have been many bold additions to Kingdom Hearts III in combat and those are only possible because we have access to the better hardware but it hasn’t necessarily been things I couldn’t have done then. It’s more that I learned from the experiments of the spin-offs.

-In the first game there was one playable character, in the second there were two - will there be three in the third?

It’s a secret but by saying that we imply that maybe something’s going on. We can’t disclose anything but, maybe, something will happen there.

His response, and the fact that Birth by Sleep 0.2 -A Fragmentary Passage- was originally in Kingdom Hearts III seem to hint that we may be controlling more than just Sora in Kingdom Hearts III! Do you want multiple playable characters in Kingdom Hearts III or do you just want to stick with Sora? If you do, who do you want to play as? Let us know in the comments!

A new story update for Kingdom Hearts χ[chi] was implemented on October 1st. Along with a new story update, the annual Halloween event for Kingdom Hearts χ[chi] players has also begun, and to celebrate the announcement of Kingdom Hearts HD 2.8 Final Chapter Prologue, players have received a SR+ Meow Wow card.

The story update for Kingdom Hearts χ[chi] appears to reveal some interesting details. Such details include what Tetsuya Nomura, director of the Kingdom Hearts series, meant by having Kingdom Hearts Unchained χ not being the exact same as Kingdom Hearts χ[chi], however they are related. Master Ava, the foreteller of the Vulpes union, reveals that Kingdom Hearts Unchained χ is part of an opened state, in which Ephemera is conversing with the player from another dimension.

In this story update, you will fight Ava and test your skills. After 4 turns in the battle, the battle will end. You only use 1/4th of your strength during the battle.

Translations of the story update will be provided as soon as we receive them. You can check out images from the Kingdom Hearts χ[chi] maintenance update as well as the story update below.

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During his latest interview with Dengeki PlayStation magazine, Tetsuya Nomura revealed that Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage- was originally intended to be included in the beginning of Kingdom Hearts III. He further explains that one of the reasons it became its own game is due to an increase in material for Kingdom Hearts III.

A quote from the interview can be found below, thanks to Kayla Copeland (nichiei.translations@gmail.com) for the translations.

Nomura: Actually, this was what I worried about the most. We showed this for a bit in the secret episode of [KHBbS FM], but the concept for two chapters of [BbS] is something we've had for a while, and because of problems with time, it's become just a morceau. That concept itself is living on as a setup, so it was our plan to show it at the beginning of [KHIII], but since the volume of material in [KHIII] has increased, I was thinking it was something we just touched on a little. Just as I explained in your previous question, we won't show the whole thing of the initial concept, but we decided to show it ahead of [KHIII] as a short episode.

How many hours do you think it will take to complete the main story of Kingdom Hearts III? Tell us your predictions in the comments below!

In the latest issue of Dengeki PlayStation, there are two pages worth of details surrounding Kingdom Hearts HD 2.8 Final Chapter Prologue as well as a new interview with Kingdom Hearts series director Tetsuya Nomura. These details explain the connections between the upcoming titles and previous games in the series, in addition to providing a series timeline.

The translations for the interview and timeline can be found below. Translations for the scans will be coming soon.

Here's a summary of the article, thanks to goldpanner.

Aside from introducing the title, we have an interview with director Tetsuya Nomura. We speak of things such as how the KHχ service is currently making progress which means he can't show you the story as it is, that the release date [for KH2.8] isn't definite yet but it's planned for before the end of 2016, and how with 0.2 they couldn't cram the two chapters into KHBbS as things were hence the 'fragmented' form.

Thanks go to Kayla Copeland (nichiei.translations@gmail.com) for the interview, scans, and timeline translations.

Tetsuya Nomura Reveals the Truth About [2.8]

Introducing a brand-new HD title that includes completely new material, in preparation for the final battle of the Kingdom Hearts series. We bring you an interview with Director Tetsuya Nomura to tell you more about the next installment, [KH2.8].

-- When were the plans for [KH2.8] set into motion? Could you tell us the aim of exclusively using the PS4 console again?

Nomura: We started thinking about it after completing [KH2.5]. It was about the time that we had finished deciding on the packaging, when we thought “What about a HD version of [KH3D]?” We had been talking about [KHIII], but since [KH3D] is such an essential preface to the story, I thought that, no matter what, I wanted to make an HD version of [KH3D] before [KHIII] was sold. When I was thinking about whether or not to release [KH3D] HD on its own, the time until we could play [KHIII] became shorter--rather than being affected by a change to the [KHIII] engine's initial plans. I knew I wanted everyone to get a taste of the world of [KHIII] as quickly as possible, no matter what. That being said, just like with [KH1.5] and [KH2.5], I thought about how I wanted to package [KH3D]'s essential story with a product that was a part of [KHIII] and its technology. In result, it was inevitable that the console would be the PS4.

-- I'm really excited to play [KH3D] on a non-portable console, but in regards to [KHx], why did you decide to make the story into a theatrical production?

Nomura: [KHx] and [KHUx] are both still running games, and they've still got a lot left to cover. For that reason, our intention is actually not to show the story as it is right now. In [KHx] and [KHUx], from the players' perspective, the story is continuing onward, but in [KhxBC], the story is told from the character of the players' affiliated unions, the Foretellers. Since [KHx] and [KHUx] are online games, there are probably fans that think the hurdles to jump are too high. However, in order to tell the full story of [KH], the Foretellers are very important characters, so I wanted to make sure players encountered the world of [KHx] and [KHUx] some way or another. The Foretellers aren't really characters that can be fit into the timeline somewhere, so we are dedicating their story to a theatrical production.

--Please tell us more about the details and aim of the brand-new supplement based on [BbS], which is different than any of the HD remasters so far.

Nomura: Actually, this was what I worried about the most. We showed this for a bit in the secret episode of [KHBbS FM], but the concept for two chapters of [BbS] is something we've had for a while, and because of problems with time, it's become just a morceau. That concept itself is living on as a setup, so it was our plan to show it at the beginning of [KHIII], but since the volume of material in [KHIII] has increased, I was thinking it was something we just touched on a little. Just as I explained in your previous question, we won't show the whole thing of the initial concept, but we decided to show it ahead of [KHIII] as a short episode.

--Could you please tell us precise release dates, as well as the progress in development at this time?

Nomura: It's not quite time for us to give an exact release date, but we're planning on a release in 2016. As far as production goes, since we're working on it alongside [KHIII], we're using the same technology in some parts, and I can't talk about what current phase we're on.

-- Can you tell us more about what you've had to change for [KH3D], such as going from two screens on the handheld to one on the console, etc.?

Nomura: Since everything in the original was developed with the idea of having two screens, we're having to reproduce everything so that it fits one screen, so it's much different than the other HD releases, as it is more of a “remake.” Since the original design for the 3DS was a lot of fun to play with, in order to keep that same fun while remaking it for the PS4, we're having to cover a lot of ground and make lots of changes. I will have more details in the next interview, so please wait until then.

--Do you have any kind of added elements decided?

Nomura: Unlike [KH1.5] and [KH2.5], we're working with three productions that are not simply a change to HD. As I said before, we're combining [KH3D] into one screen so it's basically a remake, and the other two productions are completely new and both utilize [KHIII] technology--since the density of the original products are so great, we don't really have any big added elements. There will be items to collect that are newly added, like what you saw in [KH1.5] and [KH2.5].

--Will the movie for [KHx BC] be a completely new product?

Nomura: Yes, it's completely new. We're making it with the same technology used in [KHIII], and the characters that appear are all new characters, so the Foretellers and Chirithy will need voices, so we have to work on casting as well as making their models, the scenes...everything will be made from scratch. However, while deciding the scenes, we were writing scenes for the base game [KHx] at the same time, so we inserted some of those scenes into [KHx]. So, the story will be one that players of [KHx] will more easily understand in the timeline.

--Can you tell us what you mean by the title “Back Cover”?

Nomura: Both [KHx] and [KHUx] were made with the concept of a “fairy tale,” so based on the other side we chose the title “Back Cover.” [KHx] and [KHUx] are told from the players' perspective--the front side, so the perspective of the Foretellers is considered the “back side.”

--Could you tell us more about the movie's details and highlights, as well as the amount of content?

Nomura: People currently playing [KHx] and [KHUx] already know this, but we have not really seen much of the Foretellers as individuals outside of each of their organizations. In this production, we hope to make clear the thoughts of each Foretellers, as well as why they formed their unions, and I think what they'll have to say will be very interesting. As far as the content volume goes, since this won't be the length of a full game, I can only tell you that it will be in the format of a short story.

--Will Aqua be the main character in the realm of darkness for [KH0.2BbS]? Also, will the story be about what's happened in the ten years that have passed? (As in, the period of time before the BbS secret episode, where she met Ansem the Wise?)

Nomura: That's right. Aqua is the main character, so the story will follow Aqua through the realm of darkness. However, the flow of time in the realm of darkness is different, so it's not simply ten years that have passed. The beginning of the story is after the secret episode in [KHBbS FM], but the story's ending is the finale, so I can't talk about it. Actually, we prefaced to it in the secret episode, but in the opening, just before the new journey in [KHIII], we'll tell you about King Mickey meeting Aqua again, who has been hidden away all this time...it will be that kind of introduction.

--As far as gameplay goes, how has the system and action changed? Please tell us about this along with the content volume.

Nomura: It is similar to the flow of [KHBbS], but we plan to include a portion that resembles [KHIII]. For details, please wait until the next information release. As far as volume content goes, this short story will be about the length of one world in the usual KH series. We want to give the players something they'll be satisfied with by letting them experience [KHIII] gameplay in a sample size.

--Can you tell us about the meaning of [0.2]'s title, “Fragmentary Passage?

Nomura: As far as content goes, we can't include a full volume of content to play with like the second chapter of [KHBbS], so it's just a “fragment,” and we left that part of the subtitle. [0.5] is one of the letters and numbers that appeared in the secret episode of [KHBbS FM], and that meant full volume, so we decided on [0.2] this time, to indicate that there will be more content to come. However, the remaining passage will be told in [KHIII], so we wanted to show that this production is closely related to [KHIII].

-- Finally, [KH2.8] will be an extremely important bridge title to [KHIII], won't it? Can you tell us about any noteworthy points in that connection?

Nomura: For [KH1.5] and [KH2.5], we added the word [ReMIX] to the title, but for [KH2.8] we're adding [Final Chapter Prologue]. This is not to say that this is the final chapter in the KH series, but it does mean that [KH2.8] will continue to pull the curtain closed on the story of the Dark Seeker. As I stated earlier, the content serves as a preface to [KHIII], starting with the HD [KH3D], and [KHUxBC] will also be very important to the KH series. I mentioned this in a previous answer, but [KH0.2BbS] is closely related to [KHIII]. It's definitely no mistake to say that the three productions packaged in [KH2.8] are all in preparation for [KHIII].

The following are translations for the article prefacing the interview:

Last, but not least, here is the series timeline found at the bottom of the article:

Check out the three new productions appearing in [2.8] that connect the series!

Here we introduce the series productions so far, known as the [Dark Seeker] chronicles. Check out where the three new productions in [2.8] are placed in the series.

Kingdom Hearts X Back Cover
The oldest tale in the series. Explains the happenings of the world 100 years before Sora received his Keyblade.

Kingdom Hearts Birth by Sleep
The first version of the events of 10 years before Kingdom Hearts. It is the beginning of Terra, Ventus, and Aqua’s journey.

Kingdom Hearts 0.2 Birth by Sleep: -A fragmentary passage-
A production created after [KHBbS]. Aqua, who is trapped in the realm of darkness, serves as the main character to this tale. Will the countless mysteries of the realm of darkness finally become clear in this story…?

(leads into [KHIII])

Kingdom Hearts
The first production in the series. The chosen hero of the Keyblade, Sora, goes on a journey to find his friends.

Kingdom Hearts Chain of Memories
A production about the adventures in Castle Oblivion. Sora’s fight with Organization XIII begins here.

Kingdom Hearts 358/2 Days
Roxas, a member of Organization XIII, serves as the protagonist, and the story reveals how he spent his time in the organization.

Kingdom Hearts II
A year after the first game, an older Sora again travels to various worlds and fights again Organization XIII.

Kingdom Hearts Coded
A story about a data world created from Jiminy’s Journal. Data Sora goes on a quest to solve the mystery behind the message left in the Journal.

Kingdom Hearts 3D HD
Sora, who has defeated Organization XIII, and Riku begin their Mark of Mastery exams. They travel to seven worlds of sleep to unlock their seven keyholes.

Kingdom Hearts III
The last chapter of the series regarding Xehanort’s wishes, the [Dark Seeker] chronicles. Sora will go out on a new journey, and a great battle between light and darkness will occur.

3 muskateers screenshot Aqua BBS0.2 avatars And chirithy BBS0.2 creator's voice Disney characters And Cloud giant meow Wow hockomonkey fight KH2.8 KH3D sora King Mickey Monstero And Mickey Monstro Mysterious Tower And The Grid Riku KH3D timeline part 1 timeline part 2 unchained X screenshots

As of today, Yen Press (a United States-based localization company for Japanese manga and novels), has released the next English translated novel in the Kingdom Hearts series titled Kingdom Hearts Chain of Memories: The Novel. The novel consists of 600 pages and is 5-1/2″ x 8-1/4″. This novel follows the events after the first novel in the Kingdom Hearts series titled Kingdom Hearts: The Novel with Sora, Donald & Goofy as the main characters, continuing their adventure to find Riku and King Mickey.

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Kingdom Hearts Chain of Memories: The Novel is written by Tomoco Kanemaki and illustrations were created by Shiro Amano. Original concept was created by Tetsuya Nomura, the director of the Kingdom Hearts series, and Daisuke Watanabe, the video game's scenario writer.

You can check out the description for Kingdom Hearts Chain of Memories: The Novel below as it says in the Kingdom Hearts page for Yen Press.

Sora, Donald, and Goofy have defeated Ansem and restored the world. But beyond the dark door—a door that had to be closed—Riku and King Mickey remain. And so the trio set off again on a new journey to find Riku and the king. As they progress through the Castle of Oblivion, encountering agents from the mysterious organization along the way, Sora and his friends begin to lose their memories. What does it mean to hold, something dear? And in the end, what path will Sora choose?!

Here are some websites you can purchase the novel:Are you going to purchase this novel? Let us know in the comments below!

Following the announcement that Kingdom Hearts 2.8 Final Chapter Prologue will be released in 2016 for the PlayStation 4, several retailers have put the game up for pre-order. It is listed as a full-price title ($59.99) with a placeholder date of 2016. Links to retailers with pre-orders available as well as a mock-up of the box art can be found below:

Play-Asia (Japanese Version)

Square Enix's North American online store



Play-Asia (North American Version)

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Kingdom Hearts HD 2.8 Final Chapter Prologue will contain three titles: an HD remaster of Kingdom Hearts 3D: Dream Drop Distance, Kingdom Hearts X[chi] Back Cover, an HD cinematic that tells more about the story of the Foretellers, and Kingdom Hearts 0.2 Birth By Sleep - A Fragmentary Passage-, which is a playable episode that follows Aqua after the events of Kingdom Hearts Birth By Sleep. Square Enix have elaborated on these titles with official summaries.

Will you be pre-ordering this game? Let us know in the comments!

Towards the end of his interview with Famitsu Weekly, Kingdom Hearts series director Tetsuya Nomura gave some details about what the atmosphere of Big Hero 6's world will feel like. Sticking with tones from the movie, Tetsuya Nomura describes it as a world set in the near future but in a cityscape that doesn't feel much different than modern times. He also explains that the heavy action aspect of the movie as well as the fun themes are what made Big Hero 6 stick out as a great choice for a world in Kingdom Hearts III.

You can read the quote below, thanks to KH13 News Team member soraspromise.

KH2.8” leads to “KHIII”, and the other day “Big Hero 6"’s world was announced with great applause.
Nomura: Because it was the most recent world decided, there was not a lot I could tell but I’m glad the guests were excited. Big Hero 6 is from the near future but in a cityscape with a modern feel and the sheer amount of action and fun are what made it a clear choice for me.

He also discussed the original Baymax left in the portal at the end of the movie that is taken over by Heartless, first shown in concept art during Big Hero 6's world announcement at D23 Expo 2015 in Anaheim, California. He also revealed the he, as well as co-director Tai Yasue, are both very excited about this dark version of Baymax.

As a synopsis, the original Baymax is dyed black because it is controlled by Heartless, and Sora is flying on Baymax as they meet face to face.
Nomura: Right. Ours will talk about after the movie. Black Baymax was the result of Yasue (Co. Director Tai Yasue) reacting “I absolutely want to do this!”. Because I am also pleased with this, please look forward to the finished result.

Knowing that the events in Big Hero 6's world will take place after the movie, what do you hope to see in Kingdom Hearts III's Big Hero 6 world? Let us know in the comments!

In an interview with Famitsu Weekly, Tetsuya Nomura, director of the Kingdom Hearts series, was asked questions concerning the HD collection announced for PlayStation 4, Kingdom Hearts HD 2.8 Final Chapter Prologue. One topic in particular was brought up about Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-. In the discussion, Nomura explains the distinction between "0.5" and "0.2". "0.5" was supposed to be a whole new volume, as hinted at in the Kingdom Hearts Birth by Sleep: Final Mix ending of the secret episode. The reason why "0.5" was bumped down to "0.2" was because Kingdom Hearts III is still a priority and did not want to affect development for it, however Nomura wanted to give fans a taste of Kingdom Hearts III with it's new technology, which is used for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-.

You can read the quote below from the Famitsu Weekly interview thanks to KH13 News Team member soraspromise.

I see! Having to shake the time axis of the series to make new additions. The 0.2 in “KH0.2 BBS” especially had to have a deliberate significance.
Nomura: In the secret episode of “KH BBS Final Mix”, there was a display of “0.5”. “0.5” was originally intended to be a full volume as a sequel to “KH BBS”. But because “KHIII” is still the top priority, “0.1” took one step forward to “0.2”.

The mobile title, Kingdom Hearts Unchained χ has reached 1 million downloads in less than 3 weeks after it's release in Japan. This number is quite positive, and we expect even more upon the game's localization. 1,000 Jewels will be distributed to players in-game for this great accomplishment.

Famitsu Weekly had the opportunity to interview Tetsuya Nomura, director of the Kingdom Hearts series, about the recently announced Kingdom Hearts HD 2.8 Final Chapter Prologue. In the interview, Nomura jokes that the mysterious Kingdom Hearts 2.9 is not going to be released, at least not until "after Kingdom Hearts III".

-So is there still a potential for “KH2.9” to be released?

Nomura: Following “KHIII” (laughs). The subtitle of “KH2.8” is “Final Chapter Prologue” and “KHIII” is the last chapter in the “Dark Seeker” series and the intention is for the prologue to be a taste of what the final chapter will hold. The meaning of the “0.1” left over will be seen within “KHIII”.

Additionally, fans have been wondering why Kingdom Hearts HD 2.8 Final Chapter Prologue will not be released on the PlayStation 3, and Nomura explains that it is because Birth By Sleep 0.2 -A Fragmentary Passage- uses Kingdom Hearts III technology, and creating titles for both PlayStation 3 and PlayStation 4 would make a difficult situation for the studio to handle.

-Why the different hardware than the releases of “KH1.5” and “KH2.5”?

Nomura: Because the gameplay of “KH0.2 BBS” is made with the same technique as “KHIII”, it needed to be moved to PS4. Because our current environment utilizes PS4, new production on a PS3 title would create a difficult situation. I think everyone will see how it’s a small quantity of “KHIII”’s atmosphere. After all, “KH0.2 BBS” is made in the same system as “KHIII”.

The full Kingdom Hearts HD 2.8 Final Chapter Prologue interview with Tetsuya Nomura can be read here, thanks to News Team member soraspromise.

With the news that Kingdom Hearts HD 2.8 Final Chapter Prologue is the final title to be released before Kingdom Hearts III, when do you think Kingdom Hearts III will be released? Let us know in the comments!